Compare commits

...

21 Commits

Author SHA1 Message Date
viktorljung a65d8c86d1 3rd person reload effect 2016-03-14 01:48:48 +01:00
viktorljung 0764c9bab2 Merge remote-tracking branch 'origin/master' into Movement 2016-03-14 01:20:20 +01:00
Teejoon c61d33ebd9 NewScorebord 2016-03-14 01:08:22 +01:00
Adam Byléhn 50abeda99a Merge pull request #218 from teamfisk/DashEffect
Dash effect
2016-03-14 00:58:00 +01:00
viktorljung 424dffd1e0 removed shadows on 1st person hands and weapons
added shielded component on 3rd person weapons
2016-03-14 00:47:21 +01:00
viktorljung d1c11f20f2 Merge remote-tracking branch 'origin/master' into Movement 2016-03-14 00:39:16 +01:00
viktorljung 1bba40449f Tracers done 2016-03-14 00:38:36 +01:00
Tleety fd482dd670 Axyz logo in menu 2016-03-14 00:37:29 +01:00
viktorljung f5343251c5 fixed for real now? 2016-03-14 00:28:30 +01:00
Tleety c493ebca8e Viewpunch for sidearm and defender 2016-03-14 00:23:51 +01:00
William Moberg ef9a449077 Merge branch 'master' into DashEffect 2016-03-14 00:07:45 +01:00
viktorljung 5207248a49 3rd person tracers fixed 2016-03-14 00:04:51 +01:00
William Moberg 12d0c68fbf Weapon should fade on dash effect afterimage. 2016-03-13 23:57:47 +01:00
viktorljung 1bf65d896a Sidearm tracer fixed 2016-03-13 23:42:21 +01:00
viktorljung 4adf7dc507 Assault tracer fixed 2016-03-13 23:29:50 +01:00
William Moberg e2686abb16 Merge branch 'master' into DashEffect 2016-03-13 23:25:38 +01:00
William Moberg be91fc5005 WIP dash effect fade weapon 2. 2016-03-13 23:23:36 +01:00
William Moberg 0084224e18 WIP, dash effect fade weapon. 2016-03-13 23:23:05 +01:00
viktorljung 73bcc6e382 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 23:12:59 +01:00
viktorljung f393a22011 defender tracer fixed 2016-03-13 23:12:45 +01:00
William Moberg e4145cf292 Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
2016-03-13 22:49:24 +01:00
31 changed files with 10636 additions and 9980 deletions
+1 -1
Submodule assets updated: 2c75d24ddf...b6027bf49f
@@ -213,7 +213,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
} }
} }
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands"); EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
if (firstPersonModel.Valid()) { if (firstPersonModel.Valid()) {
if (val > 0) { // Walk/Run if (val > 0) { // Walk/Run
@@ -32,6 +32,8 @@ private:
glm::vec3 m_LastPosition = glm::vec3(); glm::vec3 m_LastPosition = glm::vec3();
// Used to track afterimages for sprint effect. // Used to track afterimages for sprint effect.
float m_SprintEffectTimer; float m_SprintEffectTimer;
// Used to track afterimages for dash effect.
