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...

90 Commits

Author SHA1 Message Date
Tleety 47ece6a5bf Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
2016-03-07 14:42:50 +01:00
Tleety 99d663d5a2 ShiftIcon should now track ability depending on what ability the player has and change icon accordingly. 2016-03-07 13:55:37 +01:00
Tleety 388fe7c259 Fixed some stuff on the player HUD 2016-03-07 11:28:10 +01:00
Tobias Dahl 46d7c8bea4 Merge pull request #172 from teamfisk/ScoreBoard
Score board
2016-03-07 11:09:17 +01:00
Tleety c7099de9e4 Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	assets
2016-03-07 10:58:55 +01:00
Tleety cb9dad5c67 Merge remote-tracking branch 'origin/master' into ScoreBoard 2016-03-07 10:49:57 +01:00
Tleety a8f2d0a8e6 Some assets, some fixes to the scoreboard 2016-03-07 10:48:46 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
Jace 434ff1e7eb ???? 2016-03-04 10:06:49 +01:00
Jace e58b5ffd6f Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 09:43:34 +01:00
Jace 4557455e49 HUD stuff 2016-03-04 09:41:12 +01:00
viktorljung c1f5cf65a7 Movement animations 2016-03-04 09:39:16 +01:00
Jace a8ad85b004 Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons 2016-03-04 09:39:11 +01:00
Jace 3ac8a5c7ef Working map 2016-03-04 09:38:38 +01:00
Jace ebd4c58c41 "Fixed" weapon spawning over network 2016-03-04 09:23:18 +01:00
Jace 42cccfbac0 Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
#	assets
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 08:56:58 +01:00
Jocke e2674d915e Constrained weapon behavior to client side only 2016-03-04 08:55:55 +01:00
Jace 2b55450c18 Cray cray weapons 2016-03-04 08:54:59 +01:00
viktorljung 7ba0e4ea9d Run, Strafe and jump animations now playing 2016-03-04 08:35:02 +01:00
Jocke d78a7e20e2 Merge branch 'master' into Weapons 2016-03-04 08:29:33 +01:00
Jocke 5b80ba4398 Made 3 new healthHUDs 1 for each class. 2016-03-04 08:22:48 +01:00
Jocke 2187df080a Merge branch 'master' into IconsForPlaytest 2016-03-04 05:17:54 +01:00
Jocke eec40b6519 We can now read larger packets than 65536 bytes in TCPClient::readBuffer() 2016-03-04 05:10:18 +01:00
Jace 177667eef5 The only working branch ever 2016-03-04 05:02:25 +01:00
antc13 1f047ea300 Latest Map version (Hopefully) Now with textures. Made some very minor tweaks as well, by removing duplicated meshes. 2016-03-04 04:22:04 +01:00
Joachim Pettersson e6472b9745 Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Tleety 19ee66fc75 Fix 2016-03-04 03:57:37 +01:00
Tobias Dahl 7675af1ef6 Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
2016-03-04 03:31:53 +01:00
Jocke 2507516a85 Tweaked values for the effect to look better 2016-03-04 03:28:58 +01:00
Jocke 0398006fdc added safety ifs and renamed dasheffect to sprinteffect 2016-03-04 03:19:41 +01:00
Jace dbafab2cef fixup! First attempt at AssaultWeapon animations! 2016-03-04 03:07:36 +01:00
Tleety 103fe98fe2 KD now updated 2016-03-04 03:06:42 +01:00
Jace 609f6619a6 Merge remote-tracking branch 'origin/Animations' into Weapons 2016-03-04 03:04:36 +01:00
Jace 03ea9bcf40 fixup! Duration no longer needed 2016-03-04 03:00:03 +01:00
Jace d37b7c2277 fixup! First attempt at AssaultWeapon animations! 2016-03-04 02:55:19 +01:00
Tleety 0e95c5bb95 Fixes 2016-03-04 02:52:04 +01:00
Jace b7fa7f9119 Duration no longer needed 2016-03-04 02:50:03 +01:00
Jace 608e339172 Merge remote-tracking branch 'origin/Animations' into Weapons 2016-03-04 02:48:41 +01:00
Jace 3a8f7c5d03 First attempt at AssaultWeapon animations! 2016-03-04 02:48:03 +01:00
Tleety 45991000ae Removed unused code 2016-03-04 02:20:42 +01:00
Tleety 778bbd13ca double's should now be displayed with only 1 decimal. 2016-03-04 02:19:13 +01:00
Tleety 00b5a1771c Should now work fully, not KD tho 2016-03-04 01:34:29 +01:00
antc13 86306b3132 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/NewMap2version2.xml
2016-03-04 01:15:42 +01:00
Tleety 66374b7ff9 Should now track score correctly 2016-03-04 00:21:01 +01:00
Tleety fe7c1dd808 Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
#	include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
Tleety 118d61c711 Should now remove players from scoreboard if they disconnect 2016-03-03 23:55:52 +01:00
Jace 4dd46e2e21 Merge branch 'master' into Weapons 2016-03-03 23:46:46 +01:00
Jace 7e6d32aaec Fixed AssaultWeapon reload logic 2016-03-03 23:45:28 +01:00
Jace 9426942988 Merge pull request #169 from teamfisk/Animations
Animations
2016-03-03 23:45:24 +01:00
stiffly 2167b6f7b1 Fix for previous commit.. 2016-03-03 23:43:50 +01:00
Jace 217c3fe55c Fixes 2016-03-03 22:58:45 +01:00
Tleety 0a21fe15dd Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
Tleety 011aa53bc0 ScoreScreen things 2016-03-03 22:55:18 +01:00
stiffly 714665f0a3 Updated the PlayerID getter in Server.cpp. 2016-03-03 22:55:12 +01:00
stiffly 8466a282b7 The server will now parse a death event and pass it forward with a KillDeath event to the score system. 2016-03-03 22:48:42 +01:00
Jace 80ad76c023 Merge branch 'Playtest2-Fallback' of github.com:teamfisk/TacticalZ into Playtest2-Fallback 2016-03-03 22:25:46 +01:00
Jace c84d7ebb8f PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed 2016-03-03 22:25:07 +01:00
Jocke ae13a2db6b Player cannot see their own sprint effect. 2016-03-03 22:09:51 +01:00
Jocke 984b8ad3e9 SprintEffect defaults to 30% extra speed. 2016-03-03 21:57:27 +01:00
Tleety f5ea4e06c7 Map 2016-03-03 21:37:18 +01:00
Jocke b1148c0c6c Added a afterimage SprintEffect for the Sniper. 2016-03-03 21:24:31 +01:00
Jace 6532e9896e fixup! Playtest 2 Fallback Map 2016-03-03 21:05:21 +01:00
Jace e24a0b127b Added Ability cooldown UI and missing texture 2016-03-03 20:59:30 +01:00
Tleety 00c585de3c Score should now track to all clients 2016-03-03 20:45:16 +01:00
Jace c0e160833c Playtest 2 Fallback Map 2016-03-03 20:43:28 +01:00
Jace cbb2ec2fd6 Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name 2016-03-03 20:43:28 +01:00
Jocke a5c1e34b8d Merge remote-tracking branch 'origin/master' into SniperSprintBranch 2016-03-03 18:49:42 +01:00
Jocke 06b7052bf2 Merge remote-tracking branch 'origin/master' into SniperSprintBranch 2016-03-03 18:26:47 +01:00
Tleety 3e9ad7dc14 Merge remote-tracking branch 'origin/master' into ScoreBoard 2016-03-03 15:57:26 +01:00
Tleety 8b86c73ecc Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard 2016-03-03 15:49:15 +01:00
Tleety c125f8c5f5 Merge branch 'master' into ScoreBoard 2016-03-03 15:18:46 +01:00
Tleety ed1d203c72 Merge branch 'master' into ScoreBoard 2016-03-03 14:07:44 +01:00
Tleety f4983cf961 WIP 2016-03-03 13:53:40 +01:00
Tleety 96bc5db7bb Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Game.cpp
2016-03-03 13:22:28 +01:00
Tleety c8aeae2c96 WIP 2016-03-03 12:58:35 +01:00
Tleety ff6e2167d4 Some new events and changes to ScoreSystem 2016-03-03 11:25:06 +01:00
Tleety 27d3ec4118 Added some fields in score components to track more data. Added some logic to the ScoreSystem class 2016-03-03 09:49:20 +01:00
