Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7cd4dac909 | |||
| 4aaba03852 |
@@ -1,18 +0,0 @@
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#ifndef EAmmoPickup_h__
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#define EAmmoPickup_h__
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#include "EventBroker.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct AmmoPickup : Event
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{
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EntityWrapper Player;
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int AmmoGain;
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};
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}
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#endif
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@@ -1,18 +0,0 @@
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#ifndef EPlayerHealthPickup_h__
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#define EPlayerHealthPickup_h__
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#include "EventBroker.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerHealthPickup : Event
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{
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EntityWrapper Player;
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double HealthAmount;
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};
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}
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#endif
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@@ -1,20 +0,0 @@
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#ifndef EWin_h__
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#define EWin_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a team has captured all capturePoints
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struct Win : Event
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{
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//can be 0 = none, 1,2
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int TeamThatWon;
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};
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}
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#endif
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@@ -0,0 +1,19 @@
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#ifndef EntitySystem_h__
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#define EntitySystem_h__
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#include "World.h"
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#include "SystemPipeline.h"
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// An "EntitySystem" is defined as the combination of a World with a SystemPipeline
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template <typename WorldType>
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class EntitySystem : public WorldType, public SystemPipeline
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{
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static_assert(std::is_base_of<World, WorldType>::value, "WorldType must inherit from World");
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public:
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EntitySystem(EventBroker* eventBroker, bool isClient, bool isServer)
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: WorldType(eventBroker)
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, SystemPipeline(this, eventBroker, isClient, isServer)
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{ }
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};
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#endif
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@@ -0,0 +1,18 @@
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#include "Core/EntitySystem.h"
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#include "Rendering/IRenderer.h"
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#include "Core/Octree.h"
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#include "Collision/EntityAABB.h"
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class CapturePointsEntitySystem : public EntitySystem<World>
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{
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public:
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CapturePointsEntitySystem(EventBroker* eventBroker, bool isClient, bool isServer, IRenderer* renderer, RenderFrame* renderFrame);
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~CapturePointsEntitySystem();
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private:
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IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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Octree<EntityAABB>* m_OctreeCollision = nullptr;
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Octree<EntityAABB>* m_OctreeTrigger = nullptr;
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Octree<EntityAABB>* m_OctreeFrustrumCulling = nullptr;
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};
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@@ -0,0 +1,18 @@
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#ifndef EAmmoPickup_h__
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#define EAmmoPickup_h__
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#include "Core/EventBroker.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct AmmoPickup : Event
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{
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EntityWrapper Player;
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int AmmoGain;
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};
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}
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#endif
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@@ -1,9 +1,8 @@
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#ifndef ECaptured_h__
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#define ECaptured_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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@@ -0,0 +1,16 @@
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#ifndef EGameEnd_h__
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#define EGameEnd_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct GameEnd : Event
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{
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};
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}
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#endif
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@@ -0,0 +1,16 @@
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#ifndef EGameStart_h__
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#define EGameStart_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct GameStart : Event
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{
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};
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}
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#endif
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@@ -0,0 +1,18 @@
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#ifndef EPlayerHealthPickup_h__
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#define EPlayerHealthPickup_h__
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#include "Core/EventBroker.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerHealthPickup : Event
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{
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EntityWrapper Player;
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double HealthAmount;
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};
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}
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#endif
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@@ -0,0 +1,19 @@
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#ifndef EWin_h__
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#define EWin_h__
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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//triggers when a team has captured all capturePoints
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struct Win : Event
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{
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// The winning team corresponding to TeamEnum
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ComponentInfo::EnumType Team;
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};
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}
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#endif
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+3
-9
@@ -12,18 +12,16 @@
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#include "Input/InputProxy.h"