float m_DashEffectTimer;
// The logic for making the sound play when player is moving // The logic for making the sound play when player is moving
void playerStep(double dt, EntityWrapper player); void playerStep(double dt, EntityWrapper player);
// Spawn a hexagon at origin of an Entity // Spawn a hexagon at origin of an Entity
+1 -1
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd"> <BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
<StrengthOfEffect>2</StrengthOfEffect> <StrengthOfEffect>1.35</StrengthOfEffect>
</BoostAssault> </BoostAssault>
@@ -10,8 +10,8 @@
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees --> <MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
<NumPellets>9</NumPellets> <NumPellets>9</NumPellets>
<RPM>120</RPM> <RPM>120</RPM>
<ViewPunch>0.03</ViewPunch> <ViewPunch>0.15</ViewPunch>
<ViewReturnSpeed>0.2</ViewReturnSpeed> <ViewReturnSpeed>0.3</ViewReturnSpeed>
<ReloadTime>0.5</ReloadTime> <ReloadTime>0.5</ReloadTime>
<TriggerHeld>false</TriggerHeld> <TriggerHeld>false</TriggerHeld>
<FireCooldown>0</FireCooldown> <FireCooldown>0</FireCooldown>
+1
View File
@@ -3,5 +3,6 @@
<FadeTime>1</FadeTime> <FadeTime>1</FadeTime>
<Time>0</Time> <Time>0</Time>
<Out>true</Out> <Out>true</Out>
<Loop>true</Loop>
<Reverse>false</Reverse> <Reverse>false</Reverse>
</Fade> </Fade>
+3
View File
@@ -11,6 +11,9 @@
<xs:element name="Out" type="t:bool" minOccurs="0"> <xs:element name="Out" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="Loop" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the effect should loop when it is done.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Reverse" type="t:bool" minOccurs="0"> <xs:element name="Reverse" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation>
</xs:element> </xs:element>
@@ -6,7 +6,9 @@
<BaseDamage>20</BaseDamage> <BaseDamage>20</BaseDamage>
<RPM>500</RPM> <RPM>500</RPM>
<Automatic>false</Automatic> <Automatic>false</Automatic>
<ViewPunch>0.01</ViewPunch> <ViewPunch>0.05</ViewPunch>
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
<ViewReturnSpeed>0.2</ViewReturnSpeed>
<ReloadTime>1.0</ReloadTime> <ReloadTime>1.0</ReloadTime>
<EquipTime>0.5</EquipTime> <EquipTime>0.5</EquipTime>
<TriggerHeld>false</TriggerHeld> <TriggerHeld>false</TriggerHeld>
@@ -14,4 +16,5 @@
<ReloadQueued>false</ReloadQueued> <ReloadQueued>false</ReloadQueued>
<IsReloading>false</IsReloading> <IsReloading>false</IsReloading>
<ReloadTimer>0</ReloadTimer> <ReloadTimer>0</ReloadTimer>
<CurrentTravel>0</CurrentTravel>
</SidearmWeapon> </SidearmWeapon>
@@ -36,6 +36,12 @@
<xs:element name="ViewPunch" type="t:float" minOccurs="0"> <xs:element name="ViewPunch" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ReloadTime" type="t:double" minOccurs="0"> <xs:element name="ReloadTime" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
</xs:element> </xs:element>
@@ -47,6 +53,7 @@
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/> <xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/> <xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/> <xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
File diff suppressed because it is too large Load Diff
-13
View File
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.5</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
+1 -4
View File
@@ -5,6 +5,7 @@
<c:Lifetime> <c:Lifetime>
<Lifetime>0.079999998211860657</Lifetime> <Lifetime>0.079999998211860657</Lifetime>
</c:Lifetime> </c:Lifetime>
<c:NetworkComponent/>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -17,10 +18,8 @@
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture> <DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/> <Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio> <KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/> <Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0700000003" Z="0"/> <Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform> </c:Transform>
@@ -35,10 +34,8 @@
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture> <DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/> <Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio> <KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/> <Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0700000003" Z="0"/> <Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform> </c:Transform>
@@ -5,6 +5,7 @@
<c:Lifetime> <c:Lifetime>
<Lifetime>0.079999998211860657</Lifetime> <Lifetime>0.079999998211860657</Lifetime>
</c:Lifetime> </c:Lifetime>
<c:NetworkComponent/>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -17,12 +18,10 @@
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture> <DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/> <Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio> <KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/> <Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0700000003" Z="0"/> <Scale X="1" Y="0.0700000003" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -35,12 +34,10 @@
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture> <DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/> <Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio> <KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/> <Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0700000003" Z="0"/> <Scale X="1" Y="0.0700000003" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