Tleety 40c66f76ae A component for tracking score for players. 2016-03-03 01:28:43 +01:00
Tleety 047a119e3f ScoreScreenSystem things 2016-03-03 01:04:24 +01:00
Tleety d74ae4e411 Some fixes to the Player and map, added skeleton system for the ScoreScreen 2016-03-03 00:55:44 +01:00
Tleety 050ce57e24 Fixed AbilityUI for player and changed so the AbilityCooldown system wont need a child with text, instead just write if it has one. 2016-03-03 00:32:07 +01:00
Tleety 8005ca377c Merge branch 'master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
2016-03-02 23:26:33 +01:00
Tleety 9c9d1eede6 Components for ScoreScreen Added 2016-03-02 22:34:03 +01:00
antc13 e6f46b396e Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-02 11:44:29 +01:00
antc13 25331ddd70 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-01 15:28:27 +01:00
antc13 141c58005f Changing Models WIP 2016-03-01 15:28:22 +01:00
antc13 21ca3f5b38 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-25 18:22:13 +01:00
antc13 d9afb527a4 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-25 16:06:29 +01:00
antc13 ad97f7f8a9 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-25 10:55:20 +01:00
antc13 c9c5e9841d New Map WIP, Map2 version 2 is with models on both sides. 2016-02-25 10:55:14 +01:00
93 changed files with 33610 additions and 2450 deletions
+1 -1
Submodule assets updated: 7a6d70787b...52ea74c5d5
+3 -2
View File
@@ -10,8 +10,9 @@ namespace Events
struct PlayerDeath : Event
{
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
EntityWrapper Player;
std::string KilledByWhat;
EntityWrapper Player = EntityWrapper::Invalid;
EntityWrapper Killer = EntityWrapper::Invalid;
std::string KilledByWhat = "";
};
}
+1 -1
View File
@@ -68,7 +68,7 @@ protected:
const std::string m_ComponentType;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
};
class ImpureSystem : public virtual System
@@ -12,8 +12,8 @@ template <typename EventContext>
class EditorCameraInputController : public FirstPersonInputController<EventContext>
{
public:
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
: FirstPersonInputController(eventBroker, playerID, playerEntity)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
@@ -6,12 +6,13 @@
#include "../Core/ELockMouse.h"
#include "../Game/Events/EDashAbility.h"
#include "InputHandler.h"
#include "Rendering/EAutoAnimationBlend.h"
template <typename EventContext>
class FirstPersonInputController : public InputController<EventContext>
{
public:
FirstPersonInputController(EventBroker* eventBroker, int playerID);
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
virtual const glm::vec3 Movement() const { return m_Movement; }
virtual const glm::vec3 Rotation() const { return m_Rotation; }
@@ -34,6 +35,8 @@ public:
protected:
const int m_PlayerID;
EntityWrapper m_PlayerEntity;
bool m_MouseLocked = false;
glm::vec3 m_Rotation;
glm::vec3 m_Movement;
@@ -65,9 +68,10 @@ protected:
};
template <typename EventContext>
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
: InputController(eventBroker)
, m_PlayerID(playerID)
, m_PlayerEntity(playerEntity)
{
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
@@ -118,13 +122,84 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Forward") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.z = -val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
if(m_Crouching) {
aeb.NodeName = "Walk";
} else {
aeb.NodeName = "Run";
}
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
if (m_Crouching) {
aeb.NodeName = "Walk";
} else {
aeb.NodeName = "Run";
}
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Reverse = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
}
if (e.Command == "Right") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.x = val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Right";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Left";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
}
if (glm::length2(m_Movement) > 0) {
m_Movement = glm::normalize(m_Movement);
} else {
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Idle";
aeb.RootNode = playerModel;
m_EventBroker->Publish(aeb);
}
}
}
}
@@ -159,6 +234,32 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Crouch") {
m_Crouching = e.Value > 0;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (e.Value == 0.f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
} else if(e.Value == 1.0f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "CrouchMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
}
}
}
}
if (e.Command == "SpecialAbility") {
+1 -1
View File
@@ -52,7 +52,7 @@ public:
void Connect(std::string address, int port);
void Update() override;
private:
UDPClient m_Unreliable;
//UDPClient m_Unreliable;
TCPClient m_Reliable;
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents();
+19
View File
@@ -0,0 +1,19 @@
#ifndef Events_KillDeath_h__
#define Events_KillDeath_h__
#include "Core/EventBroker.h"
typedef unsigned int PlayerID;
namespace Events
{
struct KillDeath : public Event
{
PlayerID Casualty = -1;
PlayerID Killer = -1;
};
}
#endif
+17
View File
@@ -0,0 +1,17 @@
#ifndef Events_PlayerConnected
#define Events_PlayerConnected
#include "Core/EventBroker.h"
namespace Events
{
struct PlayerConnected : public Event
{
std::string PlayerName = "";
int PlayerID = -1;
};
}
#endif // !Events_PlayerConnected
+8 -2
View File
@@ -21,6 +21,9 @@
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
#include "Core/EAmmoPickup.h"
#include "Core/EPlayerDeath.h"
#include "Network/EPlayerConnected.h"
#include "Network/EKillDeath.h"
class Server : public Network
{
@@ -33,7 +36,7 @@ public:
private:
// Network channels
TCPServer m_Reliable;
UDPServer m_Unreliable;
//UDPServer m_Unreliable;
UDPServer m_ServerlistRequest;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
@@ -77,7 +80,8 @@ private:
void parseOnPlayerDamage(Packet& packet);
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint();
PlayerID getPlayerIDFromEndpoint();
PlayerID getPlayerIDFromEntityID(EntityID entityID);
void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseClientPing();
@@ -103,6 +107,8 @@ private:
bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
bool OnAmmoPickup(const Events::AmmoPickup& e);
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
bool OnPlayerDeath(const Events::PlayerDeath& e);
};
#endif
+1
View File
@@ -62,6 +62,7 @@ public:
double progress;
bool Start;
bool SingleBlend;
double Weight;
std::unordered_map<EntityWrapper, double> StartWeights;
};
@@ -19,6 +19,8 @@ struct AutoAnimationBlend : Event
bool Restart = false;
bool SingleLevelBlend = false;
double Weight = -1.0;
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
};
@@ -12,6 +12,7 @@ public:
{ }
virtual void Update(double dt) override;
private:
};
#endif
@@ -30,6 +30,8 @@ private:
bool m_LeftFoot = false;
// To get a difference when calculating the walking state.
glm::vec3 m_LastPosition = glm::vec3();
// Used to track afterimages for sprint effect.