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#include "Input/KeyboardInputHandler.h"
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#include "Input/MouseInputHandler.h"
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#include "Core/EKeyDown.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/SystemPipeline.h"
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#include "Core/EntitySystem.h"
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#include "Systems/ExplosionEffectSystem.h"
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#include "Editor/EditorSystem.h"
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#include "Core/EntityFile.h"
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#include "Rendering/RenderSystem.h"
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#include "Core/EntityFileParser.h"
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#include "Core/Octree.h"
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#include "Rendering/Font.h"
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#include "Systems/InterpolationSystem.h"
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#include "Collision/EntityAABB.h"
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// Network
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#include <boost/thread.hpp>
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#include "Network/Network.h"
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@@ -55,11 +53,7 @@ private:
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IRenderer* m_Renderer;
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InputManager* m_InputManager;
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InputProxy* m_InputProxy;
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World* m_World;
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Octree<EntityAABB>* m_OctreeCollision;
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Octree<EntityAABB>* m_OctreeTrigger;
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Octree<EntityAABB>* m_OctreeFrustrumCulling;
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SystemPipeline* m_SystemPipeline;
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EntitySystem<World>* m_EntitySystem;
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RenderFrame* m_RenderFrame;
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Client* m_NetworkClient = nullptr;
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Server* m_NetworkServer = nullptr;
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@@ -5,8 +5,8 @@
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Events/EPickupSpawned.h"
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#include "Events/EAmmoPickup.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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@@ -7,8 +7,7 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Core/ECaptured.h"
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#include "Core/EWin.h"
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#include "Events/ECaptured.h"
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#include <tuple>
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#include <vector>
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@@ -0,0 +1,27 @@
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#include "Core/System.h"
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#include "Events/EGameStart.h"
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#include "Events/EGameEnd.h"
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#include "Events/ECaptured.h"
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#include "Events/EWin.h"
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class CapturePointsGamemode : public ImpureSystem
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{
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public:
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CapturePointsGamemode(SystemParams params);
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virtual void Update(double dt) override;
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private:
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bool m_GameRuning = false;
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double m_GameTime = 0.0;
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EventRelay<CapturePointsGamemode, Events::GameStart> m_EGameStart;
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bool OnGameStart(const Events::GameStart& e);
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EventRelay<CapturePointsGamemode, Events::Captured> m_ECaptured;
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bool OnCaptured(const Events::Captured& e);
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boost::optional<ComponentWrapper> currentGamemode();
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bool isCurrentGamemode();
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boost::optional<ComponentInfo::EnumType> winCondition();
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void setRunning(bool running);
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};
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@@ -7,8 +7,8 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Core/EPlayerDeath.h"
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#include "Events/EPlayerHealthPickup.h"
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#include "Core/ConfigFile.h"
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#include "Input/EInputCommand.h"
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@@ -5,8 +5,8 @@
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Events/EPickupSpawned.h"
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#include "Events/EPlayerHealthPickup.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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#include <tuple>
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@@ -13,10 +13,10 @@
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#include "../Engine/Core/EShoot.h"
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#include "../Engine/Core/EPlayerSpawned.h"
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#include "../Engine/Input/EInputCommand.h"
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#include "../Engine/Core/ECaptured.h"
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#include "Events/ECaptured.h"
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#include "../Engine/Core/EPlayerDamage.h"
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#include "../Engine/Core/EPlayerDeath.h"
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#include "../Engine/Core/EPlayerHealthPickup.h"
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#include "Events/EPlayerHealthPickup.h"
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#include "../Engine/Collision/ETrigger.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "../Engine/Sound/EPlayBackgroundMusic.h"
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@@ -45,4 +45,5 @@
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<xs:include schemaLocation="Components/KillFeed.xsd"/>
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<xs:include schemaLocation="Components/Page.xsd"/>
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<xs:include schemaLocation="Components/Button.xsd"/>
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<xs:include schemaLocation="Components/Gamemode.xsd"/>
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</xs:schema>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Gamemode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Gamemode.xsd">
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<Gamemode><CapturePoints/></Gamemode>
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<RoundTime>0</RoundTime>
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<Running>false</Running>
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</Gamemode>
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@@ -0,0 +1,25 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:complexType name="GamemodeEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="CapturePoints" type="t:int" fixed="1" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="Gamemode">
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<xs:complexType>
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<xs:all>
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<xs:element name="Gamemode" type="GamemodeEnum" minOccurs="0"/>
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<xs:element name="RoundTime" type="t:double" minOccurs="0"/>
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<xs:element name="Running" type="t:bool" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -50,6 +50,7 @@
