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20 Commits

Author SHA1 Message Date
Tleety 47ece6a5bf Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
2016-03-07 14:42:50 +01:00
Tleety 99d663d5a2 ShiftIcon should now track ability depending on what ability the player has and change icon accordingly. 2016-03-07 13:55:37 +01:00
Tleety 388fe7c259 Fixed some stuff on the player HUD 2016-03-07 11:28:10 +01:00
Tobias Dahl 46d7c8bea4 Merge pull request #172 from teamfisk/ScoreBoard
Score board
2016-03-07 11:09:17 +01:00
Tleety c7099de9e4 Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	assets
2016-03-07 10:58:55 +01:00
Tleety cb9dad5c67 Merge remote-tracking branch 'origin/master' into ScoreBoard 2016-03-07 10:49:57 +01:00
Tleety a8f2d0a8e6 Some assets, some fixes to the scoreboard 2016-03-07 10:48:46 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
Jace 434ff1e7eb ???? 2016-03-04 10:06:49 +01:00
Jace e58b5ffd6f Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 09:43:34 +01:00
Jace 4557455e49 HUD stuff 2016-03-04 09:41:12 +01:00
viktorljung c1f5cf65a7 Movement animations 2016-03-04 09:39:16 +01:00
Jace a8ad85b004 Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons 2016-03-04 09:39:11 +01:00
Jace 3ac8a5c7ef Working map 2016-03-04 09:38:38 +01:00
Jace ebd4c58c41 "Fixed" weapon spawning over network 2016-03-04 09:23:18 +01:00
Jace 42cccfbac0 Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
#	assets
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 08:56:58 +01:00
Jocke e2674d915e Constrained weapon behavior to client side only 2016-03-04 08:55:55 +01:00
Jace 2b55450c18 Cray cray weapons 2016-03-04 08:54:59 +01:00
viktorljung 7ba0e4ea9d Run, Strafe and jump animations now playing 2016-03-04 08:35:02 +01:00
Jocke d78a7e20e2 Merge branch 'master' into Weapons 2016-03-04 08:29:33 +01:00
40 changed files with 9968 additions and 5948 deletions
+1 -1
Submodule assets updated: d3be164b69...52ea74c5d5
@@ -12,8 +12,8 @@ template <typename EventContext>
class EditorCameraInputController : public FirstPersonInputController<EventContext>
{
public:
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
: FirstPersonInputController(eventBroker, playerID, playerEntity)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
@@ -6,12 +6,13 @@
#include "../Core/ELockMouse.h"
#include "../Game/Events/EDashAbility.h"
#include "InputHandler.h"
#include "Rendering/EAutoAnimationBlend.h"
template <typename EventContext>
class FirstPersonInputController : public InputController<EventContext>
{
public:
FirstPersonInputController(EventBroker* eventBroker, int playerID);
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
virtual const glm::vec3 Movement() const { return m_Movement; }
virtual const glm::vec3 Rotation() const { return m_Rotation; }
@@ -34,6 +35,8 @@ public:
protected:
const int m_PlayerID;
EntityWrapper m_PlayerEntity;
bool m_MouseLocked = false;
glm::vec3 m_Rotation;
glm::vec3 m_Movement;
@@ -65,9 +68,10 @@ protected:
};
template <typename EventContext>
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
: InputController(eventBroker)
, m_PlayerID(playerID)
, m_PlayerEntity(playerEntity)
{
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
@@ -118,13 +122,84 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Forward") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.z = -val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
if(m_Crouching) {
aeb.NodeName = "Walk";
} else {
aeb.NodeName = "Run";
}
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
if (m_Crouching) {
aeb.NodeName = "Walk";
} else {
aeb.NodeName = "Run";
}
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Reverse = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
}
if (e.Command == "Right") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.x = val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Right";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Left";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
}
if (glm::length2(m_Movement) > 0) {
m_Movement = glm::normalize(m_Movement);
} else {
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Idle";
aeb.RootNode = playerModel;
m_EventBroker->Publish(aeb);
}
}
}
}
@@ -159,6 +234,32 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Crouch") {
m_Crouching = e.Value > 0;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (e.Value == 0.f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
} else if(e.Value == 1.0f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "CrouchMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
}
}
}
}
if (e.Command == "SpecialAbility") {
+1 -1
View File
@@ -52,7 +52,7 @@ public:
void Connect(std::string address, int port);
void Update() override;
private:
UDPClient m_Unreliable;
//UDPClient m_Unreliable;
TCPClient m_Reliable;
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents();
+1 -1
View File
@@ -36,7 +36,7 @@ public:
private:
// Network channels
TCPServer m_Reliable;
UDPServer m_Unreliable;
//UDPServer m_Unreliable;
UDPServer m_ServerlistRequest;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
+1
View File
