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+1
-1
Submodule assets updated: 078e014f3d...1e7adc749e
@@ -78,13 +78,21 @@ bool AABBvsTriangles(const AABB& box,
|
||||
bool& isOnGround,
|
||||
glm::vec3& outResolutionVector);
|
||||
|
||||
//Detects collision, but does not resolve.
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
//Return true if the boxes are intersecting.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
//Return true if the boxes are intersecting.
|
||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||
|
||||
// Calculates an absolute AABB from an entity AABB component
|
||||
// Calculates an absolute AABB from an entity AABB component or Model component.
|
||||
// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
|
||||
// if takeModelBox is false, the AABB component will be prefered, if it exists.
|
||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
||||
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
||||
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
|
||||
|
||||
@@ -15,11 +15,11 @@ class CollisionSystem : public PureSystem
|
||||
public:
|
||||
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||
: System(params)
|
||||
, PureSystem("Collidable")
|
||||
, PureSystem("Physics")
|
||||
, m_Octree(octree)
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define ComponentInfo_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct ComponentInfo
|
||||
{
|
||||
@@ -27,8 +28,9 @@ struct ComponentInfo
|
||||
std::string Name;
|
||||
std::unordered_map<std::string, Field_t> Fields;
|
||||
std::vector<std::string> FieldsInOrder;
|
||||
std::vector<std::string> StringFields;
|
||||
unsigned int Stride = 0;
|
||||
std::shared_ptr<char> Defaults = nullptr;
|
||||
boost::shared_array<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef ComponentPool_h__
|
||||
#define ComponentPool_h__
|
||||
|
||||
#include <set>
|
||||
#include "MemoryPool.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "ComponentWrapper.h"
|
||||
@@ -45,7 +46,8 @@ public:
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
{ }
|
||||
ComponentPool(const ComponentPool& other) = delete;
|
||||
~ComponentPool();
|
||||
ComponentPool(const ComponentPool& other);
|
||||
ComponentPool(const ComponentPool&& other) = delete;
|
||||
|
||||
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
||||
|
||||
@@ -2,11 +2,29 @@
|
||||
#define ComponentWrapper_h__
|
||||
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ComponentField { };
|
||||
|
||||
template <typename T>
|
||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||
{
|
||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ComponentField<std::string, void>
|
||||
{
|
||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||
};
|
||||
|
||||
struct ComponentWrapper
|
||||
{
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
@@ -47,7 +65,31 @@ struct ComponentWrapper
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
memcpy(destination.Data, this->Data, Info.Stride);
|
||||
// Copy trivial data
|
||||
memcpy(destination.Data, Data, Info.Stride);
|
||||
// Duplicate strings
|
||||
SolidifyStrings(destination);
|
||||
}
|
||||
|
||||
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
||||
static void SolidifyStrings(ComponentWrapper& component)
|
||||
{
|
||||
for (auto& name : component.Info.StringFields) {
|
||||
std::size_t offset = component.Info.Fields.at(name).Offset;
|
||||
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
||||
new (component.Data + offset) std::string(value);
|
||||
}
|
||||
}
|
||||
|
||||
// This needs to be called to properly free component data, because strings.
|
||||
static void Destroy(ComponentInfo info, char* data)
|
||||
{
|
||||
// Call std::string destructors
|
||||
for (auto& name : info.StringFields) {
|
||||
std::size_t offset = info.Fields.at(name).Offset;
|
||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
||||
field->~basic_string();
|
||||
}
|
||||
}
|
||||
|
||||
struct SubscriptProxy
|
||||
@@ -102,26 +144,38 @@ public:
|
||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
||||
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void AddProperty(std::string fieldName, T defaultValue)
|
||||
{
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
||||
field.Name = fieldName;
|
||||
field.Type = typeid(T).name();
|
||||
field.Offset = m_ComponentInfo.Stride;
|
||||
field.Stride = sizeof(T);
|
||||
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
||||
if (field.Type == typeid(std::string).name()) {
|
||||
field.Type = "string";
|
||||
m_ComponentInfo.StringFields.push_back(field.Name);
|
||||
}
|
||||
m_ComponentInfo.Stride += sizeof(T);
|
||||
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
||||
}
|
||||
|
||||
|
||||
ComponentInfo& Finalize()
|
||||
{
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
||||
std::size_t offset = 0;
|
||||
for (auto& val : m_DefaultValues) {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||
offset += val.Size;
|
||||
for (auto& pair : m_DefaultValues) {
|
||||
if (pair.first.Type == "string") {
|
||||
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
||||
} else {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
||||
}
|
||||
offset += pair.second.Size;
|
||||
}
|
||||
|
||||
return m_ComponentInfo;
|
||||
@@ -131,7 +185,7 @@ public:
|
||||
|
||||
private:
|
||||
ComponentInfo m_ComponentInfo;
|
||||
std::vector<Any> m_DefaultValues;
|
||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef EAmmoPickup_h__
|
||||
#define EAmmoPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AmmoPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
int AmmoGain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef EPlayerHealthPickup_h__
|
||||
#define EPlayerHealthPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerHealthPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
double HealthAmount;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef EWin_h__
|
||||
#define EWin_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a team has captured all capturePoints
|
||||
struct Win : Event
|
||||
{
|
||||
//can be 0 = none, 1,2
|
||||
int TeamThatWon;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EntitySystem_h__
|
||||
#define EntitySystem_h__
|
||||
|
||||
#include "World.h"
|
||||
#include "SystemPipeline.h"
|
||||
|
||||
// An "EntitySystem" is defined as the combination of a World with a SystemPipeline
|
||||
template <typename WorldType>
|
||||
class EntitySystem : public WorldType, public SystemPipeline
|
||||
{
|
||||
static_assert(std::is_base_of<World, WorldType>::value, "WorldType must inherit from World");
|
||||
public:
|
||||
EntitySystem(EventBroker* eventBroker, bool isClient, bool isServer)
|
||||
: WorldType(eventBroker)
|
||||
, SystemPipeline(this, eventBroker, isClient, isServer)
|
||||
{ }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -66,9 +66,25 @@ public:
|
||||
, m_LowestAllocatedSlot(m_NumSlots)
|
||||
{ }
|
||||
|
||||
//We may get problems with memory being released
|
||||
//prematurely, etc. if we allow copies.
