Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 589ca45936 | |||
| 0cff07101c | |||
| 30474b70df | |||
| 03e226ffea | |||
| 2e7e8d3546 | |||
| 013f911ae2 | |||
| 35624008e7 | |||
| 5d46a10a4e | |||
| 784a04b8ad | |||
| bffc97f310 |
@@ -5,6 +5,7 @@
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#include <boost/filesystem.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include <boost/lexical_cast.hpp>
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#include "../Common.h"
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#include "../Common.h"
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#include "ResourceManager.h"
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#include "ResourceManager.h"
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@@ -19,12 +20,14 @@ private:
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public:
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public:
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template <typename T>
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template <typename T>
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T Get(std::string key, T defaultValue);
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T Get(std::string key, T defaultValue);
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template <typename T>
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std::vector<std::pair<std::string, T>> GetAll(std::string key);
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template <typename T>
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template <typename T>
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void Set(std::string key, T value);
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void Set(std::string key, T value);
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void SaveToDisk();
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void SaveToDisk();
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private:
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private:
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boost::filesystem::path m_Path;
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boost::filesystem::path m_Path;
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boost::property_tree::ptree m_PTreeDefaults;
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boost::property_tree::ptree m_PTreeDefaults;
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boost::property_tree::ptree m_PTreeOverrides;
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boost::property_tree::ptree m_PTreeOverrides;
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@@ -37,6 +40,21 @@ T ConfigFile::Get(std::string key, T defaultValue)
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return m_PTreeMerged.get<T>(key, defaultValue);
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return m_PTreeMerged.get<T>(key, defaultValue);
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}
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}
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template <typename T>
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std::vector<std::pair<std::string, T>> ConfigFile::GetAll(std::string key)
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{
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std::vector<std::pair<std::string, T>> out;
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auto parent = m_PTreeMerged.find(key);
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if (parent == m_PTreeMerged.not_found()) {
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return out;
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}
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for (auto& child : parent->second) {
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T value = boost::lexical_cast<T>(child.second.data());
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out.push_back(std::make_pair(child.first, value));
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}
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return out;
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}
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template <typename T>
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template <typename T>
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void ConfigFile::Set(std::string key, T value)
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void ConfigFile::Set(std::string key, T value)
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{
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{
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@@ -11,25 +11,22 @@ template <typename EventContext>
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class InputController
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class InputController
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{
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{
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public:
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public:
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InputController(std::shared_ptr<dd::EventBroker> eventBroker)
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InputController(EventBroker* eventBroker)
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: EventBroker(eventBroker)
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: m_EventBroker(eventBroker)
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{ Initialize(); }
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{ Initialize(); }
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virtual void Initialize()
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virtual void Initialize()
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{
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{
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
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}
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}
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virtual bool OnCommand(const Events::InputCommand &event) { return false; }
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virtual bool OnCommand(const Events::InputCommand& e) { return false; }
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virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
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protected:
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protected:
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std::shared_ptr<dd::EventBroker> EventBroker;
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EventBroker* m_EventBroker;
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private:
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private:
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EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
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EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
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EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
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};
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};
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#endif
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#endif
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@@ -33,7 +33,6 @@ public:
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void Initialize();
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void Initialize();
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static const short MAX_GAMEPADS = 4;
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void Update(double dt);
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void Update(double dt);
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@@ -50,12 +49,6 @@ private:
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std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
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std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
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typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
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std::array<GamepadAxisState, MAX_GAMEPADS> m_CurrentGamepadAxisState;
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std::array<GamepadAxisState, MAX_GAMEPADS> m_LastGamepadAxisState;
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typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
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std::array<GamepadButtonState, MAX_GAMEPADS> m_CurrentGamepadButtonState;
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std::array<GamepadButtonState, MAX_GAMEPADS> m_LastGamepadButtonState;
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double m_CurrentMouseX, m_CurrentMouseY;
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double m_CurrentMouseX, m_CurrentMouseY;
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double m_LastMouseX, m_LastMouseY;
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double m_LastMouseX, m_LastMouseY;
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@@ -64,6 +57,11 @@ private:
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void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
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void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
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static void GLFWMouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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{
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LOG_DEBUG("Click! %i %i %i", button, action, mods);
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}
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};
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};
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#endif
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#endif
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@@ -1,24 +0,0 @@
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#ifndef Events_BindGamepadAxis_h__
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#define Events_BindGamepadAxis_h__
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#include "Core/EventBroker.h"
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#include "Core/EGamepadAxis.h"
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namespace Events
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{
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/** Called to bind a gamepad axis to an input command. */
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struct BindGamepadAxis : Event
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{
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/** The axis to bind. */
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Gamepad::Axis Axis;
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/** The command to send. */
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std::string Command;
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/** The value to send for positive stimulation.
