Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e7de7ccf8c |
+1
-1
Submodule assets updated: b6027bf49f...72530423ad
@@ -12,7 +12,7 @@
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#include "../Core/AABB.h"
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#include "../Core/AABB.h"
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#include "Rendering/RawModelCustom.h"
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#include "Rendering/RawModelCustom.h"
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//#include "Rendering/RawModelAssimp.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../Core/TransformSystem.h"
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#include "../Core/Transform.h"
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#include "../Core/Entity.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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#include "../Core/EntityWrapper.h"
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#include "EntityAABB.h"
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#include "EntityAABB.h"
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@@ -84,18 +84,6 @@ bool AABBvsTriangles(const AABB& box,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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const glm::mat4& modelMatrix);
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enum Output
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{
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OutContained,
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OutSeparated,
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OutIntersecting
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};
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//Detects intersection and containment.
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Output AABBvsTrianglesWContainment(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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@@ -2,7 +2,6 @@
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#define ComponentInfo_h__
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#define ComponentInfo_h__
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#include "../Common.h"
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#include "../Common.h"
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#include "Entity.h"
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#include <boost/shared_array.hpp>
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#include <boost/shared_array.hpp>
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struct ComponentInfo
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struct ComponentInfo
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@@ -22,7 +21,6 @@ struct ComponentInfo
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{
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{
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std::string Name;
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std::string Name;
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std::string Type;
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std::string Type;
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unsigned char Index;
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unsigned int Offset;
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unsigned int Offset;
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unsigned int Stride;
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unsigned int Stride;
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};
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};
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@@ -34,16 +32,6 @@ struct ComponentInfo
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unsigned int Stride = 0;
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unsigned int Stride = 0;
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boost::shared_array<char> Defaults = nullptr;
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boost::shared_array<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::size_t GetHeaderSize() const
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{
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std::size_t size = 0;
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// A component block starts with an entity ID
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size += sizeof(EntityID);
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return size;
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}
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};
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};
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template<>
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template<>
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@@ -5,15 +5,16 @@
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#include "MemoryPool.h"
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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#include "ComponentWrapper.h"
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#include "DirtySet.h"
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class ComponentPool;
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class ComponentPoolForwardIterator
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class ComponentPoolForwardIterator
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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{
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{
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public:
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public:
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ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
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ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentInfo(componentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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@@ -26,7 +27,6 @@ public:
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ComponentWrapper operator*() const;
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ComponentWrapper operator*() const;
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private:
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private:
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ComponentPool* m_ComponentPool;
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const ComponentInfo& m_ComponentInfo;
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const ComponentInfo& m_ComponentInfo;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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@@ -34,7 +34,6 @@ private:
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class ComponentPool
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class ComponentPool
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{
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{
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friend class ComponentPoolForwardIterator;
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public:
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public:
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typedef ComponentPoolForwardIterator iterator;
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typedef ComponentPoolForwardIterator iterator;
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typedef ptrdiff_t difference_type;
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typedef ptrdiff_t difference_type;
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@@ -43,10 +42,9 @@ public:
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typedef ComponentWrapper* pointer;
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typedef ComponentWrapper* pointer;
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typedef ComponentWrapper& reference;
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typedef ComponentWrapper& reference;
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ComponentPool(const ::ComponentInfo& ci, World* world)
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ComponentPool(const ::ComponentInfo& ci)
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: m_ComponentInfo(ci)
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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, m_World(world)
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{ }
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{ }
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~ComponentPool();
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~ComponentPool();
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ComponentPool(const ComponentPool& other);
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ComponentPool(const ComponentPool& other);
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@@ -63,8 +61,8 @@ public:
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// Delete a component and free its memory
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// Delete a component and free its memory
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void Delete(ComponentWrapper& wrapper);
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void Delete(ComponentWrapper& wrapper);
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iterator begin();
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iterator begin() const;
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iterator end();
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iterator end() const;
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size_t size() const;
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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//Dumps information about what the pool memory looks like right now
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@@ -82,8 +80,6 @@ private:
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::ComponentInfo m_ComponentInfo;
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::ComponentInfo m_ComponentInfo;
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MemoryPool<char> m_Pool;
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MemoryPool<char> m_Pool;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
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DirtySet m_DirtySet;
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World* m_World;
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};
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};
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#endif
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#endif
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@@ -4,32 +4,46 @@
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#include <boost/shared_array.hpp>
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#include <boost/shared_array.hpp>
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#include <boost/any.hpp>
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#include <boost/any.hpp>
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#include "../Common.h"
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#include "../Common.h"
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#include "../GLM.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "ComponentInfo.h"
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#include "DirtySet.h"
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#include "Util/Any.h"
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#include "Util/Any.h"
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class World;
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template <typename T, typename Enable = void>
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struct ComponentField { };
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template <typename T>
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struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
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{
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static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
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};
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template <>
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struct ComponentField<std::string, void>
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{
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static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
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};
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struct ComponentWrapper
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struct ComponentWrapper
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{
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{
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ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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: Info(componentInfo)
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, EntityID(*reinterpret_cast<::EntityID*>(data))
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, Data(data + sizeof(::EntityID))
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{ }
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World* m_World;
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const ComponentInfo& Info;
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const ComponentInfo& Info;
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const ::EntityID EntityID;
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const ::EntityID EntityID;
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char* Data;
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char* Data;
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::DirtyBitField* DirtyBitField = nullptr;
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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{
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bool Dirty(DirtySetType type, const std::string& fieldName);
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
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}
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void SetAllDirty(const std::string& fieldName, bool dirty = true);
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template <typename T>
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template <typename T>
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T& Field(const std::string& name)
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T& Field(std::string name)
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{
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{
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const ComponentInfo::Field_t& field = Info.Fields.at(name);
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const ComponentInfo::Field_t& field = Info.Fields.at(name);
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if (sizeof(T) > field.Stride) {
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if (sizeof(T) > field.Stride) {
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@@ -41,15 +55,13 @@ struct ComponentWrapper
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}
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}
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template <typename T>
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template <typename T>
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void SetField(const std::string& name, const T& value)
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void SetField(std::string name, const T value) { Field<T>(name) = value; }
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{
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//template <typename T>
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Field<T>(name) = value;
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//void SetField(std::string name, T& value) { Field<T>(name) = value; }
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SetAllDirty(name);
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}
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// Specialization for string literals
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// Specialization for string literals
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template <std::size_t N>
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template <std::size_t N>
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void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
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void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
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void Copy(ComponentWrapper& destination)
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void Copy(ComponentWrapper& destination)