|
||||
MemoryPool(const MemoryPool<T>& other) = delete;
|
||||
MemoryPool(const MemoryPool<T>& other)
|
||||
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
||||
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
||||
, m_ExtraMemory()
|
||||
, m_NumSlots(other.m_NumSlots)
|
||||
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
||||
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
||||
, m_Stride(other.m_Stride)
|
||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
||||
{
|
||||
// Copy statically allocated pool
|
||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
||||
// Copy dynamically allocated memory
|
||||
for (char* otherAddr : other.m_ExtraMemory) {
|
||||
char* addr = (char*)malloc(m_Stride);
|
||||
memcpy(addr, otherAddr, m_Stride);
|
||||
m_ExtraMemory.push_back(addr);
|
||||
}
|
||||
}
|
||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||
|
||||
//Free all memory that has been allocated.
|
||||
@@ -78,8 +94,9 @@ public:
|
||||
delete[] m_StartAddress;
|
||||
m_StartAddress = nullptr;
|
||||
}
|
||||
for (char* addr : m_ExtraMemory)
|
||||
free(addr);
|
||||
for (char* addr : m_ExtraMemory) {
|
||||
free(addr);
|
||||
}
|
||||
m_ExtraMemory.clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef PerformanceTimer_h__
|
||||
#define PerformanceTimer_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include <boost/timer/timer.hpp>
|
||||
using boost::timer::cpu_timer;
|
||||
|
||||
class PerformanceTimer
|
||||
{
|
||||
public:
|
||||
static void StartTimer(std::string nameOfTimer);
|
||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
||||
static void StopTimer(std::string nameOfTimer);
|
||||
static void SetFrameNumber(int frameNumber);
|
||||
|
||||
static void ResetAllTimers();
|
||||
static void CreateExcelData();
|
||||
|
||||
private:
|
||||
static std::map<std::string, cpu_timer> timers;
|
||||
static cpu_timer m_Timer;
|
||||
static std::string currentTimerRunning;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
#include "PerformanceTimer.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
@@ -72,7 +73,10 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->Update(dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
@@ -83,7 +87,10 @@ public:
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,9 +113,9 @@ private:
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
|
||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Util_Any_h__
|
||||
|
||||
#include <memory>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct Any
|
||||
{
|
||||
@@ -10,7 +11,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(const T& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -18,7 +19,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(T&& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -35,7 +36,7 @@ struct Any
|
||||
return Any(value);
|
||||
}
|
||||
|
||||
std::shared_ptr<char> Data = nullptr;
|
||||
boost::shared_array<char> Data = nullptr;
|
||||
std::size_t Size = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ public:
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~World();
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
|
||||
@@ -1,165 +0,0 @@
|
||||
#ifndef GUI_BUTTON_H__
|
||||
#define GUI_BUTTON_H__
|
||||
|
||||
#include "GUI/TextureFrame.h"
|
||||
#include "GUI/EButtonEnter.h"
|
||||
#include "GUI/EButtonLeave.h"
|
||||
#include "GUI/EButtonPress.h"
|
||||
#include "GUI/EButtonRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Button : public TextureFrame
|
||||
{
|
||||
public:
|
||||
Button(Frame* parent, std::string name)
|
||||
: TextureFrame(parent, name)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetTextureHover(std::string resourceName)
|
||||
{
|
||||
m_TextureHover = resourceName;
|
||||
}
|
||||
void SetTextureReleased(std::string resourceName)
|
||||
{
|
||||
m_TextureReleased = resourceName;
|
||||
SetTexture(resourceName);
|
||||
}
|
||||
void SetTexturePressed(std::string resourceName)
|
||||
{
|
||||
m_TexturePressed = resourceName;
|
||||
}
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
|
||||
TextureFrame::Draw(rq);
|
||||
}
|
||||
|
||||
virtual void OnEnter() { }
|
||||
virtual void OnLeave() { }
|
||||
virtual void OnPress() { }
|
||||
virtual void OnRelease() { }
|
||||
|
||||
protected:
|
||||
bool m_MouseIsOver = false;
|
||||
bool m_IsDown = false;
|
||||
|
||||
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (isOver && !m_MouseIsOver) { // Enter
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
}
|
||||
OnEnter();
|
||||
Events::ButtonEnter e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
Events::PlaySound soundEvent;
|
||||
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||
EventBroker->Publish(soundEvent);
|
||||
|
||||
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
OnLeave();
|
||||
Events::ButtonLeave e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_MouseIsOver = isOver;
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMousePress(const Events::MousePress& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Pressed hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_TexturePressed.empty()) {
|
||||
SetTexture(m_TexturePressed);
|
||||
}
|
||||
|
||||
m_IsDown = true;
|
||||
OnPress();
|
||||
Events::ButtonPress e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Released hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (!isOver && !m_IsDown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseIsOver) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
} else {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
|
||||
m_IsDown = false;
|
||||
OnRelease();
|
||||
Events::ButtonRelease e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||
|
||||
std::string m_TextureHover;
|
||||
std::string m_TexturePressed;
|
||||
std::string m_TextureReleased;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
#ifndef ButtonSystem_h__
|
||||