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Multiplied by the 0-1 clamped value of the axis.
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*/
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float Value;
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};
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}
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@@ -1,26 +0,0 @@
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#ifndef Events_BindGamepadButton_h__
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#define Events_BindGamepadButton_h__
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#include "Core/EventBroker.h"
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#include "Core/EGamepadButton.h"
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namespace Events
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{
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/** Called to bind a gamepad button to an input command. */
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struct BindGamepadButton : Event
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{
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/** The gamepad button to bind. */
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Gamepad::Button Button;
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/** The command to send. */
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std::string Command;
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/** The value to send for positive stimulation.
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Multiplied by the 0-1 clamped value of the button.
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*/
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float Value;
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};
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}
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#endif
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@@ -1,25 +0,0 @@
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#ifndef Events_BindKey_h__
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#define Events_BindKey_h__
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#include "Core/EventBroker.h"
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namespace Events
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{
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/** Called to bind a keyboard key to an input command. */
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struct BindKey : Event
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{
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/** The GLFW key code to bind. */
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int KeyCode;
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/** The command to send. */
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std::string Command;
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/** The value to send for positive stimulation.
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Multiplied by the 0-1 clamped value of the key.
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*/
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float Value;
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};
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}
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#endif
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@@ -1,25 +0,0 @@
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#ifndef Events_BindMouseButton_h__
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#define Events_BindMouseButton_h__
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#include "Core/EventBroker.h"
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namespace Events
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{
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/** Called to bind a mouse button to an input command. */
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struct BindMouseButton : Event
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{
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/** The GLFW mouse button code to bind. */
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int Button;
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/** The command to send. */
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std::string Command;
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/** The value to send for positive stimulation.
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Multiplied by the 0-1 clamped value of the button.
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*/
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float Value;
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};
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}
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#endif
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@@ -0,0 +1,22 @@
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#ifndef Events_BindOrigin_h__
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#define Events_BindOrigin_h__
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|
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#include "Core/EventBroker.h"
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|
