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Author SHA1 Message Date
verysecrethero e7de7ccf8c Just a reminder to not return at friendly fire because of Boosts 2016-03-03 17:47:07 +01:00
4 changed files with 103 additions and 83 deletions
+1 -2
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@@ -2,8 +2,7 @@
#define MiniDump_h__
#include <Windows.h>
#include <DbgHelp.h>
long WINAPI Create_Dump_Immediate(LPEXCEPTION_POINTERS pException);
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag);
#endif
+80 -71
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@@ -1,101 +1,110 @@
/*
Inspired by Original Author: Vladimir Sedach.
Author: Vladimir Sedach.
Purpose: demo of Call Stack creation by our own means,
and with MiniDumpWriteDump() function of DbgHelp.dll.
Purpose: demo of Call Stack creation by our own means,
and with MiniDumpWriteDump() function of DbgHelp.dll.
*/
#include "MiniDump.h"
#include <string>
#include <iostream>
#include <ctime>
#include <comdef.h>
#pragma optimize("y", off) //generate stack frame pointers for all functions - same as /Oy- in the project
#pragma warning(disable: 4200) //nonstandard extension used : zero-sized array in struct/union
#pragma warning(disable: 4100) //unreferenced formal parameter
#include <windows.h>
#include <tlhelp32.h>
//#include "dbghelp.h"
typedef BOOL(WINAPI * MINIDUMP_WRITE_DUMP)(
IN HANDLE hProcess,
IN DWORD ProcessId,
IN HANDLE hFile,
IN MINIDUMP_TYPE DumpType,
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
IN PVOID UserStreamParam, OPTIONAL
IN PVOID CallbackParam OPTIONAL
);
//#define DEBUG_DPRINTF 1 //allow d()
//#include "wfun.h"
#pragma optimize("y", off) //generate stack frame pointers for all functions - same as /Oy- in the project
#pragma warning(disable: 4200) //nonstandard extension used : zero-sized array in struct/union
#pragma warning(disable: 4100) //unreferenced formal parameter
// In case you don't have dbghelp.h.
#ifndef _DBGHELP_
typedef struct _MINIDUMP_EXCEPTION_INFORMATION {
DWORD ThreadId;
PEXCEPTION_POINTERS ExceptionPointers;
BOOL ClientPointers;
} MINIDUMP_EXCEPTION_INFORMATION, *PMINIDUMP_EXCEPTION_INFORMATION;
typedef enum _MINIDUMP_TYPE {
MiniDumpNormal = 0x00000000,
MiniDumpWithDataSegs = 0x00000001,
} MINIDUMP_TYPE;
typedef BOOL (WINAPI * MINIDUMP_WRITE_DUMP)(
IN HANDLE hProcess,
IN DWORD ProcessId,
IN HANDLE hFile,
IN MINIDUMP_TYPE DumpType,
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
IN PVOID UserStreamParam, OPTIONAL
IN PVOID CallbackParam OPTIONAL
);
#else
typedef BOOL (WINAPI * MINIDUMP_WRITE_DUMP)(
IN HANDLE hProcess,
IN DWORD ProcessId,
IN HANDLE hFile,
IN MINIDUMP_TYPE DumpType,
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
IN PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam, OPTIONAL
IN PMINIDUMP_CALLBACK_INFORMATION CallbackParam OPTIONAL
);
#endif //#ifndef _DBGHELP_
HMODULE hDbgHelp;
MINIDUMP_WRITE_DUMP MiniDumpWriteDump_;
// Tool Help functions.
typedef HANDLE (WINAPI * CREATE_TOOL_HELP32_SNAPSHOT)(DWORD dwFlags, DWORD th32ProcessID);
//*************************************************************************************
long WINAPI Create_Dump_Immediate(LPEXCEPTION_POINTERS pException)
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag)
//*************************************************************************************
// Create dump.
// pException can be either GetExceptionInformation() or NULL.
// If File_Flag = TRUE - write dump files (.dmz and .dmp) with the name of the current process.
// If Show_Flag = TRUE - show message with Get_Exception_Info() dump.
{
// Try to get MiniDumpWriteDump() address.
HMODULE hDbgHelp = LoadLibrary("DBGHELP.DLL");
MINIDUMP_WRITE_DUMP MiniDumpWriteDump_ = (MINIDUMP_WRITE_DUMP)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
hDbgHelp = LoadLibrary("DBGHELP.DLL");
MiniDumpWriteDump_ = (MINIDUMP_WRITE_DUMP)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
// If MiniDumpWriteDump() of DbgHelp.dll available.
if (MiniDumpWriteDump_) {
// Get absolute path of current process: C:/ ... /name.exe
CHAR Dump_Path[MAX_PATH];
GetModuleFileName(NULL, Dump_Path, sizeof(Dump_Path));
std::string path(Dump_Path);
// If MiniDumpWriteDump() of DbgHelp.dll available.
if (MiniDumpWriteDump_)
{
HANDLE hDump_File;
CHAR Dump_Path[MAX_PATH];
// Get current time in a string.
