Teejoon adceccf402 SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.

In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
2015-12-08 17:42:59 +01:00
2015-11-20 15:07:16 +01:00
2016-02-02 17:31:19 +01:00
2016-01-15 17:20:11 +01:00

Bundled libraries

Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the deps directory of the source tree.

Project Version License
GLFW 3.1.2 zlib/libpng License
GLM 0.9.7.1 MIT License
GLEW 1.13.0 Modified BSD License, Mesa 3-D License, Khronos License
Assimp 3.1.1 BSD 3-Clause License
zlib 1.28 zlib License
libpng 1.6.19 libpng License
Xerces-C++ 3.1.2 Apache License Version 2.0
ImGui 2015-12-12 MIT License
nativefiledialog 2016-01-08 nativefiledialog Licence
OpenAL 1.1 OpenAL License

External libraries

Libraries that are too big to be bundled with the project.

Project Version License Root folder environment variable (Windows)
Boost 1.60.0+ Boost Software License, Version 1.0 BOOST_ROOT
S
Description
No description provided
Readme 48 MiB
Languages
C++ 84.4%
CMake 9.9%
GLSL 5.2%
Inno Setup 0.2%
C 0.2%