float m_SprintEffectTimer;
// The logic for making the sound play when player is moving
void playerStep(double dt);
// Spawn a hexagon at origin of an Entity
+44
View File
@@ -0,0 +1,44 @@
#ifndef ScoreScreenSystem_h__
#define ScoreScreenSystem_h__
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFile.h"
#include "Network/EKillDeath.h"
#include "Core/EPlayerSpawned.h"
#include "Network/EPlayerConnected.h"
#include "Network/EPlayerDisconnected.h"
#include "GLM.h"
class ScoreScreenSystem : public PureSystem
{
public:
ScoreScreenSystem(SystemParams params);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) override;
EventRelay<ScoreScreenSystem, Events::KillDeath> m_EPlayerDeath;
bool OnPlayerDeath(const Events::KillDeath& e);
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
bool OnPlayerConnected(const Events::PlayerConnected& e);
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
private:
struct PlayerData {
int ID = -1;
std::string Name = "";
int Team = 1;
int Kills = 0;
int Deaths = 0;
EntityWrapper Player = EntityWrapper::Invalid;
};
std::vector<int> m_DisconnectedIdentities;
int m_PlayerCounter = 0;
std::unordered_map<int, PlayerData> m_PlayerIdentities;
};
#endif
+2
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@@ -2,6 +2,8 @@
#define AmmunitionHUDSystem_h__
#include <boost/lexical_cast.hpp>
#include <sstream>
#include <iomanip>
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
@@ -5,6 +5,7 @@
#include "Collision/Collision.h"
#include "Core/EPlayerDamage.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Rendering/EAutoAnimationBlend.h"
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
{
@@ -20,6 +21,7 @@ public:
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
//bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
+83 -3
View File
@@ -9,6 +9,7 @@
#include "Systems/SpawnerSystem.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
#include "Rendering/EAutoAnimationBlend.h"
template <typename ETYPE>
class WeaponBehaviour : public PureSystem
@@ -31,6 +32,21 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
{
EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
if (m_ActiveWeapons.count(entity) == 0) {
WeaponInfo& wi = m_ActiveWeapons[entity];
wi.Player = entity;
wi.WeaponEntity = entity;
wi.FirstPersonEntity = firstPersonWeapon;
wi.ThirdPersonEntity = thirdPersonWeapon;
OnEquip(cWeapon, wi);
}
}
auto weapon = getActiveWeapon(entity);
if (!weapon) {
return;
@@ -94,6 +110,64 @@ protected:
}
}
void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
{
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
if (!root.Valid()) {
return;
}
EntityWrapper subTree = root.FirstChildByName(subTreeName);
if (!subTree.Valid()) {
return;
}
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
if (!animationNode.Valid()) {
return;
}
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = animationNodeName;
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
{
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
if (!root.Valid()) {
return;
}
EntityWrapper subTree = root.FirstChildByName(subTreeName);
if (!subTree.Valid()) {
return;
}
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
if (!animationNode.Valid()) {
return;
}
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = animationNodeName;
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
Events::AutoAnimationBlend eIdleBlend;
eIdleBlend.RootNode = root;
eIdleBlend.NodeName = "Idle";
eIdleBlend.AnimationEntity = animationNode;
eIdleBlend.Delay = -0.2;
eIdleBlend.Duration = 0.2;
m_EventBroker->Publish(eIdleBlend);
}
private:
EventRelay<ETYPE, Events::SetCamera> m_ESetCamera;
bool _OnSetCamera(const Events::SetCamera& e)
@@ -180,6 +254,10 @@ private:
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
{
if (!IsServer) {
return;
}
// Don't reselect weapon if it's already active
if (getActiveWeapon(player)) {
return;
@@ -209,9 +287,11 @@ private:
// Spawn the weapon(s)
EntityWrapper firstPersonWeapon;
EntityWrapper thirdPersonWeapon;
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
//if (IsClient) {
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
//}
if (thirdPersonAttachment.Valid()) {
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
}
+1 -1
View File
@@ -75,7 +75,7 @@ NumIterations=9
TextureQuality=0
[GLOW]
Quality=3;
Quality=3
[GLOW1]
NumIterations=5
+2
View File
@@ -63,4 +63,6 @@
<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
</xs:schema>
@@ -11,10 +11,11 @@
<RPM>420</RPM>
<ViewPunch>0.03</ViewPunch>
<ViewReturnSpeed>0.18</ViewReturnSpeed>
<ReloadTime>2</ReloadTime>
<ReloadTime>1.65</ReloadTime>
<EquipTime>0.5</EquipTime>
<TriggerHeld>false</TriggerHeld>
<FireCooldown>0</FireCooldown>
<ReloadQueued>false</ReloadQueued>
<IsReloading>false</IsReloading>
<ReloadTimer>0</ReloadTimer>
<CurrentTravel>0</CurrentTravel>
@@ -44,6 +44,7 @@
</xs:element>
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ScoreIdentity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ScoreIdentity.xsd">
<Name></Name>
<ID>-1</ID>
<KD>0.0</KD>
<Kills>0</Kills>
<Deaths>0</Deaths>
<Ping>0</Ping>
<Connected>true</Connected>
</ScoreIdentity>
@@ -0,0 +1,32 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ScoreIdentity">
<xs:annotation><xs:documentation>A component tracking data for the score of a player.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>A name for tracking score identities, this should be unique.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ID" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>An id for tracking identities</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="KD" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The Kills per death score.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Kills" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>The amount of kills.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Deaths" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>The amount of deaths.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Ping" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Ping of a player.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Connected" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the player is currently connected or not</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ScoreScreen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ScoreScreen.xsd">
<TotalIdentities>0</TotalIdentities>
<NextPosition>0</NextPosition>
<Offset X="0.0" Y="0.0" Z="0.0"/>
</ScoreScreen>
@@ -0,0 +1,20 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ScoreScreen">
<xs:annotation><xs:documentation>The screen where player scores will be shown.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="TotalIdentities" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>The amount of score identities this scoreboard hold</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="NextPosition" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Where the next scoreIdentity should be placed.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Offset" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>How much offset should be applied per position</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
<Active>false</Active>
</ShieldAbility>
@@ -9,8 +9,8 @@
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
<xs:element name="Active" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the shield is active or not</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
<StrengthOfEffect>2.0</StrengthOfEffect>
<StrengthOfEffect>1.3</StrengthOfEffect>
<Active>false</Active>
</SprintAbility>
@@ -12,6 +12,9 @@
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the strength of the sprint effect</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Active" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>True if currently sprinting.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-4.20782185" Y="7.18348074" Z="-51.9578781"/>
<Scale X="0.5" Y="0.5" Z="0.5"/>
<Orientation X="0" Y="0.324000001" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="72.7095108" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BlendTreeAim" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,445 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BlendTreeAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>2.5146881298480398e-63</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.86105870560012221</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.78838016755090479</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.56675415272830776</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.071908782138081051</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.34392228616198395</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.25350140317161873</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.27701693305173336</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.07079692416292005</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0.014621149736541383</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>0.014363533804961248</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>4.3244885367500671e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.00030848838797092881</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.4961314671805894</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>1.4996565074703767</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.12914212153428517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="PrimaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>WeaponAction</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAction">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootShotgunF</AnimationName>
<Speed>1</Speed>
<Play>true</Play>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchF</AnimationName>
<Time>0.58991607886241582</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.14837891922093149</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SecondaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
File diff suppressed because it is too large Load Diff
+21 -21
View File
@@ -2,36 +2,36 @@
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>Deploy</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="Shield">
<Entity name="Deploy">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Shield/>
<c:Transform>
<Scale X="1.11800003" Y="0.0320000015" Z="1.9180001"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
<c:Animation>
<AnimationName>ActivateDeactiveShieldF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="VisibleSide">
<Entity name="Idle">
<Components>
<c:Shielded/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="0" B="1" G="0" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.0179871861"/>
<Scale X="1.01900005" Y="0.0120000001" Z="1.91000009"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
<c:Animation>
<AnimationName>ShieldFrontF</AnimationName>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HealthHUDAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HealthHUDDefender" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/SheildDots-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HealthHUDSniper" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/Dash-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-7.1308527" Y="7.18348074" Z="-50.9762192"/>
<Scale X="0.5" Y="0.5" Z="0.5"/>
<Orientation X="0" Y="0.324000001" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="40.1343727" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+8 -8
View File
@@ -8,15 +8,15 @@
<Children>
<Entity name="RedSpawn">
<Components>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerRed.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerDefenderBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
</c:Transform>
@@ -76,15 +76,15 @@
</Entity>
<Entity name="BlueSpawn">
<Components>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerAssaultBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
</c:Transform>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+628 -55
View File
@@ -6,11 +6,12 @@
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon>
<Slot>
<Secondary/>
</Slot>
</c:AssaultWeapon>
<c:AssaultWeapon/>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Collidable/>
<c:DashAbility/>
<c:DoubleJump/>
@@ -22,11 +23,6 @@
<MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
</c:Transform>
@@ -173,6 +169,40 @@
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.00400000019" Z="0"/>
<Scale X="0.27700001" Y="0.190000013" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="HealthText">
@@ -219,12 +249,12 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
@@ -253,12 +283,12 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
@@ -287,13 +317,13 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
@@ -322,12 +352,12 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
@@ -356,11 +386,11 @@
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:CapturePointHUD/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
@@ -433,15 +463,15 @@
</Entity>
<Entity name="CapturePointArrow">
<Components>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
@@ -454,16 +484,14 @@
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.8348644854054612</Time1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Blend>
<Pose1>BlendTreeAssaultWeapon</Pose1>