@@ -62,6 +62,7 @@ public:
double progress;
bool Start;
bool SingleBlend;
double Weight;
std::unordered_map<EntityWrapper, double> StartWeights;
};
@@ -19,6 +19,8 @@ struct AutoAnimationBlend : Event
bool Restart = false;
bool SingleLevelBlend = false;
double Weight = -1.0;
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
};
@@ -12,6 +12,7 @@ public:
{ }
virtual void Update(double dt) override;
private:
};
#endif
+50 -3
View File
@@ -9,6 +9,7 @@
#include "Systems/SpawnerSystem.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
#include "Rendering/EAutoAnimationBlend.h"
template <typename ETYPE>
class WeaponBehaviour : public PureSystem
@@ -31,6 +32,21 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
{
EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
if (m_ActiveWeapons.count(entity) == 0) {
WeaponInfo& wi = m_ActiveWeapons[entity];
wi.Player = entity;
wi.WeaponEntity = entity;
wi.FirstPersonEntity = firstPersonWeapon;
wi.ThirdPersonEntity = thirdPersonWeapon;
OnEquip(cWeapon, wi);
}
}
auto weapon = getActiveWeapon(entity);
if (!weapon) {
return;
@@ -94,6 +110,31 @@ protected:
}
}
void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
{
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
if (!root.Valid()) {
return;
}
EntityWrapper subTree = root.FirstChildByName(subTreeName);
if (!subTree.Valid()) {
return;
}
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
if (!animationNode.Valid()) {
return;
}
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = animationNodeName;
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
{
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
@@ -213,6 +254,10 @@ private:
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
{
if (!IsServer) {
return;
}
// Don't reselect weapon if it's already active
if (getActiveWeapon(player)) {
return;
@@ -242,9 +287,11 @@ private:
// Spawn the weapon(s)
EntityWrapper firstPersonWeapon;
EntityWrapper thirdPersonWeapon;
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
//if (IsClient) {
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
//}
if (thirdPersonAttachment.Valid()) {
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
}
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
<Active>false</Active>
</ShieldAbility>
@@ -9,8 +9,8 @@
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
<xs:element name="Active" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the shield is active or not</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
File diff suppressed because it is too large Load Diff
+21 -21
View File
@@ -2,36 +2,36 @@
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>Deploy</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="Shield">
<Entity name="Deploy">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Shield/>
<c:Transform>
<Scale X="1.11800003" Y="0.0320000015" Z="1.9180001"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
<c:Animation>
<AnimationName>ActivateDeactiveShieldF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="VisibleSide">
<Entity name="Idle">
<Components>
<c:Shielded/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="0" B="1" G="0" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.0179871861"/>
<Scale X="1.01900005" Y="0.0120000001" Z="1.91000009"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
<c:Animation>
<AnimationName>ShieldFrontF</AnimationName>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
+2 -2
View File
@@ -15,7 +15,7 @@
</c:Team>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerAssaultFallbackRed.xml</EntityFile>
<EntityFile>Schema/Entities/PlayerDefenderBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
@@ -83,7 +83,7 @@
</c:Team>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
<EntityFile>Schema/Entities/PlayerAssaultBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
File diff suppressed because it is too large Load Diff
+60 -82
View File
@@ -484,10 +484,12 @@
</Entity>
<Entity name="Hands">
<Components>
<c:BlendAdditive>
<Adder>Run</Adder>
<Receiver>FinalBlend</Receiver>
</c:BlendAdditive>
<c:Blend>
<Pose1>BlendTreeAssaultWeapon</Pose1>
<Pose2>BlendTreeSecondaryWeapon</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
</c:Model>
@@ -506,8 +508,8 @@
<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120525226" Y="-0.23723805" Z="-0.18130067"/>
<Orientation X="-0.00823593792" Y="-0.00347058685" Z="0.0434750468"/>
<Position X="0.120430678" Y="-0.228860483" Z="-0.181454629"/>
<Orientation X="0.0104048448" Y="-0.00268179015" Z="0.0428442247"/>
</c:Transform>
</Components>
<Children/>
@@ -524,73 +526,50 @@
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120525226" Y="-0.23723805" Z="-0.18130067"/>
<Orientation X="-0.00823593792" Y="-0.00347058685" Z="0.0434750468"/>
<Position X="0.120430678" Y="-0.228860483" Z="-0.181454629"/>
<Orientation X="0.0104048448" Y="-0.00268179015" Z="0.0428442247"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="FinalBlend">
<Entity name="BlendTreeAssaultWeapon">
<Components>
<c:Blend>
<Pose1>BlendTreeAssaultWeapon</Pose1>
<Pose2>BlendTreeSecondaryWeapon</Pose2>
<Pose1>Idle</Pose1>
