Tobias Dahl
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73b8bff1f3
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Revert "Shadows"
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2016-03-03 14:24:43 +01:00 |
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Tobias Dahl
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1deb506fb2
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Merge pull request #145 from teamfisk/Shadows
Shadows
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2016-03-03 14:06:48 +01:00 |
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FakeShemp
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7ea26d10ee
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Rewritten. Works as a charm now.
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2016-03-03 03:28:21 +01:00 |
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FakeShemp
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28e9ba1208
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Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-03-03 03:00:05 +01:00 |
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Tobias Dahl
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f0c2fdead1
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Merge pull request #156 from teamfisk/HUD-Timers
Hud timers for dash ability
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2016-03-02 22:53:25 +01:00 |
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FakeShemp
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5a6374f013
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Fix the remainder of errors. Might have borked splatmap in the process.
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2016-03-02 10:57:22 +01:00 |
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FakeShemp
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1ae2f3f5f3
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Begin clean-up
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2016-03-01 19:10:13 +01:00 |
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FakeShemp
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1961c16fe2
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add weight slider
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2016-03-01 13:27:52 +01:00 |
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FakeShemp
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d32a483bb4
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remove farclip override
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2016-03-01 13:17:17 +01:00 |
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FakeShemp
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e23ea78aeb
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
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2016-03-01 13:04:11 +01:00 |
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FakeShemp
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4153a31e3a
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Fix goof.
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2016-02-29 19:47:24 +01:00 |
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FakeShemp
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0908be1e02
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Shadows are pretty much done.
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2016-02-29 19:45:56 +01:00 |
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FakeShemp
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2ed5fad699
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The shadows are working
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2016-02-29 19:17:16 +01:00 |
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FakeShemp
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70374fa10e
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It compiles, but no shadows
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2016-02-29 18:20:32 +01:00 |
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FakeShemp
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20468cba1b
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Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-02-29 18:03:00 +01:00 |
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FakeShemp
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7749fc5474
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Small fixing up
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2016-02-28 19:46:50 +01:00 |
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FakeShemp
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6dd7f1a657
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Buggy transparent shadows.
Transparent textures might glow.
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2016-02-28 18:00:23 +01:00 |
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FakeShemp
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14b0a64720
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begin fixing transparent object's shadows
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2016-02-27 18:42:51 +01:00 |
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FakeShemp
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8647267cad
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Make code less dumb, save 7 fps
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2016-02-27 18:04:33 +01:00 |
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FakeShemp
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ecab5de056
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Various shadow calculation methods implemented and ready for use.
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2016-02-27 16:35:15 +01:00 |
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FakeShemp
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38d8cdded2
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Texture Array is now working. Enjoy your single Bind().
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2016-02-27 15:53:28 +01:00 |
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FakeShemp
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22c391df54
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Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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FakeShemp
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f220d8088c
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Begin clean-up
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2016-02-26 10:53:16 +01:00 |
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FakeShemp
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df2e4abb52
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WE HAVE WORKING CASCADE SHADOWS
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2016-02-25 21:21:38 +01:00 |
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FakeShemp
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8867e7ac3c
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Working shadows, no cascade blend yet
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2016-02-25 20:29:41 +01:00 |
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FakeShemp
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73a4336206
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Try some stuff
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2016-02-18 23:33:10 +01:00 |
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FakeShemp
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f2ab02d860
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More WIP
Switching between levels seem to work, but I borked all matrices
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2016-02-18 22:38:50 +01:00 |
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FakeShemp
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bf376f54b6
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WIP
I think this is now finding the different segments of the cascade
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2016-02-18 20:48:39 +01:00 |
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FakeShemp
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178402e964
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cascade shadow wip
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2016-02-18 10:08:29 +01:00 |
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FakeShemp
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36043010af
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wip for shadows
they work, but will be shit until we get cascaded.
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2016-02-10 20:51:33 +01:00 |
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FakeShemp
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cb77c1ff97
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Working pcf, not optimized
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2016-02-10 16:16:41 +01:00 |
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FakeShemp
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69db32337d
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Shado wip
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2016-02-10 15:16:58 +01:00 |
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Ayumiwii
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6af167675d
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Shadow WIP stage 2
- fix cel-shading
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2016-02-10 11:48:44 +01:00 |
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Ayumiwii
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ecd823cb9f
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Shadow WIP stage 2
- Soft shadow
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2016-02-09 16:15:11 +01:00 |
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FakeShemp
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847c539373
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Fix viewport
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2016-02-09 14:44:12 +01:00 |
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Ayumiwii
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cb7f06573f
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Shadows stage 2 WIP
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2016-02-09 14:08:57 +01:00 |
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Ayumiwii
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6542d1b444
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Shadow WIP
- DepthTexture working
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2016-02-05 17:29:53 +01:00 |
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Ayumiwii
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bbf6058c17
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Shadow WIP
- fixed file placing of ShadowPass.cpp
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2016-02-05 16:13:46 +01:00 |
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Ayumiwii
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0e51ae7dc9
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shadow wip
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2016-02-05 15:31:20 +01:00 |
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Ayumiwii
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c912cd7a42
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Shadows wip
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2016-02-05 15:12:17 +01:00 |
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Ayumiwii
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7f1016476b
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Shadows WIP
- create 2D texture (depthmap)
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2016-02-05 15:08:56 +01:00 |
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