GetModuleFileName(NULL, Dump_Path, sizeof(Dump_Path)); //path of current process
std::time_t t = std::time(NULL);
char tStr[16];
std::strftime(tStr, ARRAYSIZE(tStr), " %a %H-%M-%S", std::localtime(&t));
std::strftime(tStr, 32, " %a %H-%M-%S", std::localtime(&t));
std::string time(tStr);
// Remove the .exe from path
std::string path(Dump_Path);
path = path.substr(0, path.length() - 4);
// Add the current time and .dmp
path += "dump" + time + ".dmp";
path += time + ".dmp";
DWORD procId = GetCurrentProcessId();
DWORD threadId = GetCurrentThreadId();
MINIDUMP_EXCEPTION_INFORMATION M;
M.ThreadId = GetCurrentThreadId();
M.ExceptionPointers = pException;
M.ClientPointers = 0;
MINIDUMP_EXCEPTION_INFORMATION M;
M.ThreadId = threadId;
M.ExceptionPointers = pException;
M.ClientPointers = TRUE;
hDump_File = CreateFile(path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE hDump_File = CreateFile(path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE process = GetCurrentProcess();
MiniDumpWriteDump_(GetCurrentProcess(), GetCurrentProcessId(), hDump_File,
MiniDumpNormal, (pException) ? &M : NULL, NULL, NULL);
BOOL result = MiniDumpWriteDump_(process, procId, hDump_File
, (MINIDUMP_TYPE)(MiniDumpWithDataSegs |
MiniDumpWithHandleData |
MiniDumpScanMemory |
MiniDumpWithUnloadedModules |
MiniDumpWithIndirectlyReferencedMemory |
MiniDumpWithPrivateReadWriteMemory |
MiniDumpWithFullMemoryInfo |
MiniDumpWithThreadInfo |
MiniDumpIgnoreInaccessibleMemory)
, &M, NULL, NULL);
HRESULT error = (HRESULT)GetLastError();
CloseHandle(hDump_File);
CloseHandle(hDump_File);
if (!result) {
_com_error cErr(error);
HRESULT actualErrorCode = error & 0xFFFF;
char hexErrBuf[16];
std::sprintf(hexErrBuf, "0x%x", actualErrorCode);
std::cout << "Bad memory dump at: \"" << path.c_str() << "\"" << std::endl
<< "because MiniDumpWriteDump failed with error #" << actualErrorCode << " (" << hexErrBuf << "): \"" << cErr.ErrorMessage() << "\"" << std::endl;
MessageBox(NULL, "Application crashed, memory dump failed, but file was created.", "MiniDump", MB_ICONHAND | MB_OK);
} else {
std::cout << "Memory dumped to: \"" << path.c_str() << "\"" << std::endl;
MessageBox(NULL, ("Application crashed, memory dumped to: " + path).c_str(), "MiniDump", MB_ICONHAND | MB_OK);
}
std::cout << "Memory dumped to: \"" << path.c_str() << "\"";
MessageBox(NULL, ("Application crashed, memory dumped to: " + path).c_str(), "MiniDump", MB_ICONHAND | MB_OK);
} else {
std::cout << "Memory dump failed because MiniDumpWriteDump is not available." << std::endl;
MessageBox(NULL, "Application crashed, could not create a memory dump.", "MiniDump", MB_ICONHAND | MB_OK);
MessageBox(NULL, "Application crashed, memory dump failed.", "MiniDump", MB_ICONHAND | MB_OK);
}
// Basically, terminate the application.
return EXCEPTION_EXECUTE_HANDLER;
}
@@ -117,7 +117,7 @@ void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, do
if (!wi.Player.Valid()) {
return;
}
glm::vec3 maxRange = direction * 2.f;
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
glm::vec3 cameraPosition = Transform::AbsolutePosition(camera);
@@ -147,8 +147,9 @@ void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, do
}
// Check for friendly fire
//this needs to not return, for the boosts. in all weaponclasses: assault,defender,sniper
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
return;
damage = 0;
}
// Deal damage!
@@ -177,11 +178,11 @@ Camera DefenderWeaponBehaviour::cameraFromEntity(EntityWrapper camera)
ComponentWrapper cTransform = camera["Transform"];
ComponentWrapper cCamera = camera["Camera"];
Camera cam(
(float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height,
(double)cCamera["FOV"],
(double)cCamera["NearClip"],
(float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height,
(double)cCamera["FOV"],
(double)cCamera["NearClip"],
(double)cCamera["FarClip"]
);
);
cam.SetPosition(cTransform["Position"]);
cam.SetOrientation(glm::quat((const glm::vec3&)cTransform["Orientation"]));
return cam;
+15 -4
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@@ -1,16 +1,27 @@
#include "Game.h"
#include "MiniDump.h"
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* pException);
int main(int argc, char* argv[])
{
SetUnhandledExceptionFilter(Create_Dump_Immediate);
::SetUnhandledExceptionFilter(CrashHandler);
Game game(argc, argv);
while (game.Running()) {
PerformanceTimer::StartTimer("Game-Tick");
PerformanceTimer::StartTimer("Game-Tick");
game.Tick();
PerformanceTimer::StopTimer("Game-Tick");
PerformanceTimer::StopTimer("Game-Tick");
}
return 0;
return 0;
}
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* pException)
{
//Take minidump. path should be bin/TacticalZ.dmp
//Then show MessageBox, and exit application.
Create_Dump(pException, 1, 1);
return EXCEPTION_EXECUTE_HANDLER;// EXCEPTION_CONTINUE_SEARCH
}