#define ButtonSystem_h__
|
||||
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Rendering/PickingPass.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
#include "EButtonClicked.h"
|
||||
|
||||
|
||||
class ButtonSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
bool m_MouseIsLocked = false;
|
||||
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
|
||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
||||
bool OnMouseLock(const Events::LockMouse& e);
|
||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
||||
|
||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonClicked_h__
|
||||
#define Events_ButtonClicked_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonClicked : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonEnter_h__
|
||||
#define Events_ButtonEnter_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonEnter : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonLeave_h__
|
||||
#define Events_ButtonLeave_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonLeave : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonPress_h__
|
||||
#define Events_ButtonPress_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button press. */
|
||||
struct ButtonPress : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonPressed_h__
|
||||
#define Events_ButtonPressed_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonPressed : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonRelease_h__
|
||||
#define Events_ButtonRelease_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button release. */
|
||||
struct ButtonRelease : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonReleased_h__
|
||||
#define Events_ButtonReleased_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonReleased : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,261 +0,0 @@
|
||||
#ifndef GUI_Frame_h__
|
||||
#define GUI_Frame_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Rendering/RenderQueue.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Frame : public Rectangle
|
||||
{
|
||||
public:
|
||||
enum class Anchor
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Top,
|
||||
Bottom
|
||||
};
|
||||
|
||||
static const int BaseWidth = 1280;
|
||||
static const int BaseHeight = 720;
|
||||
|
||||
// Set up a base frame with an event broker
|
||||
Frame(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
, BaseFrame(this)
|
||||
, m_Name("UIParent")
|
||||
, Rectangle() { }
|
||||
|
||||
// Create a frame as a child
|
||||
Frame(Frame* parent, std::string name)
|
||||
: m_Name(name)
|
||||
{
|
||||
SetParent(parent);
|
||||
Width = parent->Width;
|
||||
Height = parent->Height;
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||
}
|
||||
|
||||
~Frame()
|
||||
{
|
||||
/*for (auto layer : m_Children)
|
||||
{
|
||||
for (auto child : layer.second)
|
||||
{
|
||||
delete child.second;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Parent)
|
||||
{
|
||||
m_Parent->RemoveChild(this);
|
||||
}*/
|
||||
}
|
||||
|
||||
Frame* Parent() const { return m_Parent; }
|
||||
|
||||
void SetParent(Frame* parent)
|
||||
{
|
||||
if (parent == nullptr) {
|
||||
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_Layer = parent->Layer() + 1;
|
||||
parent->AddChild(this);
|
||||
m_Parent = parent;
|
||||
m_EventBroker = parent->m_EventBroker;
|
||||
BaseFrame = parent->BaseFrame;
|
||||
}
|
||||
|
||||
void AddChild(Frame* child)
|
||||
{
|
||||
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||
if (m_Parent) {
|
||||
m_Parent->AddChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveChild(Frame* child)
|
||||
{
|
||||
auto it = m_Children.find(child->m_Layer);
|
||||
if (it != m_Children.end()) {
|
||||
m_Children.erase(it);
|
||||
}
|
||||
|
||||
if (m_Parent) {
|
||||
m_Parent->RemoveChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Name() const { return m_Name; }
|
||||
void SetName(std::string val) { m_Name = val; }
|
||||
|
||||
int Layer() const { return m_Layer; }
|
||||
|
||||
bool Hidden() const
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Hidden() || m_Hidden;
|
||||
else
|
||||
return m_Hidden;
|
||||
}
|
||||
bool Visible() const
|
||||
{
|
||||
return !Hidden();
|
||||
}
|
||||
|
||||
virtual void Hide() { m_Hidden = true; }
|
||||
virtual void Show() { m_Hidden = false; }
|
||||
|
||||
int Left() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Left() + X;
|
||||
else
|
||||
return X;
|
||||
}
|
||||
void SetLeft(int absLeft) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absLeft - m_Parent->Left();
|
||||
} else {
|
||||
X = absLeft;
|
||||
}
|
||||
}
|
||||
int Right() const override
|
||||
{
|
||||
return Left() + Width;
|
||||
}
|
||||
void SetRight(int absRight) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absRight - Width - m_Parent->Left();
|
||||
} else {
|
||||
X = absRight - Width;
|
||||
}
|
||||
}
|
||||
int Top() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Top() + Y;
|
||||
else
|
||||
return Y;
|
||||
}
|
||||
void SetTop(int absTop) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absTop - m_Parent->Top();
|
||||
} else {
|
||||
Y = absTop;
|
||||
}
|
||||
}
|
||||
int Bottom() const override
|
||||
{
|
||||
return Top() + Height;
|
||||
}
|
||||
void SetBottom(int absBottom) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absBottom - Height - m_Parent->Top();
|
||||
} else {
|
||||
Y = absBottom - Height;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec2 Scale()
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Scale();
|
||||
else
|
||||
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||
}
|
||||
|
||||
Rectangle AbsoluteRectangle()
|
||||
{
|
||||
int left = Left();
|
||||
if (m_Parent)
|
||||
left = std::max(left, m_Parent->Left());
|
||||
int top = Top();
|
||||
if (m_Parent)
|
||||
top = std::max(top, m_Parent->Top());
|
||||
int width = Right() - left;
|
||||
int height = Bottom() - top;
