Compare commits
9 Commits
GameMode
...
SeeTeamMates
| Author | SHA1 | Date | |
|---|---|---|---|
| 09249c970a | |||
| fe3e0bac5b | |||
| fa4f007604 | |||
| 6fab971734 | |||
| c4d3c515e4 | |||
| 7cc58dc94c | |||
| 5e3af7ac5d | |||
| 4fd0108443 | |||
| 17da9a8036 |
+1
-1
Submodule assets updated: 1e7adc749e...651f65a98d
@@ -184,7 +184,7 @@ struct ModelJob : RenderJob
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void CalculateHash() override
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void CalculateHash() override
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{
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{
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Hash = TextureID + ModelID << 10 + ShaderID << 20;
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Hash = ShaderID << 20 + ModelID << 10 + TextureID;
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}
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}
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};
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};
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@@ -17,7 +17,7 @@
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struct SpriteJob : RenderJob
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struct SpriteJob : RenderJob
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{
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{
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SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
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SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
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: RenderJob()
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: RenderJob()
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{
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{
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Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
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Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
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@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
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StartIndex = matProp.material->StartIndex;
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StartIndex = matProp.material->StartIndex;
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EndIndex = matProp.material->EndIndex;
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EndIndex = matProp.material->EndIndex;
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Matrix = matrix;
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Matrix = matrix;
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Color = cSprite["Color"];
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Color = cSprite["Color"];
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Entity = cSprite.EntityID;
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Entity = cSprite.EntityID;
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Position = Transform::AbsolutePosition(world, cSprite.EntityID);
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Position = Transform::AbsolutePosition(world, cSprite.EntityID);
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@@ -41,6 +41,7 @@ struct SpriteJob : RenderJob
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}
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}
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World = world;
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World = world;
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Pickable = world->HasComponent(cSprite.EntityID, "Button");
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Pickable = world->HasComponent(cSprite.EntityID, "Button");
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IsIndicator = isIndicator;
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FillColor = fillColor;
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FillColor = fillColor;
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FillPercentage = fillPercentage;
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FillPercentage = fillPercentage;
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@@ -61,7 +62,9 @@ struct SpriteJob : RenderJob
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unsigned int StartIndex = 0;
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unsigned int StartIndex = 0;
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unsigned int EndIndex = 0;
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unsigned int EndIndex = 0;
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World* World;
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World* World;
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bool Pickable;
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bool Pickable;
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bool IsIndicator = false;
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glm::vec4 FillColor = glm::vec4(0);
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glm::vec4 FillColor = glm::vec4(0);
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float FillPercentage = 0.0;
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float FillPercentage = 0.0;
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@@ -44,5 +44,6 @@
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<xs:include schemaLocation="Components/Menu.xsd"/>
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<xs:include schemaLocation="Components/Menu.xsd"/>
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<xs:include schemaLocation="Components/KillFeed.xsd"/>
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<xs:include schemaLocation="Components/KillFeed.xsd"/>
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<xs:include schemaLocation="Components/Page.xsd"/>