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|
namespace Events
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{
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|
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/** Called to bind an input origin to an input command. */
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|
struct BindOrigin : Event
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{
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/** The input origin to bind. */
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|
std::string Origin;
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/** The command to send. */
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|
std::string Command;
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|
/** The value to send for positive stimulation. */
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|
float Value = 1.f;
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|
};
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|
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|
}
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|
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|
#endif
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@@ -13,7 +13,7 @@ struct InputCommand : Event
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/** The command that was sent. */
|
/** The command that was sent. */
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std::string Command;
|
std::string Command;
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/** The value of the command. */
|
/** The value of the command. */
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float Value;
|
float Value = 0;
|
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};
|
};
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|
|
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}
|
}
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@@ -0,0 +1,70 @@
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|
#ifndef FirstPersonInputController_h__
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|
#define FirstPersonInputController_h__
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|
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|
#include "../GLM.h"
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|
#include "../Core/InputController.h"
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|
#include "../Core/ELockMouse.h"
|
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|
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|
template <typename EventContext>
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|
class FirstPersonInputController : public InputController<EventContext>
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|
{
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|
public:
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|
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
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|
: InputController(eventBroker)
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|
, m_PlayerID(playerID)
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|
{
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|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
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|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
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|
}
|
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|
|
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|
const glm::quat Orientation() const { return m_Orientation; }
|
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|
|
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|
void LockMouse()
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|
{
|
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|
Events::LockMouse e;
|
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|
m_EventBroker->Publish(e);
|
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|
m_MouseLocked = true;
|
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|
}
|
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|
|
||||||
|
void UnlockMouse()
|
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|
{
|
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|
Events::UnlockMouse e;
|
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|
m_EventBroker->Publish(e);
|
||||||
|
m_MouseLocked = false;
|
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|
}
|
||||||
|
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
|
{
|
||||||
|
if (m_PlayerID != e.PlayerID) {
|
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|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_MouseLocked) {
|
||||||
|
if (e.Command == "Pitch") {
|
||||||
|
float val = glm::radians(e.Value);
|
||||||
|
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
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|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Yaw") {
|
||||||
|
float val = glm::radians(e.Value);
|
||||||
|
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
const unsigned int m_PlayerID;
|
||||||
|
glm::quat m_Orientation;
|
||||||
|
bool m_MouseLocked = false;
|
||||||
|
|
||||||
|
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