<Pose2>WeaponAction</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="BlendTreeAssaultWeapon">
<Entity name="WeaponAction">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>WeaponAction</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAction">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootShotgunF</AnimationName>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchF</AnimationName>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.97212039472333345</Time>
<AnimationName>ShootShotgunF</AnimationName>
<Speed>1</Speed>
<Play>true</Play>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchF</AnimationName>
<Time>0.58991607886241582</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -600,22 +579,22 @@
</Entity>
</Children>
</Entity>
<Entity name="BlendTreeSecondaryWeapon">
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.14837891922093149</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Run">
<Entity name="BlendTreeSecondaryWeapon">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.51068473950665805</Time>
<Speed>1</Speed>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
@@ -652,7 +631,6 @@
<c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.952941179" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform/>
</Components>
@@ -672,8 +650,8 @@
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.157275528" Y="1.04134643" Z="-0.233016849"/>
<Orientation X="-0.00424382696" Y="-0.0348230973" Z="0.137522101"/>
<Position X="0.156692833" Y="1.04078996" Z="-0.230734348"/>
<Orientation X="-0.00423099846" Y="-0.0376685001" Z="0.137512475"/>
</c:Transform>
</Components>
<Children/>
@@ -693,8 +671,8 @@
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.157275528" Y="1.04134643" Z="-0.233016849"/>
<Orientation X="-0.00424382696" Y="-0.0348230973" Z="0.137522101"/>
<Position X="0.156692833" Y="1.04078996" Z="-0.230734348"/>
<Orientation X="-0.00423099846" Y="-0.0376685001" Z="0.137512475"/>
</c:Transform>
</Components>
<Children/>
@@ -740,12 +718,12 @@
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave>
<Slave>FinalMovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Entity name="FinalMovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
@@ -801,7 +779,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.68480018110252416</Time>
<Time>0.86105870560012221</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -813,7 +791,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.61212164305330674</Time>
<Time>0.78838016755090479</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -827,7 +805,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.39049562823070971</Time>
<Time>0.56675415272830776</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -884,7 +862,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.89565025764048301</Time>
<Time>0.071908782138081051</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -896,7 +874,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.1676637616643859</Time>
<Time>0.34392228616198395</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -920,7 +898,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.10075840855413531</Time>
<Time>0.27701693305173336</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -932,7 +910,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.077242878674020687</Time>
<Time>0.25350140317161873</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -948,7 +926,7 @@
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.027866837470497785</Time>
<Time>0.07079692416292005</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -1008,7 +986,7 @@
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -1020,7 +998,7 @@
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -1044,7 +1022,7 @@
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -1056,7 +1034,7 @@
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -1117,7 +1095,7 @@
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.31987294268299138</Time>
<Time>1.4961314671805894</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -1129,7 +1107,7 @@
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>0.32339798297277866</Time>
<Time>1.4996565074703767</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+228 -106
View File
@@ -1,31 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="PlayerDefender" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon/>
<c:Team>
<Team>
<Blue/>
<Red/>
</Team>
</c:Team>
<c:Collidable/>
<c:DashAbility/>
<c:DefenderWeapon/>
<c:DoubleJump/>
<c:Health/>
<c:DefenderWeapon>
<MagazineAmmo>4</MagazineAmmo>
<Ammo>52</Ammo>
</c:DefenderWeapon>
<c:Listener/>
<c:Health>
<Health>150</Health>
<MaxHealth>150</MaxHealth>
</c:Health>
<c:ShieldAbility/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
<Velocity X="-1.86527334e-13" Y="0" Z="1.89149233e-13"/>
<IsOnGround>true</IsOnGround>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player>
<c:Transform>
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
<Position X="0.67159152" Y="0.0288829375" Z="1.22672582"/>
<Orientation X="0" Y="-0.00174739491" Z="0"/>
</c:Transform>