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{
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{
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@@ -83,163 +95,40 @@ struct ComponentWrapper
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struct SubscriptProxy
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struct SubscriptProxy
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{
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{
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friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
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|
private:
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public:
|
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
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SubscriptProxy(ComponentWrapper* component, std::string fieldName)
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: m_Component(component)
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: m_Component(component)
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, m_FieldName(fieldName)
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, m_PropertyName(propertyName)
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{ }
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{ }
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ComponentWrapper* m_Component;
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ComponentWrapper* m_Component;
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std::string m_FieldName;
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std::string m_PropertyName;
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public:
|
public:
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// Return the integer value of an enum type key for this field
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// Return the integer value of an enum type key for this field
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
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void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
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void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
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operator const double&() { return m_Component->Field<double>(m_FieldName); }
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operator const float&() { return m_Component->Field<float>(m_FieldName); }
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operator const int&() { return m_Component->Field<int>(m_FieldName); }
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operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
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operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
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operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
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operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
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operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
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// Don't allow non-const references
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// If this wasn't deleted, the above overloads would still get called for some reason...
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template <
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|
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typename T,
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|
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typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
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|
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>
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|
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//operator T&() = delete;
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|
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operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
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|
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|
|
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// Value assignment
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|
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template <typename T>
|
template <typename T>
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void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
operator T&() { return m_Component->Field<T>(m_PropertyName); }
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|
||||||
|
template <typename T>
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|
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
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|
// TODO: Pass by reference and rvalue (universal reference?)
|
||||||
|
//template <typename T>
|
||||||
|
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||||
|
|
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// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
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void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
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};
|
};
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SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
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|
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struct FIELDLOL { }; // lol
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|
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|
|
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template <typename T>
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|
||||||
struct FieldBase : FIELDLOL
|
|
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{
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|
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FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
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|
||||||
: Proxy(Proxy)
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|
||||||
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
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|
||||||
{ }
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|
||||||
|
|
||||||
void SetAllDirty() { Proxy.SetAllDirty(); }
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|
||||||
|
|
||||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
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|
||||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
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|
||||||
|
|
||||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
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|
||||||
|
|
||||||
T operator+() const { return +Data; }
|
|
||||||
T operator-() const { return -Data; }
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|
||||||
T operator~() const { return ~Data; }
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|
||||||
|
|
||||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
|
||||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
|
||||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
|
||||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
|
||||||
|
|
||||||
operator const T&() const { return Data; }
|
|
||||||
const T& operator*() const { return operator const T&(); }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ComponentWrapper::SubscriptProxy Proxy;
|
|
||||||
T& Data;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct Field : FieldBase<T>
|
|
||||||
{
|
|
||||||
using FieldBase<T>::FieldBase;
|
|
||||||
using FieldBase<T>::operator=;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
|
||||||
{
|
|
||||||
using FieldBase<glm::vec3>::FieldBase;
|
|
||||||
using FieldBase<glm::vec3>::operator=;
|
|
||||||
|
|
||||||
glm::vec3::value_type x() const { return Data.x; }
|
|
||||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
|
||||||
glm::vec3::value_type y() const { return Data.y; }
|
|
||||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
|
||||||
glm::vec3::value_type z() const { return Data.z; }
|
|
||||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
|
||||||
|
|
||||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
|
||||||
|
|
||||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
|
||||||
{
|
|
||||||
//Field(glm::vec4& Data)
|
|
||||||
// : FieldBase(Data)
|
|
||||||
//{ }
|
|
||||||
using FieldBase<glm::vec4>::FieldBase;
|
|
||||||
using FieldBase<glm::vec4>::operator=;
|
|
||||||
|
|
||||||
glm::vec4::value_type x() const { return Data.x; }
|
|
||||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type y() const { return Data.y; }
|
|
||||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type z() const { return Data.z; }
|
|
||||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type w() const { return Data.w; }
|
|
||||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
|
||||||
|
|
||||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
|
||||||
|
|
||||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
{
|
{
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
: ComponentWrapper(componentInfo, data.get())
|
||||||
, m_DataReference(data)
|
, m_DataReference(data)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef DirtySet_h__
|
|
||||||
#define DirtySet_h__
|
|
||||||
|
|
||||||
#include <set>
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
enum class DirtySetType
|
|
||||||
{
|
|
||||||
Transform,
|
|
||||||
Network
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
|
||||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef Events_Captured_h__
|
#ifndef ECaptured_h__
|
||||||
#define Events_Captured_h__
|
#define ECaptured_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
|
|||||||
@@ -2,14 +2,14 @@
|
|||||||
#define EEntityDeleted_h__
|
#define EEntityDeleted_h__
|
||||||
|
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
#include "EntityWrapper.h"
|
#include "Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
struct EntityDeleted : Event
|
||||||
{
|
{
|
||||||
EntityWrapper DeletedEntity;
|
EntityID DeletedEntity;
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||||
bool Cascaded;
|
bool Cascaded;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,9 +10,8 @@ namespace Events
|
|||||||
struct PlayerDeath : Event
|
struct PlayerDeath : Event
|
||||||
{
|
{
|
||||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||||
EntityWrapper Player = EntityWrapper::Invalid;
|
EntityWrapper Player;
|
||||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
std::string KilledByWhat;
|
||||||
std::string KilledByWhat = "";
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,13 +23,11 @@ struct EntityWrapper
|
|||||||
|
|
||||||
static const EntityWrapper Invalid;
|
static const EntityWrapper Invalid;
|
||||||
|
|
||||||
const std::string Name() const;
|
const std::string Name();
|
||||||
bool HasComponent(const std::string& componentType);
|
bool HasComponent(const std::string& componentType);
|
||||||
void AttachComponent(const char* componentName);
|
void AttachComponent(const char* componentName);
|
||||||
EntityWrapper Parent();
|
EntityWrapper Parent();
|
||||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
|
||||||
EntityWrapper FirstChildByName(const std::string& name);
|
EntityWrapper FirstChildByName(const std::string& name);
|
||||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||||
@@ -45,9 +43,8 @@ struct EntityWrapper
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
|
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||||
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
|
||||||
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -2,11 +2,8 @@
|
|||||||
#define PerformanceTimer_h__
|
#define PerformanceTimer_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
#include <boost/timer/timer.hpp>
|
#include <boost/timer/timer.hpp>
|
||||||
using boost::timer::cpu_timer;
|
using boost::timer::cpu_timer;
|
||||||
#endif //DEBUG
|
|
||||||
|
|
||||||
class PerformanceTimer
|
class PerformanceTimer
|
||||||
{
|
{
|
||||||
@@ -20,11 +17,9 @@ public:
|
|||||||
static void CreateExcelData();
|
static void CreateExcelData();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
#ifdef DEBUG
|
|
||||||
static std::map<std::string, cpu_timer> timers;
|
static std::map<std::string, cpu_timer> timers;
|
||||||
static cpu_timer m_Timer;
|
static cpu_timer m_Timer;
|
||||||
static std::string currentTimerRunning;
|
static std::string currentTimerRunning;
|
||||||
#endif //DEBUG
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -19,7 +19,6 @@ class Resource
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
Resource() { }
|
Resource() { }
|
||||||
virtual ~Resource() = default;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public:
|
|||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef Transform_h__
|
||||||
|
#define Transform_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Transform
|
||||||
|
{
|
||||||
|
|
||||||
|
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
|
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||||
|
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||||
|
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
|
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
|
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||||
|
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
|
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "System.h"
|
|
||||||
#include "EEntityDeleted.h"
|
|
||||||
|
|
||||||
class TransformSystem : public System
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TransformSystem(SystemParams params);
|
|
||||||
|
|
||||||
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
static int RecalculatedPositions;
|
|
||||||
static int RecalculatedOrientations;
|
|
||||||
static int RecalculatedScales;
|
|
||||||
|
|
||||||
private:
|
|
||||||
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
|
||||||
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
|
||||||
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
|
||||||
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
|
||||||
|
|
||||||
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -35,7 +35,7 @@ public:
|
|||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
ComponentPool* GetComponents(const std::string& componentType);
|
const ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
|||||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
: FirstPersonInputController(eventBroker, playerID)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||||
|
|||||||
@@ -22,7 +22,6 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Core/EFileDropped.h"
|
#include "../Core/EFileDropped.h"
|
||||||
#include "../Rendering/Texture.h"
|
#include "../Rendering/Texture.h"
|
||||||
#include "Game/Events/ESpawnerSpawn.h"
|
|
||||||
|
|
||||||
class EditorGUI
|
class EditorGUI
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -47,7 +47,6 @@ private:
|
|||||||
// Utility functions
|
// Utility functions
|
||||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||||
bool isAnyParentMissingTransform(EntityID entityID);
|
|
||||||
|
|
||||||
// GUI callbacks
|
// GUI callbacks
|
||||||
void OnEntitySelected(EntityWrapper entity);
|
void OnEntitySelected(EntityWrapper entity);
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#ifndef MainMenuSystem_h__
|
||||||
|
#define MainMenuSystem_h__
|
||||||
|
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Rendering/IRenderer.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Core/Event.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include "EButtonClicked.h"
|
||||||
|
#include "EButtonPressed.h"
|
||||||
|
#include "EButtonReleased.h"
|
||||||
|
|
||||||
|
|
||||||
|
class MainMenuSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||||
|
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||||
|
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||||
|
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -6,20 +6,17 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
#include "InputHandler.h"
|
#include "InputHandler.h"
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
#include "Rendering/ESetBlendWeight.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
virtual bool Jumping() const { return m_Jumping; }
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
virtual bool Crouching() const { return m_Crouching; }
|
||||||
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||||
m_DoubleJumping = isDoubleJumping;
|
m_DoubleJumping = isDoubleJumping;
|
||||||
@@ -30,24 +27,21 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
const int m_PlayerID;
|
const int m_PlayerID;
|
||||||
EntityWrapper m_PlayerEntity;
|
|
||||||
|
|
||||||
bool m_MouseLocked = false;
|
bool m_MouseLocked = false;
|
||||||
glm::vec3 m_Rotation;
|