<Pose2>BlendTreeSecondaryWeapon</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/>
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -477,11 +505,11 @@
<Weapon>AssaultWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
<Position X="0.120430678" Y="-0.228860483" Z="-0.181454629"/>
<Orientation X="0.0104048448" Y="-0.00268179015" Z="0.0428442247"/>
</c:Transform>
</Components>
<Children/>
@@ -498,12 +526,79 @@
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
<Position X="0.120430678" Y="-0.228860483" Z="-0.181454629"/>
<Orientation X="0.0104048448" Y="-0.00268179015" Z="0.0428442247"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlendTreeAssaultWeapon">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>WeaponAction</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAction">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootShotgunF</AnimationName>
<Speed>1</Speed>
<Play>true</Play>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchF</AnimationName>
<Time>0.58991607886241582</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.14837891922093149</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BlendTreeSecondaryWeapon">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
@@ -527,16 +622,10 @@
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<AnimationName1>IdleF</AnimationName1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:BlendAdditive>
<Adder>BlendTreeAim</Adder>
<Receiver>BlendTreeAssault</Receiver>
</c:BlendAdditive>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
@@ -548,6 +637,9 @@
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
@@ -555,9 +647,12 @@
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
<c:Transform>
<Position X="0.156692833" Y="1.04078996" Z="-0.230734348"/>
<Orientation X="-0.00423099846" Y="-0.0376685001" Z="0.137512475"/>
</c:Transform>
</Components>
<Children/>
</Entity>
@@ -576,12 +671,490 @@
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
<Position X="0.156692833" Y="1.04078996" Z="-0.230734348"/>
<Orientation X="-0.00423099846" Y="-0.0376685001" Z="0.137512475"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlendTreeAim">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BlendTreeAssault">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>FinalMovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="FinalMovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>2.5146881298480398e-63</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.86105870560012221</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.78838016755090479</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.56675415272830776</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.071908782138081051</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.34392228616198395</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.27701693305173336</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.25350140317161873</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.07079692416292005</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0.014621149736541383</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>0.014363533804961248</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>4.3244885367500671e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.00030848838797092881</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.4961314671805894</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>1.4996565074703767</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.12914212153428517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
File diff suppressed because it is too large Load Diff
@@ -169,6 +169,40 @@
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.00400000019" Z="0"/>
<Scale X="0.27700001" Y="0.190000013" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="HealthText">
@@ -459,7 +493,7 @@
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/>
<Color A="1" B="1" G="0.294117659" R="0"/>
</c:Model>
<c:Transform/>
</Components>
@@ -473,7 +507,7 @@
<Weapon>AssaultWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
@@ -554,45 +588,14 @@
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
</c:Transform>
</Components>
<Children>
<Entity name="AssaultWeapon">
<Components>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00624208851" Y="0.0957332104" Z="-0.159257293"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ThirdPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
@@ -0,0 +1,698 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon/>
<c:Collidable/>
<c:DashAbility/>
<c:DoubleJump/>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HitMarkerSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="HealthHUD">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform/>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.168000013" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.27700001" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.38500002" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.00400000019" Z="0"/>
<Scale X="0.27700001" Y="0.190000013" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
<Orientation X="0" Y="0.410000026" Z="0"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="4.71238899"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointArrow">
<Components>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.8348644854054612</Time1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
<Color A="1" B="0.0431372561" G="0.0509803928" R="0.87843138"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultRedView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<AnimationName1>IdleF</AnimationName1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
<Color A="1" B="1" G="0.952941179" R="1"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultRedWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.427450985" B="1" G="1" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
<Scale X="1" Y="1.60000002" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AABBCrouching">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.745098054" B="1" G="0" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Indicator">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="1" G="0.309803933" R="0"/>
</c:Sprite>
<c:HiddenForLocalPlayer/>
<c:SpriteIndicator>
<MinScale>50</MinScale>
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
</c:SpriteIndicator>
<c:Transform>
<Position X="0" Y="1.84019077" Z="0"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ShieldAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HitMarkerSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:CapturePointHUD/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="4.71238899"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointArrow">
<Components>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.198665127" Z="0"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthHUDAssault">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -1,36 +1,65 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Assault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="PlayerModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>AimBlend</Adder>
<Receiver>FinalBlend</Receiver>
<Adder>BlendTreeAim</Adder>
<Receiver>BlendTreeAssault</Receiver>
</c:BlendAdditive>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<GlowIntensity>5</GlowIntensity>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.25" R="0"/>
<Visible>false</Visible>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.156333789" Y="1.03861308" Z="-0.236426264"/>
<Orientation X="-0.004295466" Y="-0.0313791931" Z="0.138012439"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimBlend">
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlendTreeAim">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
@@ -45,7 +74,7 @@
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Time>0.71143966913223267</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
@@ -57,7 +86,7 @@
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.5</Time>
<Time>0.71143966913223267</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
@@ -67,16 +96,16 @@
</Entity>
</Children>
</Entity>
<Entity name="FinalBlend">
<Entity name="BlendTreeAssault">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave>
<Slave>FinalMovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Entity name="FinalMovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
@@ -92,12 +121,95 @@
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0.012867419418159054</Weight>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.93215091236880454</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.85947237431958712</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.63784635949699009</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StandMovement">
<Components>
<c:Blend>
@@ -132,7 +244,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.2564968854355536</Time>
<Time>0.14300098890676338</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -144,7 +256,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.52851038945945739</Time>
<Time>0.41501449293066628</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -168,7 +280,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.43808950646909217</Time>
<Time>0.32459360994030106</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -180,7 +292,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.4616050363492068</Time>
<Time>0.34810913982041569</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -196,7 +308,7 @@
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.0053995709937186831</Time>
<Time>1.2585556863362655</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -206,89 +318,6 @@
</Entity>
</Children>
</Entity>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.045646808897594759</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.97296827084837822</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.75134225602578031</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
@@ -339,7 +368,7 @@
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -351,7 +380,7 @@
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -375,7 +404,7 @@
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -387,7 +416,7 @@
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -448,7 +477,7 @@
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.68071957047806109</Time>
<Time>0.56722367394927176</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
@@ -460,7 +489,7 @@
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>0.68424461076784837</Time>
<Time>0.57074871423905904</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="RayRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
+46
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@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="RayRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.10000000149011612</Lifetime>
</c:Lifetime>
<c:Transform>
<Scale X="0" Y="1" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.419607848" B="0" G="0.0470588244" R="3.92156863"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.419607848" B="0" G="0.0470588244" R="3.92156863"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
File diff suppressed because it is too large Load Diff
+107
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@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoardOrigin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="66.4319992" Y="37.9560013" Z="0"/>
<Orientation X="0" Y="4.71199989" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Background_Main">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="60" Y="30" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlueSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.505882382" R="0"/>
</c:Model>
<c:Transform>
<Position X="16" Y="0" Z="0.5"/>
<Scale X="25" Y="28" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RedSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0.219607845" R="1"/>
</c:Model>
<c:Transform>
<Position X="-16" Y="0" Z="0.5"/>
<Scale X="25" Y="28" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Background_Spectator">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-20.5" Z="0"/>
<Scale X="20" Y="10" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Blue">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="16" Y="12" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Red">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="-16" Y="12" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Spectators">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-1" Z="0"/>
</c:ScoreScreen>
<c:Team/>
<c:Transform>
<Position X="0" Y="-17.5" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoard_Blue_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BlueSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.505882382" R="0"/>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Blue">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoard_Main_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Background_Spectator">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-19" Z="0"/>
<Scale X="30" Y="12" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Spectators">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Team/>
<c:Transform>