+3 -6
View File
@@ -3,11 +3,12 @@
<Components> <Components>
<c:Lifetime> <c:Lifetime>
<Lifetime>0.08</Lifetime> <Lifetime>0.080000000000000002</Lifetime>
</c:Lifetime> </c:Lifetime>
<c:Fade> <c:Fade>
<FadeTime>0.08</FadeTime> <FadeTime>0.080000000000000002</FadeTime>
</c:Fade> </c:Fade>
<c:NetworkComponent/>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -20,10 +21,8 @@
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture> <DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/> <Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio> <KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/> <Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0250000004" Z="0"/> <Scale X="1" Y="0.0250000004" Z="0"/>
</c:Transform> </c:Transform>
@@ -38,10 +37,8 @@
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture> <DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/> <Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio> <KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/> <Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0250000004" Z="0"/> <Scale X="1" Y="0.0250000004" Z="0"/>
</c:Transform> </c:Transform>
@@ -6,12 +6,14 @@
<Lifetime>2</Lifetime> <Lifetime>2</Lifetime>
</c:Lifetime> </c:Lifetime>
<c:ExplosionEffect> <c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance> <Velocity X="1.78000009" Y="0.0320000015" Z="0"/>
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/> <ExplosionOrigin X="0" Y="0.142000005" Z="-0.659000039"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/> <EndColor A="0" B="19.6078434" G="0.00392156886" R="1.96078432"/>
<ExponentialAccelaration>true</ExponentialAccelaration> <RandomnessScalar>1.3399996757507324</RandomnessScalar>
<EndColor A="0" B="19.6078434" G="19.6078434" R="0"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
<ExponentialAccelaration>true</ExponentialAccelaration>
<ColorDistanceScalar>5.0899982452392578</ColorDistanceScalar>
</c:ExplosionEffect> </c:ExplosionEffect>
<c:Model> <c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
+332 -2
View File
@@ -18,7 +18,126 @@
<Position X="-16.5" Y="0" Z="0"/> <Position X="-16.5" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children>
<Entity name="ScoreBoard_Red_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="RedSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0.0862745121" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Red">
<Components>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:ScoreScreen>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Transform>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity> </Entity>
<Entity name="Background_Main"> <Entity name="Background_Main">
<Components> <Components>
@@ -56,7 +175,126 @@
<Position X="16.5" Y="0" Z="0"/> <Position X="16.5" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children>
<Entity name="ScoreBoard_Blue_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BlueSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.505882382" R="0"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Blue">
<Components>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:ScoreScreen>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Transform>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity> </Entity>
<Entity name="ScoreBoard_Spectators"> <Entity name="ScoreBoard_Spectators">
<Components> <Components>
@@ -70,6 +308,98 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="EndScreen">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="EndScreen_Origin">
<Components>
<c:Transform>
<Position X="0" Y="3.10000014" Z="42.9360008"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:EndScreen/>
<c:Transform/>
</Components>
<Children>
<Entity name="Sprite_Origin">
<Components>
<c:Transform>
<Position X="0" Y="0.65200001" Z="-1.72800004"/>
</c:Transform>
</Components>
<Children>
<Entity name="SpriteRed">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
<Visible>false</Visible>
</c:Sprite>
<c:Transform>
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SpriteBlue">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TextBlue">
<Components>
<c:Text>
<Content>Blue team win!</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TextRed">
<Components>
<c:Text>
<Content>Red team win!</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
@@ -2,6 +2,7 @@
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:Shielded/>
<c:Model> <c:Model>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
</c:Model> </c:Model>
@@ -9,16 +10,37 @@
</Components> </Components>
<Children> <Children>
<Entity name="WeaponMuzzle"> <Entity name="Muzzle">
<Components> <Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform> <c:Transform>
<Position X="0.0123999491" Y="0.102453232" Z="-0.273824364"/> <Position X="-0.0169804785" Y="-0.0188358482" Z="-0.222064406"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.125075191" Z="-0.206788138"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.0240342002" Y="0.116005458" Z="-0.0419839472"/>