glm::vec3 m_Rotation;
|
||||||
glm::vec3 m_Movement;
|
glm::vec3 m_Movement;
|
||||||
bool m_Jumping = false;
|
bool m_Jumping = false;
|
||||||
bool m_DoubleJumping = false;
|
bool m_DoubleJumping = false;
|
||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
bool m_CrouchingLastFrame = false;
|
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
|
double m_DashEffectResetTimer = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
//and its very unlikely that someone wants to change that value
|
//and its very unlikely that someone wants to change that value
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
@@ -70,10 +64,9 @@ protected:
|
|||||||
};
|
};
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||||
: InputController(eventBroker)
|
: InputController(eventBroker)
|
||||||
, m_PlayerID(playerID)
|
, m_PlayerID(playerID)
|
||||||
, m_PlayerEntity(playerEntity)
|
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
@@ -84,7 +77,6 @@ void FirstPersonInputController<EventContext>::Reset()
|
|||||||
{
|
{
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||||
m_Jumping = false;
|
m_Jumping = false;
|
||||||
m_CrouchingLastFrame = m_Crouching;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
@@ -113,6 +105,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Pitch") {
|
if (e.Command == "Pitch") {
|
||||||
float val = glm::radians(e.Value);
|
float val = glm::radians(e.Value);
|
||||||
m_Rotation.x += -val;
|
m_Rotation.x += -val;
|
||||||
|
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "Yaw") {
|
if (e.Command == "Yaw") {
|
||||||
@@ -124,180 +117,16 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Forward") {
|
if (e.Command == "Forward") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.z = -val;
|
m_Movement.z = -val;
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (e.Command == "Right") {
|
if (e.Command == "Right") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.x = val;
|
m_Movement.x = val;
|
||||||
|
}
|
||||||
|
if (glm::length2(m_Movement) > 0) {
|
||||||
//Animation
|
m_Movement = glm::normalize(m_Movement);
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) { //Right Strafe
|
|
||||||
if (val > 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Right";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) { //LeftStrafe
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Left";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
|
|
||||||
if (glm::length(movementXZ) < 0.1f) {
|
|
||||||
//Blend to Idle
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//Blend to movement
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "DirectionBlend";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (glm::length(m_Movement) > 0) {
|
|
||||||
m_Movement = glm::normalize(m_Movement);
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
// movement direction blend
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
|
||||||
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
|
||||||
Events::SetBlendWeight sbw;
|
|
||||||
sbw.NodeName = "DirectionBlend";
|
|
||||||
sbw.Weight = weight;
|
|
||||||
sbw.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(sbw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
if (e.Command == "Forward" || e.Command == "Right") {
|
||||||
if (e.Value != 0) {
|
if (e.Value != 0) {
|
||||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
||||||
@@ -316,10 +145,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (m_NumberOfMovementKeysDown == 0) {
|
if (m_NumberOfMovementKeysDown == 0) {
|
||||||
m_MovementKeyDown = false;
|
m_MovementKeyDown = false;
|
||||||
}
|
}
|
||||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -329,41 +158,20 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
|
|
||||||
if (e.Command == "Crouch") {
|
if (e.Command == "Crouch") {
|
||||||
m_Crouching = e.Value > 0;
|
m_Crouching = e.Value > 0;
|
||||||
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (e.Value == 0.f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "StandMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if(e.Value == 1.0f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "CrouchMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "SpecialAbility") {
|
if (e.Command == "SpecialAbility") {
|
||||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
if (e.Value > 0) {
|
||||||
|
m_SpecialAbilityKeyDown = true;
|
||||||
|
} else {
|
||||||
|
m_SpecialAbilityKeyDown = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
||||||
|
m_ShiftDashing = true;
|
||||||
|
} else {
|
||||||
|
m_ShiftDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -383,12 +191,19 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
|
m_DashEffectResetTimer += dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
assaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
m_PlayerIsDashing = true;
|
m_PlayerIsDashing = true;
|
||||||
|
if (m_DashEffectResetTimer > 0.05) {
|
||||||
|
Events::DashAbility e;
|
||||||
|
e.Player = playerID;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
m_DashEffectResetTimer = 0.0;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
m_PlayerIsDashing = false;
|
m_PlayerIsDashing = false;
|
||||||
}
|
}
|
||||||
@@ -400,7 +215,6 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
Events::DashAbility e;
|
Events::DashAbility e;
|
||||||
e.Player = playerID;
|
e.Player = playerID;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public:
|
|||||||
|
|
||||||
void LoadBindings(std::string file);
|
void LoadBindings(std::string file);
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
void Process(bool suppressNewEvents = false);
|
void Process();
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddHandler();
|
void AddHandler();
|
||||||
void Publish(const Events::InputCommand& e);
|
void Publish(const Events::InputCommand& e);
|
||||||
|
|||||||
@@ -10,32 +10,37 @@
|
|||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Game/Events/EDoubleJump.h"
|
|
||||||
#include "Game/Events/EDashAbility.h"
|
|
||||||
#include "Game/Events/EReset.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
#include "Network/Network.h"
|
#include "Network/Network.h"
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Network/UDPClient.h"
|
#include "Network/UDPClient.h"
|
||||||
#include "Network/TCPClient.h"
|
#include "Network/TCPClient.h"
|
||||||
#include "Network/SnapshotDefinitions.h"
|
#include "Network/SnapshotDefinitions.h"
|
||||||
#include "Network/EDisplayServerlist.h"
|
#include "Core/World.h"
|
||||||
#include "Network/EConnectRequest.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "Network/ESearchForServers.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
#include "Network/SnapshotFilter.h"
|
#include "Network/SnapshotFilter.h"
|
||||||
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Core/EAmmoPickup.h"
|
||||||
|
#include "Network/ESearchForServers.h"
|
||||||
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
|
||||||
|
struct ServerInfo
|
||||||
|
{
|
||||||
|
ServerInfo(std::string a, int b, std::string c, int d)
|
||||||
|
{
|
||||||
|
Address = a; Port = b; Name = c; PlayersConnected = d;
|
||||||
|
}
|
||||||
|
std::string Address = "";
|
||||||
|
int Port = 0;
|
||||||
|
std::string Name = "";
|
||||||
|
int PlayersConnected = 0;
|
||||||
|
};
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
@@ -45,7 +50,7 @@ public:
|
|||||||
~Client();
|
~Client();
|
||||||
|
|
||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update(double dt) override;
|
void Update() override;
|
||||||
private:
|
private:
|
||||||
UDPClient m_Unreliable;
|
UDPClient m_Unreliable;
|
||||||
TCPClient m_Reliable;
|
TCPClient m_Reliable;
|
||||||
@@ -79,14 +84,14 @@ private:
|
|||||||
// Network logic
|
// Network logic
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
PlayerDefinition m_PlayerDefinitions[8];
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
double m_DurationOfPingTime = 0;
|
double m_DurationOfPingTime;
|
||||||
double m_StartPingTime = 0;
|
std::clock_t m_StartPingTime;
|
||||||
double m_TimeSinceSentInputs = 0;
|
std::clock_t m_TimeSinceSentInputs;
|
||||||
double m_SendInputInterval = 0.033;
|
unsigned int m_SendInputIntervalMs;
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
size_t receive(char* data);
|
size_t receive(char* data);
|
||||||
void disconnect();
|
void disconnect();
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||||
@@ -105,8 +110,6 @@ private:
|
|||||||
void parseDoubleJump(Packet& packet);
|
void parseDoubleJump(Packet& packet);
|
||||||
void parseDashEffect(Packet& packet);
|
void parseDashEffect(Packet& packet);
|
||||||
void parseAmmoPickup(Packet& packet);
|
void parseAmmoPickup(Packet& packet);
|
||||||
void parseRemoveWorld(Packet& packet);
|
|
||||||
void parseKDEvent(Packet& packet);
|
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
@@ -116,7 +119,6 @@ private:
|
|||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
void displayServerlist();
|
||||||
void createMainMenu();
|
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||||
@@ -137,15 +139,13 @@ private:
|
|||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
bool OnDoubleJump(Events::DoubleJump & e);
|
||||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||||
bool OnDashAbility(const Events::DashAbility& e);
|
bool OnDashAbility(const Events::DashAbility& e);
|
||||||
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
|
||||||
bool OnConnectRequest(const Events::ConnectRequest& e);
|
|
||||||
|
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||||
UDPClient m_ServerlistRequest;
|
UDPClient m_ServerlistRequest;
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
bool m_SearchingForServers = false;
|
bool m_SearchingForServers = false;
|
||||||
double m_TimeSearched = 0;
|
std::clock_t m_StartSearchTime;
|
||||||
double m_SearchingTime = 0.2; // Config I guess
|
double m_SearchingTime = 2000; // Config I guess
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_ConnectRequest_h__
|
|
||||||
#define Events_ConnectRequest_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ConnectRequest : public Event
|
|
||||||
{
|
|
||||||
std::string IP = "";
|
|
||||||
int Port = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef Events_DisplayServerlist_h__
|
|
||||||
#define Events_DisplayServerlist_h__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
struct ServerInfo
|
|
||||||
{
|
|
||||||
ServerInfo(std::string address, int port, std::string name, int players)
|
|
||||||
{
|
|
||||||
Address = address; Port = port; Name = name; PlayersConnected = players;
|
|
||||||
}
|
|
||||||
std::string Address = "";
|
|
||||||
int Port = 0;
|
|
||||||
std::string Name = "";
|
|
||||||
int PlayersConnected = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct DisplayServerlist : public Event
|
|
||||||
{
|
|
||||||
std::vector<ServerInfo> Serverlist;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef Events_KillDeath_h__
|
|
||||||
#define Events_KillDeath_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct KillDeath : public Event
|
|
||||||
{
|
|
||||||
int CasualtyTeam;
|
|
||||||
PlayerID Casualty = -1;
|
|
||||||
std::string CasualtyName;
|
|
||||||
|
|
||||||
//1 = assault, 2 = defender, 3 = sniper
|
|
||||||
int CasualtyClass;
|
|
||||||
|
|
||||||
int KillerTeam;
|
|
||||||
PlayerID Killer = -1;
|
|
||||||
std::string KillerName;
|
|
||||||
|
|
||||||
//1 = assault, 2 = defender, 3 = sniper
|
|
||||||
int KillerClass;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_PlayerConnected
|
|
||||||
#define Events_PlayerConnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerConnected : public Event
|
|
||||||
{
|
|
||||||
std::string PlayerName = "";
|
|
||||||
int PlayerID = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif // !Events_PlayerConnected
|
|
||||||
|
|
||||||
@@ -23,8 +23,6 @@ enum class MessageType
|
|||||||
OnDashEffect,
|
OnDashEffect,
|
||||||
ServerlistRequest,
|
ServerlistRequest,
|
||||||
AmmoPickup,
|
AmmoPickup,
|
||||||
RemoveWorld,
|
|
||||||
KD,
|
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
Network(World* world, EventBroker* eventBroker);
|
Network(World* world, EventBroker* eventBroker);
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
|
|
||||||
virtual void Update(double dt) = 0;
|
virtual void Update() = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
@@ -39,8 +39,6 @@ protected:
|
|||||||
void logReceivedData(int bytesReceived);
|
void logReceivedData(int bytesReceived);
|
||||||
void saveToFile();
|
void saveToFile();
|
||||||
void updateNetworkData();
|
void updateNetworkData();
|
||||||
void popNetworkSegmentOfHeader(Packet& packet);
|
|
||||||
void removeWorld();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -11,7 +11,7 @@ class NetworkClient
|
|||||||
public:
|
public:
|
||||||
NetworkClient();
|
NetworkClient();
|
||||||
virtual ~NetworkClient();
|
virtual ~NetworkClient();
|
||||||
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||||
virtual void Disconnect() = 0;
|
virtual void Disconnect() = 0;
|
||||||
virtual void Receive(Packet& packet) = 0;
|
virtual void Receive(Packet& packet) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
|
|||||||
@@ -16,9 +16,7 @@ public:
|
|||||||
Packet(char* data, const size_t sizeOfPacket);
|
Packet(char* data, const size_t sizeOfPacket);
|
||||||
Packet(MessageType type);
|
Packet(MessageType type);
|
||||||
~Packet();
|
~Packet();
|
||||||
void Init(MessageType type, unsigned int& packetID,
|
void Init(MessageType type, unsigned int& packetID);
|
||||||
int groupIndex, int groupSize,
|
|
||||||
int packetGroup);
|
|
||||||
|
|
||||||
// Add primitive types like int, float, char...
|
// Add primitive types like int, float, char...
|
||||||
template<typename T>
|
template<typename T>
|
||||||
@@ -27,8 +25,7 @@ public:
|
|||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
if (m_MaxPacketSize >= 32000) {
|
||||||
// This will spam couse 8 players are over 100 000 bytes
|
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
|
||||||
}
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
@@ -60,19 +57,13 @@ public:
|
|||||||
void UpdateSize();
|
void UpdateSize();
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
void ChangePacketID(unsigned int& packetID);
|
||||||
void ChangeGroupIndex(int groupIndex);
|
|
||||||
void ChangeGroupSize(int groupSize);
|
|
||||||
void ChangeGroup(int group);
|
|
||||||
size_t Size() { return m_Offset; };
|
size_t Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
MessageType GetMessageType();
|
MessageType GetMessageType();
|
||||||
size_t Group();
|
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
size_t MaxSize() { return m_MaxPacketSize; }
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
size_t HeaderSize() { return m_HeaderSize; }
|
||||||
size_t GroupIndex();
|
|
||||||
size_t GroupSize();
|
|
||||||
size_t PacketID();
|
|
||||||
private:
|
private:
|
||||||
char* m_Data;
|
char* m_Data;
|
||||||
size_t m_ReturnDataOffset = 0;
|
size_t m_ReturnDataOffset = 0;
|
||||||
@@ -81,13 +72,6 @@ private:
|
|||||||
size_t m_HeaderSize = 0;
|
size_t m_HeaderSize = 0;
|
||||||
void resizeData();
|
void resizeData();
|
||||||
void resizeData(int size);
|
void resizeData(int size);
|
||||||
|
|
||||||
size_t packetSizeOffset = 0;
|
|
||||||
size_t groupOffset = 0;
|
|
||||||
size_t groupIndexOffset = 0;
|
|
||||||
size_t groupSizeOffset = 0;
|
|
||||||
size_t messageTypeOffset = 0;
|
|
||||||
size_t packetIDOffset = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -14,7 +14,6 @@ struct PlayerDefinition {
|
|||||||
unsigned short TCPPort;
|
unsigned short TCPPort;
|
||||||
// use for tcp connections
|
// use for tcp connections
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||||
int PacketGroup = 1;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -11,7 +11,6 @@
|
|||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Network/Network.h"
|
#include "../Network/Network.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
@@ -22,11 +21,6 @@
|
|||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
#include "Core/EAmmoPickup.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Network/EPlayerConnected.h"
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
#include "Core/EWin.h"
|
|
||||||
#include "Game/Events/EReset.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -34,7 +28,7 @@ public:
|
|||||||
Server(World* world, EventBroker* eventBroker, int port);
|
Server(World* world, EventBroker* eventBroker, int port);
|
||||||
~Server();
|
~Server();
|
||||||
|
|
||||||
void Update(double dt) override;
|
void Update() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
@@ -44,7 +38,6 @@ private:
|
|||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
int m_Port = 27666;
|
int m_Port = 27666;
|
||||||
bool m_GameIsOver = false;
|
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||||
@@ -52,19 +45,18 @@ private:
|
|||||||
char readBuffer[BUFFERSIZE] = { 0 };
|
char readBuffer[BUFFERSIZE] = { 0 };
|
||||||
size_t bytesRead = 0;
|
size_t bytesRead = 0;