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<xs:include schemaLocation="Components/Page.xsd"/>
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<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
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<xs:include schemaLocation="Components/Button.xsd"/>
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<xs:include schemaLocation="Components/Button.xsd"/>
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</xs:schema>
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</xs:schema>
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<SpriteIndicator xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpriteIndicator.xsd">
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<MinScale>10</MinScale>
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<VisibleForSingleTeamOnly>false</VisibleForSingleTeamOnly>
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</SpriteIndicator>
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@@ -0,0 +1,19 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="SpriteIndicator">
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<xs:annotation>
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<xs:documentation>Billbord a Sprite around global Y axis</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="MinScale" type="t:double" minOccurs="0"/>
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<xs:element name="VisibleForSingleTeamOnly" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Add a Team component to this Entity or Parent to make it visible only for that team</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -13,6 +13,7 @@
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<c:DashAbility/>
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<c:DashAbility/>
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<c:Health/>
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<c:Health/>
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<c:Physics>
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<c:Physics>
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<PrevOrigin X="0" Y="0.772000015" Z="0"/>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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</c:Physics>
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<c:Player>
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<c:Player>
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@@ -60,6 +61,7 @@
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -110,6 +112,7 @@
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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</c:Sprite>
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<c:HealthHUD/>
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<c:HealthHUD/>
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@@ -135,6 +138,7 @@
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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@@ -152,6 +156,7 @@
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -167,6 +172,7 @@
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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@@ -185,6 +191,7 @@
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -200,6 +207,7 @@
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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@@ -217,6 +225,7 @@
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -232,6 +241,7 @@
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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@@ -249,6 +259,7 @@
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -264,6 +275,7 @@
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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@@ -279,6 +291,7 @@
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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|
<GlowMap></GlowMap>
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</c:Sprite>
|
</c:Sprite>
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<c:Transform>
|
<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -304,6 +317,7 @@
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<Entity name="KillFeed1">
|
<Entity name="KillFeed1">
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<Components>
|
<Components>
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<c:Text>
|
<c:Text>
|
||||||
|
<Content></Content>
|
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<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Alignment>
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<Right/>
|
<Right/>
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@@ -316,6 +330,7 @@
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<Entity name="KillFeed2">
|
<Entity name="KillFeed2">
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<Components>
|
<Components>
|
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<c:Text>
|
<c:Text>
|
||||||
|
<Content></Content>
|
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<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
@@ -330,6 +345,7 @@
|
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<Entity name="KillFeed3">
|
<Entity name="KillFeed3">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
@@ -349,8 +365,10 @@
|
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<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>1.8314163732853146</Time1>
|
<Time1>0.97725610639912475</Time1>
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||||
@@ -368,8 +386,8 @@
|
|||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.120430619" Y="-0.229687244" Z="-0.181454629"/>
|
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
|
||||||
<Orientation X="0.0104048112" Y="-0.0026817855" Z="0.0428442657"/>
|
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -406,6 +424,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -475,8 +494,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>0.16333512901638159</Time1>