<Scale X="0.5" Y="0.5" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity> </Entity>
</Children> </Children>
+38 -17
View File
@@ -11,17 +11,6 @@
</Components> </Components>
<Children> <Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/Ray2Red.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.105000004" Z="-0.256000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD"> <Entity name="AmmunitionHUD">
<Components> <Components>
<c:TextFieldReader> <c:TextFieldReader>
@@ -38,8 +27,9 @@
<Entity name="AmmunitionHUDBackground"> <Entity name="AmmunitionHUDBackground">
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/> <Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -56,16 +46,16 @@
<Children> <Children>
<Entity name="MagazineAmmo"> <Entity name="MagazineAmmo">
<Components> <Components>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>SidearmWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Text> <c:Text>
<Content>16</Content> <Content>16</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/> <Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text> </c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>SidearmWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform> <c:Transform>
<Position X="0" Y="-0.00600000005" Z="0"/> <Position X="0" Y="-0.00600000005" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/> <Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
@@ -92,6 +82,37 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="Muzzle">
<Components>
<c:Transform>
<Position X="0.197295129" Y="-0.116625182" Z="-0.709192753"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0" Z="-0.155046776"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Scale X="0.5" Y="0.5" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
File diff suppressed because it is too large Load Diff
+75 -39
View File
@@ -34,7 +34,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="98.9142075" Z="0"/> <Orientation X="0" Y="214.830872" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -46,7 +46,7 @@
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="26" Z="40"/> <Position X="0" Y="26" Z="40"/>
<Orientation X="0" Y="-114.726761" Z="0"/> <Orientation X="0" Y="-346.565979" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -92,42 +92,6 @@
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children> <Children>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button_1"> <Entity name="Button_1">
<Components> <Components>
<c:Button/> <c:Button/>
@@ -149,6 +113,44 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Text"> <Entity name="Text">
<Components> <Components>
<c:Text> <c:Text>
@@ -218,6 +220,7 @@
<Model>Models/Core/UnitQuad.mesh</Model> <Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture> <DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/> <Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
@@ -233,6 +236,7 @@
<Model>Models/Core/UnitQuad.mesh</Model> <Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture> <DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/> <Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
@@ -263,6 +267,7 @@
<Model>Models/Core/UnitQuad.mesh</Model> <Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture> <DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/> <Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
@@ -277,6 +282,7 @@
<Model>Models/Core/UnitQuad.mesh</Model> <Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture> <DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/> <Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
@@ -299,6 +305,10 @@
<BlurBackground>true</BlurBackground> <BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="0" G="0" R="0"/> <Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite> </c:Sprite>
<c:InputCmdButton>
<Command>Options</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform> <c:Transform>
<Scale X="0.200000003" Y="0.0500000007" Z="1"/> <Scale X="0.200000003" Y="0.0500000007" Z="1"/>
</c:Transform> </c:Transform>
@@ -308,7 +318,7 @@
<Entity name="Text"> <Entity name="Text">
<Components> <Components>
<c:Text> <c:Text>
<Content>Option</Content> <Content>Options</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment> <Alignment>
<Right/> <Right/>
@@ -374,6 +384,7 @@
<Model>Models/Core/UnitQuad.mesh</Model> <Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture> <DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/> <Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
@@ -389,6 +400,7 @@
<Model>Models/Core/UnitQuad.mesh</Model> <Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap> <GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture> <DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/> <Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
@@ -419,12 +431,36 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="OptionsSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/OptionMenu.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="TitleSprite">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Test/SmallDiff.png</DiffuseTexture>
<ClampToBorder>true</ClampToBorder>
</c:Sprite>
<c:Transform>
<Position X="0.0320000015" Y="0.0220000017" Z="-0.0550000034"/>