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
double previousPingMessage = 0;
|
std::clock_t previousePingMessage = std::clock();
|
||||||
double previousSnapshotMessage = 0;
|
std::clock_t previousSnapshotMessage = std::clock();
|
||||||
double timeOutTimer = 0;
|
std::clock_t timOutTimer = std::clock();
|
||||||
|
|
||||||
// How often we send messages (seconds)
|
// How often we send messages (milliseconds)
|
||||||
double pingInterval = 1;
|
float pingIntervalMs;
|
||||||
double snapshotInterval = 0.05;
|
float snapshotInterval;
|
||||||
double checkTimeOutInterval = 0.1;
|
int checkTimeOutInterval = 100;
|
||||||
int m_NextPlayerID = 0;
|
int m_NextPlayerID = 0;
|
||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
std::string m_ServerName = "";
|
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
PacketID m_PacketID = 0;
|
||||||
@@ -75,7 +67,6 @@ private:
|
|||||||
void reliableBroadcast(Packet& packet);
|
void reliableBroadcast(Packet& packet);
|
||||||
void unreliableBroadcast(Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
void createWorldSnapshot(Packet& packet);
|
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
@@ -86,9 +77,7 @@ private:
|
|||||||
void parseOnPlayerDamage(Packet& packet);
|
void parseOnPlayerDamage(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
PlayerID GetPlayerIDFromEndpoint();
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
|
||||||
void resetMap();
|
|
||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
@@ -114,10 +103,6 @@ private:
|
|||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
|
||||||
EventRelay<Server, Events::Win> m_EWin;
|
|
||||||
bool OnWin(const Events::Win& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public:
|
|||||||
TCPClient();
|
TCPClient();
|
||||||
~TCPClient();
|
~TCPClient();
|
||||||
|
|
||||||
bool Connect(std::string playerName, std::string address, int port);
|
void Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
|
|||||||
@@ -1,7 +1,5 @@
|
|||||||
#ifndef UDPClient_h__
|
#ifndef UDPClient_h__
|
||||||
#define UDPClient_h__
|
#define UDPClient_h__
|
||||||
#include <map>
|
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include "Network/NetworkClient.h"
|
#include "Network/NetworkClient.h"
|
||||||
@@ -12,30 +10,19 @@ public:
|
|||||||
UDPClient();
|
UDPClient();
|
||||||
~UDPClient();
|
~UDPClient();
|
||||||
|
|
||||||
bool Connect(std::string playerName, std::string address, int port);
|
void Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void ReceivePackets();
|
void Send(Packet & packet);
|
||||||
void Send(Packet& packet);
|
|
||||||
void Broadcast(Packet& packet, int port);
|
void Broadcast(Packet& packet, int port);
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
// Returns false if no packets are available
|
|
||||||
bool GetNextPacket(Packet& packet);
|
|
||||||
private:
|
private:
|
||||||
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
|
||||||
// Assio UDP logic
|
// Assio UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
int m_LastReceivedSnapshotGroup = 0;
|
|
||||||
int readBuffer();
|
int readBuffer();
|
||||||
void readPartOfPacket();
|
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
|
||||||
PacketMap m_PacketSegmentMap;
|
|
||||||
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
|
||||||
// 2^19
|
|
||||||
const int m_SizeOfSocketBuffer = 524288;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
#include "NetworkServer.h"
|
#include "NetworkServer.h"
|
||||||
#include <boost/asio/ip/udp.hpp>
|
#include <boost/asio/ip/udp.hpp>
|
||||||
#define MAXPACKETSIZE 64000
|
|
||||||
|
|
||||||
class UDPServer : public NetworkServer
|
class UDPServer : public NetworkServer
|
||||||
{
|
{
|
||||||
@@ -14,7 +13,6 @@ public:
|
|||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||||
void Broadcast(Packet & packet, int port);
|
void Broadcast(Packet & packet, int port);
|
||||||
|
|||||||
@@ -3,41 +3,27 @@
|
|||||||
|
|
||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "Common.h"
|
||||||
#include "../Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
|
#include "Rendering/EAnimationComplete.h"
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
#include "Rendering/BlendTree.h"
|
#include <imgui/imgui.h>
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "Rendering/AutoBlendQueue.h"
|
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
#include "../Core/EEntityDeleted.h"
|
|
||||||
#include "Rendering/ESetBlendWeight.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
class AnimationSystem : public ImpureSystem
|
class AnimationSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AnimationSystem(SystemParams params);
|
AnimationSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Animation")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
~AnimationSystem() { }
|
~AnimationSystem() { }
|
||||||
virtual void Update(double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||||
private:
|
private:
|
||||||
void CreateBlendTrees();
|
|
||||||
void UpdateAnimations(double dt);
|
|
||||||
void UpdateWeights(double dt);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
|
||||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
|
||||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
|
||||||
|
|
||||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
#ifndef AutoBlendQueue_h__
|
|
||||||
#define AutoBlendQueue_h__
|
|
||||||
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "Model.h"
|
|
||||||
#include "BlendTree.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
class AutoBlendQueue
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
struct AutoBlendJob
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
double Duration;
|
|
||||||
double CurrentTime = 0.0;
|
|
||||||
double Delay = 0.0;
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
|
||||||
BlendTree::AutoBlendInfo BlendInfo;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AutoblendNode
|
|
||||||
{
|
|
||||||
AutoBlendJob BlendJob;
|
|
||||||
double StartTime;
|
|
||||||
double EndTime;
|
|
||||||
};
|
|
||||||
|
|
||||||
AutoBlendQueue() { };
|
|
||||||
|
|
||||||
void Insert(AutoBlendJob autoBlendJob);
|
|
||||||
void UpdateTime(double dt);
|
|
||||||
|
|
||||||
void PrintQueue();
|
|
||||||
bool HasActiveBlendJob();
|
|
||||||
std::shared_ptr<BlendTree> GetBlendTree();
|
|
||||||
|
|
||||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
|
||||||
|
|
||||||
bool Empty() { return m_BlendQueue.empty(); }
|
|
||||||
private:
|
|
||||||
std::list<AutoblendNode> m_BlendQueue;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
#ifndef BlendTree_h__
|
|
||||||
#define BlendTree_h__
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
class BlendTree
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class NodeType
|
|
||||||
{
|
|
||||||
Additive,
|
|
||||||
Blend,
|
|
||||||
Override,
|
|
||||||
Animation,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct Node
|
|
||||||
{
|
|
||||||
std::string Name;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
Node* Parent = nullptr;
|
|
||||||
Node* Child[2] = { nullptr, nullptr };
|
|
||||||
NodeType Type;
|
|
||||||
std::map<int, Skeleton::PoseData> Pose;
|
|
||||||
bool SubTreeRoot = false;
|
|
||||||
double Weight = 0.0;
|
|
||||||
|
|
||||||
Node* Next() {
|
|
||||||
Node* next = this;
|
|
||||||
|
|
||||||
if (next->Child[1] == nullptr) {
|
|
||||||
// Node has no right child
|
|
||||||
next = this;
|
|
||||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
|
||||||
next = next->Parent;
|
|
||||||
}
|
|
||||||
next = next->Parent;
|
|
||||||
} else {
|
|
||||||
// Find the leftmost node in the right subtree
|
|
||||||
next = next->Child[1];
|
|
||||||
while (next->Child[0] != nullptr) {
|
|
||||||
next = next->Child[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return next;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct AutoBlendInfo
|
|
||||||
{
|
|
||||||
std::string NodeName;
|
|
||||||
double progress;
|
|
||||||
bool Start;
|
|
||||||
bool SingleBlend;
|
|
||||||
double Weight;
|
|
||||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
|
||||||
~BlendTree();
|
|
||||||
|
|
||||||
|
|
||||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
|
||||||
glm::mat4 GetBoneTransform(int boneID);
|
|
||||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
|
||||||
void PrintTree();
|
|
||||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
|
||||||
|
|
||||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
|
||||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
|
||||||
|
|
||||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
|
||||||
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
|
|
||||||
|
|
||||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
|
||||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
|
||||||
|
|
||||||
void SetWeightByName(std::string name, double weight);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Skeleton* m_Skeleton = nullptr;
|
|
||||||
Node* m_Root = nullptr;
|
|
||||||
|
|
||||||
std::vector<glm::mat4> m_FinalPose;
|
|
||||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
|
||||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
|
||||||
std::vector<glm::mat4> AccumulateFinalPose();
|
|
||||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
|
||||||
|
|
||||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
#ifndef BlurHUD_h__
|
|
||||||
#define BlurHUD_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawBloomPassState.h"
|
|
||||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class BlurHUD
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BlurHUD(IRenderer* renderer);
|
|
||||||
~BlurHUD() { }
|
|
||||||
void InitializeTextures();
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void InitializeBuffers();
|
|
||||||
void ClearBuffer();
|
|
||||||
|
|
||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
|
||||||
|
|
||||||
GLuint Draw(GLuint texture, RenderScene& scene);
|
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
void FillStencil(RenderScene& scene);
|
|
||||||
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
|
||||||
|
|
||||||
//Getters
|
|
||||||
//Return the blurred result of the texture that was sent into draw
|
|
||||||
GLuint GaussianTexture() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_BlackTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_GaussianTexture_vert;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
Texture* m_BlackTexture;
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
//const LightCullingPass* m_LightCullingPass
|
|
||||||
int m_Iterations = 3;
|
|
||||||
int m_Quality = 0;
|
|
||||||
float m_BlurQuality = 4.f;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
|
||||||
GLuint m_DepthStencil_horiz = 0;
|
|
||||||
GLuint m_DepthStencil_vert = 0;
|
|
||||||
GLuint m_CombinedTexture = 0;
|
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
|
||||||
FrameBuffer m_CombinedTextureBuffer;
|
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
|
||||||
ShaderProgram* m_FillDepthStencilProgram;
|
|
||||||
ShaderProgram* m_CombineTexturesProgram;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -8,7 +8,6 @@
|
|||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
#include "Rendering/BlendTree.h"
|
|
||||||
|
|
||||||
//Needs to be a higher orderlevel than AnimationSystem
|
//Needs to be a higher orderlevel than AnimationSystem
|
||||||
class BoneAttachmentSystem : public PureSystem
|
class BoneAttachmentSystem : public PureSystem
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "PNG.h"
|
|
||||||
|
|
||||||
class CubeMapPass
|
class CubeMapPass
|
||||||
{
|
{
|
||||||
@@ -16,13 +15,13 @@ public:
|
|||||||
void GenerateCubeMapTexture();
|
void GenerateCubeMapTexture();
|
||||||
|
|
||||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||||
GLuint m_CubeMapTexture = 0;
|
GLuint m_CubeMapTexture = -1;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
std::string m_PreviusCubeMapTexture;
|
std::string m_PreviusCubeMapTexture;
|
||||||
|
|
||||||
std::vector<std::string> m_CubeMapTextures;
|
std::vector<Texture*> m_CubeMapTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct DirectionalLightJob : RenderJob
|
struct DirectionalLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
|
|
||||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||||
Intensity = (double)directionalLightComponent["Intensity"];
|
Intensity = (double)directionalLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ class DrawBloomPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||||
~DrawBloomPass();
|
~DrawBloomPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
@@ -33,14 +33,12 @@ public:
|
|||||||
if (m_Quality == 0) {
|
if (m_Quality == 0) {
|
||||||
return m_BlackTexture->m_Texture;
|
return m_BlackTexture->m_Texture;
|
||||||
} else {
|
} else {
|
||||||
return m_FinalGaussianTexture;
|
return m_GaussianTexture_vert;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
|
||||||
void CombineGaussianBlur();
|
|
||||||
Texture* m_BlackTexture;
|
Texture* m_BlackTexture;
|
||||||
Model* m_ScreenQuad;
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
@@ -49,19 +47,15 @@ private:
|
|||||||
//const LightCullingPass* m_LightCullingPass
|
//const LightCullingPass* m_LightCullingPass
|
||||||
int m_Iterations;
|
int m_Iterations;
|
||||||
int m_Quality = 0;
|
int m_Quality = 0;
|
||||||
int m_BloomLod = 5;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
GLuint m_GaussianTexture_horiz = 0;
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
GLuint m_GaussianTexture_vert = 0;
|
||||||
GLuint m_FinalGaussianTexture = 0;
|
|
||||||
|
|
||||||
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||||
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||||
FrameBuffer m_GaussianCombineBuffer;
|
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
ShaderProgram* m_GaussianProgram_horiz;
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
ShaderProgram* m_GaussianProgram_vert;
|
||||||
ShaderProgram* m_GaussianCombineProgram;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -11,91 +11,25 @@
|
|||||||
#include "Util/UnorderedMapVec2.h"
|
#include "Util/UnorderedMapVec2.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "ShadowPass.h"
|
|
||||||
#include "BlurHUD.h"
|
|
||||||
|
|
||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass, ConfigFile* config);
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
||||||
~DrawFinalPass();
|
~DrawFinalPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
void Draw(RenderScene& scene);
|
||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
void OnWindowResize();
|
void OnWindowResize();
|
||||||
void setMSAA(unsigned int numberOfSamples);
|
|
||||||
|
|
||||||
//Return the texture that is used in later stages to apply the bloom effect
|
//Return the texture that is used in later stages to apply the bloom effect
|
||||||
GLuint BloomTexture() {
|
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||||
if (m_MSAA){
|
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
glReadBuffer(GL_COLOR_ATTACHMENT1);
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_BloomTexture; }
|
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
GLuint DrawFinalPass::SceneTexture() {
|
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||||
if (m_MSAA) {
|
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_SceneTexture;
|
|
||||||
}
|
|
||||||
//Return the SceneTexture with the blurred HUD bits.
|
|
||||||
GLuint CombinedSceneTexture() {
|
|
||||||
if (m_MSAA) {
|
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_CombinedTexture; }
|
|
||||||
//Return the blurred scene texture.
|
|
||||||
GLuint FullBlurredTexture() {
|
|
||||||
if (m_MSAA) {
|
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_FullBlurredTexture; }
|
|
||||||
//Return the framebuffer used in the scene rendering stage.
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
|
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
@@ -116,27 +50,21 @@ private:
|
|||||||
Texture* m_GreyTexture;
|
Texture* m_GreyTexture;
|
||||||
Texture* m_ErrorTexture;
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
FrameBuffer* m_FinalPassFrameBuffer = nullptr;
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
FrameBuffer* m_ShieldDepthFrameBuffer = nullptr;
|
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||||
FrameBuffer* m_AntiAliasedFrameBuffer = nullptr;
|
GLuint m_BloomTexture;
|
||||||
GLuint m_BloomTexture = 0;
|
GLuint m_SceneTexture;
|
||||||
GLuint m_SceneTexture = 0;
|
GLuint m_DepthBuffer;
|
||||||
GLuint m_DepthBuffer = 0;
|
GLuint m_ShieldBuffer;
|
||||||
GLuint m_ShieldBuffer = 0;
|
GLuint m_CubeMapTexture;
|
||||||
GLuint m_CubeMapTexture = 0;
|
|
||||||
GLuint m_FullBlurredTexture = 0;
|
|
||||||
GLuint m_CombinedTexture = 0; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
|
||||||
GLuint m_AntiAliasedTexture = 0; //Is only used when MSAA is active;
|
|
||||||
|
|
||||||
//maqke this component based i guess?
|
//maqke this component based i guess?