</Components>
@@ -38,6 +45,7 @@
</c:Camera>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
<Orientation X="1.11789882" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -213,7 +221,7 @@
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Content>150/150</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
@@ -422,6 +430,7 @@
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.800000012" B="1" G="0.200000003" R="0"/>
<Alignment>
<Right/>
</Alignment>
@@ -485,12 +494,10 @@
</Entity>
<Entity name="Hands">
<Components>
<c:Blend>
<Pose1>BlendTreeAssaultWeapon</Pose1>
<Pose2>BlendTreeSecondaryWeapon</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:BlendAdditive>
<Adder>MovementBlend</Adder>
<Receiver>FinalBlend</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
</c:Model>
@@ -501,7 +508,6 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>DefenderWeapon</Weapon>
@@ -510,9 +516,8 @@
<EntityFile>Schema/Entities/WeaponDefenderBlueView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430484" Y="-0.233500004" Z="-0.181454703"/>
<Orientation X="0.0104045747" Y="-0.00268182321" Z="0.0428442061"/>
<Scale X="1.00000012" Y="1.00000024" Z="1.00000012"/>
<Position X="0.120748252" Y="-0.228768602" Z="-0.181454718"/>
<Orientation X="0.0104048951" Y="-0.00268237269" Z="0.0428444892"/>
</c:Transform>
</Components>
<Children/>
@@ -529,38 +534,39 @@
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430484" Y="-0.233500004" Z="-0.181454703"/>
<Orientation X="0.0104045747" Y="-0.00268182321" Z="0.0428442061"/>
<Position X="0.120748252" Y="-0.228768602" Z="-0.181454718"/>
<Orientation X="0.0104048951" Y="-0.00268237269" Z="0.0428444892"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlendTreeAssaultWeapon">
<Entity name="FinalBlend">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>WeaponAction</Pose2>
<Pose1>BlendTreeDefenderWeapon</Pose1>
<Pose2>BlendTreeSecondaryWeapon</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAction">
<Entity name="BlendTreeDefenderWeapon">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>1</Weight>
<Pose1>ActionBlend</Pose1>
<Pose2>Shield</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Entity name="Shield">
<Components>
<c:Animation>
<AnimationName>ShootShotgunF</AnimationName>
<Time>0.5</Time>
<AnimationName>ActivateDeactiveShieldF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
@@ -568,39 +574,112 @@
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Entity name="ActionBlend">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchF</AnimationName>
<Time>0.080754529576125833</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>ActionBlend2</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children/>
<Children>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ActionBlend2">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootShotgunF</AnimationName>
<Time>0.5</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ShotgunReloadTwoF</AnimationName>
<Time>0.23333333432674408</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Entity name="BlendTreeSecondaryWeapon">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.63921736993464151</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BlendTreeSecondaryWeapon">
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children/>
<Children>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.93061516164344571</Time>
<Speed>1</Speed>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.11396167157691739</Time>
<Speed>1</Speed>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -632,9 +711,8 @@
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.952941179" R="1"/>
<Visible>false</Visible>
<Resource>Models/Characters/Defender/DefenderBlue.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform/>
</Components>
@@ -651,11 +729,11 @@
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
<EntityFile>Schema/Entities/WeaponDefenderBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.167930618" Y="1.0368073" Z="-0.219703838"/>
<Orientation X="-0.00422216719" Y="-0.0830619708" Z="0.137322947"/>
<Position X="0.157449082" Y="1.04085267" Z="-0.234242111"/>
<Orientation X="-0.0042401799" Y="-0.0355410911" Z="0.137519509"/>
</c:Transform>
</Components>
<Children/>
@@ -675,8 +753,8 @@
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.167930618" Y="1.0368073" Z="-0.219703838"/>
<Orientation X="-0.00422216719" Y="-0.0830619708" Z="0.137322947"/>
<Position X="0.157449082" Y="1.04085267" Z="-0.234242111"/>
<Orientation X="-0.0042401799" Y="-0.0355410911" Z="0.137519509"/>
</c:Transform>
</Components>
<Children/>
@@ -779,11 +857,11 @@
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.35189715631383223</Time>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.73997265048741045</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -791,11 +869,11 @@
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.2792186182646148</Time>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.81265118853662788</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -809,7 +887,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.057592603442017776</Time>