|
||||
return Rectangle(left, top, width, height);
|
||||
}
|
||||
|
||||
void UpdateLayered(double dt)
|
||||
{
|
||||
// Update ourselves
|
||||
this->Update(dt);
|
||||
|
||||
// Update children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
child->Update(dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
void DrawLayered(RenderScene& rq)
|
||||
{
|
||||
if (this->Hidden())
|
||||
return;
|
||||
|
||||
// Draw ourselves
|
||||
this->Draw(rq);
|
||||
|
||||
// Draw children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
if (child->Hidden())
|
||||
continue;
|
||||
child->Draw(rq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Draw(RenderScene& rq) { }
|
||||
|
||||
protected:
|
||||
::EventBroker* m_EventBroker;
|
||||
Frame* BaseFrame = nullptr;
|
||||
|
||||
std::string m_Name = "Unnamed";
|
||||
int m_Layer = 0;
|
||||
bool m_Hidden = false;
|
||||
|
||||
Frame* m_Parent = nullptr;
|
||||
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||
|
||||
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef MainMenuSystem_h__
|
||||
#define MainMenuSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/Event.h"
|
||||
|
||||
|
||||
#include "EButtonClicked.h"
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,112 +0,0 @@
|
||||
#ifndef GUI_TextureFrame_h__
|
||||
#define GUI_TextureFrame_h__
|
||||
|
||||
#include "Frame.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Rendering/Util/CommonFunctions.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class TextureFrame : public Frame
|
||||
{
|
||||
public:
|
||||
TextureFrame(Frame* parent, std::string name)
|
||||
: Frame(parent, name) { }
|
||||
|
||||
void EnableScissor() { m_ScissorEnabled = true; }
|
||||
void DisableScissor() { m_ScissorEnabled = false; }
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr)
|
||||
return;
|
||||
|
||||
// Texture while fading
|
||||
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_FadeTexture->ResourceID;
|
||||
job.DiffuseTexture = m_FadeTexture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
|
||||
// Main texture
|
||||
{
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_Texture->ResourceID;
|
||||
job.DiffuseTexture = m_Texture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Texture() const { return m_TextureName; }
|
||||
|
||||
void SetTexture(std::string resourceName)
|
||||
{
|
||||
if (resourceName.empty()) {
|
||||
m_Texture = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||
m_TextureName = resourceName;
|
||||
if (m_Texture == nullptr) {
|
||||
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||
}
|
||||
|
||||
SizeToTexture();
|
||||
}
|
||||
|
||||
void SizeToTexture()
|
||||
{
|
||||
if (m_Texture != nullptr) {
|
||||
this->Width = m_Texture->Width;
|
||||
this->Height = m_Texture->Height;
|
||||
}
|
||||
}
|
||||
|
||||
void FadeToTexture(std::string resourceName, double duration)
|
||||
{
|
||||
m_FadeTexture = m_Texture;
|
||||
SetTexture(resourceName);
|
||||
m_FadeDuration = duration;
|
||||
m_CurrentFade = 0.f;
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
if (m_CurrentFade < 1) {
|
||||
m_CurrentFade += dt / m_FadeDuration;
|
||||
if (m_CurrentFade > 1) {
|
||||
m_FadeTexture = nullptr;
|
||||
m_CurrentFade = 1;
|
||||
m_FadeDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec4 Color() const { return m_Color; }
|
||||
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||
|
||||
protected:
|
||||
bool m_ScissorEnabled = true;
|
||||
Texture* m_Texture = nullptr;
|
||||
std::string m_TextureName;
|
||||
Texture* m_FadeTexture = nullptr;
|
||||
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||
float m_FadeDuration = 0.f;
|
||||
float m_CurrentFade = 1.f;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
|
||||
//dashing with shift
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||
//player is dashing with shift
|
||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Network/UDPClient.h"
|
||||
#include "Network/TCPClient.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
@@ -33,17 +35,15 @@ public:
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
// Save for children
|
||||
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
||||
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
std::string m_Address;
|
||||
int m_Port = 0;
|
||||
// Sending message to server logic
|
||||
size_t bytesRead = 0;
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
@@ -72,16 +72,14 @@ private:
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
size_t receive(char* data);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
||||
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseKick();
|
||||
@@ -91,7 +89,7 @@ private:
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
bool hasServerTimedOut();
|
||||
void hasServerTimedOut();
|
||||
EntityID createPlayer();
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
@@ -111,6 +109,10 @@ private:
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#ifndef HybridClient_h__
|
||||
#define HybridClient_h__
|
||||
|
||||
class HybridClient
|
||||
{
|
||||
public:
|
||||
HybridClient();
|
||||
~HybridClient();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef HybridServer_h__
|
||||
#define HybridServer_h__
|
||||
|
||||
class HybridServer
|
||||
{
|
||||
public:
|
||||
HybridServer();
|
||||
~HybridServer();
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -18,7 +18,8 @@ enum class MessageType
|
||||
OnPlayerSpawned,
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform
|
||||
PlayerTransform,
|
||||
Invalid
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#define INPUTSIZE 32000
|
||||
#define BUFFERSIZE 32000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
@@ -35,6 +35,8 @@ protected:
|
||||
std::clock_t m_SaveDataTimer;
|
||||
unsigned int m_MaxConnections;
|
||||
double m_TimeoutMs;
|
||||
void logSentData(int bytesSent);
|
||||
void logReceivedData(int bytesReceived);