<Scale X="0.0500000007" Y="0.0150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
@@ -8,6 +8,7 @@
</c:BlendAdditive> </c:BlendAdditive>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource> <Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -90,9 +91,10 @@
<c:Model> <c:Model>
<GlowIntensity>1.5</GlowIntensity> <GlowIntensity>1.5</GlowIntensity>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454584"/> <Position X="0.120748267" Y="-0.22843127" Z="-0.181454599"/>
<Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/> <Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -131,7 +133,7 @@
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile> <EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Transform> <c:Transform>
<Position X="0.00123506912" Y="-0.00209517847" Z="-0.681198895"/> <Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -2,6 +2,7 @@
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:Shielded/>
<c:Model> <c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model> </c:Model>
@@ -9,17 +10,6 @@
</Components> </Components>
<Children> <Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ReloadSpawner"> <Entity name="ReloadSpawner">
<Components> <Components>
<c:Spawner> <c:Spawner>
@@ -29,6 +19,38 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="Muzzle">
<Components>
<c:Transform>
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-8.41593719e-05" Y="-0.000816107844" Z="0.0612007342"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
@@ -8,6 +8,7 @@
</c:BlendAdditive> </c:BlendAdditive>
<c:Model> <c:Model>
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource> <Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -154,7 +155,7 @@
<InheritScale>true</InheritScale> <InheritScale>true</InheritScale>
</c:BoneAttachment> </c:BoneAttachment>
<c:Transform> <c:Transform>
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546911"/> <Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546926"/>
<Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/> <Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/>
<Scale X="0.300000012" Y="0.300000042" Z="0.299999952"/> <Scale X="0.300000012" Y="0.300000042" Z="0.299999952"/>
</c:Transform> </c:Transform>
@@ -244,9 +245,10 @@
</c:BoneAttachment> </c:BoneAttachment>
<c:Model> <c:Model>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/> <Position X="0.120748043" Y="-0.228436321" Z="-0.151475564"/>
<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/> <Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -265,7 +267,7 @@
<Entity name="Muzzle"> <Entity name="Muzzle">
<Components> <Components>
<c:Transform> <c:Transform>
<Position X="0.137428522" Y="-0.145251781" Z="-0.590083241"/> <Position X="0.119734153" Y="-0.145251781" Z="-0.564532101"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -275,7 +277,7 @@
<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile> <EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Transform> <c:Transform>
<Position X="0.0180841181" Y="0.0252480619" Z="-0.663679719"/> <Position X="0" Y="0" Z="-0.109966502"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -286,7 +288,7 @@
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile> <EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Transform> <c:Transform>
<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/> <Position X="0.0201820824" Y="0" Z="0"/>
<Scale X="1.5" Y="1.5" Z="1"/> <Scale X="1.5" Y="1.5" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -2,6 +2,7 @@
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:Shielded/>
<c:Model> <c:Model>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model> </c:Model>
@@ -9,17 +10,6 @@
</Components> </Components>
<Children> <Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderRayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ThirdPersonReloadSpawner"> <Entity name="ThirdPersonReloadSpawner">
<Components> <Components>
<c:Spawner> <c:Spawner>
@@ -29,6 +19,38 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="Muzzle">
<Components>
<c:Transform>
<Position X="-0.0100463303" Y="0.0624945536" Z="-0.372351319"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.0180841181" Y="0.0252480619" Z="-0.135249734"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/>
<Scale X="1.5" Y="1.5" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
@@ -8,6 +8,7 @@
</c:BlendAdditive> </c:BlendAdditive>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource> <Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -183,6 +184,7 @@
<c:Model> <c:Model>
<GlowIntensity>1.2999999523162842</GlowIntensity> <GlowIntensity>1.2999999523162842</GlowIntensity>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/> <Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
@@ -204,7 +206,7 @@
<Entity name="Muzzle"> <Entity name="Muzzle">
<Components> <Components>
<c:Transform> <c:Transform>
<Position X="0.197295129" Y="-0.116625182" Z="-0.709192753"/> <Position X="0.189540595" Y="-0.114737265" Z="-0.681462705"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -213,9 +215,7 @@
<c:Spawner> <c:Spawner>
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile> <EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Transform> <c:Transform/>