<Time>0.51834663566481343</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -852,42 +930,6 @@
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.56274723285179107</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.83476073687569396</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
@@ -902,7 +944,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.76785538376544338</Time>
<Time>0.22860941598823903</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -914,7 +956,43 @@
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.74433985388532875</Time>
<Time>0.2050938861081244</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.023501265074586719</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.29551476909848962</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -930,7 +1008,7 @@
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.67830193028129315</Time>
<Time>0.038981432856261655</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -1099,7 +1177,7 @@
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.9869699178942994</Time>
<Time>0.44772395011709509</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -1111,7 +1189,7 @@
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>1.9904949581840867</Time>
<Time>0.45124899040688238</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -1159,6 +1237,50 @@
</Entity>
</Children>
</Entity>
<Entity name="ShieldSpawner">
<Components>
<c:Transform>
<Position X="0" Y="0.854167223" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Shield">
<Components>
<c:Blend>
<Pose1>Deploy</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="Deploy">
<Components>
<c:Animation>
<AnimationName>ActivateDeactiveShieldF</AnimationName>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>ShieldFrontF</AnimationName>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
@@ -1191,7 +1313,7 @@
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
+195 -161
View File
@@ -31,116 +31,6 @@
</Components>
<Children/>
</Entity>
<Entity name="HealthHUD">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HUD/HealthHudTriMain.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
<Scale X="0.0799999982" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform/>
</Components>
<Children>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.38500002" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.168000013" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.27700001" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="-0.372000009" Y="-0.212000012" Z="0.0560000017"/>
<Orientation X="0" Y="0.410000026" Z="0"/>
<Scale X="0.0189999994" Y="0.0250000004" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
@@ -154,40 +44,7 @@
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -197,15 +54,16 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -222,6 +80,7 @@
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
@@ -231,16 +90,17 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -257,6 +117,43 @@
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -266,15 +163,16 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -291,6 +189,7 @@
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
@@ -300,14 +199,15 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:CapturePointHUD/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -377,23 +277,157 @@
</Entity>
<Entity name="CapturePointArrow">
<Components>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<Position X="0" Y="0.198665127" Z="0"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthHUDAssault">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+542
View File
@@ -0,0 +1,542 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="PlayerModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>BlendTreeAim</Adder>
<Receiver>BlendTreeAssault</Receiver>
</c:BlendAdditive>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.25" R="0"/>
<Visible>false</Visible>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlendTreeAim">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.71143966913223267</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.71143966913223267</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BlendTreeAssault">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>FinalMovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="FinalMovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>2.5146881298480398e-63</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.93215091236880454</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.85947237431958712</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.63784635949699009</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.14300098890676338</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.41501449293066628</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.32459360994030106</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.34810913982041569</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>1.2585556863362655</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0.014621149736541383</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>0.014363533804961248</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>4.3244885367500671e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.00030848838797092881</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.56722367394927176</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>0.57074871423905904</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.12914212153428517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -21,11 +21,11 @@