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef NetworkClient_h__
|
||||
#define NetworkClient_h__
|
||||
|
||||
#include "Network/Packet.h"
|
||||
#define BUFFERSIZE 64000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class NetworkClient
|
||||
{
|
||||
public:
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
virtual bool IsSocketAvailable() = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef NetworkServer_h__
|
||||
#define NetworkServer_h__
|
||||
#include <boost/asio.hpp>
|
||||
#include "Network/Packet.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#define BUFFERSIZE 64000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class NetworkServer
|
||||
{
|
||||
public:
|
||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -49,10 +49,15 @@ public:
|
||||
void WriteData(char* data, int sizeOfData);
|
||||
// Pops the first element as if it was a string.
|
||||
std::string ReadString();
|
||||
// Construct a packet
|
||||
void ReconstructFromData(char* data, size_t SizeOfData);
|
||||
// Update size of packet variable in header
|
||||
void UpdateSize();
|
||||
char* ReadData(int SizeOfData);
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
size_t Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
MessageType GetMessageType();
|
||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||
size_t MaxSize() { return m_MaxPacketSize; }
|
||||
size_t HeaderSize() { return m_HeaderSize; }
|
||||
@@ -64,6 +69,7 @@ private:
|
||||
size_t m_MaxPacketSize = 512;
|
||||
size_t m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
void resizeData(int size);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,6 +2,7 @@
|
||||
#define PlayerDefinition_h__
|
||||
#include <string>
|
||||
#include "../Core/Entity.h"
|
||||
#include <boost/asio.hpp>
|
||||
|
||||
struct PlayerDefinition {
|
||||
::EntityID EntityID = EntityID_Invalid;
|
||||
@@ -9,6 +10,10 @@ struct PlayerDefinition {
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
unsigned int PacketID;
|
||||
std::clock_t StopTime;
|
||||
boost::asio::ip::address TCPAddress;
|
||||
unsigned short TCPPort;
|
||||
// use for tcp connections
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
#include <ctime>
|
||||
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
|
||||
#include "Network/TCPServer.h"
|
||||
#include "Network/UDPServer.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
@@ -28,28 +29,29 @@ public:
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
|
||||
// Sending messages to client logic
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||
// HACK: Fix INPUTSIZE
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
char readBuffer[BUFFERSIZE] = { 0 };
|
||||
size_t bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
|
||||
// How often we send messages (milliseconds)
|
||||
float pingIntervalMs;
|
||||
float snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
|
||||
@@ -58,11 +60,9 @@ private:
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
size_t receive(char* data);
|
||||
void readFromClients();
|
||||
void send(PlayerID player, Packet& packet);
|
||||
void send(Packet& packet);
|
||||
void broadcast(Packet& packet);
|
||||
//int receive(char* data);
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
@@ -70,15 +70,19 @@ private:
|
||||
void checkForTimeOuts();
|
||||
void disconnect(PlayerID playerID);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
void identifyPacketLoss();
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
PlayerID GetPlayerIDFromEndpoint();
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
void parseUDPConnect(Packet & packet);
|
||||
void parseTCPConnect(Packet & packet);
|
||||
void parseDisconnect();
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Debug event
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
@@ -88,7 +92,8 @@ private:
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef TCPClient_h__
|
||||
#define TCPClient_h__
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include "NetworkClient.h"
|
||||
|
||||
class TCPClient : public NetworkClient
|
||||
{
|
||||
public:
|
||||
TCPClient();
|
||||
~TCPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// Assio TCP logic
|
||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||
size_t readBuffer(char* data);
|
||||
PacketID m_SendPacketID = 0;
|
||||
bool m_IsConnected = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
#ifndef TCPServer_h__
|
||||
#define TCPServer_h__
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <map>
|
||||
#include "NetworkServer.h"
|
||||
|
||||
class TCPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
TCPServer();
|
||||
~TCPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Disconnect();
|
||||
private:
|
||||
// TCP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||
|
||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error);
|
||||
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef UDPClient_h__
|
||||
#define UDPClient_h__
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include "Network/NetworkClient.h"
|
||||
|
||||
class UDPClient : public NetworkClient
|
||||
{
|
||||
public:
|
||||
UDPClient();
|
||||
~UDPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
PacketID m_SendPacketID = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef UDPServer_h__
|
||||
#define UDPServer_h__
|
||||
|
||||
#include "NetworkServer.h"
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
|
||||
class UDPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
UDPServer();
|
||||
~UDPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
|
||||
void Draw(GLuint texture);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
|
||||
@@ -18,8 +18,9 @@ public:
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene);
|
||||
void Draw(RenderScene& scene, GLuint SSAOTexture);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