<Position X="0" Y="0" Z="-0.155046776"/>
</c:Transform>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
@@ -8,6 +8,7 @@
</c:BlendAdditive> </c:BlendAdditive>
<c:Model> <c:Model>
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource> <Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -86,7 +87,7 @@
<BoneName>R_Ammo_Joint</BoneName> <BoneName>R_Ammo_Joint</BoneName>
</c:BoneAttachment> </c:BoneAttachment>
<c:Transform> <c:Transform>
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473197"/> <Position X="0.109812573" Y="-0.0832190216" Z="-0.373473227"/>
<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/> <Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/> <Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform> </c:Transform>
@@ -183,9 +184,10 @@
<c:Model> <c:Model>
<GlowIntensity>1.5</GlowIntensity> <GlowIntensity>1.5</GlowIntensity>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
<Shadow>false</Shadow>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/> <Position X="0.18578662" Y="-0.216220587" Z="-0.382728726"/>
<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/> <Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -204,10 +206,19 @@
<Entity name="Muzzle"> <Entity name="Muzzle">
<Components> <Components>
<c:Transform> <c:Transform>
<Position X="0.196999997" Y="-0.116999999" Z="-0.668634355"/> <Position X="0.192775041" Y="-0.117133088" Z="-0.647809923"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleFlash"> <Entity name="WeaponMuzzleFlash">
<Components> <Components>
<c:Spawner> <c:Spawner>
@@ -219,17 +230,6 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0" Z="-0.155000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
+2 -2
View File
@@ -24,14 +24,14 @@ void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade,
currentTime += dTime; currentTime += dTime;
if(currentTime > fadeTime) { if(currentTime > fadeTime) {
currentTime = 0.0; currentTime = 0.0 + fadeTime * (bool)cFade["Loop"];
if ((bool)cFade["Reverse"]) { if ((bool)cFade["Reverse"]) {
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"]; (Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
currentTime = fadeTime; currentTime = fadeTime;
} }
} }
if(currentTime < 0.0) { if(currentTime < 0.0) {
currentTime = fadeTime; currentTime = fadeTime * (bool)cFade["Loop"];
if ((bool)cFade["Reverse"]) { if ((bool)cFade["Reverse"]) {
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"]; (Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
currentTime = 0.0; currentTime = 0.0;
+68 -25
View File
@@ -3,6 +3,7 @@
PlayerMovementSystem::PlayerMovementSystem(SystemParams params) PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
: System(params) : System(params)
, m_SprintEffectTimer(0.f) , m_SprintEffectTimer(0.f)
, m_DashEffectTimer(0.f)
{ {
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump); EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
@@ -24,23 +25,57 @@ void PlayerMovementSystem::Update(double dt)
if (LocalPlayer.Valid()){ if (LocalPlayer.Valid()){
updateVelocity(LocalPlayer, dt); updateVelocity(LocalPlayer, dt);
} }
//m_SprintEffectTimer += dt;
//if (m_SprintEffectTimer < 0.016f) {
m_SprintEffectTimer += dt; // return;
if (m_SprintEffectTimer < 0.016f) { //}
//m_SprintEffectTimer = 0.f;
//auto pool = m_World->GetComponents("SprintAbility");
//if (pool == nullptr) {
// return;
//}
//for (auto cSprint : *pool) {
// if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
// // Spawn one afterimage for each player that sprints.
// EntityWrapper player(m_World, cSprint.EntityID);
// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
// EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
// auto playerModel = player.FirstChildByName("PlayerModel");
// if (!playerModel.Valid()) {
// continue;
// }
// if (!playerModel.HasComponent("Model")) {
// continue;
// }
// if (!playerModel.HasComponent("Animation")) {
// continue;
// }
// auto playerEntityModel = playerModel["Model"];
// auto playerEntityAnimation = playerModel["Animation"];
// playerEntityModel.Copy(sprintEffect["Model"]);
// playerEntityAnimation.Copy(sprintEffect["Animation"]);
// sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
// ((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
// sprintEffect["Animation"]["Speed1"] = 0.0;
// sprintEffect["Animation"]["Speed2"] = 0.0;
// sprintEffect["Animation"]["Speed3"] = 0.0;
// sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
// sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
// }
//}
m_DashEffectTimer += dt;
if (m_DashEffectTimer < 0.075f) {
return; return;
} }
m_SprintEffectTimer = 0.f; m_DashEffectTimer = 0.f;
auto pool = m_World->GetComponents("SprintAbility"); auto pool = m_World->GetComponents("DashAbility");
if (pool == nullptr) { if (pool == nullptr) {
return; return;
} }
for (auto cSprint : *pool) { for (auto cDash : *pool) {
if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) { if (cDash.EntityID != LocalPlayer.ID && (double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) {
// Spawn one afterimage for each player that sprints. // Spawn one afterimage for each player that Dashes.