|
<Time1>0.87583812735846323</Time1>
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:AnimationOffset>
|
<c:AnimationOffset>
|
||||||
<AnimationName>AimRifle</AnimationName>
|
<AnimationName>AimRifle</AnimationName>
|
||||||
@@ -499,8 +520,8 @@
|
|||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.158296332" Y="1.03131664" Z="-0.21615544"/>
|
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
|
||||||
<Orientation X="-0.0626514703" Y="-0.0352048129" Z="0.12013837"/>
|
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -570,6 +591,26 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Indicator">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:HiddenForLocalPlayer/>
|
||||||
|
<c:SpriteIndicator>
|
||||||
|
<MinScale>50</MinScale>
|
||||||
|
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||||
|
</c:SpriteIndicator>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.84019077" Z="0"/>
|
||||||
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
<c:DashAbility/>
|
<c:DashAbility/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
|
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
@@ -60,6 +61,7 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.200000003"/>
|
<Position X="0" Y="0" Z="0.200000003"/>
|
||||||
@@ -110,6 +112,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:HealthHUD/>
|
<c:HealthHUD/>
|
||||||
@@ -135,6 +138,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -152,6 +156,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -167,6 +172,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -185,6 +191,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -200,6 +207,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -217,6 +225,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -232,6 +241,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -249,6 +259,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -264,6 +275,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -279,6 +291,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -304,6 +317,7 @@
|
|||||||
<Entity name="KillFeed1">
|
<Entity name="KillFeed1">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
@@ -316,6 +330,7 @@
|
|||||||
<Entity name="KillFeed2">
|
<Entity name="KillFeed2">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
@@ -330,6 +345,7 @@
|
|||||||
<Entity name="KillFeed3">
|
<Entity name="KillFeed3">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
@@ -349,8 +365,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>0.018170670865885086</Time1>
|
<Time1>1.2667383999985162</Time1>
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||||
@@ -368,8 +386,8 @@
|
|||||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.120430693" Y="-0.2284486" Z="-0.181454509"/>
|
<Position X="0.120430425" Y="-0.242105931" Z="-0.181454822"/>
|
||||||
<Orientation X="0.0104046017" Y="-0.00268172775" Z="0.0428442247"/>
|
<Orientation X="0.010404665" Y="-0.00268179877" Z="0.0428443067"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -406,6 +424,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -475,8 +494,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>0.11675631578762591</Time1>
|
<Time1>0.26532318661337229</Time1>
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:AnimationOffset>
|
<c:AnimationOffset>
|
||||||
<AnimationName>AimRifle</AnimationName>
|
<AnimationName>AimRifle</AnimationName>
|
||||||
@@ -499,8 +520,8 @@
|
|||||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.157842755" Y="1.03184748" Z="-0.216178894"/>
|
<Position X="0.159282878" Y="1.0300566" Z="-0.216084003"/>
|
||||||
<Orientation X="-0.0626459867" Y="-0.0335309952" Z="0.120309927"/>
|
<Orientation X="-0.0626799241" Y="-0.0390551724" Z="0.119761385"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -570,6 +591,26 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="1" B="0" G="0" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:HiddenForLocalPlayer/>
|
||||||
|
<c:SpriteIndicator>
|
||||||
|
<MinScale>50</MinScale>
|
||||||
|
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||||
|
</c:SpriteIndicator>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.84000003" Z="0"/>
|
||||||
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -52,6 +52,101 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glm::mat4 modelMatrix;
|
||||||
|
|
||||||
|
// See a sprite is an SpriteIndicator
|
||||||
|
bool isIndicator = false;
|
||||||
|
if (world->HasComponent(entity.ID, "SpriteIndicator"))
|
||||||
|
{
|
||||||
|
auto indicator = entity["SpriteIndicator"];
|
||||||
|
|
||||||
|
float minScale = (float)(double)indicator["MinScale"];
|
||||||
|
bool hasTeam = indicator["VisibleForSingleTeamOnly"];
|
||||||
|
isIndicator = true;
|
||||||
|
glm::vec3 pos = Transform::AbsolutePosition(entity);
|
||||||
|
|
||||||
|
|
||||||
|
EntityWrapper entityTeam;
|
||||||
|
if (hasTeam && (entity.HasComponent("Team") || entity.FirstParentWithComponent("Team").Valid()) && m_LocalPlayer.World != nullptr) {
|
||||||
|
if (!entity.HasComponent("Team")) {
|
||||||
|
entityTeam = entity.FirstParentWithComponent("Team");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
entityTeam = entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
ComponentWrapper& entityTeamComponent = entityTeam["Team"];
|
||||||
|
ComponentWrapper& localComponent = m_LocalPlayer["Team"];
|
||||||
|
int entityTeamInt = entityTeamComponent["Team"];
|
||||||
|
int localComponentInt = localComponent["Team"];
|
||||||
|
int SpectatorInt = localComponent["Team"].Enum("Spectator");
|
||||||
|
if (entityTeamInt != localComponentInt && localComponentInt != SpectatorInt) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Code for check if sprite is inside or outside of screen
|
||||||
|
//glm::vec4 projectedPos = m_Camera->ProjectionMatrix() * m_Camera->ViewMatrix() * glm::vec4(pos, 1.0f);
|
||||||
|
//projectedPos /= projectedPos.w;
|
||||||
|
//// Check if inside of outside of screen.