|
||||||
GLuint m_ShieldPixelRate = 16;
|
GLuint m_ShieldPixelRate = 16;
|
||||||
unsigned int m_MSAA = 0;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
const LightCullingPass* m_LightCullingPass;
|
const LightCullingPass* m_LightCullingPass;
|
||||||
const CubeMapPass* m_CubeMapPass;
|
const CubeMapPass* m_CubeMapPass;
|
||||||
const SSAOPass* m_SSAOPass;
|
const SSAOPass* m_SSAOPass;
|
||||||
const ShadowPass* m_ShadowPass;
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
|
|||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef Events_AutoAnimationBlend_h__
|
|
||||||
#define Events_AutoAnimationBlend_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct AutoAnimationBlend : Event
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
std::string NodeName;
|
|
||||||
double Duration = 0.0;
|
|
||||||
double Delay = 0.0;
|
|
||||||
|
|
||||||
bool Start = false;
|
|
||||||
bool Reverse = false;
|
|
||||||
bool Restart = false;
|
|
||||||
bool SingleLevelBlend = false;
|
|
||||||
double Weight = -1.0;
|
|
||||||
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef EResolutionChanged_h__
|
|
||||||
#define EResolutionChanged_h__
|
|
||||||
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
#include "../Core/Util/Rectangle.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
// Fired when the framebuffer size changes
|
|
||||||
struct ResolutionChanged : Event
|
|
||||||
{
|
|
||||||
Rectangle OldResolution;
|
|
||||||
Rectangle NewResolution;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef Events_SetBlendWeight_h__
|
|
||||||
#define Events_SetBlendWeight_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
//Sets the blend weight for all nodes with "NodeName"
|
|
||||||
struct SetBlendWeight : Event
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
std::string NodeName;
|
|
||||||
double Weight;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -15,20 +15,18 @@
|
|||||||
|
|
||||||
struct ExplosionEffectJob : ModelJob
|
struct ExplosionEffectJob : ModelJob
|
||||||
{
|
{
|
||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
|
||||||
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
glm::vec3 ExplosionOrigin;
|
||||||
@@ -40,14 +38,12 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
glm::vec4 EndColor;
|
glm::vec4 EndColor;
|
||||||
bool Randomness = false;
|
bool Randomness = false;
|
||||||
|
|
||||||
double RandomnessScalar = 1.f;
|
float RandomnessScalar = 1.f;
|
||||||
glm::vec2 Velocity;
|
glm::vec2 Velocity;
|
||||||
bool ColorByDistance = false;
|
bool ColorByDistance = false;
|
||||||
//bool ReverseAnimation = false;
|
//bool ReverseAnimation = false;
|
||||||
//bool Wireframe = false;
|
//bool Wireframe = false;
|
||||||
bool ExponentialAccelaration = false;
|
bool ExponentialAccelaration = false;
|
||||||
bool Reverse = false;
|
|
||||||
double ColorDistanceScalar = 1.f;
|
|
||||||
|
|
||||||
std::array<float, 50> RandomNumbers = {
|
std::array<float, 50> RandomNumbers = {
|
||||||
0.3257552917701f,
|
0.3257552917701f,
|
||||||
|
|||||||
@@ -7,13 +7,11 @@
|
|||||||
class BufferResource
|
class BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod, bool multiSampling);
|
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
||||||
|
|
||||||
GLuint* m_ResourceHandle;
|
GLuint* m_ResourceHandle;
|
||||||
GLenum m_ResourceType;
|
GLenum m_ResourceType;
|
||||||
GLenum m_Attachment;
|
GLenum m_Attachment;
|
||||||
GLuint m_MipMapLod = 0;
|
|
||||||
bool m_MultiSampling = false;
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -22,49 +20,29 @@ template <GLenum RESOURCETYPE>
|
|||||||
class ResourceType : public BufferResource
|
class ResourceType : public BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod, bool multiSampling)
|
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
||||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod, multiSampling) { }
|
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment, mipMapLod, false) { };
|
: ResourceType(resourceHandle, attachment) { };
|
||||||
|
|
||||||
~Texture2D();
|
~Texture2D();
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
|
||||||
: ResourceType(resourceHandle, attachment, mipMapLod, true) { };
|
|
||||||
|
|
||||||
~Texture2DMultiSample();
|
|
||||||
};
|
|
||||||
|
|
||||||
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment, bool multiSampling = false)
|
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment, 0, multiSampling)
|
: ResourceType(resourceHandle, attachment)
|
||||||
{ };
|
{ };
|
||||||
|
|
||||||
~RenderBuffer();
|
~RenderBuffer();
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
|
||||||
: ResourceType(resourceHandle, attachment, 0, false)
|
|
||||||
{ };
|
|
||||||
|
|
||||||
~Texture2DArray();
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class FrameBuffer
|
class FrameBuffer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -76,13 +54,9 @@ public:
|
|||||||
void Generate();
|
void Generate();
|
||||||
void Bind();
|
void Bind();
|
||||||
void Unbind();
|
void Unbind();
|
||||||
void Read();
|
|
||||||
void Draw();
|
|
||||||
GLuint GetHandle();
|
GLuint GetHandle();
|
||||||
bool MultiSampling() { return m_MultiSampling; };
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_MultiSampling = true;
|
|
||||||
GLuint m_BufferHandle;
|
GLuint m_BufferHandle;
|
||||||
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,8 +3,6 @@
|
|||||||
|
|
||||||
struct Image
|
struct Image
|
||||||
{
|
{
|
||||||
virtual ~Image() = default;
|
|
||||||
|
|
||||||
enum class ImageFormat
|
enum class ImageFormat
|
||||||
{
|
{
|
||||||
Unknown,
|
Unknown,
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ private:
|
|||||||
struct Frustum {
|
struct Frustum {
|
||||||
Plane Planes[4];
|
Plane Planes[4];
|
||||||
};
|
};
|
||||||
Frustum* m_Frustums = nullptr;
|
Frustum* m_Frustums;
|
||||||
|
|
||||||
//This should be a component
|
//This should be a component
|
||||||
struct LightSource {
|
struct LightSource {
|
||||||
@@ -74,11 +74,11 @@ private:
|
|||||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||||
};
|
};
|
||||||
|
|
||||||
LightGrid* m_LightGrid = nullptr;
|
LightGrid* m_LightGrid;
|
||||||
|
|
||||||
int m_LightOffset = 0;
|
int m_LightOffset = 0;
|
||||||
|
|
||||||
float* m_LightIndex = nullptr;
|
float* m_LightIndex;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -12,27 +12,37 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "BlendTree.h"
|
|
||||||
|
|
||||||
struct ModelJob : RenderJob
|
struct ModelJob : RenderJob
|
||||||
{
|
{
|
||||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = model;
|
Model = model;
|
||||||
ModelID = model->ResourceID;
|
ModelID = model->ResourceID;
|
||||||
Type = matProp.type;
|
Type = matProp.type;
|
||||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||||
ShaderID = matProp.ShaderID;
|
|
||||||
switch(matProp.type){
|
switch(matProp.type){
|
||||||
case ::RawModel::MaterialType::Basic:
|
case ::RawModel::MaterialType::Basic:
|
||||||
|
if (Model->IsSkinned()) {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||||
|
}
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SingleTextures:
|
case ::RawModel::MaterialType::SingleTextures:
|
||||||
{
|
{
|
||||||
|
if (Model->IsSkinned()) {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||||
|
}
|
||||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||||
if (modelComponent["DiffuseTexture"]) {
|
if (modelComponent["DiffuseTexture"]) {
|
||||||
@@ -54,6 +64,12 @@ struct ModelJob : RenderJob
|
|||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SplatMapping:
|
case ::RawModel::MaterialType::SplatMapping:
|
||||||
{
|
{
|
||||||
|
if (Model->IsSkinned()) {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
||||||
|
}
|
||||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||||
|
|
||||||
SplatMap = &SplatTextures->SplatMap;
|
SplatMap = &SplatTextures->SplatMap;
|
||||||
@@ -94,33 +110,45 @@ struct ModelJob : RenderJob
|
|||||||
Color = modelComponent["Color"];
|
Color = modelComponent["Color"];
|
||||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||||
Entity = modelComponent.EntityID;
|
Entity = modelComponent.EntityID;
|
||||||
glm::vec3 abspos = glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||||
Depth = worldpos.z;
|
Depth = worldpos.z;
|
||||||
World = world;
|
World = world;
|
||||||
Shadow = shadow;
|
|
||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
IsShielded = isShielded;
|
IsShielded = isShielded;
|
||||||
|
|
||||||
|
|
||||||
if (world->HasComponent(Entity, "Unpickable")) {
|
|
||||||
NotPickable = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (Skeleton != nullptr) {
|
||||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
if (world->HasComponent(Entity, "Animation")) {
|
||||||
|
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||||
|
|
||||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
for (int i = 1; i <= 3; i++) {
|
||||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
::Skeleton::AnimationData animationData;
|
||||||
|
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||||
|
if (animationData.animation == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||||
|
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||||
|
|
||||||
|
Animations.push_back(animationData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||||
|
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||||
|
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||||
|
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||||
|
} else {
|
||||||
|
AnimationOffset.animation = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -139,7 +167,10 @@ struct ModelJob : RenderJob
|
|||||||
glm::vec4 Color;
|
glm::vec4 Color;
|
||||||
const ::Model* Model = nullptr;
|
const ::Model* Model = nullptr;
|
||||||
::Skeleton* Skeleton = nullptr;
|
::Skeleton* Skeleton = nullptr;
|
||||||
std::shared_ptr<::BlendTree> BlendTree = nullptr;
|
std::vector<::Skeleton::AnimationData> Animations;
|
||||||
|
::Skeleton::AnimationOffset AnimationOffset;
|
||||||
|
|
||||||
|
|
||||||
float GlowIntensity = 8.0;
|
float GlowIntensity = 8.0;
|
||||||
glm::vec4 DiffuseColor;
|
glm::vec4 DiffuseColor;
|
||||||
glm::vec4 SpecularColor;
|
glm::vec4 SpecularColor;
|
||||||
@@ -151,14 +182,9 @@ struct ModelJob : RenderJob
|
|||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
bool IsShielded;
|
||||||
bool Shadow;
|
|
||||||
bool NotPickable = false;
|
|
||||||
|
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
Hash = TextureID;
|
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||||
Hash += ModelID << 10;
|
|
||||||
Hash += ShaderID << 20;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -52,8 +52,8 @@ private:
|
|||||||
|
|
||||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||||
|
|
||||||
GLuint m_PickingTexture = 0;
|
GLuint m_PickingTexture;
|
||||||
GLuint m_DepthBuffer = 0;
|
GLuint m_DepthBuffer;
|
||||||
|
|
||||||
FrameBuffer m_PickingBuffer;
|
FrameBuffer m_PickingBuffer;
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct PointLightJob : RenderJob
|
struct PointLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||||
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||||
Color = (glm::vec4)pointLightComponent["Color"];
|
Color = (glm::vec4)pointLightComponent["Color"];
|
||||||
Radius = (double)pointLightComponent["Radius"];
|
Radius = (double)pointLightComponent["Radius"];
|
||||||
Intensity = (double)pointLightComponent["Intensity"];
|
Intensity = (double)pointLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -18,7 +18,6 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
|
||||||
|
|
||||||
#include "boost\endian\buffers.hpp"
|
#include "boost\endian\buffers.hpp"
|
||||||
|
|
||||||
@@ -88,7 +87,6 @@ public:
|
|||||||
struct MaterialProperties {
|
struct MaterialProperties {
|
||||||
MaterialType type;
|
MaterialType type;
|
||||||
MaterialBasic* material;
|
MaterialBasic* material;
|
||||||
unsigned int ShaderID = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const Vertex* Vertices() const {
|
const Vertex* Vertices() const {
|
||||||
|
|||||||
@@ -16,15 +16,16 @@ struct RenderJob
|
|||||||
public:
|
public:
|
||||||
float Depth;
|
float Depth;
|
||||||
|
|
||||||
bool operator<(const RenderJob& rhs)
|
|
||||||
{
|
|
||||||
return this->Hash < rhs.Hash;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
uint64_t Hash;
|
uint64_t Hash;
|
||||||
|
|
||||||
virtual void CalculateHash() = 0;
|
virtual void CalculateHash() = 0;
|
||||||
|
|
||||||
|
bool operator<(const RenderJob& rhs)
|
||||||
|
{
|
||||||
|
return this->Hash < rhs.Hash;
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -33,7 +33,6 @@ struct RenderScene
|
|||||||
|
|
||||||
Rectangle Viewport;
|
Rectangle Viewport;
|
||||||
bool ClearDepth = false;
|
bool ClearDepth = false;
|
||||||
bool ShouldBlur = false;
|
|
||||||
glm::vec4 AmbientColor;
|
glm::vec4 AmbientColor;
|
||||||
|
|
||||||
void Clear()
|
void Clear()
|
||||||
|
|||||||
@@ -14,12 +14,11 @@
|
|||||||
#include "ModelJob.h"
|
#include "ModelJob.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include "PointLightJob.h"
|
#include "PointLightJob.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "../Collision/EntityAABB.h"