EntityWrapper player(m_World, cSprint.EntityID); EntityWrapper player(m_World, cDash.EntityID);
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
auto playerModel = player.FirstChildByName("PlayerModel"); auto playerModel = player.FirstChildByName("PlayerModel");
if (!playerModel.Valid()) { if (!playerModel.Valid()) {
continue; continue;
@@ -48,20 +83,28 @@ void PlayerMovementSystem::Update(double dt)
if (!playerModel.HasComponent("Model")) { if (!playerModel.HasComponent("Model")) {
continue; continue;
} }
if (!playerModel.HasComponent("Animation")) { EntityWrapper dashEffect = playerModel.Clone();
continue; for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) {
cAnim["Animation"]["Play"] = false;
} }
auto playerEntityModel = playerModel["Model"]; const double fadeTime = 0.5f;
auto playerEntityAnimation = playerModel["Animation"]; for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) {
playerEntityModel.Copy(sprintEffect["Model"]); EntityWrapper e(m_World, cModel.ID);
playerEntityAnimation.Copy(sprintEffect["Animation"]); e.AttachComponent("Lifetime");
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"]; e.AttachComponent("Fade");
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f); e["Fade"]["Loop"] = false;
sprintEffect["Animation"]["Speed1"] = 0.0; e["Fade"]["FadeTime"] = fadeTime;
sprintEffect["Animation"]["Speed2"] = 0.0; e["Fade"]["Time"] = fadeTime;
sprintEffect["Animation"]["Speed3"] = 0.0; e["Lifetime"]["Lifetime"] = fadeTime;
sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; }
sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"]; dashEffect.AttachComponent("Lifetime");
dashEffect.AttachComponent("Fade");
dashEffect["Fade"]["Loop"] = false;
dashEffect["Fade"]["FadeTime"] = fadeTime;
dashEffect["Fade"]["Time"] = fadeTime;
dashEffect["Lifetime"]["Lifetime"] = fadeTime;
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
} }
} }
} }
@@ -235,7 +235,8 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
float distance = traceRayDistance(origin, direction); float distance = traceRayDistance(origin, direction);
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner); EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
if (ray.Valid()) { if (ray.Valid()) {
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance); ((Field<glm::vec3>)ray["Transform"]["Scale"]).x(distance);
((Field<glm::vec3>)ray["Transform"]["Position"]).z(-distance/2.f);
} }
} }
//MuzzleFlash //MuzzleFlash
@@ -324,23 +324,23 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
spawnTracers(cWeapon, wi, pattern); spawnTracers(cWeapon, wi, pattern);
// View punch // View punch
//if (IsClient) { if (IsClient) {
// EntityWrapper camera = wi.Player.FirstChildByName("Camera"); EntityWrapper camera = wi.Player.FirstChildByName("Camera");
// if (camera.Valid()) { if (camera.Valid()) {
// glm::vec3& cameraOrientation = camera["Transform"]["Orientation"]; Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
// float viewPunch = cWeapon["ViewPunch"]; float viewPunch = cWeapon["ViewPunch"];
// float maxTravelAngle = cWeapon["MaxTravelAngle"]; float maxTravelAngle = (const float&)cWeapon["MaxTravelAngle"];
// float& currentTravel = cWeapon["CurrentTravel"]; Field<float> currentTravel = cWeapon["CurrentTravel"];
// if (currentTravel < maxTravelAngle) { if (currentTravel < maxTravelAngle) {
// float change = viewPunch; float change = viewPunch;
// if (currentTravel + change > maxTravelAngle) { if (currentTravel + change > maxTravelAngle) {
// change = maxTravelAngle - currentTravel; change = maxTravelAngle - currentTravel;
// } }
// cameraOrientation.x += change; cameraOrientation.x(cameraOrientation.x() + change);
// currentTravel += change; currentTravel += change;
// } }
// } }
//} }
// Play animation // Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Fire"); playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Fire");
@@ -395,9 +395,12 @@ void DefenderWeaponBehaviour::spawnTracers(ComponentWrapper cWeapon, WeaponInfo&
glm::vec3 muzzlePosition = TransformSystem::AbsolutePosition(muzzle); glm::vec3 muzzlePosition = TransformSystem::AbsolutePosition(muzzle);
glm::quat muzzleOrientation = TransformSystem::AbsoluteOrientation(muzzle); glm::quat muzzleOrientation = TransformSystem::AbsoluteOrientation(muzzle);
rayOrigin = muzzlePosition;
glm::vec3 muzzleToHit = hitPosition - muzzlePosition; glm::vec3 muzzleToHit = hitPosition - muzzlePosition;
rayOrigin = muzzlePosition + (muzzleToHit/2.f);