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<xs:element ref="c:Menu" minOccurs="0"/>
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<xs:element ref="c:Page" minOccurs="0"/>
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<xs:element ref="c:Button" minOccurs="0"/>
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<xs:element ref="c:Gamemode" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -33,10 +33,16 @@ file(GLOB SOURCE_FILES_Network
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"Network/*.cpp"
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)
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source_group(Network FILES ${SOURCE_FILES_Network})
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file(GLOB SOURCE_FILES
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"${INCLUDE_PATH}/*.h"
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"*.cpp"
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)
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list(REMOVE_ITEM SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/main.cpp")
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source_group(Game FILES ${SOURCE_FILES})
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set(SOURCE_FILES
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${SOURCE_FILES}
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"Game.cpp"
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"MiniDump.cpp"
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${SOURCE_FILES_Systems}
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${SOURCE_FILES_Systems_Weapon}
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${SOURCE_FILES_Events}
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@@ -0,0 +1,98 @@
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#include "CapturePointsEntitySystem.h"
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#include "Systems/InterpolationSystem.h"
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#include "Systems/SoundSystem.h"
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#include "Systems/RaptorCopterSystem.h"
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#include "Systems/ExplosionEffectSystem.h"
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#include "Systems/HealthSystem.h"
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#include "Systems/PlayerMovementSystem.h"
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#include "Systems/SpawnerSystem.h"
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#include "Systems/PlayerSpawnSystem.h"
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#include "Systems/Weapon/WeaponSystem.h"
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#include "Systems/LifetimeSystem.h"
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#include "Systems/CapturePointSystem.h"
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#include "Systems/CapturePointHUDSystem.h"
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#include "Systems/PickupSpawnSystem.h"
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#include "Systems/AmmoPickupSystem.h"
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#include "Systems/DamageIndicatorSystem.h"
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#include "Systems/AmmunitionHUDSystem.h"
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#include "Systems/KillFeedSystem.h"
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#include "GUI/ButtonSystem.h"
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#include "GUI/MainMenuSystem.h"
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#include "Collision/FillOctreeSystem.h"
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#include "Collision/FillFrustumOctreeSystem.h"
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#include "Rendering/AnimationSystem.h"
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#include "Core/UniformScaleSystem.h"
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#include "Systems/HealthHUDSystem.h"
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#include "Systems/PlayerDeathSystem.h"
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#include "Rendering/BoneAttachmentSystem.h"
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#include "Collision/CollisionSystem.h"
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#include "Collision/TriggerSystem.h"
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#include "Rendering/RenderSystem.h"
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#include "Editor/EditorSystem.h"
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CapturePointsEntitySystem::CapturePointsEntitySystem(EventBroker* eventBroker, bool isClient, bool isServer, IRenderer* renderer, RenderFrame* renderFrame)
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: EntitySystem(eventBroker, isClient, isServer)
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, m_Renderer(renderer)
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, m_RenderFrame(renderFrame)
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{
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// Create Octrees
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// TODO: Perhaps the world bounds should be set in some non-arbitrary way instead of this.
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AABB boxContainingTheWorld(glm::vec3(-300), glm::vec3(300));
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m_OctreeCollision = new Octree<EntityAABB>(boxContainingTheWorld, 4);
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m_OctreeTrigger = new Octree<EntityAABB>(boxContainingTheWorld, 4);
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m_OctreeFrustrumCulling = new Octree<EntityAABB>(boxContainingTheWorld, 4);
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// All systems with orderlevel 0 will be updated first.
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unsigned int updateOrderLevel = 0;
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AddSystem<InterpolationSystem>(updateOrderLevel);
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++updateOrderLevel;
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AddSystem<SoundSystem>(updateOrderLevel);
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AddSystem<RaptorCopterSystem>(updateOrderLevel);
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AddSystem<ExplosionEffectSystem>(updateOrderLevel);
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AddSystem<HealthSystem>(updateOrderLevel);
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AddSystem<PlayerMovementSystem>(updateOrderLevel);
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AddSystem<SpawnerSystem>(updateOrderLevel);
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AddSystem<PlayerSpawnSystem>(updateOrderLevel);
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AddSystem<WeaponSystem>(updateOrderLevel, m_Renderer, m_OctreeCollision);
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AddSystem<LifetimeSystem>(updateOrderLevel);
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AddSystem<CapturePointSystem>(updateOrderLevel);
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AddSystem<CapturePointHUDSystem>(updateOrderLevel);
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AddSystem<PickupSpawnSystem>(updateOrderLevel);
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AddSystem<AmmoPickupSystem>(updateOrderLevel);
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AddSystem<DamageIndicatorSystem>(updateOrderLevel);
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AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
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AddSystem<KillFeedSystem>(updateOrderLevel);
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AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
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AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
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// Populate Octree with collidables
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++updateOrderLevel;
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AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player");
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AddSystem<FillFrustumOctreeSystem>(updateOrderLevel, m_OctreeFrustrumCulling);
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AddSystem<AnimationSystem>(updateOrderLevel);
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AddSystem<UniformScaleSystem>(updateOrderLevel);
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AddSystem<HealthHUDSystem>(updateOrderLevel);
|
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AddSystem<PlayerDeathSystem>(updateOrderLevel);
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// Collision and TriggerSystem should update after player.
