Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
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Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
Tobias Dahl
0d665c10fe
Merge pull request #114 from teamfisk/HealthPickup
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The rotation of the Pickups are now also included in the AmmoPickup.x…
2016-02-17 14:56:45 +01:00
verysecrethero
b8222c7b2e
The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
2016-02-17 14:54:42 +01:00
Tobias Dahl
43bbc063cf
Merge pull request #111 from teamfisk/HealthPickup
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Fixed RespawnModel of Pickups
2016-02-17 14:39:09 +01:00
verysecrethero
3e4b87da7c
Merge remote-tracking branch 'origin/master' into HealthPickup
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# Conflicts:
# resources/Schema/Entities/NewMap.xml
2016-02-17 14:32:59 +01:00
verysecrethero
ac9ce8ea83
Merge remote-tracking branch 'origin/master' into HealthPickup
2016-02-17 14:30:31 +01:00
Tobias Dahl
99643fd748
Merge pull request #112 from teamfisk/AssaultDash
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You can now AssaultDash in the air
2016-02-17 14:24:58 +01:00
verysecrethero
8f28c760dd
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
verysecrethero
b13362360a
Fixed RespawnModel of Pickups
2016-02-17 11:22:42 +01:00
Jace
0af9edc6e5
Editor is properly disabled when disabled in config
2016-02-17 10:53:20 +01:00
verysecrethero
ec10ef3ffc
Merge remote-tracking branch 'origin/master' into HealthPickup
2016-02-17 10:32:35 +01:00
Jace
969e7cb0d5
Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
2016-02-12 09:18:32 +01:00
Jace
47a365a8fc
Inverted capture point numbers to fix HUD
2016-02-12 09:17:39 +01:00
Jace
71c03326aa
Debug.EditorEnabled
2016-02-12 09:17:28 +01:00
Jocke
ba69c79821
Fixed bug in Server.
2016-02-12 09:13:43 +01:00
Jace
0a31fa3dfd
Merge branch 'master' of github.com:teamfisk/TacticalZ
2016-02-12 09:08:17 +01:00
Jace
ca457d9c00
Player names
2016-02-12 09:07:59 +01:00
antc13
a08e54a147
Blocked up a path in the Spawns a bit more.
2016-02-12 08:44:40 +01:00
Jocke
2c3122bbdb
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
2016-02-12 08:39:20 +01:00
Jace
10846be820
Merge pull request #109 from teamfisk/Sound
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Added weapon sounds.
2016-02-12 08:23:30 +01:00
stiffly
9df7b32ca1
Merge remote-tracking branch 'origin/master' into Sound
2016-02-12 08:20:01 +01:00
stiffly
3d4a7de59d
MiniDump.cpp was not added to CMakeLists.txt.
2016-02-12 08:19:47 +01:00
stiffly
1cdcbf9b32
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
antc13
9e8d2b99df
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
2016-02-12 08:16:23 +01:00
antc13
ba4877c3f7
Moved Spawn locations and added ammo/health pickups around the map.
2016-02-12 08:16:12 +01:00
stiffly
af39b892cd
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
2016-02-12 08:05:35 +01:00
Jace
1ed5107d9b
Merge pull request #108 from teamfisk/MiniDump
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Minidump on crash
2016-02-12 08:04:25 +01:00
antc13
2ce7179d19
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
2016-02-12 07:49:58 +01:00
Jace
eb7b22c757
Latest assets
2016-02-12 07:48:26 +01:00
Jace
b48d491ad7
Complete blue and red player entities
2016-02-12 07:45:51 +01:00
Jocke
7d732c75ca
Server now removes players that have disconnected.
2016-02-12 07:42:01 +01:00
Jace
47f4711b85
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
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# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
Jace
78e318c032
Proper snapshot filtering
2016-02-12 07:14:36 +01:00
Jace
bb66f95d43
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
2016-02-12 07:03:14 +01:00
Jace
cc422cf73a
Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
2016-02-12 06:30:19 +01:00
Jace
2e5ee633ce
Fixed bug when client would recieve input command from an entity that the client didn't know about
2016-02-12 06:10:20 +01:00
Tleety
1e04244590
Fixed network bug sorta
2016-02-12 06:00:42 +01:00
viktorljung
f146971db0
Fixed size
2016-02-12 05:45:17 +01:00
viktorljung
60b2c9bc9b
KillFeed
2016-02-12 05:41:05 +01:00
Tleety
d357e365cb
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
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# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Tleety
a8a3366e8a
Hopeless attempts to fix network bugs
2016-02-12 05:17:09 +01:00
Jocke
7de76376cf
Merge remote-tracking branch 'origin/master' into TCPConnections
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
William Moberg
422bedb844
MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49.
2016-02-12 04:22:11 +01:00
stiffly
1da432ba23
WIP sounds
2016-02-12 04:03:35 +01:00
Jace
787eecce26
WIP
2016-02-12 04:03:22 +01:00
William Moberg
215b1b1aa4
On crash, takes minidump, then show MessageBox, and exit app.
2016-02-12 03:32:42 +01:00
antc13
f49cacf167
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
2016-02-12 02:47:50 +01:00
Jace
a15e01596a
Merge branch 'master' of github.com:teamfisk/TacticalZ
2016-02-12 02:47:12 +01:00
antc13
a5168bd1c2
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
2016-02-12 02:46:52 +01:00