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|
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||||
|
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||||
|
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef InputHandler_h__
|
||||||
|
#define InputHandler_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "InputProxy.h"
|
||||||
|
|
||||||
|
class InputHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
InputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||||
|
: m_EventBroker(eventBroker)
|
||||||
|
, m_InputProxy(inputProxy)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual bool BindOrigin(std::string origin, std::string command, float value) = 0;
|
||||||
|
virtual void Update(double dt) { }
|
||||||
|
virtual float GetCommandValue(std::string command) = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
InputProxy* m_InputProxy;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
#ifndef InputProxy_h__
|
||||||
|
#define InputProxy_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Core/ConfigFile.h"
|
||||||
|
#include "EInputCommand.h"
|
||||||
|
#include "EBindOrigin.h"
|
||||||
|
|
||||||
|
class InputHandler;
|
||||||
|
|
||||||
|
class InputProxy
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
InputProxy(EventBroker* eventBroker);
|
||||||
|
~InputProxy();
|
||||||
|
|
||||||
|
void LoadBindings(std::string file);
|
||||||
|
void Update(double dt);
|
||||||
|
void Process();
|
||||||
|
template <typename T>
|
||||||
|
void AddHandler();
|
||||||
|
void Publish(const Events::InputCommand& e);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
std::vector<InputHandler*> m_Handlers;
|
||||||
|
std::map<std::string, std::set<InputHandler*>> m_CommandHandlers;
|
||||||
|
|
||||||
|
// Represents every unique command (has of PlayerID & Command) and all values reported for that command this frame
|
||||||
|
std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
|
||||||
|
|
||||||
|
std::map<std::string, float> m_CurrentCommandValues;
|
||||||
|
std::map<std::string, float> m_LastCommandValues;
|
||||||
|
|
||||||
|
EventRelay<InputProxy, Events::BindOrigin> m_EBindOrigin;
|
||||||
|
bool OnBindOrigin(const Events::BindOrigin& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void InputProxy::AddHandler()
|
||||||
|
{
|
||||||
|
m_Handlers.push_back(new T(m_EventBroker, this));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,78 +0,0 @@
|
|||||||
#ifndef InputSystem_h__
|
|
||||||
#define InputSystem_h__
|
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <unordered_map>
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/EKeyUp.h"
|
|
||||||
#include "Core/EKeyDown.h"
|
|
||||||
#include "Core/EMousePress.h"
|
|
||||||
#include "Core/EMouseRelease.h"
|
|
||||||
#include "Core/EGamepadAxis.h"
|
|
||||||
#include "Core/EGamepadButton.h"
|
|
||||||
#include "Core/Util/EnumClassHash.h"
|
|
||||||
#include "EBindKey.h"
|
|
||||||
#include "EBindMouseButton.h"
|
|
||||||
#include "EBindGamepadAxis.h"
|
|
||||||
#include "EBindGamepadButton.h"
|
|
||||||
#include "EInputCommand.h"
|
|
||||||
|
|
||||||
namespace Systems
|
|
||||||
{
|
|
||||||
|
|
||||||
class InputSystem : public System
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
InputSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
|
||||||
: System(world, eventBroker)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
void RegisterComponents(ComponentFactory* cf) override;
|
|
||||||
void Initialize() override;
|
|
||||||
|
|
||||||
void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandKeyboardValues; // command string -> keyboard key value for command
|
|
||||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandMouseButtonValues; // command string -> mouse button value for command
|
|
||||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float, EnumClassHash>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
|
|
||||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float, EnumClassHash>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
|
|
||||||
// Input binding tables
|
|
||||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
|
||||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
|
|
||||||
std::unordered_multimap<Gamepad::Axis, std::tuple<std::string, float>, EnumClassHash> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
|
|
||||||
std::unordered_multimap<Gamepad::Button, std::tuple<std::string, float>, EnumClassHash> m_GamepadButtonBindings; // Gamepad::Button -> command string
|
|
||||||
|
|
||||||
// Input events
|
|
||||||
EventRelay<InputSystem, Events::KeyDown> m_EKeyDown;
|
|
||||||
bool OnKeyDown(const Events::KeyDown &event);
|
|
||||||
EventRelay<InputSystem, Events::KeyUp> m_EKeyUp;
|
|
||||||
bool OnKeyUp(const Events::KeyUp &event);
|
|
||||||
EventRelay<InputSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress &event);
|
|
||||||
EventRelay<InputSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease &event);
|
|
||||||
EventRelay<InputSystem, Events::GamepadAxis> m_EGamepadAxis;
|
|
||||||
bool OnGamepadAxis(const Events::GamepadAxis &event);
|
|
||||||
EventRelay<InputSystem, Events::GamepadButtonDown> m_EGamepadButtonDown;
|
|
||||||
bool OnGamepadButtonDown(const Events::GamepadButtonDown &event);
|
|
||||||
EventRelay<InputSystem, Events::GamepadButtonUp> m_EGamepadButtonUp;