glm::vec3 lookVector = glm::normalize(-muzzleToHit); glm::vec3 lookVector = glm::normalize(-muzzleToHit);
float pitch = std::asin(-lookVector.y); float pitch = std::asin(-lookVector.y);
float yaw = std::atan2(lookVector.x, lookVector.z); float yaw = std::atan2(lookVector.x, lookVector.z);
@@ -459,8 +462,8 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
} }
// Temp hit decal // Temp hit decal
EntityWrapper hit = ResourceManager::Load<EntityFile>("Schema/Entities/HitTest.xml")->MergeInto(m_World); // EntityWrapper hit = ResourceManager::Load<EntityFile>("Schema/Entities/HitTest.xml")->MergeInto(m_World);
(Field<glm::vec3>)hit["Transform"]["Position"] = pick.Position; // (Field<glm::vec3>)hit["Transform"]["Position"] = pick.Position;
// Don't let us shoot ourselves in the foot somehow // Don't let us shoot ourselves in the foot somehow
if (victim == LocalPlayer) { if (victim == LocalPlayer) {
@@ -477,12 +480,17 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
// Check for friendly fire // Check for friendly fire
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) { if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
// TODO: Ammo sharing // Give boost
Events::PlayerDamage ePlayerDamage;
ePlayerDamage.Inflictor = wi.Player;
ePlayerDamage.Victim = victim;
ePlayerDamage.Damage = 0;
m_EventBroker->Publish(ePlayerDamage);
continue; continue;
} }
damageSum[victim] += pelletDamage; damageSum[victim] += pelletDamage;
((Field<glm::vec4>)hit["Model"]["Color"]).z(1.f); // ((Field<glm::vec4>)hit["Model"]["Color"]).z(1.f);
} }
// Deal damage! // Deal damage!
@@ -493,7 +501,6 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
ePlayerDamage.Victim = kv.first; ePlayerDamage.Victim = kv.first;
ePlayerDamage.Damage = kv.second; ePlayerDamage.Damage = kv.second;
m_EventBroker->Publish(ePlayerDamage); m_EventBroker->Publish(ePlayerDamage);
LOG_DEBUG("Dealt %f damage to #%i", kv.second, kv.first.ID);
} }
} }
@@ -69,6 +69,21 @@ void SidearmWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
} }
} }
// Restore view angle
if (IsClient) {
Field<float> currentTravel = cWeapon["CurrentTravel"];
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
if (currentTravel > 0) {
float change = returnSpeed * dt;
currentTravel = glm::max(0.f, currentTravel - change);
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
if (camera.Valid()) {
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
cameraOrientation.x(cameraOrientation.x() - change);
}
}
}
if ((bool)cWeapon["Automatic"] && canFire(cWeapon)) { if ((bool)cWeapon["Automatic"] && canFire(cWeapon)) {
fireBullet(cWeapon, wi); fireBullet(cWeapon, wi);
} }
@@ -183,21 +198,41 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
magAmmo -= 1; magAmmo -= 1;
} }
// View punch
if (IsClient) {
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
if (camera.Valid()) {
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
float viewPunch = cWeapon["ViewPunch"];
float maxTravelAngle = cWeapon["MaxTravelAngle"];
Field<float> currentTravel = cWeapon["CurrentTravel"];
if (currentTravel < maxTravelAngle) {
float change = viewPunch;
if (currentTravel + change > maxTravelAngle) {
change = maxTravelAngle - currentTravel;
}
cameraOrientation.x(cameraOrientation.x() + change);
currentTravel += change;
}
}
}
// Get weapon model based on current person // Get weapon model based on current person
EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi); EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi);
if (!weaponModelEntity.Valid()) { if (!weaponModelEntity.Valid()) {
return; return;
} }
//Tracer // Tracer
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzleRay"); EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzleRay");
if (tracerSpawner.Valid()) { if (tracerSpawner.Valid()) {
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner); glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
glm::vec3 direction = TransformSystem::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1); glm::vec3 direction = glm::quat(TransformSystem::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
float distance = traceRayDistance(origin, direction); float distance = traceRayDistance(origin, direction);
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner); EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
if (ray.Valid()) { if (ray.Valid()) {
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance); ((Field<glm::vec3>)ray["Transform"]["Scale"]).x(distance);
((Field<glm::vec3>)ray["Transform"]["Position"]).z(-distance/2.f);
} }
} }