|
||||||
|
//if (projectedPos.x < -1.0f || projectedPos.x > 1.0f || projectedPos.y < -1.0f || projectedPos.y > 1.0f) {
|
||||||
|
// // is outside of screen
|
||||||
|
//} else {
|
||||||
|
// // is inside of screen
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
glm::vec3 zAxis = glm::vec3(0.0f, 1.0f, 0.0f);
|
||||||
|
glm::vec3 normal = pos - m_Camera->Position();
|
||||||
|
|
||||||
|
//float distance = glm::length(normal);
|
||||||
|
//if (distance < minDistance) {
|
||||||
|
// pos = pos - glm::normalize(normal) * (distance - minDistance);
|
||||||
|
//} else if (distance > maxDistance) {
|
||||||
|
// pos = pos - glm::normalize(normal) * (distance - maxDistance);
|
||||||
|
//}
|
||||||
|
normal.y = 0;
|
||||||
|
normal = glm::normalize(normal);
|
||||||
|
glm::vec3 right = glm::cross(normal, zAxis);
|
||||||
|
glm::vec3 up = glm::cross(right, normal);
|
||||||
|
|
||||||
|
modelMatrix[0][0] = right.x;
|
||||||
|
modelMatrix[0][1] = right.y;
|
||||||
|
modelMatrix[0][2] = right.z;
|
||||||
|
modelMatrix[0][3] = 0.0f;
|
||||||
|
|
||||||
|
modelMatrix[1][0] = zAxis.x;
|
||||||
|
modelMatrix[1][1] = zAxis.y;
|
||||||
|
modelMatrix[1][2] = zAxis.z;
|
||||||
|
modelMatrix[1][3] = 0.0f;
|
||||||
|
|
||||||
|
modelMatrix[2][0] = normal.x;
|
||||||
|
modelMatrix[2][1] = normal.y;
|
||||||
|
modelMatrix[2][2] = normal.z;
|
||||||
|
modelMatrix[2][3] = 0.0f;
|
||||||
|
|
||||||
|
modelMatrix[3][0] = pos.x;
|
||||||
|
modelMatrix[3][1] = pos.y;
|
||||||
|
modelMatrix[3][2] = pos.z;
|
||||||
|
modelMatrix[3][3] = 1.0f;
|
||||||
|
|
||||||
|
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(Transform::AbsoluteScale(entity));
|
||||||
|
glm::vec4 tmp = tranformationMatrix * glm::vec4(glm::vec3(0.5, 0.5, 0), 1.0f);
|
||||||
|
glm::vec2 projectedTopRight = m_Camera->WorldToScreen(glm::vec3(tmp), m_Renderer->GetViewportSize());
|
||||||
|
tmp = tranformationMatrix * glm::vec4(glm::vec3(-0.5, -0.5, 0), 1.0f);
|
||||||
|
glm::vec2 projectedBottomLeft = m_Camera->WorldToScreen(glm::vec3(tmp), m_Renderer->GetViewportSize());
|
||||||
|
|
||||||
|
float diag = glm::length(projectedBottomLeft - projectedTopRight);
|
||||||
|
if (diag < minScale) {
|
||||||
|
tranformationMatrix = tranformationMatrix * glm::scale(glm::vec3(minScale / diag, minScale / diag, minScale / diag));
|
||||||
|
}
|
||||||
|
modelMatrix = tranformationMatrix;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
modelMatrix = Transform::ModelMatrix(entity.ID, world);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
std::string diffuseResource = cSprite["DiffuseTexture"];
|
std::string diffuseResource = cSprite["DiffuseTexture"];
|
||||||
std::string glowResource = cSprite["GlowMap"];
|
std::string glowResource = cSprite["GlowMap"];
|
||||||
bool depthSorted = cSprite["DepthSort"];
|
bool depthSorted = cSprite["DepthSort"];
|
||||||
@@ -67,11 +162,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
|||||||
fillColor = (glm::vec4)fillComponent["Color"];
|
fillColor = (glm::vec4)fillComponent["Color"];
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, world);
|
std::shared_ptr<SpriteJob> spriteJob = std::shared_ptr<SpriteJob>(new SpriteJob(cSprite, m_Camera, modelMatrix, world, fillColor, fillPercentage, depthSorted, isIndicator));
|
||||||
//modelMatrix *= m_Camera->BillboardMatrix();
|
|
||||||
|
|
||||||
|
|
||||||
std::shared_ptr<SpriteJob> spriteJob = std::shared_ptr<SpriteJob>(new SpriteJob(cSprite, m_Camera, modelMatrix, world, fillColor, fillPercentage, depthSorted));
|
|
||||||
|
|
||||||
jobs.push_back(spriteJob);
|
jobs.push_back(spriteJob);
|
||||||
}
|
}
|
||||||
@@ -93,7 +184,6 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
|
|||||||
) {
|
) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user