|
#include "../Collision/EntityAABB.h"
|
||||||
#include "../Core/ConfigFile.h"
|
#include "../Core/ConfigFile.h"
|
||||||
#include "EResolutionChanged.h"
|
|
||||||
|
|
||||||
class RenderSystem : public ImpureSystem
|
class RenderSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -37,8 +36,6 @@ private:
|
|||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
Octree<EntityAABB>* m_Octree;
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
|
||||||
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
|
|
||||||
bool OnResolutionChanged(Events::ResolutionChanged &event);
|
|
||||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||||
bool OnSetCamera(Events::SetCamera &event);
|
bool OnSetCamera(Events::SetCamera &event);
|
||||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
|||||||
@@ -18,31 +18,24 @@
|
|||||||
#include "DrawColorCorrectionPass.h"
|
#include "DrawColorCorrectionPass.h"
|
||||||
#include "SSAOPass.h"
|
#include "SSAOPass.h"
|
||||||
#include "CubeMapPass.h"
|
#include "CubeMapPass.h"
|
||||||
#include "BlurHUD.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Core/PerformanceTimer.h"
|
#include "Core/PerformanceTimer.h"
|
||||||
#include "ShadowPass.h"
|
|
||||||
#include "EResolutionChanged.h"
|
|
||||||
|
|
||||||
class Renderer : public IRenderer
|
class Renderer : public IRenderer
|
||||||
{
|
{
|
||||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||||
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
, m_Config(config)
|
, m_Config(config)
|
||||||
{ }
|
{ }
|
||||||
~Renderer();
|
|
||||||
|
|
||||||
virtual void SetResolution(const Rectangle& resolution) override;
|
|
||||||
|
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
@@ -50,6 +43,7 @@ public:
|
|||||||
|
|
||||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//----------------------Variables----------------------//
|
//----------------------Variables----------------------//
|
||||||
|
|
||||||
@@ -71,7 +65,6 @@ private:
|
|||||||
bool m_ResizeWindow = false;
|
bool m_ResizeWindow = false;
|
||||||
int m_SSAO_Quality = 0;
|
int m_SSAO_Quality = 0;
|
||||||
int m_GLOW_Quality = 2;
|
int m_GLOW_Quality = 2;
|
||||||
unsigned int m_MSAA_Level = 0;
|
|
||||||
|
|
||||||
PickingPass* m_PickingPass;
|
PickingPass* m_PickingPass;
|
||||||
LightCullingPass* m_LightCullingPass;
|
LightCullingPass* m_LightCullingPass;
|
||||||
@@ -82,8 +75,6 @@ private:
|
|||||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||||
SSAOPass* m_SSAOPass;
|
SSAOPass* m_SSAOPass;
|
||||||
CubeMapPass* m_CubeMapPass;
|
CubeMapPass* m_CubeMapPass;
|
||||||
ShadowPass* m_ShadowPass;
|
|
||||||
BlurHUD* m_BlurHUDPass;
|
|
||||||
|
|
||||||
//----------------------Functions----------------------//
|
//----------------------Functions----------------------//
|
||||||
void InitializeWindow();
|
void InitializeWindow();
|
||||||
@@ -94,14 +85,11 @@ private:
|
|||||||
void InputUpdate(double dt);
|
void InputUpdate(double dt);
|
||||||
//void PickingPass(RenderQueueCollection& rq);
|
//void PickingPass(RenderQueueCollection& rq);
|
||||||
//void DrawScreenQuad(GLuint textureToDraw);
|
//void DrawScreenQuad(GLuint textureToDraw);
|
||||||
void setWindowSize(Rectangle size);
|
|
||||||
void updateFramebufferSize();
|
|
||||||
|
|
||||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||||
void SortRenderJobsByDepth(RenderScene &scene);
|
void SortRenderJobsByDepth(RenderScene &scene);
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
|
//--------------------ShaderPrograms-------------------//
|
||||||
//--------------------ShaderPrograms-------------------//
|
|
||||||
ShaderProgram* m_BasicForwardProgram;
|
ShaderProgram* m_BasicForwardProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ class SSAOPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||||
~SSAOPass();
|
~SSAOPass() { };
|
||||||
|
|
||||||
void ChangeQuality(int quality);
|
void ChangeQuality(int quality);
|
||||||
|
|
||||||
|
|||||||
@@ -21,8 +21,6 @@ public:
|
|||||||
std::string GetFileName() const;
|
std::string GetFileName() const;
|
||||||
GLuint GetHandle() const;
|
GLuint GetHandle() const;
|
||||||
bool IsCompiled() const;
|
bool IsCompiled() const;
|
||||||
static std::string ReadFile(std::string fileName);
|
|
||||||
private:
|
|
||||||
protected:
|
protected:
|
||||||
GLenum m_ShaderType;
|
GLenum m_ShaderType;
|
||||||
std::string m_FileName;
|
std::string m_FileName;
|
||||||
|
|||||||
@@ -1,88 +0,0 @@
|
|||||||
#ifndef ShadowPass_h__
|
|
||||||
#define ShadowPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include "ShadowPassState.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
#define MAX_SPLITS 4
|
|
||||||
|
|
||||||
enum NearFar { NEAR = 0, FAR = 1 };
|
|
||||||
enum LRBT { LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3 };
|
|
||||||
|
|
||||||
struct ShadowFrustum
|
|
||||||
{
|
|
||||||
float NearClip;
|
|
||||||
float FarClip;
|
|
||||||
float FOV;
|
|
||||||
float AspectRatio;
|
|
||||||
glm::vec3 MiddlePoint;
|
|
||||||
float Radius;
|
|
||||||
std::array<float, 4> LRBT;
|
|
||||||
std::array<glm::vec3, 8> CornerPoint;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ShadowPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ShadowPass(IRenderer* renderer);
|
|
||||||
ShadowPass(IRenderer * renderer, int ShadowResX, int ShadowResY);
|
|
||||||
~ShadowPass();
|
|
||||||
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void ClearBuffer();
|
|
||||||
void Draw(RenderScene& scene);
|
|
||||||
|
|
||||||
void DebugGUI();
|
|
||||||
|
|
||||||
GLuint DepthMap() const { return m_DepthMap; }
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> LightP() const { return m_LightProjection; }
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
|
||||||
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
|
||||||
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
|
||||||
|
|
||||||
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
|
||||||
private:
|
|
||||||
void InitializeCameras(RenderScene & scene);
|
|
||||||
void UpdateSplitDist(std::array<ShadowFrustum, MAX_SPLITS>& frusta, float near_distance, float far_distance);
|
|
||||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::vec3 camera_position, glm::vec3 view_dir);
|
|
||||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::mat4 p, glm::mat4 v);
|
|
||||||
|
|
||||||
void PointsToLightspace(ShadowFrustum& frustum, glm::mat4 v);
|
|
||||||
|
|
||||||
float FindRadius(ShadowFrustum& frustum);
|
|
||||||
void RadiusToLightspace(ShadowFrustum& frustum);
|
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
GLuint m_DepthMap;
|
|
||||||
FrameBuffer m_DepthBuffer;
|
|
||||||
ShaderProgram* m_ShadowProgram;
|
|
||||||
ShaderProgram* m_ShadowProgramSkinned;
|
|
||||||
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
|
||||||
|
|
||||||
GLfloat m_NearFarPlane[2] = { -34.f, 27.f };
|
|
||||||
GLuint m_ResolutionSizeWidth = 1024 * 2;
|
|
||||||
GLuint m_ResolutionSizeHeight = 1024 * 2;
|
|
||||||
|
|
||||||
bool m_TransparentObjects = false;
|
|
||||||
bool m_TexturedShadows = false;
|
|
||||||
bool m_EnableShadows = true;
|
|
||||||
|
|
||||||
int m_CurrentNrOfSplits = 4;
|
|
||||||
float m_SplitWeight = 0.962f;
|
|
||||||
|
|
||||||
std::array<ShadowFrustum, MAX_SPLITS> m_shadowFrusta;
|
|
||||||
|
|
||||||
Texture* m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/White.png");
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef ShadowPassState_h_
|
|
||||||
#define ShadowPassState_h_
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class ShadowPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ShadowPassState(GLuint frameBuffer);
|
|
||||||
~ShadowPassState();
|
|
||||||
|
|
||||||
private:
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -6,9 +6,27 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include <glm/gtx/matrix_decompose.hpp>
|
#include <glm/gtx/matrix_decompose.hpp>
|
||||||
#include <imgui/imgui.h>
|
#include <imgui/imgui.h>
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
class BlendTree;
|
//struct Bone
|
||||||
|
//{
|
||||||
|
// Bone(std::string name, glm::mat4 offsetMatrix)
|
||||||
|
// : Name(name)
|
||||||
|
// , OffsetMatrix(offsetMatrix)
|
||||||
|
// { }
|
||||||
|
//
|
||||||
|
// ~Bone()
|
||||||
|
// {
|
||||||
|
// for (auto kv : Children) {
|
||||||
|
// delete kv.second;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// std::string Name;
|
||||||
|
// glm::mat4 OffsetMatrix;
|
||||||
|
// glm::mat4 LocalMatrix;
|
||||||
|
//
|
||||||
|
// std::map<std::string, Bone*> Children;
|
||||||
|
//};
|
||||||
|
|
||||||
class Skeleton
|
class Skeleton
|
||||||
{
|
{
|
||||||
@@ -20,14 +38,11 @@ public:
|
|||||||
, Parent(parent)
|
, Parent(parent)
|
||||||
, Name(name)
|
, Name(name)
|
||||||
, OffsetMatrix(offsetMatrix)
|
, OffsetMatrix(offsetMatrix)
|
||||||
{
|
{ }
|
||||||
BindTransformMatrix = glm::inverse(offsetMatrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Name;
|
std::string Name;
|
||||||
glm::mat4 OffsetMatrix;
|
glm::mat4 OffsetMatrix;
|
||||||
int ID;
|
int ID;
|
||||||
glm::mat4 BindTransformMatrix;
|
|
||||||
|
|
||||||
Bone* Parent;
|
Bone* Parent;
|
||||||
std::vector<Bone*> Children;
|
std::vector<Bone*> Children;
|
||||||
@@ -53,43 +68,58 @@ public:
|
|||||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PoseData {
|
struct AnimationData
|
||||||
glm::vec3 Translation;
|
{
|
||||||
glm::quat Orientation;
|
const Animation* animation;
|
||||||
glm::vec3 Scale;
|
float time;
|
||||||
|
float weight;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct JointFrameTransform {
|
||||||
|
glm::vec3 PositionInterp = glm::vec3(0);
|
||||||
|
glm::quat RotationInterp = glm::quat();
|
||||||
|
glm::vec3 ScaleInterp = glm::vec3(0);
|
||||||
|
float Weight;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AnimationOffset {
|
||||||
|
const Animation* animation;
|
||||||
|
float time;
|
||||||
};
|
};
|
||||||
|
|
||||||
Skeleton() { }
|
Skeleton() { }
|
||||||
~Skeleton();
|
~Skeleton();
|
||||||
|
|
||||||
Bone* RootBone;
|
Bone* RootBone;
|
||||||
std::map<int, Bone*> Bones;
|
|
||||||
|
|
||||||
std::unordered_map<EntityWrapper, std::shared_ptr<BlendTree>> BlendTrees;
|
std::map<int, Bone*> Bones;
|
||||||
|
|
||||||
// Attach a new bone to the skeleton
|
// Attach a new bone to the skeleton
|
||||||
// Returns: New bone index
|
// Returns: New bone index
|
||||||
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
||||||
|
|
||||||
int GetBoneID(std::string name);
|
int GetBoneID(std::string name);
|
||||||
|
|
||||||
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||||
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||||
|
|
||||||
const Animation* GetAnimation(std::string name);
|
const Animation* GetAnimation(std::string name);
|
||||||
|
|
||||||
std::map<int, Skeleton::PoseData> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
std::map<int, Skeleton::PoseData> BlendPoses(const std::map<int, PoseData>& pose1, const std::map<int, PoseData>& pose2, double weight);
|
|
||||||
std::map<int, Skeleton::PoseData> OverridePose(const std::map<int, PoseData>& overridePose, const std::map<int, PoseData>& targetPose);
|
|
||||||
std::map<int, Skeleton::PoseData> BlendPoseAdditive(const std::map<int, PoseData>& additivePose, const std::map<int, PoseData>& targetPose);
|
|
||||||
void GetFinalPose(std::map<int, Skeleton::PoseData>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);
|
|
||||||
|
|
||||||
std::vector<glm::mat4> GetTPose();
|
|
||||||
|
|
||||||
|
void PrintSkeleton();
|
||||||
|
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||||
|
std::map<std::string, Animation> Animations;
|
||||||
|
|
||||||
|
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
||||||
|
int GetKeyframe(const Animation& animation, double time);
|
||||||
|
|
||||||
std::map<std::string, Animation> Animations;
|
|
||||||
private:
|
private:
|
||||||
Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time);
|
|
||||||
|
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||||
void AccumulateFinalPose(std::map<int, glm::mat4>& boneMatrices, std::map<int, Skeleton::PoseData>& poseDatas, std::map<int, glm::mat4>& boneTransforms, const Bone* bone, glm::mat4 parentMatrix);
|
|
||||||
void AdditiveBoneTransforms(const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
|
||||||
void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
|
||||||
|
|
||||||
std::map<std::string, Bone*> m_BonesByName;
|
std::map<std::string, Bone*> m_BonesByName;
|
||||||
|
|
||||||
|
|||||||
@@ -7,13 +7,12 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "TextureSprite.h"
|
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
@@ -21,24 +20,20 @@ struct SpriteJob : RenderJob
|
|||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>(cSprite["Model"]);
|
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
|
|
||||||
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
|
||||||
|
|
||||||
Linear = (bool)cSprite["Linear"];
|
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||||
ClampToBorder = (bool)cSprite["ClampToBorder"];
|
|
||||||
|
|
||||||
StartIndex = matProp.material->StartIndex;
|