|
|
||||||
bool OnGamepadButtonUp(const Events::GamepadButtonUp &event);
|
|
||||||
// Input binding events
|
|
||||||
EventRelay<InputSystem, Events::BindKey> m_EBindKey;
|
|
||||||
bool OnBindKey(const Events::BindKey &event);
|
|
||||||
EventRelay<InputSystem, Events::BindMouseButton> m_EBindMouseButton;
|
|
||||||
bool OnBindMouseButton(const Events::BindMouseButton &event);
|
|
||||||
EventRelay<InputSystem, Events::BindGamepadAxis> m_EBindGamepadAxis;
|
|
||||||
bool OnBindGamepadAxis(const Events::BindGamepadAxis &event);
|
|
||||||
EventRelay<InputSystem, Events::BindGamepadButton> m_EBindGamepadButton;
|
|
||||||
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
|
|
||||||
|
|
||||||
float GetCommandTotalValue(std::string command);
|
|
||||||
void PublishCommand(int playerID, std::string command, float value);
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#ifndef KeyboardInputHandler_h__
|
||||||
|
#define KeyboardInputHandler_h__
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include "InputHandler.h"
|
||||||
|
#include "Core/EKeyDown.h"
|
||||||
|
#include "Core/EKeyUp.h"
|
||||||
|
|
||||||
|
class KeyboardInputHandler : public InputHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||||
|
|
||||||
|
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||||
|
virtual float GetCommandValue(std::string command) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::unordered_map<std::string, int> m_OriginKeyCodes;
|
||||||
|
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||||
|
std::unordered_map<std::string, float> m_CommandValues;
|
||||||
|
|
||||||
|
EventRelay<InputHandler, Events::KeyDown> m_EKeyDown;
|
||||||
|
bool OnKeyDown(const Events::KeyDown& e);
|
||||||
|
EventRelay<InputHandler, Events::KeyUp> m_EKeyUp;
|
||||||
|
bool OnKeyUp(const Events::KeyUp& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
#ifndef MouseInputHandler_h__
|
||||||
|
#define MouseInputHandler_h__
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include "InputHandler.h"
|
||||||
|
#include "Core/EMousePress.h"
|
||||||
|
#include "Core/EMouseRelease.h"
|
||||||
|
#include "Core/EMouseMove.h"
|
||||||
|
|
||||||
|
class MouseInputHandler : public InputHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||||
|
|
||||||
|
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||||
|
virtual float GetCommandValue(std::string command) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::unordered_map<std::string, int> m_OriginCodes;
|
||||||
|
std::unordered_map<std::string, char> m_OriginAxes;
|
||||||
|
std::unordered_map<int, std::tuple<std::string, float>> m_Bindings; // GLFW_MOUSE_BUTTON... -> command string & value
|
||||||
|
std::unordered_map<char, std::tuple<std::string, float>> m_Axes; // Axis -> command string & value
|
||||||
|
std::unordered_map<std::string, float> m_CommandValues;
|
||||||
|
std::unordered_map<std::string, float> m_ContinuousCommandValues;
|
||||||
|
|
||||||
|
EventRelay<InputHandler, Events::MousePress> m_EMousePress;
|
||||||
|
bool OnMousePress(const Events::MousePress& e);
|
||||||
|
EventRelay<InputHandler, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||||
|
EventRelay<InputHandler, Events::MouseMove> m_EMouseMove;
|
||||||
|
bool OnMouseMove(const Events::MouseMove& e);
|
||||||
|
|
||||||
|
bool hasOrigin(std::string origin);
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
#ifndef XboxControllerInputHandler_h__
|
||||||
|
#define XboxControllerInputHandler_h__
|
||||||
|
|
||||||
|
#include "InputHandler.h"
|
||||||
|
#include "Core/EKeyDown.h"
|
||||||
|
#include "Core/EKeyUp.h"
|
||||||
|
|
||||||
|
struct _XINPUT_STATE;
|
||||||
|
typedef _XINPUT_STATE XINPUT_STATE;
|
||||||
|
|
||||||
|
class XboxControllerInputHandler : public InputHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
XboxControllerInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||||
|
|
||||||
|
|
||||||
|
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||||
|
|
||||||
|
void Update(double dt) override;
|
||||||
|
|
||||||
|
virtual float GetCommandValue(std::string command) override;
|
||||||
|
private:
|
||||||
|
std::unordered_map<std::string, int> m_OriginButtons;
|
||||||
|
std::unordered_map<std::string, int> m_OriginAxes;
|
||||||
|
std::unordered_map<int, std::tuple<std::string, float>> m_ButtonBindings; // GLFW_KEY... -> command string & value
|
||||||
|
std::unordered_map<int, std::tuple<std::string, float>> m_AxisBindings; // GLFW_KEY... -> command string & value
|
||||||
|
std::unordered_map<std::string, float> m_CommandValues;
|
||||||
|
|
||||||
|
static const short MAX_GAMEPADS = 4;
|
||||||
|
|
||||||
|
float getAxisValue(XINPUT_STATE& state, int axis);
|
||||||
|
//typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
|
||||||
|
//std::array<GamepadAxisState, MAX_GAMEPADS> m_CurrentGamepadAxisState;
|
||||||
|
//std::array<GamepadAxisState, MAX_GAMEPADS> m_LastGamepadAxisState;
|
||||||
|
//typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
|
||||||
|
//std::array<GamepadButtonState, MAX_GAMEPADS> m_CurrentGamepadButtonState;
|
||||||
|
//std::array<GamepadButtonState, MAX_GAMEPADS> m_LastGamepadButtonState;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
#include "../Input/FirstPersonInputController.h"
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
|