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++updateOrderLevel;
|
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AddSystem<BoneAttachmentSystem>(updateOrderLevel);
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AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
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AddSystem<TriggerSystem>(updateOrderLevel, m_OctreeTrigger);
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++updateOrderLevel;
|
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AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame, m_OctreeFrustrumCulling);
|
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++updateOrderLevel;
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AddSystem<EditorSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
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}
|
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CapturePointsEntitySystem::~CapturePointsEntitySystem()
|
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{
|
||||
if (m_OctreeFrustrumCulling != nullptr) {
|
||||
delete m_OctreeFrustrumCulling;
|
||||
}
|
||||
if (m_OctreeCollision != nullptr) {
|
||||
delete m_OctreeCollision;
|
||||
}
|
||||
if (m_OctreeTrigger != nullptr) {
|
||||
delete m_OctreeTrigger;
|
||||
}
|
||||
}
|
||||
+13
-100
@@ -1,34 +1,8 @@
|
||||
#include "Game.h"
|
||||
#include "Collision/FillOctreeSystem.h"
|
||||
#include "Collision/FillFrustumOctreeSystem.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
#include "Collision/TriggerSystem.h"
|
||||
#include "Collision/CollisionSystem.h"
|
||||
#include "Systems/RaptorCopterSystem.h"
|
||||
#include "Systems/HealthSystem.h"
|
||||
#include "Systems/PlayerMovementSystem.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Systems/PlayerSpawnSystem.h"
|
||||
#include "Systems/PlayerDeathSystem.h"
|
||||
#include "Core/EntityFileWriter.h"
|
||||
#include "Game/Systems/CapturePointSystem.h"
|
||||
#include "Game/Systems/CapturePointHUDSystem.h"
|
||||
#include "Game/Systems/PickupSpawnSystem.h"
|
||||
#include "Game/Systems/AmmoPickupSystem.h"
|
||||
#include "Game/Systems/DamageIndicatorSystem.h"
|
||||
#include "Game/Systems/Weapon/WeaponSystem.h"
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Game/Systems/HealthHUDSystem.h"
|
||||
#include "Rendering/BoneAttachmentSystem.h"
|
||||
#include "Game/Systems/LifetimeSystem.h"
|
||||
#include "../Engine/Core/UniformScaleSystem.h"
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Network/MultiplayerSnapshotFilter.h"
|
||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||
#include "Game/Systems/KillFeedSystem.h"
|
||||
#include "GUI/ButtonSystem.h"
|
||||
#include "GUI/MainMenuSystem.h"
|
||||
|
||||
#include "Systems/PlayerSpawnSystem.h"
|
||||
#include "CapturePointsEntitySystem.h"
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
{
|
||||
@@ -48,6 +22,7 @@ Game::Game(int argc, char* argv[])
|
||||
ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
|
||||
DisableMemoryPool::Value = m_Config->Get<bool>("Debug.DisableMemoryPool", false);
|
||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||
// HACK: This shouldn't be a config variable
|
||||
PlayerSpawnSystem::SetRespawnTime(m_Config->Get<float>("Debug.RespawnTime", 15.0f));
|
||||
|
||||
// Create the core event broker
|
||||
@@ -74,91 +49,30 @@ Game::Game(int argc, char* argv[])
|
||||
m_InputProxy->AddHandler<MouseInputHandler>();
|
||||
m_InputProxy->LoadBindings("Input.ini");
|
||||
|
||||
// Create a world
|
||||
m_World = new World(m_EventBroker);
|
||||
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
||||
if (!mapToLoad.empty()) {
|
||||
auto file = ResourceManager::Load<EntityFile>(mapToLoad);
|
||||
EntityFilePreprocessor fpp(file);
|
||||
fpp.RegisterComponents(m_World);
|
||||
EntityFileParser fp(file);
|
||||
fp.MergeEntities(m_World);
|
||||
}
|
||||
|
||||
// Create the sound manager
|
||||
m_SoundManager = new SoundManager(m_World, m_EventBroker);
|
||||
//m_SoundManager = new SoundManager(m_World, m_EventBroker);
|
||||
|
||||
// Create an entity system
|
||||
m_EntitySystem = new CapturePointsEntitySystem(m_EventBroker, m_IsClient, m_IsServer, m_Renderer, m_RenderFrame);
|
||||
|
||||
// Initialize network
|
||||
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
|
||||
if (m_IsServer) {
|
||||
m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
|
||||
m_NetworkServer = new Server(m_EntitySystem, m_EventBroker, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
|
||||
} else if (m_IsClient) {
|
||||
m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
|
||||
m_NetworkClient = new Client(m_EntitySystem, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
|
||||
m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
|
||||
}
|
||||
}
|
||||
|
||||
// Create Octrees
|
||||
// TODO: Perhaps the world bounds should be set in some non-arbitrary way instead of this.