StartIndex = matProp.material->StartIndex;
|
||||||
EndIndex = matProp.material->EndIndex;
|
EndIndex = matProp.material->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = cSprite["Color"];
|
Color = cSprite["Color"];
|
||||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
|
||||||
|
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||||
Depth = 0;
|
Depth = 0;
|
||||||
if (depthSorted) {
|
if (depthSorted) {
|
||||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||||
@@ -50,26 +45,6 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
|
||||||
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
|
||||||
|
|
||||||
if((bool)cSprite["KeepRatio"] == true) {
|
|
||||||
if(scale.y >= scale.x) {
|
|
||||||
ScaleY = (scale.y)/(scale.x);
|
|
||||||
ScaleX = 1.f;
|
|
||||||
} else {
|
|
||||||
ScaleY = 1.f;
|
|
||||||
ScaleX = (scale.x)/(scale.y);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if ((bool)cSprite["KeepRatioX"] == true) {
|
|
||||||
ScaleX = scale.x;
|
|
||||||
}
|
|
||||||
if ((bool)cSprite["KeepRatioY"] == true) {
|
|
||||||
ScaleY = scale.y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -90,11 +65,6 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
bool Pickable;
|
bool Pickable;
|
||||||
bool IsIndicator = false;
|
bool IsIndicator = false;
|
||||||
bool BlurBackground = false;
|
|
||||||
float ScaleX = 1.f;
|
|
||||||
float ScaleY = 1.f;
|
|
||||||
bool Linear = false;
|
|
||||||
bool ClampToBorder = false;
|
|
||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = (const glm::vec4&)textComponent["Color"];
|
Color = (glm::vec4)textComponent["Color"];
|
||||||
Content = (const std::string&)textComponent["Content"];
|
Content = (std::string)textComponent["Content"];
|
||||||
Resource = font;
|
Resource = font;
|
||||||
|
|
||||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||||
|
|||||||
@@ -23,7 +23,6 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||||
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
|
||||||
|
|
||||||
Font* font;
|
Font* font;
|
||||||
GLuint VAO, VBO;
|
GLuint VAO, VBO;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ class Texture : public BaseTexture
|
|||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
|
|
||||||
protected:
|
private:
|
||||||
Texture(std::string path);
|
Texture(std::string path);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef TextureSprite_h__
|
|
||||||
#define TextureSprite_h__
|
|
||||||
|
|
||||||
#include "../OpenGL.h"
|
|
||||||
#include "BaseTexture.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
#include "PNG.h"
|
|
||||||
|
|
||||||
class TextureSprite : public Texture
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
TextureSprite(std::string path);
|
|
||||||
|
|
||||||
public:
|
|
||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
|
||||||
unsigned char* Data = nullptr;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -8,26 +8,10 @@
|
|||||||
|
|
||||||
namespace CommonFunctions
|
namespace CommonFunctions
|
||||||
{
|
{
|
||||||
|
Texture* LoadTexture(std::string path, bool threaded);
|
||||||
//Loads Texture/SpriteTexture and return null if it fails
|
|
||||||
template <typename T, bool threaded>
|
|
||||||
Texture* TryLoadResource(std::string path)
|
|
||||||
{
|
|
||||||
Texture* img;
|
|
||||||
try {
|
|
||||||
img = ResourceManager::Load<T, threaded>(path);
|
|
||||||
} catch (const Resource::StillLoadingException&) {
|
|
||||||
img = ResourceManager::Load<T>("Textures/Core/ErrorTexture.png");
|
|
||||||
} catch (const std::exception&) {
|
|
||||||
img = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return img;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type, GLint numMipMaps, GLint MAGFilter, GLint MINFilter);
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||||
void DeleteTexture(GLuint* texture);
|
void DeleteTexture(GLuint* texture);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -16,11 +16,7 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
#define GLERROR(function) \
|
#define GLERROR(function) \
|
||||||
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
||||||
#else
|
|
||||||
#define GLERROR(function) false
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ChangeBGM_h__
|
|
||||||
#define Events_ChangeBGM_h__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include "../Engine/Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ChangeBGM : Event
|
|
||||||
{
|
|
||||||
std::string FilePath = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif // Events_ChangeBGM_h__
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_PlayAnnouncerVoice_h__
|
|
||||||
#define Events_PlayAnnouncerVoice_h__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include "../Engine/Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayAnonuncerVoice : public Event
|
|
||||||
{
|
|
||||||
std::string FilePath = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -12,8 +12,7 @@ namespace Events
|
|||||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||||
struct PlaySoundOnEntity : public Event
|
struct PlaySoundOnEntity : public Event
|
||||||
{
|
{
|
||||||
EntityWrapper Emitter = EntityWrapper::Invalid;
|
EntityID EmitterID = 0;
|
||||||
float Gain = 1.f;
|
|
||||||
std::string FilePath = "";
|
std::string FilePath = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_SetAnnouncerGain_h__
|
|
||||||
#define Events_SetAnnouncerGain_h__
|
|
||||||
|
|
||||||
#include "../Engine/Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct SetAnnouncerGain : public Event
|
|
||||||
{
|
|
||||||
float Gain = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif //
|
|
||||||
@@ -9,36 +9,32 @@
|
|||||||
#include "OpenAL/al.h"
|
#include "OpenAL/al.h"
|
||||||
#include "OpenAL/alc.h"
|
#include "OpenAL/alc.h"
|
||||||
|
|
||||||
#include "../Engine/Core/World.h"
|
#include "imgui/imgui.h"
|
||||||
#include "../Engine/Core/EventBroker.h"
|
|
||||||
|
#include "Core/World.h"
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
#include "../Engine/Core/ConfigFile.h"
|
#include "../Engine/Core/ConfigFile.h"
|
||||||
#include "../Engine/Core/TransformSystem.h"
|
#include "Core/Transform.h" // Absolute transform
|
||||||
#include "../Engine/Sound/Sound.h"
|
#include "Sound/Sound.h"
|
||||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnPosition.h"
|
#include "Sound/EPlaySoundOnPosition.h"
|
||||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
#include "Sound/EPlayBackgroundMusic.h"
|
||||||
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
#include "Sound/EPauseSound.h"
|
||||||
#include "../Engine/Sound/EPauseSound.h"
|
#include "Sound/EContinueSound.h"
|
||||||
#include "../Engine/Sound/EContinueSound.h"
|
#include "Sound/EStopSound.h"
|
||||||
#include "../Engine/Sound/EStopSound.h"
|
#include "Sound/ESetBGMGain.h"
|
||||||
#include "../Engine/Sound/ESetBGMGain.h"
|
#include "Sound/ESetSFXGain.h"
|
||||||
#include "../Engine/Sound/ESetSFXGain.h"
|
#include "Core/EPause.h"
|
||||||
#include "../Engine/Sound/ESetAnnouncerGain.h"
|
#include "Core/EComponentAttached.h"
|
||||||
#include "../Engine/Sound/EChangeBGM.h"
|
|
||||||
#include "../Engine/Core/EPause.h"
|
|
||||||
#include "../Engine/Core/EComponentAttached.h"
|
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Rendering/ESetCamera.h"
|
|
||||||
|
|
||||||
|
|
||||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||||
|
|
||||||
enum class SoundType {
|
enum class SoundType {
|
||||||
SFX,
|
SFX,
|
||||||
BGM,
|
BGM
|
||||||
Announcer
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Source
|
struct Source
|
||||||
@@ -47,7 +43,6 @@ struct Source
|
|||||||
Sound* SoundResource = nullptr;
|
Sound* SoundResource = nullptr;
|
||||||
ALuint ALsource;
|
ALuint ALsource;
|
||||||
SoundType Type;
|
SoundType Type;
|
||||||
float Duration;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class SoundManager
|
class SoundManager
|
||||||
@@ -79,19 +74,14 @@ private:
|
|||||||
ALenum getSourceState(ALuint source);
|
ALenum getSourceState(ALuint source);
|
||||||
void setGain(Source* source, float gain);
|
void setGain(Source* source, float gain);
|
||||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||||
float getDurationSeconds(Source* source);
|
|
||||||
float getTimeOffsetSeconds(Source* source);
|
|
||||||
|
|
||||||
// Specific logic
|
// Specific logic
|
||||||
void playSound(Source* source);
|
void playSound(Source* source);
|
||||||
// Needs to be the same format (sample rate etc)
|
// Need to be the same format (sample rate etc)
|
||||||
void playQueue(QueuedBuffers qb);
|
void playQueue(QueuedBuffers qb);
|
||||||
void stopSound(Source* source);
|
void stopSound(Source* source);
|
||||||
Source* createSource(std::string filePath);
|
Source* createSource(std::string filePath);
|
||||||
std::unordered_map<EntityID, Source*> m_Sources;
|
std::unordered_map<EntityID, Source*> m_Sources;
|
||||||
void matchBGMLoop();
|
|
||||||
Source* m_CurrentBGM = nullptr;
|
|
||||||
Source* m_CurrentBGMCombo = nullptr;
|
|
||||||
|
|
||||||
// Logic
|
// Logic
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
@@ -103,7 +93,6 @@ private:
|
|||||||
|
|
||||||
float m_BGMVolumeChannel = 1.0f;
|
float m_BGMVolumeChannel = 1.0f;
|
||||||
float m_SFXVolumeChannel = 1.0f;
|
float m_SFXVolumeChannel = 1.0f;
|
||||||
float m_AnnouncerVolumeChannel = 1.0f;
|
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
@@ -113,8 +102,6 @@ private:
|
|||||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||||
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
|
|
||||||
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
|
|
||||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||||
bool OnPauseSound(const Events::PauseSound &e);
|
bool OnPauseSound(const Events::PauseSound &e);
|
||||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||||
@@ -125,8 +112,6 @@ private:
|
|||||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||||
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
|
|
||||||
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
|
|
||||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||||
@@ -137,10 +122,6 @@ private:
|
|||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||||
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
|
|
||||||
bool OnChangeBGM(const Events::ChangeBGM &e);
|
|
||||||
EventRelay<SoundManager, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(const Events::SetCamera& e);
|
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_Reset_h__
|
|
||||||
#define Events_Reset_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Reset : Event
|
|
||||||
{
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -12,7 +12,6 @@ public:
|
|||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
private:
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#define AmmoPickupSystem_h__
|
#define AmmoPickupSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/TransformSystem.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
@@ -40,17 +40,5 @@ private:
|
|||||||
};
|
};
|
||||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||||
//class
|
|
||||||
enum class PlayerClass {
|
|
||||||
Assault,
|
|
||||||
Defender,
|
|
||||||
Sniper,
|
|
||||||
None
|
|
||||||
};
|
|
||||||
//helper methods
|
|
||||||
bool DoesPlayerHaveMaxAmmo(EntityWrapper &player);
|
|
||||||
PlayerClass DetermineClass(EntityWrapper &player);
|
|
||||||
void SetPlayerAmmo(EntityWrapper &player, int ammoGain);
|
|
||||||
int GetPlayerMaxAmmo(EntityWrapper &player);
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef AmmunitionHUDSystem_h__
|
||||||
|
#define AmmunitionHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class AmmunitionHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AmmunitionHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -6,7 +6,6 @@
|
|||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "SpawnerSystem.h"
|
|
||||||
|
|
||||||
class BoostSystem : public System
|
class BoostSystem : public System
|
||||||
{
|
{
|
||||||
@@ -18,7 +17,5 @@ private:
|
|||||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||||
|
|
||||||
std::string DetermineClass(EntityWrapper player);
|
std::string DetermineClass(EntityWrapper player);
|
||||||
|
|
||||||
void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/TransformSystem.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
#include "Core/EWin.h"
|
#include "Core/EWin.h"
|
||||||
#include "Game/Events/EReset.h"
|
|
||||||
|
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -24,7 +23,6 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void Init();
|
|
||||||
//methods which will take care of specific events
|
//methods which will take care of specific events
|
||||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||||
@@ -32,9 +30,6 @@ private:
|
|||||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||||
EventRelay<CapturePointSystem, Events::Reset> m_EReset;
|
|
||||||
bool CapturePointSystem::OnReset(const Events::Reset& e);
|
|
||||||
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
|
||||||
|
|
||||||
bool m_WinnerWasFound = false;
|
bool m_WinnerWasFound = false;
|
||||||
//need to track these variables for the captureSystem to work as per design!