<Position X="0" Y="-15.7886772" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Background_Main">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="69" Y="25" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_1">
<Components>
<c:Spawner>
<EntityFile></EntityFile>
</c:Spawner>
<c:Transform>
<Position X="16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_2">
<Components>
<c:Spawner>
<EntityFile></EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoard_Red_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="RedSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0.0862745121" R="1"/>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Red">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+119
View File
@@ -0,0 +1,119 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreIdentity" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:ScoreIdentity>
<Name></Name>
</c:ScoreIdentity>
<c:Transform/>
</Components>
<Children>
<Entity name="ID">
<Components>
<c:Text>
<Content>-1</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>ID</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="-13" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Name">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>Name</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="-10" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KD">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>KD</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="1.28572214" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Kills">
<Components>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>Kills</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="6" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Deaths">
<Components>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>Deaths</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="10" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
-32
View File
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BluSpawn" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SprintEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Animation>
<AnimationName1></AnimationName1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Lifetime>
<Lifetime>0.15</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<Velocity X="0" Y="0" Z="0"/>
<ExplosionDuration>0.15</ExplosionDuration>
</c:ExplosionEffect>
<c:Model>
<Resource></Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
-45
View File
@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="10" Y="10" Z="10"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -98,6 +98,12 @@
</Entity>
</Children>
</Entity>
<Entity name="ReloadEffect">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -1,17 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -21,7 +15,8 @@
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
</c:Transform>
</Components>
<Children/>
@@ -37,9 +32,8 @@
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
@@ -70,6 +64,11 @@
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
@@ -79,10 +78,15 @@
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Content>320</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>Ammo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
@@ -94,6 +98,12 @@
</Entity>
</Children>
</Entity>
<Entity name="ReloadEffect">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -1,18 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -22,7 +15,7 @@
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
@@ -3,11 +3,9 @@
<Components>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0350000001" Z="-0.295000017"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -34,7 +32,7 @@
<Entity name="AmmunitionHUD">
<Components>
<c:Transform>
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
<Position X="-0.0460000038" Y="0.119000003" Z="-0.162"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
@@ -60,16 +58,16 @@
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>8</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>DefenderWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
@@ -78,16 +76,16 @@
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>64</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>DefenderWeapon</ComponentType>
<Field>Ammo</Field>
</c:TextFieldReader>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
@@ -2,17 +2,10 @@
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
-38
View File
@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
-122
View File
@@ -1,122 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Assault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>AimAdditive</Adder>
<Receiver>BlendOverride</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimAdditive">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendOverride">
<Components>
<c:BlendOverride>
<Master>ShootRifleAnimation</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.11937709655124218</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeAnimation">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.37772682263908042</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendWalkRun">
<Components>
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunAnimtaion">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.13674529278927716</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WalkAnimation">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.36615803446482609</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+2
View File
@@ -66,6 +66,8 @@
<xs:element ref="c:HealthHUD" minOccurs="0"/>
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
<xs:element ref="c:InputCmdButton" minOccurs="0"/>
<xs:element ref="c:ScoreScreen" minOccurs="0"/>
<xs:element ref="c:ScoreIdentity" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+1 -1
View File
@@ -171,7 +171,7 @@ void main()
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
@@ -178,7 +178,7 @@ void main()
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
+4 -1
View File
@@ -157,7 +157,7 @@ void EditorGUI::drawEntitiesRecursive(World* world, EntityID parent)
auto entityChildren = world->GetEntityChildren();
auto range = entityChildren.equal_range(parent);
for (auto it = range.first; it != range.second; it++) {
if (EditorGUI::drawEntityNode(EntityWrapper(world, it->second))) {
if (drawEntityNode(EntityWrapper(world, it->second))) {
drawEntitiesRecursive(world, it->second);
ImGui::TreePop();
}
@@ -217,6 +217,7 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
ImGui::EndPopup();
}
ImGui::PushID(("EntityNode" + std::to_string(entity.ID)).c_str());
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
if (ImGui::TreeNode(formatEntityName(entity).c_str())) {
// Handle drop events for reparenting
@@ -224,8 +225,10 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
entityChangeParent(m_CurrentlyDragging, entity);
m_CurrentlyDragging = EntityWrapper::Invalid;
}
ImGui::PopID();
return true;
} else {
ImGui::PopID();
return false;
}
}
+1 -1
View File
@@ -19,7 +19,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1, EntityWrapper::Invalid);
m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
+14 -14
View File
@@ -49,16 +49,16 @@ void Client::Connect(std::string address, int port)
void Client::Update()
{
m_EventBroker->Process<Client>();
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet);
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet);
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_Reliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
@@ -177,8 +177,8 @@ void Client::parseTCPConnect(Packet& packet)
Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
// Add player id and other stuff
packet.WritePrimitive(m_PlayerID);
m_Unreliable.Send(packet);
LOG_INFO("Sent UDP Connect Server");
// m_Unreliable.Send(packet);
// LOG_INFO("Sent UDP Connect Server");
}
void Client::parsePlayerConnected(Packet & packet)
@@ -476,7 +476,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
if (e.Command == "ConnectToServer") { // Connect for now
if (e.Value > 0) {
m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
}
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
@@ -613,7 +613,7 @@ void Client::sendLocalPlayerTransform()
packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
}
m_Unreliable.Send(packet);
m_Reliable.Send(packet);
}
void Client::identifyPacketLoss()
+76 -43
View File
@@ -14,6 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
// BindWW
if (port == 0) {
port = config->Get<float>("Networking.Port", 27666);
@@ -46,19 +47,19 @@ void Server::Update()
}
}
PlayerDefinition pd;
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet, pd);
m_Address = pd.Endpoint.address();
m_Port = pd.Endpoint.port();
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
//PlayerDefinition pd;
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet, pd);
// m_Address = pd.Endpoint.address();
// m_Port = pd.Endpoint.port();
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_ServerlistRequest.IsSocketAvailable()) {
Packet packet(MessageType::Invalid);
@@ -161,7 +162,7 @@ void Server::unreliableBroadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
m_Unreliable.Send(packet, kv.second);
// m_Unreliable.Send(packet, kv.second);
}
}
@@ -171,7 +172,7 @@ void Server::sendSnapshot()
Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet);
addPlayersToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet);
reliableBroadcast(packet);
}
void Server::addInputCommandsToPacket(Packet& packet)
@@ -319,25 +320,28 @@ void Server::checkForTimeOuts()
}
}
void Server::parseUDPConnect(Packet & packet)
{
// Pop size of message int
packet.ReadPrimitive<int>();
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// parse player id and other stuff
PlayerID playerID = packet.ReadPrimitive<int>();
// Do something here?
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
m_Unreliable.Send(connnectPacket);
LOG_INFO("UDP Connect sent to client");
}
//void Server::parseUDPConnect(Packet & packet)
//{
// // Pop size of message int
// packet.ReadPrimitive<int>();
// int messageType = packet.ReadPrimitive<int>();
// // Read packet ID
// m_PreviousPacketID = m_PacketID; // Set previous packet id
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// // parse player id and other stuff
// PlayerID playerID = packet.ReadPrimitive<int>();
// if (!EntityWrapper(m_World, playerID).Valid()) {
//
// }
// // Do something here?
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// // Send a message to the player that connected
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
// m_Unreliable.Send(connnectPacket);
// LOG_INFO("UDP Connect sent to client");
//}
void Server::parseTCPConnect(Packet & packet)
{
@@ -351,7 +355,7 @@ void Server::parseTCPConnect(Packet & packet)
LOG_INFO("Parsing connections");
// Check if player is already connected
// Ska vara till lagd i TCPServer receive
PlayerID playerID = GetPlayerIDFromEndpoint();
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
return;
}
@@ -363,6 +367,11 @@ void Server::parseTCPConnect(Packet & packet)
m_ConnectedPlayers.at(playerID).TCPAddress = m_Address;
m_ConnectedPlayers.at(playerID).TCPPort = m_Port;
Events::PlayerConnected e;
e.PlayerID = playerID;
e.PlayerName = m_ConnectedPlayers.at(playerID).Name;
m_EventBroker->Publish(e);
LOG_INFO("parseTCPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(),
m_ConnectedPlayers.at(playerID).TCPAddress.to_string().c_str());
@@ -526,10 +535,20 @@ bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
return true;
}
bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
{
Events::KillDeath eKD;
eKD.Casualty = getPlayerIDFromEntityID(e.Player.ID);
eKD.Killer = getPlayerIDFromEntityID(e.Killer.ID);
m_EventBroker->Publish(eKD);
return false;
}
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint();
PlayerID player = getPlayerIDFromEndpoint();
if (player == -1) {
return;
}
@@ -567,7 +586,7 @@ void Server::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint();
player = getPlayerIDFromEndpoint();
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
@@ -586,7 +605,7 @@ void Server::parseOnInputCommand(Packet& packet)
void Server::parsePlayerTransform(Packet& packet)
{
PlayerID playerID = GetPlayerIDFromEndpoint();
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
return;
}
@@ -630,12 +649,16 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
return true;
}
}
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
|| childEntity.HasComponent("AmmoPickup");
return childEntity.HasComponent("Player")
|| childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint")
|| childEntity.HasComponent("HealthPickup")
|| childEntity.HasComponent("AmmoPickup")
|| childEntity.HasComponent("ScoreScreen")
|| childEntity.FirstParentWithComponent("ScoreScreen").Valid();
}
PlayerID Server::GetPlayerIDFromEndpoint()
PlayerID Server::getPlayerIDFromEndpoint()
{
// check both tcp and udp connection
for (auto& kv : m_ConnectedPlayers) {
@@ -647,4 +670,14 @@ PlayerID Server::GetPlayerIDFromEndpoint()
}
}
return -1;
}
}
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
{
for(auto& kv : m_ConnectedPlayers) {
if (entityID == kv.second.EntityID) {
return kv.first;
}
}
return -1;
}
+10 -7
View File
@@ -76,7 +76,7 @@ size_t TCPClient::readBuffer()
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
return 0;
//return 0;
}
// if the buffer is to small increase the size of it
// TODO if message is huge 1 time the buffer will not decrease.