|
||||
AABB boxContainingTheWorld(glm::vec3(-300), glm::vec3(300));
|
||||
m_OctreeCollision = new Octree<EntityAABB>(boxContainingTheWorld, 4);
|
||||
m_OctreeTrigger = new Octree<EntityAABB>(boxContainingTheWorld, 4);
|
||||
m_OctreeFrustrumCulling = new Octree<EntityAABB>(boxContainingTheWorld, 4);
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_World, m_EventBroker, m_IsClient, m_IsServer);
|
||||
|
||||
// All systems with orderlevel 0 will be updated first.
|
||||
unsigned int updateOrderLevel = 0;
|
||||
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<ExplosionEffectSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<WeaponSystem>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
||||
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
||||
// Populate Octree with collidables
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player");
|
||||
m_SystemPipeline->AddSystem<FillFrustumOctreeSystem>(updateOrderLevel, m_OctreeFrustrumCulling);
|
||||
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<UniformScaleSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<HealthHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PlayerDeathSystem>(updateOrderLevel);
|
||||
// Collision and TriggerSystem should update after player.
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<BoneAttachmentSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
|
||||
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel, m_OctreeTrigger);
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame, m_OctreeFrustrumCulling);
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
}
|
||||
|
||||
Game::~Game()
|
||||
{
|
||||
delete m_SystemPipeline;
|
||||
delete m_OctreeFrustrumCulling;
|
||||
delete m_OctreeCollision;
|
||||
delete m_OctreeTrigger;
|
||||
delete m_EntitySystem;
|
||||
delete m_SoundManager;
|
||||
if (m_NetworkClient != nullptr) {
|
||||
delete m_NetworkClient;
|
||||
@@ -166,7 +80,6 @@ Game::~Game()
|
||||
if (m_NetworkServer != nullptr) {
|
||||
delete m_NetworkServer;
|
||||
}
|
||||
delete m_World;
|
||||
delete m_InputProxy;
|
||||
delete m_InputManager;
|
||||
delete m_RenderFrame;
|
||||
@@ -195,7 +108,7 @@ void Game::Tick()
|
||||
m_EventBroker->Swap();
|
||||
|
||||
PerformanceTimer::StartTimerAndStopPrevious("SoundManager");
|
||||
m_SoundManager->Update(dt);
|
||||
//m_SoundManager->Update(dt);
|
||||
|
||||
// Update network
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Network");
|
||||
@@ -209,9 +122,9 @@ void Game::Tick()
|
||||
//m_SoundManager->Update(dt);
|
||||
|
||||
// Iterate through systems and update world!
|
||||
PerformanceTimer::StartTimerAndStopPrevious("SystemPipeline");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("EntitySystem");
|
||||
m_EventBroker->Process<SystemPipeline>();
|
||||
m_SystemPipeline->Update(dt);
|
||||
m_EntitySystem->Update(dt);
|
||||
PerformanceTimer::StartTimerAndStopPrevious("RendererUpdate");
|
||||
m_Renderer->Update(dt);
|
||||
PerformanceTimer::StartTimerAndStopPrevious("RendererDraw");
|
||||
|
||||
@@ -192,27 +192,6 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
//NextPossibleCapturePoint will be calculated in the next update...