@@ -31,13 +32,12 @@ public:
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene, GLuint SSAOTexture);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
void SetSSBOSizes();
|
||||
void CullLights(RenderScene& scene);
|
||||
void FillLightList(RenderScene& scene);
|
||||
void OnWindowResize();
|
||||
|
||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||
|
||||
@@ -108,6 +108,7 @@ struct ModelJob : RenderJob
|
||||
EndIndex = matGroup->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
@@ -170,7 +171,7 @@ struct ModelJob : RenderJob
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
|
||||
float GlowIntensity = 8.0;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
glm::vec4 IncandescenceColor;
|
||||
|
||||
@@ -22,6 +22,8 @@ public:
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearPicking();
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
@@ -40,7 +42,7 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
struct PickingInfo
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "DrawScreenQuadPass.h"
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
@@ -23,9 +24,12 @@
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
@@ -37,8 +41,12 @@ public:
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
|
||||
@@ -50,6 +58,13 @@ private:
|
||||
Model* m_UnitSphere;
|
||||
|
||||
int m_DebugTextureToDraw = 0;
|
||||
bool m_ResizeWindow = false;
|
||||
float m_SSAO_Radius = 1.0f;
|
||||
float m_SSAO_Bias = 0.05f;
|
||||
float m_SSAO_Contrast = 1.5f;
|
||||
float m_SSAO_IntensityScale = 1.0f;
|
||||
int m_SSAO_NumOfSamples = 24;
|
||||
int m_SSAO_NumOfTurns = 7;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -58,6 +73,7 @@ private:
|
||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
#ifndef SSAOPass_h__
|
||||
#define SSAOPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "SSAOPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "DrawBloomPass.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* rendere);
|
||||
~SSAOPass() { };
|
||||
|
||||
void Draw(GLuint depthBuffer, Camera* camera);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int NumOfTurns);
|
||||
void ClearBuffer();
|
||||
|
||||
//Return the SSAO of the texture sent to Draw
|
||||
GLuint SSAOTexture() const { return m_DrawBloomPass->GaussianTexture(); }
|
||||
|
||||
private:
|
||||
void InitializeTexture();
|
||||
void InitializeFrameBuffer();
|
||||
void InitializeShaderProgram();
|
||||
void InitializeBuffer();
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
void ComputeAO(GLuint depthBuffer, Camera* camera);
|
||||
//void blurHorizontal(GLuint depthBuffer);
|
||||
//void blurVertical(GLuint depthBuffer);
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
float m_Radius;
|
||||
float m_Bias;
|
||||
float m_Contrast;
|
||||
float m_IntensityScale;
|
||||
int m_NumOfSamples;
|
||||
int m_NumOfTurns;
|
||||
|
||||
GLuint m_SSAOTexture;
|
||||
FrameBuffer m_SSAOFramBuffer;
|
||||
|
||||
GLuint m_SSAOViewSpaceZTexture;
|
||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
||||
|
||||
ShaderProgram* m_SSAOProgram;
|
||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
||||
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef SSAOPassState_h__
|
||||
#define SSAOPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class SSAOPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
SSAOPassState();
|
||||
~SSAOPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -40,7 +40,8 @@ struct SpriteJob : RenderJob
|
||||
Depth = viewpos.z;
|
||||
}
|
||||
World = world;
|
||||
|
||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
};
|
||||
@@ -60,6 +61,7 @@ struct SpriteJob : RenderJob
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
bool Pickable;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "Core/EntitySystem.h"
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
|
||||
class CapturePointsEntitySystem : public EntitySystem<World>
|
||||
{
|
||||
public:
|
||||
CapturePointsEntitySystem(EventBroker* eventBroker, bool isClient, bool isServer, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~CapturePointsEntitySystem();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Octree<EntityAABB>* m_OctreeCollision = nullptr;
|
||||
Octree<EntityAABB>* m_OctreeTrigger = nullptr;
|
||||
Octree<EntityAABB>* m_OctreeFrustrumCulling = nullptr;
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef EAmmoPickup_h__
|
||||
#define EAmmoPickup_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AmmoPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
int AmmoGain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,14 +1,13 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a capturePoint has been taken over
|
||||
//triggers when a capturePoint has been taken over
|
||||
struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef EGameEnd_h__
|
||||
#define EGameEnd_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct GameEnd : Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef EGameStart_h__
|
||||
#define EGameStart_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct GameStart : Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef EPlayerHealthPickup_h__
|
||||
#define EPlayerHealthPickup_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerHealthPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
double HealthAmount;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EWin_h__
|
||||
#define EWin_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a team has captured all capturePoints
|
||||
struct Win : Event
|
||||
{
|
||||
// The winning team corresponding to TeamEnum
|
||||
ComponentInfo::EnumType Team;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
+6
-11
@@ -8,23 +8,20 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Rendering/Renderer.h"
|
||||
#include "Core/InputManager.h"
|
||||
#include "GUI/Frame.h"
|
||||
#include "Core/World.h"