@@ -85,12 +85,15 @@ size_t TCPClient::readBuffer()
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = m_Socket->read_some(boost
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
size_t bytesReceived = 0;
while (sizeOfPacket > bytesReceived) {
// Read the rest of the message
bytesReceived += m_Socket->read_some(boost
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
+8 -3
View File
@@ -21,33 +21,38 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
// Send back to endpoint of received packet
void UDPServer::Send(Packet & packet)
{
packet.UpdateSize();
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting respond specific logic
void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
{
packet.UpdateSize();
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting
@@ -55,7 +60,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
{
packet.UpdateSize();
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
+1 -1
View File
@@ -196,7 +196,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
abj.BlendInfo.progress = 0.0;
abj.BlendInfo.Start = e.Start;
abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
abj.BlendInfo.Weight = e.Weight;
EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one
if (nodeEntity.Valid()) {
+16
View File
@@ -207,6 +207,22 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
{
std::vector<Node*> goalNodes = FindNodesByName(blendInfo.NodeName);
if(blendInfo.Weight >= 0 && blendInfo.Weight <= 1.0) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
if (entity.Valid()) {
if (entity.HasComponent("Blend")) {
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
}
}
}
return blendInfo;
}
if (blendInfo.Start) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
+3 -2
View File
@@ -34,6 +34,7 @@
#include "Game/Systems/KillFeedSystem.h"
#include "Game/Systems/BoostSystem.h"
#include "Game/Systems/BoostIconsHUDSystem.h"
#include "Game/Systems/ScoreScreenSystem.h"
#include "GUI/ButtonSystem.h"
#include "GUI/MainMenuSystem.h"
@@ -111,7 +112,7 @@ Game::Game(int argc, char* argv[])
// Create Octrees
// TODO: Perhaps the world bounds should be set in some non-arbitrary way instead of this.
AABB boxContainingTheWorld(glm::vec3(-300), glm::vec3(300));
AABB boxContainingTheWorld = AABB::FromOriginSize(glm::vec3(0.f, 10.7f, 0.f), glm::vec3(140.f, 31.f, 190.f));
m_OctreeCollision = new Octree<EntityAABB>(boxContainingTheWorld, 4);
m_OctreeTrigger = new Octree<EntityAABB>(boxContainingTheWorld, 4);
m_OctreeFrustrumCulling = new Octree<EntityAABB>(boxContainingTheWorld, 4);
@@ -143,7 +144,6 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
@@ -155,6 +155,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<BoostIconsHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<ScoreScreenSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
+63 -11
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@@ -11,20 +11,72 @@ void AbilityCooldownHUDSystem::Update(double dt)
for (auto& abilityHUDC : *abilityHUDs) {
EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID);
EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility");
if (!abilityEntity.Valid())
return;
std::string abilityName = "";
if (!abilityEntity.Valid()) {
//If we dont have a dash ability on player, we check for Sprint ability
abilityEntity = entity.FirstParentWithComponent("SprintAbility");
if (!abilityEntity.Valid()) {
//If we dont have a sprint ability on player, we check for shield ability
abilityEntity = entity.FirstParentWithComponent("ShieldAbility");
if (!abilityEntity.Valid()) {
//If we dont have a shield ability, we return, since we cannot do anything.
return;
} else {
//If we have a shield ability, we set the right icon
abilityName = "ShieldAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
}
}
} else {
//If we do have a sprint ability, we change the icon
abilityName = "SprintAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
}
}
} else {
//If we have a dash ability, we set the icon to the correct one.
abilityName = "DashAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
}
}
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
if(cooldownTextEntity.Valid()) {
if(cooldownTextEntity.HasComponent("Text"))
{
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
if(entity.HasComponent("Fill")) {
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD; //TODO: current time needs to be in the component.
//TODO: Fix so this track correctly for shield and sprint depending on how they work.
double maxAbilityCD, currentAbilityCD;
if (abilityName == "DashAbility") {
maxAbilityCD = (double)abilityEntity[abilityName]["CoolDownMaxTimer"];
currentAbilityCD = (double)abilityEntity[abilityName]["CoolDownTimer"];
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
if (cooldownTextEntity.Valid()) {
if (cooldownTextEntity.HasComponent("Text")) {
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
}
}
}
if (abilityName == "ShieldAbility") {
maxAbilityCD = 0.0;
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
}
if (abilityName == "SprintAbility") {
maxAbilityCD = 0.0;
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
}
if (entity.HasComponent("Fill")) {
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
}
}
}
+8 -2
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@@ -11,10 +11,16 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
if (e.Victim.ID == e.Inflictor.ID) {
return false;
}
if (!e.Victim.Valid() && e.Victim != LocalPlayer && !e.Victim.IsChildOf(LocalPlayer)) {
if (!e.Victim.Valid() || !LocalPlayer.Valid()) {
return false;
}
if (!e.Inflictor.Valid() || !e.Victim.Valid()) {
if (e.Victim != LocalPlayer && !e.Victim.IsChildOf(LocalPlayer)) {
return false;
}
if (!e.Inflictor.Valid()) {
return false;
}
+3 -3
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@@ -9,7 +9,7 @@ CapturePointHUDSystem::CapturePointHUDSystem(SystemParams params)
void CapturePointHUDSystem::Update(double dt)
{
bool LoadCheck = true;
bool loadCheck = true;
int redTeam;
int blueTeam;
int spectatorTeam;
@@ -35,11 +35,11 @@ void CapturePointHUDSystem::Update(double dt)
//Check if the HUD corresponds to the Capture Point Number
if (HUD_ID == (int)entityCP["CapturePoint"]["CapturePointNumber"]) {
ComponentWrapper& teamComponent = entityCP["Team"];
if (LoadCheck) {
if (loadCheck) {
redTeam = (int)teamComponent["Team"].Enum("Red");
blueTeam = (int)teamComponent["Team"].Enum("Blue");
spectatorTeam = (int)teamComponent["Team"].Enum("Spectator");
LoadCheck = false;
loadCheck = false;
}
//Color hud with team color
auto capturePointTeam = (int)teamComponent["Team"];
+11 -10
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@@ -12,15 +12,7 @@ HealthSystem::HealthSystem(SystemParams params)
}
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
{
double& health = cHealth["Health"];
if (health <= 0.0) {
Events::PlayerDeath ePlayerDeath;
ePlayerDeath.Player = entity;
m_EventBroker->Publish(ePlayerDeath);
//Note: we will delete the entity in PlayerDeathSystem
}
}
{ }
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
{
@@ -35,7 +27,16 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
if (playerBoostDefenderEntity.Valid()) {
e.Damage -= (double)playerBoostDefenderEntity["BoostDefender"]["StrengthOfEffect"];
}
health -= e.Damage;
if (health > 0) {
health -= e.Damage;
if (health <= 0.0) {
Events::PlayerDeath ePlayerDeath;
ePlayerDeath.Player = e.Victim;
ePlayerDeath.Killer = e.Inflictor;
m_EventBroker->Publish(ePlayerDeath);
//Note: we will delete the entity in PlayerDeathSystem
}
}
return true;
}
-4
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@@ -45,10 +45,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//copy the data from player to explosioneffectmodel
playerEntityModel.Copy(deathEffectEW["Model"]);
playerEntityAnimation.Copy(deathEffectEW["Animation"]);
//freeze the animation
deathEffectEW["Animation"]["Speed1"] = 0.0;
deathEffectEW["Animation"]["Speed2"] = 0.0;
deathEffectEW["Animation"]["Speed3"] = 0.0;
//copy the models position,orientation
deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
+232 -90
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@@ -2,6 +2,7 @@
PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
: System(params)
, m_SprintEffectTimer(0.f)
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
@@ -19,8 +20,48 @@ void PlayerMovementSystem::Update(double dt)
{
updateMovementControllers(dt);
// Only do physics calculations on client and only for themselves.
if (IsClient && LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt);
if (IsClient) {
if (LocalPlayer.Valid()){
updateVelocity(LocalPlayer, dt);
}
m_SprintEffectTimer += dt;
if (m_SprintEffectTimer < 0.016f) {
return;
}
m_SprintEffectTimer = 0.f;
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
if (pool == nullptr) {
return;
}
for (auto cSprint : *pool) {
if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
// Spawn one afterimage for each player that sprints.