|
||||
}
|
||||
}
|
||||
|
||||
//check for possible winCondition = check if the homebase is owned by the other team
|
||||
bool checkForWinner = false;
|
||||
if (capturePointNumber == m_RedTeamHomeCapturePoint && ownedBy != redTeam)
|
||||
{
|
||||
checkForWinner = true;
|
||||
}
|
||||
if (capturePointNumber == m_BlueTeamHomeCapturePoint && ownedBy != blueTeam)
|
||||
{
|
||||
checkForWinner = true;
|
||||
}
|
||||
|
||||
if (checkForWinner && !m_WinnerWasFound)
|
||||
{
|
||||
//publish Win event
|
||||
Events::Win e;
|
||||
e.TeamThatWon = ownedBy;
|
||||
m_EventBroker->Publish(e);
|
||||
m_WinnerWasFound = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e)
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
#include "Systems/CapturePointsGamemode.h"
|
||||
|
||||
CapturePointsGamemode::CapturePointsGamemode(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointsGamemode::OnCaptured);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &CapturePointsGamemode::OnGameStart);
|
||||
}
|
||||
|
||||
void CapturePointsGamemode::Update(double dt)
|
||||
{
|
||||
if (!m_GameRuning) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto cGamemode = currentGamemode();
|
||||
if (!cGamemode) {
|
||||
setRunning(false);
|
||||
return;
|
||||
}
|
||||
|
||||
m_GameTime += dt;
|
||||
(double&)(*cGamemode)["RoundTime"] = m_GameTime;
|
||||
}
|
||||
|
||||
bool CapturePointsGamemode::OnGameStart(const Events::GameStart& e)
|
||||
{
|
||||
if (!isCurrentGamemode()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setRunning(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CapturePointsGamemode::OnCaptured(const Events::Captured& e)
|
||||
{
|
||||
if (!m_GameRuning) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto cGamemode = currentGamemode();
|
||||
if (!cGamemode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto winningTeam = winCondition();
|
||||
if (winningTeam) {
|
||||
setRunning(false);
|
||||
|
||||
Events::Win e;
|
||||
e.Team = *winningTeam;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
boost::optional<ComponentWrapper> CapturePointsGamemode::currentGamemode()
|
||||
{
|
||||
auto cGamemodes = m_World->GetComponents("Gamemode");
|
||||
if (cGamemodes->begin() == cGamemodes->end()) {
|
||||
return boost::none;
|
||||
}
|
||||
return *cGamemodes->begin();
|
||||
}
|
||||
|
||||
bool CapturePointsGamemode::isCurrentGamemode()
|
||||
{
|
||||
auto cGamemode = currentGamemode();
|
||||
if (!cGamemode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check that we're the current gamemode
|
||||
if ((ComponentInfo::EnumType)(*cGamemode)["Gamemode"] == (*cGamemode)["Gamemode"].Enum("CapturePoints")) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
boost::optional<ComponentInfo::EnumType> CapturePointsGamemode::winCondition()
|
||||
{
|
||||
auto cCapturePoints = m_World->GetComponents("CapturePoint");
|
||||
|
||||
// If all capture points are owned by the same team, they won
|
||||
ComponentInfo::EnumType winningTeam = -1;
|
||||
for (auto& c : *cCapturePoints) {
|
||||
EntityWrapper e(m_World, c.EntityID);
|
||||
ComponentInfo::EnumType team = e["Team"]["Team"];
|
||||
if (winningTeam != -1 && winningTeam != team) {
|
||||
return boost::none;
|
||||
} else {
|
||||
winningTeam = team;
|
||||
}
|
||||
}
|
||||
|
||||
return winningTeam;
|
||||
}
|
||||
|
||||
void CapturePointsGamemode::setRunning(bool running)
|
||||
{
|
||||
m_GameRuning = running;
|
||||
if (running) {
|
||||
m_GameTime = 0.0;
|
||||
}
|
||||
|
||||
auto cGamemode = currentGamemode();
|
||||
if (cGamemode) {
|
||||
m_GameRuning = running;
|
||||
if (running) {
|
||||
(*cGamemode)["RoundTime"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ SoundSystem::SoundSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &SoundSystem::OnPlayerHealthPickup);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user