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
#include "Input/MouseInputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityFilePreprocessor.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "Core/EntitySystem.h"
|
||||
#include "Systems/ExplosionEffectSystem.h"
|
||||
#include "Editor/EditorSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Rendering/RenderSystem.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Rendering/Font.h"
|
||||
#include "Systems/InterpolationSystem.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
|
||||
// Network
|
||||
#include <boost/thread.hpp>
|
||||
#include "Network/Network.h"
|
||||
@@ -35,6 +32,9 @@
|
||||
#include "Sound/SoundManager.h"
|
||||
#include "Systems/SoundSystem.h"
|
||||
|
||||
//Performance
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Game
|
||||
{
|
||||
public:
|
||||
@@ -53,12 +53,7 @@ private:
|
||||
IRenderer* m_Renderer;
|
||||
InputManager* m_InputManager;
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
Octree<EntityAABB>* m_OctreeCollision;
|
||||
Octree<EntityAABB>* m_OctreeTrigger;
|
||||
Octree<EntityAABB>* m_OctreeFrustrumCulling;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
EntitySystem<World>* m_EntitySystem;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Client* m_NetworkClient = nullptr;
|
||||
Server* m_NetworkServer = nullptr;
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
#ifndef MiniDump_h__
|
||||
#define MiniDump_h__
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag);
|
||||
|
||||
#endif
|
||||
@@ -5,8 +5,8 @@
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Events/EPickupSpawned.h"
|
||||
#include "Events/EAmmoPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Common.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef AmmunitionHUDSystem_h__
|
||||
#define AmmunitionHUDSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
|
||||
class AmmunitionHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AmmunitionHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,8 +7,7 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Core/ECaptured.h"
|
||||
#include "Core/EWin.h"
|
||||
#include "Events/ECaptured.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "Core/System.h"
|
||||
#include "Events/EGameStart.h"
|
||||
#include "Events/EGameEnd.h"
|
||||
#include "Events/ECaptured.h"
|
||||
#include "Events/EWin.h"
|
||||
|
||||
class CapturePointsGamemode : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
CapturePointsGamemode(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
bool m_GameRuning = false;
|
||||
double m_GameTime = 0.0;
|
||||
|
||||
EventRelay<CapturePointsGamemode, Events::GameStart> m_EGameStart;
|
||||
bool OnGameStart(const Events::GameStart& e);
|
||||
EventRelay<CapturePointsGamemode, Events::Captured> m_ECaptured;
|
||||
bool OnCaptured(const Events::Captured& e);
|
||||
|
||||
boost::optional<ComponentWrapper> currentGamemode();
|
||||
bool isCurrentGamemode();
|
||||
boost::optional<ComponentInfo::EnumType> winCondition();
|
||||
void setRunning(bool running);
|
||||
};
|
||||
@@ -3,13 +3,11 @@
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
#include "../../Engine/Rendering/ESetCamera.h"
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
class PlayerHUDSystem : public ImpureSystem
|
||||
class HealthHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerHUDSystem(SystemParams params)
|
||||
HealthHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
{ }
|
||||
|
||||
@@ -7,9 +7,10 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "../Engine/Input/EInputCommand.h"
|
||||
#include "Events/EPlayerHealthPickup.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -24,17 +25,18 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
bool m_NetworkEnabled;
|
||||
|
||||
// methods which will take care of specific events
|
||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
||||
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
||||
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
|
||||
//vector which will keep track of health changes
|
||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef KillFeedSystem_h__
|
||||
#define KillFeedSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
|
||||
class KillFeedSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
KillFeedSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
|
||||
|
||||
}
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
|
||||
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
|
||||
|
||||
struct KillFeedInfo
|
||||
{
|
||||
std::string Content;
|
||||
glm::vec4 Color;
|
||||
float TimeToLive = 5.f;
|
||||
};
|
||||
|
||||
std::list<KillFeedInfo> m_DeathQueue;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,8 +5,8 @@
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Events/EPickupSpawned.h"
|
||||
#include "Events/EPlayerHealthPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Common.h"
|
||||
#include <tuple>
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
#include "../Engine/Core/EShoot.h"
|
||||
#include "../Engine/Core/EPlayerSpawned.h"
|
||||
#include "../Engine/Input/EInputCommand.h"
|
||||
#include "../Engine/Core/ECaptured.h"
|
||||
#include "Events/ECaptured.h"
|
||||
#include "../Engine/Core/EPlayerDamage.h"
|
||||
#include "../Engine/Core/EPlayerDeath.h"
|
||||
#include "../Engine/Core/EPlayerHealthPickup.h"
|
||||
#include "Events/EPlayerHealthPickup.h"
|
||||
#include "../Engine/Collision/ETrigger.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||
|
||||
@@ -15,11 +15,16 @@ class SpawnerSystem : public System
|
||||
public:
|
||||
SpawnerSystem(SystemParams params);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
// If dontCollideComponent is set, to e.g. "Player", then all the spawner
|
||||
// will try to pick a spawn location so that the spawned entity doesn't
|
||||
// collide with anything that has that component and is collidable.