<Entity name="ScoreBoard_Spectators">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-1" Z="0"/>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Team/>
<c:Transform>
<Position X="0" Y="-14" Z="1.5"/>
<Position X="0" Y="-15.7886772" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
@@ -0,0 +1,109 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:Transform>
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>320</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>Ammo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadEffect">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ThirdPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -3,11 +3,9 @@
<Components>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0350000001" Z="-0.295000017"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -34,7 +32,7 @@
<Entity name="AmmunitionHUD">
<Components>
<c:Transform>
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
<Position X="-0.0460000038" Y="0.119000003" Z="-0.162"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
@@ -2,17 +2,10 @@
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
+1 -1
View File
@@ -171,7 +171,7 @@ void main()
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
@@ -178,7 +178,7 @@ void main()
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
+1 -1
View File
@@ -19,7 +19,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1, EntityWrapper::Invalid);
m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
+14 -14
View File
@@ -49,16 +49,16 @@ void Client::Connect(std::string address, int port)
void Client::Update()
{
m_EventBroker->Process<Client>();
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet);
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet);
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_Reliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
@@ -177,8 +177,8 @@ void Client::parseTCPConnect(Packet& packet)
Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
// Add player id and other stuff
packet.WritePrimitive(m_PlayerID);
m_Unreliable.Send(packet);
LOG_INFO("Sent UDP Connect Server");
// m_Unreliable.Send(packet);
// LOG_INFO("Sent UDP Connect Server");
}
void Client::parsePlayerConnected(Packet & packet)
@@ -476,7 +476,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
if (e.Command == "ConnectToServer") { // Connect for now
if (e.Value > 0) {
m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
}
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
@@ -613,7 +613,7 @@ void Client::sendLocalPlayerTransform()
packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
}
m_Unreliable.Send(packet);
m_Reliable.Send(packet);
}
void Client::identifyPacketLoss()
+37 -34
View File
@@ -47,19 +47,19 @@ void Server::Update()
}
}
PlayerDefinition pd;
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet, pd);
m_Address = pd.Endpoint.address();
m_Port = pd.Endpoint.port();
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
//PlayerDefinition pd;
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet, pd);
// m_Address = pd.Endpoint.address();
// m_Port = pd.Endpoint.port();
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_ServerlistRequest.IsSocketAvailable()) {
Packet packet(MessageType::Invalid);
@@ -162,7 +162,7 @@ void Server::unreliableBroadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
m_Unreliable.Send(packet, kv.second);
// m_Unreliable.Send(packet, kv.second);
}
}
@@ -172,7 +172,7 @@ void Server::sendSnapshot()
Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet);
addPlayersToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet);
reliableBroadcast(packet);
}
void Server::addInputCommandsToPacket(Packet& packet)
@@ -320,25 +320,28 @@ void Server::checkForTimeOuts()
}
}
void Server::parseUDPConnect(Packet & packet)
{
// Pop size of message int
packet.ReadPrimitive<int>();
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// parse player id and other stuff
PlayerID playerID = packet.ReadPrimitive<int>();
// Do something here?
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
m_Unreliable.Send(connnectPacket);
LOG_INFO("UDP Connect sent to client");
}
//void Server::parseUDPConnect(Packet & packet)
//{
// // Pop size of message int
// packet.ReadPrimitive<int>();
// int messageType = packet.ReadPrimitive<int>();
// // Read packet ID
// m_PreviousPacketID = m_PacketID; // Set previous packet id
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// // parse player id and other stuff
// PlayerID playerID = packet.ReadPrimitive<int>();
// if (!EntityWrapper(m_World, playerID).Valid()) {
//
// }
// // Do something here?