|
//need to track these variables for the captureSystem to work as per design!
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define DamageIndicatorSystem_h__
|
#define DamageIndicatorSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/TransformSystem.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
@@ -15,7 +15,6 @@
|
|||||||
|
|
||||||
#include "Rendering/Util/CommonFunctions.h"
|
#include "Rendering/Util/CommonFunctions.h"
|
||||||
//#define INDICATOR_TEST
|
//#define INDICATOR_TEST
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
|
|
||||||
class DamageIndicatorSystem : public ImpureSystem
|
class DamageIndicatorSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -41,8 +40,6 @@ private:
|
|||||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||||
|
|
||||||
bool m_NetworkEnabled;
|
|
||||||
|
|
||||||
//for tests
|
//for tests
|
||||||
#ifdef INDICATOR_TEST
|
#ifdef INDICATOR_TEST
|
||||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef EndScreenSystem_h__
|
|
||||||
#define EndScreenSystem_h__
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Rendering/ESetCamera.h"
|
|
||||||
#include "Core/EWin.h"
|
|
||||||
|
|
||||||
class EndScreenSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EndScreenSystem(SystemParams params);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<EndScreenSystem, Events::Win> m_EWin;
|
|
||||||
bool OnWin(const Events::Win& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Engine/GLM.h"
|
|
||||||
|
|
||||||
class ExplosionEffectSystem : public PureSystem
|
class ExplosionEffectSystem : public PureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef FadeSystem_h__
|
|
||||||
#define FadeSystem_h__
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "GLM.h"
|
|
||||||
|
|
||||||
class FadeSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FadeSystem(SystemParams params)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem("Fade")
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -12,8 +12,8 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
(Field<double>)component["Time"] += dt;
|
(double&)component["Time"] += dt;
|
||||||
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "../../Engine/Core/System.h"
|
#include "../../Engine/Core/System.h"
|
||||||
#include "../../Engine/GLM.h"
|
#include "../../Engine/GLM.h"
|
||||||
#include "Network/EKillDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
|
|
||||||
class KillFeedSystem : public ImpureSystem
|
class KillFeedSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -11,7 +11,8 @@ public:
|
|||||||
KillFeedSystem(SystemParams params)
|
KillFeedSystem(SystemParams params)
|
||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKillDeath, &KillFeedSystem::OnPlayerKillDeath)
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
@@ -21,30 +22,16 @@ private:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
EventRelay<KillFeedSystem, Events::KillDeath> m_EKillDeath;
|
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
|
||||||
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e);
|
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
|
|
||||||
struct KillFeedInfo
|
struct KillFeedInfo
|
||||||
{
|
{
|
||||||
std::string KillerName = "";
|
std::string Content;
|
||||||
int KillerClass = 0;
|
glm::vec4 Color;
|
||||||
int KillerID = -1;
|
|
||||||
int KillerTeam = 0;
|
|
||||||
std::string KillerColor = "";
|
|
||||||
|
|
||||||
std::string VictimName = "";
|
|
||||||
int VictimClass = 0;
|
|
||||||
int VictimID = -1;
|
|
||||||
int VictimTeam = 0;
|
|
||||||
std::string VictimColor = "";
|
|
||||||
|
|
||||||
bool redused;
|
|
||||||
float TimeToLive = 5.f;
|
float TimeToLive = 5.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::string m_RedColor = "\\C08366D";
|
|
||||||
std::string m_BlueColor = "\\C6A1208";
|
|
||||||
|
|
||||||
std::list<KillFeedInfo> m_DeathQueue;
|
std::list<KillFeedInfo> m_DeathQueue;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public:
|
|||||||
: System(params)
|
: System(params)
|
||||||
, PureSystem("Lifetime")
|
, PureSystem("Lifetime")
|
||||||
{
|
{
|
||||||
|
LOG_INFO("ASDASDASSA");
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|||||||
@@ -1,44 +0,0 @@
|
|||||||
#ifndef MainMenuSystem_h__
|
|
||||||
#define MainMenuSystem_h__
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Rendering/IRenderer.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/Event.h"
|
|
||||||
#include "Systems/SpawnerSystem.h"
|
|
||||||
|
|
||||||
#include "GUI/EButtonClicked.h"
|
|
||||||
#include "GUI/EButtonPressed.h"
|
|
||||||
#include "GUI/EButtonReleased.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Network/ESearchForServers.h"
|
|
||||||
#include "Network/EConnectRequest.h"
|
|
||||||
|
|
||||||
|
|
||||||
class MainMenuSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
void OpenSubMenu(const Events::InputCommand& e);
|
|
||||||
void OpenDropDown(const Events::InputCommand& e);
|
|
||||||
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
|
||||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
|
||||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
|
||||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
|
|
||||||
std::string m_CurrentCommand = "";
|
|
||||||
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
|
||||||
EntityWrapper m_DropDown = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#define PickupSpawnSystem_h__
|
#define PickupSpawnSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/TransformSystem.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -24,10 +24,7 @@ private:
|
|||||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||||
EventRelay<PlayerDeathSystem, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(Events::InputCommand& e);
|
|
||||||
|
|
||||||
void setSpectatorCamera();
|
|
||||||
void createDeathEffect(EntityWrapper player);
|
void createDeathEffect(EntityWrapper player);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -30,12 +30,8 @@ private:
|
|||||||
bool m_LeftFoot = false;
|
bool m_LeftFoot = false;
|
||||||
// To get a difference when calculating the walking state.
|
// To get a difference when calculating the walking state.
|
||||||
glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
||||||
// Used to track afterimages for sprint effect.
|
|
||||||
float m_SprintEffectTimer;
|
|
||||||
// Used to track afterimages for dash effect.
|
|
||||||
float m_DashEffectTimer;
|
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt, EntityWrapper player);
|
void playerStep(double dt);
|
||||||
// Spawn a hexagon at origin of an Entity
|
// Spawn a hexagon at origin of an Entity
|
||||||
void spawnHexagon(EntityWrapper target);
|
void spawnHexagon(EntityWrapper target);
|
||||||
|
|
||||||
@@ -48,6 +44,4 @@ private:
|
|||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
|
|
||||||
void setAim(EntityWrapper root, std::string weaponNodeName, double time);
|
|
||||||
};
|
};
|
||||||
@@ -15,19 +15,10 @@ public:
|
|||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// This enum must correspond to the command values for PickTeam buttons.
|
|
||||||
enum class PlayerClass
|
|
||||||
{
|
|
||||||
None = 0,
|
|
||||||
Assault = 1,
|
|
||||||
Defender = 2,
|
|
||||||
Sniper = 2
|
|
||||||
};
|
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
{
|
{
|
||||||
int PlayerID;
|
int PlayerID;
|
||||||
ComponentInfo::EnumType Team;
|
ComponentInfo::EnumType Team;
|
||||||
PlayerClass Class;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
bool m_NetworkEnabled = false;
|
bool m_NetworkEnabled = false;
|
||||||
|
|||||||
@@ -1,25 +1,6 @@
|
|||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//struct FSubscriptProxy
|
|
||||||
// {
|
|
||||||
// friend struct ComponentWrapper;
|
|
||||||
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
|
||||||
// : m_Component(component)
|
|
||||||
// , m_FieldName(fieldName)
|
|
||||||
// { }
|
|
||||||
|
|
||||||
// ComponentWrapper* m_Component;
|
|
||||||
// std::string m_FieldName;
|
|
||||||
|
|
||||||
// public:
|
|
||||||
// template <typename T>
|
|
||||||
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
|
||||||
|
|
||||||
// };
|
|
||||||
|
|
||||||
class RaptorCopterSystem : public PureSystem
|
class RaptorCopterSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -28,11 +9,9 @@ public:
|
|||||||
, PureSystem("RaptorCopter")
|
, PureSystem("RaptorCopter")
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& cTransform = entity["Transform"];
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||||
//Field<glm::vec3> orientation = subOri;
|
|
||||||
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
#ifndef ScoreScreenSystem_h__
|
|
||||||
#define ScoreScreenSystem_h__
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Network/EPlayerConnected.h"
|
|
||||||
#include "Network/EPlayerDisconnected.h"
|
|
||||||
#include "Game/Events/EReset.h"
|
|
||||||
#include "Engine/Input/EInputCommand.h"
|
|
||||||
#include "GLM.h"
|
|
||||||
|
|
||||||
class ScoreScreenSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ScoreScreenSystem(SystemParams params);
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) override;
|
|
||||||
|
|
||||||
EventRelay<ScoreScreenSystem, Events::KillDeath> m_EPlayerDeath;
|
|
||||||
bool OnPlayerDeath(const Events::KillDeath& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
|
|
||||||
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
|
||||||
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
|
|
||||||
bool OnReset(const Events::Reset& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct PlayerData {
|
|
||||||
int ID = -1;
|
|
||||||
std::string Name = "";
|
|
||||||
int Team = 1;
|
|
||||||
int Kills = 0;
|
|
||||||
int Deaths = 0;
|
|
||||||
EntityWrapper Player = EntityWrapper::Invalid;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<int> m_DisconnectedIdentities;
|
|
||||||
int m_PlayerCounter = 0;
|
|
||||||
std::unordered_map<int, PlayerData> m_PlayerIdentities;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef ServerListSystem_h__
|
|
||||||
#define ServerListSystem_h__
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Rendering/IRenderer.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/Event.h"
|
|
||||||
#include "Systems/SpawnerSystem.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
#include "Network/ESearchForServers.h"
|
|
||||||
#include "Network/EDisplayServerlist.h"
|
|
||||||
|
|
||||||
class ServerListSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ServerListSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt) override;
|
|
||||||
|
|
||||||
void RefreshList();
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
EventRelay<ServerListSystem, Events::DisplayServerlist> m_EServerListRecieved;
|
|
||||||
bool OnServerListRecieved(const Events::DisplayServerlist& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user