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||
|
||||
private:
|
||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
||||
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
|
||||
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,11 +1,13 @@
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "../SpawnerSystem.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EShoot.h"
|
||||
|
||||
|
||||
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||
{
|
||||
public:
|
||||
@@ -19,11 +21,13 @@ public:
|
||||
|
||||
private:
|
||||
EntityWrapper m_FirstPersonModel;
|
||||
EntityWrapper m_ThirdPersonModel;
|
||||
// State
|
||||
bool m_Firing = false;
|
||||
bool m_Reloading = false;
|
||||
double m_ReloadTimer = 0.0;
|
||||
EntityWrapper m_ReloadImpersonator;
|
||||
EntityWrapper m_FirstPersonReloadImpersonator;
|
||||
EntityWrapper m_ThirdPersonReloadImpersonator;
|
||||
double m_TimeSinceLastFire = 0.0;
|
||||
|
||||
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
|
||||
@@ -33,7 +37,8 @@ private:
|
||||
void fireRound();
|
||||
void spawnTracer();
|
||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||
void playSound();
|
||||
void playFireSound();
|
||||
void playEmptySound();
|
||||
void viewPunch();
|
||||
void finishReload();
|
||||
void playShootAnimation();
|
||||
|
||||
@@ -23,7 +23,7 @@ StartNetwork=false
|
||||
IsServer=false
|
||||
Name=Bob
|
||||
Address=127.0.0.1
|
||||
Port=13
|
||||
Port=27666
|
||||
MaxConnections=8
|
||||
SnapshotInterval=0.05
|
||||
SendInputIntervalMs=33
|
||||
|
||||
@@ -25,4 +25,6 @@ C=ConnectToServer
|
||||
N=SwitchToServer
|
||||
M=SwitchToClient
|
||||
P=SwitchToPlayer
|
||||
K=TakeDamage,1500
|
||||
K=TakeDamage,1500
|
||||
F2=PerformanceTimingResetAllTimers
|
||||
F3=PerformanceTimingCreateExcelData
|
||||
@@ -40,4 +40,10 @@
|
||||
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/Menu.xsd"/>
|
||||
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||
<xs:include schemaLocation="Components/Gamemode.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<AmmunitionHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AmmunitionHUD.xsd">
|
||||
</AmmunitionHUD>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
|
||||
<xs:element name="AmmunitionHUD">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Hud element for tracking ammunition from parent with AssaultWeapon component. Child with the name "MagazineAmmo" tracks clip ammunition. Child with the name "Ammo" tracks ammo.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Button xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Button.xsd">
|
||||
</Button>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Button">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Makes sprites klickable.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Gamemode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Gamemode.xsd">
|
||||
<Gamemode><CapturePoints/></Gamemode>
|
||||
<RoundTime>0</RoundTime>
|
||||
<Running>false</Running>
|
||||
</Gamemode>
|
||||
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="GamemodeEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="CapturePoints" type="t:int" fixed="1" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="Gamemode">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Gamemode" type="GamemodeEnum" minOccurs="0"/>
|
||||
<xs:element name="RoundTime" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Running" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<KillFeed xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="KillFeed.xsd">
|
||||
</KillFeed>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="KillFeed">
|
||||
<xs:annotation>
|
||||
<xs:documentation>HUD element for tracking the 3 last kills, printed on the children with the names "KillFeed1", "KillFeed2", "KillFeed3"</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Menu xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Menu.xsd">
|
||||
</Menu>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Menu">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Attach this to the center point of a menu that uses several pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -8,4 +8,5 @@
|
||||
<NormalMap>true</NormalMap>
|
||||
<SpecularMap>true</SpecularMap>
|
||||
<GlowMap>true</GlowMap>
|
||||
<GlowIntensity>3.0</GlowIntensity>
|
||||
</Model>
|
||||
@@ -33,6 +33,9 @@
|
||||
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Page xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Page.xsd">
|
||||
<ID>0</ID>
|
||||
</Page>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Page">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Use this on a child to a Menu entity and make sure that ID is not the same as other pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="ID" type="t:int" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,6 +2,7 @@
|
||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Gravity>true</Gravity>
|
||||
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
|
||||
<IsOnGround>false</IsOnGround>
|
||||
<VerticalStepHeight>0.33</VerticalStepHeight>
|
||||
</Physics>
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||
<Content>Text</Content>
|
||||
<Content></Content>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AmmunitionHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.00200000009" Y="0.00400000019" Z="-0.00100000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -5,10 +5,15 @@
|
||||
<c:AABB/>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.1</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="0"/>
|
||||
<Scale X="0.3" Y="0.3" Z="0.3"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AmmunitionHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Button" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+3
-2
@@ -1,9 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="HudOrigin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
<Entity name="CapturePointHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-24.3529072" Y="0" Z="6.95243597"/>
|
||||
<Position X="0" Y="0.190541431" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
@@ -0,0 +1,255 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon>
|
||||
<RPM>600</RPM>
|
||||
</c:AssaultWeapon>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.27700007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
<Orientation X="0" Y="0.594000041" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.28963486380924053</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430455" Y="-0.231800437" Z="-0.181454748"/>
|
||||
<Orientation X="0.0104047749" Y="-0.00268166233" Z="0.042844031"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.42156525436696768</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.160716802" Y="1.02800739" Z="-0.215931982"/>
|
||||
<Orientation X="-0.0627654716" Y="-0.0450839326" Z="0.119217664"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user