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// // Send a message to the player that connected
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
// m_Unreliable.Send(connnectPacket);
// LOG_INFO("UDP Connect sent to client");
//}
void Server::parseTCPConnect(Packet & packet)
{
+8 -3
View File
@@ -21,33 +21,38 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
// Send back to endpoint of received packet
void UDPServer::Send(Packet & packet)
{
packet.UpdateSize();
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting respond specific logic
void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
{
packet.UpdateSize();
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting
@@ -55,7 +60,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
{
packet.UpdateSize();
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
+1 -1
View File
@@ -196,7 +196,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
abj.BlendInfo.progress = 0.0;
abj.BlendInfo.Start = e.Start;
abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
abj.BlendInfo.Weight = e.Weight;
EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one
if (nodeEntity.Valid()) {
+16
View File
@@ -207,6 +207,22 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
{
std::vector<Node*> goalNodes = FindNodesByName(blendInfo.NodeName);
if(blendInfo.Weight >= 0 && blendInfo.Weight <= 1.0) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
if (entity.Valid()) {
if (entity.HasComponent("Blend")) {
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
}
}
}
return blendInfo;
}
if (blendInfo.Start) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
+59 -10
View File
@@ -11,23 +11,72 @@ void AbilityCooldownHUDSystem::Update(double dt)
for (auto& abilityHUDC : *abilityHUDs) {
EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID);
EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility");
if (!abilityEntity.Valid())
return;
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
std::string abilityName = "";
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
if (!abilityEntity.Valid()) {
//If we dont have a dash ability on player, we check for Sprint ability
abilityEntity = entity.FirstParentWithComponent("SprintAbility");
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
if (!abilityEntity.Valid()) {
//If we dont have a sprint ability on player, we check for shield ability
abilityEntity = entity.FirstParentWithComponent("ShieldAbility");
if(cooldownTextEntity.Valid()) {
if(cooldownTextEntity.HasComponent("Text"))
{
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
if (!abilityEntity.Valid()) {
//If we dont have a shield ability, we return, since we cannot do anything.
return;
} else {
//If we have a shield ability, we set the right icon
abilityName = "ShieldAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
}
}
} else {
//If we do have a sprint ability, we change the icon
abilityName = "SprintAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
}
}
} else {
//If we have a dash ability, we set the icon to the correct one.
abilityName = "DashAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
}
}
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
//TODO: Fix so this track correctly for shield and sprint depending on how they work.
double maxAbilityCD, currentAbilityCD;
if (abilityName == "DashAbility") {
maxAbilityCD = (double)abilityEntity[abilityName]["CoolDownMaxTimer"];
currentAbilityCD = (double)abilityEntity[abilityName]["CoolDownTimer"];
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
if (cooldownTextEntity.Valid()) {
if (cooldownTextEntity.HasComponent("Text")) {
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
}
}
}
if (abilityName == "ShieldAbility") {
maxAbilityCD = 0.0;
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
}
if (abilityName == "SprintAbility") {
maxAbilityCD = 0.0;
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
}
if (entity.HasComponent("Fill")) {
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
}
}
}
-4
View File
@@ -45,10 +45,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//copy the data from player to explosioneffectmodel
playerEntityModel.Copy(deathEffectEW["Model"]);
playerEntityAnimation.Copy(deathEffectEW["Animation"]);
//freeze the animation
deathEffectEW["Animation"]["Speed1"] = 0.0;
deathEffectEW["Animation"]["Speed2"] = 0.0;
deathEffectEW["Animation"]["Speed3"] = 0.0;
//copy the models position,orientation
deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
+187 -8
View File
@@ -83,11 +83,25 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
// Set third person model aim pitch
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
//Third-person aim
if (playerModel.Valid()) {
//ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"];
//float pitch = cameraOrientation.x + 0.2f;
//double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
//cAnimationOffset["Time"] = time;
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
if(aimPrimaryEntity.Valid()){
if(aimPrimaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
}
}
EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
if (aimSecondaryEntity.Valid()) {
if (aimSecondaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimSecondaryEntity["Animation"]["Time"] = time;
}
}
}
}
@@ -182,10 +196,64 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (isOnGround) {
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["Player"]["JumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
//Enter here if player can double jump and is doing so.