EntityWrapper player(m_World, cSprint.EntityID);
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
auto playerModel = player.FirstChildByName("PlayerModel");
if (!playerModel.Valid()) {
continue;
}
if (!playerModel.HasComponent("Model")) {
continue;
}
if (!playerModel.HasComponent("Animation")) {
continue;
}
auto playerEntityModel = playerModel["Model"];
auto playerEntityAnimation = playerModel["Animation"];
playerEntityModel.Copy(sprintEffect["Model"]);
playerEntityAnimation.Copy(sprintEffect["Animation"]);
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
((glm::vec4&)sprintEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
sprintEffect["Animation"]["Speed1"] = 0.0;
sprintEffect["Animation"]["Speed2"] = 0.0;
sprintEffect["Animation"]["Speed3"] = 0.0;
sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
}
}
}
}
@@ -42,11 +83,25 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
// Set third person model aim pitch
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
//Third-person aim
if (playerModel.Valid()) {
ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"];
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
cAnimationOffset["Time"] = time;
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
if(aimPrimaryEntity.Valid()){
if(aimPrimaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
}
}
EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
if (aimSecondaryEntity.Valid()) {
if (aimSecondaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimSecondaryEntity["Animation"]["Time"] = time;
}
}
}
}
@@ -64,6 +119,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
}
bool sniperSprinting = false;
if (player.HasComponent("SprintAbility")) {
(bool)player["SprintAbility"]["Active"] = controller->SpecialAbilityKeyDown();
if (controller->SpecialAbilityKeyDown()) {
playerMovementSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
playerCrouchSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
@@ -140,10 +196,64 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (isOnGround) {
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["Player"]["JumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
//Enter here if player can double jump and is doing so.
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
// If IsServer and network is off this will not work
if (IsClient) {
//put a hexagon at the players feet
@@ -166,81 +276,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
}
}
// Animations
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
ComponentWrapper cAnimation = playerModel["Animation"];
std::string& animationName1 = cAnimation["AnimationName1"];
std::string& animationName2 = cAnimation["AnimationName2"];
double& animationTime1 = cAnimation["Time1"];
double& animationTime2 = cAnimation["Time2"];
double& animationSpeed1 = cAnimation["Speed1"];
double& animationSpeed2 = cAnimation["Speed2"];
double& animationWeight1 = cAnimation["Weight1"];
double& animationWeight2 = cAnimation["Weight2"];
float movementLength = glm::length(groundVelocity);
//TODO: add assault dash animation here
if (glm::length(controller->Movement()) > 0.f) {
double forwardMovement = controller->Movement().z;
double strafeMovement = controller->Movement().x;
if (controller->Crouching() && animationName1 != "CrouchWalk") {
animationName1 = "CrouchWalk";
animationSpeed1 = 1.0 * -glm::sign(controller->Movement().z);
} else {
if (glm::abs(forwardMovement) > 0) {
if (animationName1 != "Run") {
animationName1 = "Run";
if (animationName2 == "StrafeLeft" || animationName2 == "StrafeRight") {
animationTime1 = animationTime2;
} else {
animationTime1 = 0.0;
}
}
animationSpeed1 = 2.f * -glm::sign(forwardMovement);
}
if (glm::abs(strafeMovement) > 0) {
if (animationName2 != "StrafeLeft" && animationName2 != "StrafeRight") {
if (strafeMovement < 0) {
animationName2 = "StrafeLeft";
}
if (strafeMovement > 0) {
animationName2 = "StrafeRight";
}
if (animationName1 == "Run") {
animationTime2 = animationTime1;
} else {
animationTime2 = 0.0;
}
}
animationSpeed2 = 2.f * glm::abs(strafeMovement);
}
double strafeWeight = glm::abs(strafeMovement) / (glm::abs(forwardMovement) + glm::abs(strafeMovement));
animationWeight2 = strafeWeight;
animationWeight1 = 1.0 - strafeWeight;
}
} else {
if (controller->Crouching()) {
animationName1 = "Crouch";
animationName2 = "";
animationSpeed1 = 1.0;
animationSpeed2 = 0.0;
animationWeight1 = 1.0;
animationWeight2 = 0.0;
} else {
animationName1 = "Idle";
animationName2 = "";
animationSpeed1 = 1.f;
animationSpeed2 = 0.0;
animationWeight1 = 1.0;
animationWeight2 = 0.0;
//cAnimation["AnimationName2"] = "Idle";
}
}
}
// TODO: Animations
}
controller->Reset();
@@ -308,7 +344,7 @@ void PlayerMovementSystem::playerStep(double dt)
bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
{
// When a player spawns, create an input controller for them
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID);
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID, e.Player);
if (e.PlayerID == -1) {
// Keep track of the local player
m_LocalPlayer = e.Player;
@@ -341,23 +377,129 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
{
EntityWrapper player(m_World, e.Player);
if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) {
return false;
}
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
EntityWrapper dashEffect = entityFile->MergeInto(m_World);
auto playerModel = player.FirstChildByName("PlayerModel");
auto playerEntityModel = playerModel["Model"];
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
for (auto& kv : m_PlayerInputControllers) {
EntityWrapper player = kv.first;
auto& controller = kv.second;
if (!player.Valid()) {
continue;
}
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (glm::abs(controller->Movement().x) > glm::abs(controller->Movement().z)) {
if (controller->Movement().x > 0) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashRight";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
} else {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashLeft";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
}
} else {
if (controller->Movement().z < 0) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashForward";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
} else {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashBackward";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
}
}
}
}
}
/*
auto playerEntityAnimation = playerModel["Animation"];
playerEntityModel.Copy(dashEffect["Model"]);
playerEntityAnimation.Copy(dashEffect["Animation"]);
dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
dashEffect["Animation"]["Speed1"] = 0.0;
dashEffect["Animation"]["Speed2"] = 0.0;
dashEffect["Animation"]["Speed3"] = 0.0;
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
*/
return true;
}
+158
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@@ -0,0 +1,158 @@
#include "Game/Systems/ScoreScreenSystem.h"
ScoreScreenSystem::ScoreScreenSystem(SystemParams params)
: System(params)
, PureSystem("ScoreScreen")
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &ScoreScreenSystem::OnPlayerDeath);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &ScoreScreenSystem::OnPlayerSpawn);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerConnected, &ScoreScreenSystem::OnPlayerConnected);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDisconnected, &ScoreScreenSystem::OnPlayerDisconnected);
}
void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt)
{
if (!IsServer) {
return;
}
if(!entity.HasComponent("ScoreScreen")){
return;
}
int currentTeam = 0;
if(entity.HasComponent("Team")) {
currentTeam = (int)entity["Team"]["Team"];
} else {
return;
}
auto children = entity.ChildrenWithComponent("ScoreIdentity");
float position = 0.f;
for (auto it = m_PlayerIdentities.begin(); it != m_PlayerIdentities.end(); ++it) {
bool found = false;
for (auto& child : children) {
int ID = (int)child["ScoreIdentity"]["ID"];
if (it->first == ID) {
if (it->second.Team != currentTeam) {
m_World->DeleteEntity(child.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
break;
}
for (auto it2 = m_DisconnectedIdentities.begin(); it2 != m_DisconnectedIdentities.end(); ++it2) {
if (ID == *it2) {
m_World->DeleteEntity(child.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
it2 = m_DisconnectedIdentities.erase(it2);
it = m_PlayerIdentities.erase(it);
//Remove from m_playerIdentities
break;
}
}
found = true;
if(!child.Valid()) {
break;
}
//Update Deaths for child
(int&)child["ScoreIdentity"]["Kills"] = it->second.Kills;
//Update Kills for child
(int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
//KD is not updated at the moment.
if (it->second.Deaths != 0) {
(double&)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
}
//Update position for child
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
(glm::vec3&) child["Transform"]["Position"] = offset * position;
position += 1.f;
break;
}
}
if (it == m_PlayerIdentities.end()) {
break;
}
if(found == false) {
if(it->second.Team != currentTeam) {
//This player is not the same team as this scoreboard should show.
continue;
}
//There is no entry for this player, create one.