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
// If IsServer and network is off this will not work
if (IsClient) {
//put a hexagon at the players feet
@@ -276,7 +344,7 @@ void PlayerMovementSystem::playerStep(double dt)
bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
{
// When a player spawns, create an input controller for them
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID);
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID, e.Player);
if (e.PlayerID == -1) {
// Keep track of the local player
m_LocalPlayer = e.Player;
@@ -309,18 +377,129 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
{
EntityWrapper player(m_World, e.Player);
if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) {
return false;
}
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
EntityWrapper dashEffect = entityFile->MergeInto(m_World);
auto playerModel = player.FirstChildByName("PlayerModel");
auto playerEntityModel = playerModel["Model"];
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
for (auto& kv : m_PlayerInputControllers) {
EntityWrapper player = kv.first;
auto& controller = kv.second;
if (!player.Valid()) {
continue;
}
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (glm::abs(controller->Movement().x) > glm::abs(controller->Movement().z)) {
if (controller->Movement().x > 0) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashRight";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
} else {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashLeft";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
}
} else {
if (controller->Movement().z < 0) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashForward";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
} else {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashBackward";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
}
}
}
}
}
/*
auto playerEntityAnimation = playerModel["Animation"];
playerEntityModel.Copy(dashEffect["Model"]);
playerEntityAnimation.Copy(dashEffect["Animation"]);
dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
*/
return true;
}
+1 -1
View File
@@ -78,7 +78,7 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
if (it == m_PlayerIdentities.end()) {
break;
}
}
if(found == false) {
if(it->second.Team != currentTeam) {
@@ -39,6 +39,12 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
ammo = glm::max(0, ammo - (magSize - magAmmo));
magAmmo = glm::min(magSize, ammo);
isReloading = false;
if (wi.FirstPersonEntity.Valid()) {
wi.FirstPersonEntity["Model"]["Visible"] = true;
}
if (wi.ThirdPersonEntity.Valid()) {
wi.ThirdPersonEntity["Model"]["Visible"] = true;
}
}
// Restore view angle
@@ -57,19 +63,18 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
}
// Update first person run animation
/*ComponentWrapper cPlayer = wi.Player["Player"];
ComponentWrapper cPlayer = wi.Player["Player"];
ComponentWrapper cPhysics = wi.Player["Physics"];
const float& movementSpeed = cPlayer["MovementSpeed"];
float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]);
float animationSpeed = glm::max(speed, movementSpeed) / movementSpeed;
float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (rootNode.Valid()) {
EntityWrapper animationNode = rootNode.FirstChildByName("Run");
if (animationNode.Valid()) {
(bool&)animationNode["Animation"]["Play"] = animationSpeed > 0;
(double&)animationNode["Animation"]["Speed"] = animationSpeed;
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
if (blend.Valid()) {
(double&)blend["Blend"]["Weight"] = animationWeight;
}
}*/
}
// Fire if we're able to fire
if (canFire(cWeapon, wi)) {
@@ -117,12 +122,25 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload");
// Spawn explosion effect
EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
if (reloadEffectSpawner.Valid()) {
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
if (IsClient) {
// Spawn explosion effect
EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
if (reloadEffectSpawner.Valid()) {
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
}
if (wi.FirstPersonEntity.Valid()) {
wi.FirstPersonEntity["Model"]["Visible"] = false;
}
if (wi.ThirdPersonEntity.Valid()) {
wi.ThirdPersonEntity["Model"]["Visible"] = false;
}
}
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
m_EventBroker->Publish(e);
}
void AssaultWeaponBehaviour::OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -204,6 +222,12 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire");
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
m_EventBroker->Publish(e);
}
bool AssaultWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -36,6 +36,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
m_EventBroker->Publish(e);
} else {
isReloading = false;
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Idle");
}
}
@@ -96,6 +97,9 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Start reload
isReloading = true;
reloadTimer = reloadTime;
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Reload");
}
void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -115,8 +119,40 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
if (attachment.Valid()) {
if (e.Value > 0) {
SpawnerSystem::Spawn(attachment, attachment);
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (root.Valid()) {
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
if (subTree.Valid()) {
EntityWrapper animationNode = subTree.FirstChildByName("Shield");
if (animationNode.Valid()) {
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = "Shield";
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
}
}
} else {
attachment.DeleteChildren();
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (root.Valid()) {
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
if (subTree.Valid()) {
EntityWrapper animationNode = subTree.FirstChildByName("ActionBlend");
if (animationNode.Valid()) {
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = "ActionBlend";
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
}
}
}
}
}
@@ -195,6 +231,9 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
}
}
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeDefenderWeapon", "Fire");
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;