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/ScoreIdentity.xml");
EntityWrapper scoreIdentity = entityFile->MergeInto(m_World);
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
int newPosition = (int)entity["ScoreScreen"]["TotalIdentities"];
(glm::vec3&) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
auto cScoreIdentity = scoreIdentity["ScoreIdentity"];
auto data = it->second;
(std::string&)cScoreIdentity["Name"] = data.Name;
(int&)cScoreIdentity["ID"] = data.ID;
m_World->SetParent(scoreIdentity.ID, entity.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] += 1;
}
}
//Local player should have an icon, compare with LocalPlayer somthing
}
bool ScoreScreenSystem::OnPlayerDeath(const Events::KillDeath& e)
{
//When player die, add it to his score, and when possible the player who killed him.
std::unordered_map<int, PlayerData>::iterator got;
got = m_PlayerIdentities.find(e.Casualty);
if(got != m_PlayerIdentities.end()) {
got->second.Deaths++;
}
got = m_PlayerIdentities.find(e.Killer);
if (got != m_PlayerIdentities.end()) {
got->second.Kills++;
}
return 0;
}
bool ScoreScreenSystem::OnPlayerSpawn(const Events::PlayerSpawned& e)
{
//When a player spawn, add data to the list entry with the same ID.
std::unordered_map<int, PlayerData>::iterator got;
got = m_PlayerIdentities.find(e.PlayerID);
if(got == m_PlayerIdentities.end()) {
LOG_ERROR("Player spawned without having an entry on score screen");
return 0;
}
auto& data = got->second;
data.Player = e.Player;
data.Team = (int)data.Player["Team"]["Team"];
return 0;
}
bool ScoreScreenSystem::OnPlayerConnected(const Events::PlayerConnected& e)
{
//player has connected, add his data to the list of ScoreIdentities
PlayerData data;
data.ID = e.PlayerID;
data.Name = e.PlayerName;
m_PlayerIdentities.insert( {data.ID, data} );
return 0;
}
bool ScoreScreenSystem::OnPlayerDisconnected(const Events::PlayerDisconnected& e)
{
//player has disconnected, remove him from list of ScoreIdentities
m_DisconnectedIdentities.push_back(e.PlayerID);
return 0;
}
+10 -2
View File
@@ -35,9 +35,17 @@ void TextFieldReader::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
if (field.Type == "int") {
text = boost::lexical_cast<std::string>((const int&)component[fieldName]);
} else if (field.Type == "float") {
text = boost::lexical_cast<std::string>((const float&)component[fieldName]);
std::ostringstream ss;
float f = (float)component[fieldName];
ss << std::fixed << std::setprecision(2);
ss << f;
text = ss.str();
} else if (field.Type == "double") {
text = boost::lexical_cast<std::string>((const double&)component[fieldName]);
std::ostringstream ss;
double d = (double)component[fieldName];
ss << std::fixed << std::setprecision(1);
ss << d;
text = ss.str();
} else if (field.Type == "bool") {
text = boost::lexical_cast<std::string>((const bool&)component[fieldName]);
} else if (field.Type == "string") {
@@ -10,18 +10,28 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra
void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
{
// Decrement reload timer
double& reloadTimer = cWeapon["ReloadTimer"];
reloadTimer = glm::max(0.0, reloadTimer - dt);
// Start reloading automatically if at 0 mag ammo
int& magAmmo = cWeapon["MagazineAmmo"];
if (m_ConfigAutoReload && magAmmo <= 0) {
OnReload(cWeapon, wi);
}
// Handle reloading
// Only start reloading once we're done firing
bool& reloadQueued = cWeapon["ReloadQueued"];
double& fireCooldown = cWeapon["FireCooldown"];
bool& isReloading = cWeapon["IsReloading"];
if (reloadQueued && fireCooldown <= 0) {
reloadQueued = fireCooldown;
isReloading = true;
}
// Decrement reload timer
double& reloadTimer = cWeapon["ReloadTimer"];
if (isReloading) {
reloadTimer = glm::max(0.0, reloadTimer - dt);
}
// Handle reloading
if (isReloading && reloadTimer <= 0.0) {
int& magSize = cWeapon["MagazineSize"];
int& ammo = cWeapon["Ammo"];
@@ -29,6 +39,12 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
ammo = glm::max(0, ammo - (magSize - magAmmo));
magAmmo = glm::min(magSize, ammo);
isReloading = false;
if (wi.FirstPersonEntity.Valid()) {
wi.FirstPersonEntity["Model"]["Visible"] = true;
}
if (wi.ThirdPersonEntity.Valid()) {
wi.ThirdPersonEntity["Model"]["Visible"] = true;
}
}
// Restore view angle
@@ -46,6 +62,20 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
}
}
// Update first person run animation
ComponentWrapper cPlayer = wi.Player["Player"];
ComponentWrapper cPhysics = wi.Player["Physics"];
const float& movementSpeed = cPlayer["MovementSpeed"];
float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]);
float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (rootNode.Valid()) {
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
if (blend.Valid()) {
(double&)blend["Blend"]["Weight"] = animationWeight;
}
}
// Fire if we're able to fire
if (canFire(cWeapon, wi)) {
fireBullet(cWeapon, wi);
@@ -67,8 +97,9 @@ void AssaultWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapon
void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
{
bool& reloadQueued = cWeapon["ReloadQueued"];
bool& isReloading = cWeapon["IsReloading"];
if (isReloading) {
if (reloadQueued || isReloading) {
return;
}
@@ -86,8 +117,35 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
double& reloadTimer = cWeapon["ReloadTimer"];
// Start reload
isReloading = true;
reloadQueued = true;
reloadTimer = reloadTime;
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload");
if (IsClient) {
// Spawn explosion effect
EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
if (reloadEffectSpawner.Valid()) {
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
}
if (wi.FirstPersonEntity.Valid()) {
wi.FirstPersonEntity["Model"]["Visible"] = false;
}
if (wi.ThirdPersonEntity.Valid()) {
wi.ThirdPersonEntity["Model"]["Visible"] = false;
}
}
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
m_EventBroker->Publish(e);
}
void AssaultWeaponBehaviour::OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi)
{
cWeapon["FireCooldown"] = (double)cWeapon["EquipTime"];
}
void AssaultWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -161,14 +219,23 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
m_EventBroker->Publish(e);
}
}
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire");
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
m_EventBroker->Publish(e);
}
bool AssaultWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi)
{
bool triggerHeld = cWeapon["TriggerHeld"];
bool cooldownPassed = (double)cWeapon["FireCooldown"] <= 0.0;
bool isReloading = cWeapon["IsReloading"];
return triggerHeld && cooldownPassed;
bool isNotReloading = !(bool)cWeapon["IsReloading"];
return triggerHeld && cooldownPassed && isNotReloading;
}
bool AssaultWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -36,6 +36,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
m_EventBroker->Publish(e);
} else {
isReloading = false;
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Idle");
}
}
@@ -96,6 +97,9 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Start reload
isReloading = true;
reloadTimer = reloadTime;
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Reload");
}
void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -115,8 +119,40 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
if (attachment.Valid()) {
if (e.Value > 0) {
SpawnerSystem::Spawn(attachment, attachment);
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (root.Valid()) {
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
if (subTree.Valid()) {
EntityWrapper animationNode = subTree.FirstChildByName("Shield");
if (animationNode.Valid()) {
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = "Shield";
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
}
}
} else {
attachment.DeleteChildren();
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (root.Valid()) {
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
if (subTree.Valid()) {
EntityWrapper animationNode = subTree.FirstChildByName("ActionBlend");
if (animationNode.Valid()) {
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = "ActionBlend";
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
}
}
}
}
}
@@ -195,6 +231,9 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
}
}
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeDefenderWeapon", "Fire");
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;