: FirstPersonInputController(eventBroker, playerID)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
const glm::vec3 Position() const { return m_Position; }
|
||||||
|
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||||
|
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
|
{
|
||||||
|
if (e.Command == "PrimaryFire") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
LockMouse();
|
||||||
|
} else {
|
||||||
|
UnlockMouse();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Right") {
|
||||||
|
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||||
|
m_Velocity.x = value;
|
||||||
|
}
|
||||||
|
if (e.Command == "Forward") {
|
||||||
|
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||||
|
m_Velocity.z = -value;
|
||||||
|
}
|
||||||
|
|
||||||
|
return FirstPersonInputController::OnCommand(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(double dt)
|
||||||
|
{
|
||||||
|
if (glm::length2(m_Velocity) > 0) {
|
||||||
|
m_Position += (m_Orientation * (m_Velocity * m_BaseSpeed)) * (float)dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||||
|
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||||
|
float m_BaseSpeed = 2.0f;
|
||||||
|
};
|
||||||
+9
-4
@@ -9,6 +9,10 @@
|
|||||||
#include "GUI/Frame.h"
|
#include "GUI/Frame.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Rendering/RenderQueueFactory.h"
|
#include "Rendering/RenderQueueFactory.h"
|
||||||
|
#include "Input/InputProxy.h"
|
||||||
|
#include "Input/KeyboardInputHandler.h"
|
||||||
|
#include "Input/MouseInputHandler.h"
|
||||||
|
#include "Input/XboxControllerInputHandler.h"
|
||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
#include "Core/EntityXMLFile.h"
|
#include "Core/EntityXMLFile.h"
|
||||||
#include "Core/SystemPipeline.h"
|
#include "Core/SystemPipeline.h"
|
||||||
@@ -30,16 +34,17 @@ private:
|
|||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
InputManager* m_InputManager;
|
InputManager* m_InputManager;
|
||||||
|
InputProxy* m_InputProxy;
|
||||||
GUI::Frame* m_FrameStack;
|
GUI::Frame* m_FrameStack;
|
||||||
World* m_World;
|
World* m_World;
|
||||||
SystemPipeline* m_SystemPipeline;
|
SystemPipeline* m_SystemPipeline;
|
||||||
RenderQueueFactory* m_RenderQueueFactory;
|
RenderQueueFactory* m_RenderQueueFactory;
|
||||||
|
|
||||||
EventRelay<Game, Events::KeyUp> m_EKeyUp;
|
EventRelay<Game, Events::InputCommand> m_EInputCommand;
|
||||||
bool testOnKeyUp(const Events::KeyUp& e);
|
bool debugOnInputCommand(const Events::InputCommand& e);
|
||||||
|
|
||||||
void testIntialize();
|
void debugInitialize();
|
||||||
void testTick(double dt);
|
void debugTick(double dt);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,24 @@
|
|||||||
|
[Mouse]
|
||||||
|
Sensitivity=0.5
|
||||||
|
InvertPitch=false
|
||||||
|
|
||||||
|
[Bindings]
|
||||||
|
MouseLeft=PrimaryFire
|
||||||
|
MouseX=Yaw
|
||||||
|
MouseY=Pitch
|
||||||
|
W=+Forward
|
||||||
|
S=-Forward
|
||||||
|
D=+Right
|
||||||
|
A=-Right
|
||||||
|
R=Reload
|
||||||
|
Space=Jump
|
||||||
|
LeftControl=Crouch
|
||||||
|
LeftShift=Sprint
|
||||||
|
|
||||||
|
GamepadRightTrigger=PrimaryFire
|
||||||
|
GamepadRightX=Yaw
|
||||||
|
GamepadRightY=-Pitch
|
||||||
|
GamepadA=TestGamepadA
|
||||||
|
GamepadX=TestGamepadX
|
||||||
|
GamepadLeftX=Right
|
||||||
|
GamepadLeftY=Forward
|
||||||
@@ -73,7 +73,7 @@ source_group(GUI FILES ${SOURCE_FILES_GUI})
|
|||||||
set(SOURCE_FILES
|
set(SOURCE_FILES
|
||||||
${SOURCE_FILES_Core}
|
${SOURCE_FILES_Core}
|
||||||
${SOURCE_FILES_Core_Util}
|
${SOURCE_FILES_Core_Util}
|
||||||
#${SOURCE_FILES_Input}
|
${SOURCE_FILES_Input}
|
||||||
${SOURCE_FILES_Network}
|
${SOURCE_FILES_Network}
|
||||||
${SOURCE_FILES_GUI}
|
${SOURCE_FILES_GUI}
|
||||||
${SOURCE_FILES_Rendering}
|
${SOURCE_FILES_Rendering}
|
||||||
|
|||||||
@@ -24,8 +24,11 @@ ConfigFile::ConfigFile(std::string path)
|
|||||||
if (boost::filesystem::exists(m_Path)) {
|
if (boost::filesystem::exists(m_Path)) {
|
||||||
try {
|
try {
|
||||||
boost::property_tree::ini_parser::read_ini(m_Path.string(), m_PTreeOverrides);
|
boost::property_tree::ini_parser::read_ini(m_Path.string(), m_PTreeOverrides);
|
||||||
for (auto& node : m_PTreeOverrides) {
|
for (auto& topLevelNode : m_PTreeOverrides) {
|
||||||
m_PTreeMerged.put_child(node.first, node.second);
|
auto& mergedTopLevelNode = m_PTreeMerged.find(topLevelNode.first);
|
||||||
|
for (auto& childOverrideNode : topLevelNode.second) {
|
||||||
|
mergedTopLevelNode->second.put_child(childOverrideNode.first, childOverrideNode.second);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} catch (boost::property_tree::ptree_error& e) {
|
} catch (boost::property_tree::ptree_error& e) {
|
||||||
LOG_ERROR("Failed to parse \"%s\":\n%s", m_Path.filename().string().c_str(), e.what());
|
LOG_ERROR("Failed to parse \"%s\":\n%s", m_Path.filename().string().c_str(), e.what());
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ void InputManager::Initialize()
|
|||||||
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
|
||||||
|
|
||||||
|
//glfwSetMouseButtonCallback(m_GLFWWindow, &InputManager::GLFWMouseButtonCallback);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::Update(double dt)
|
void InputManager::Update(double dt)
|
||||||
@@ -73,6 +75,21 @@ void InputManager::Update(double dt)
|
|||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Joysticks
|
||||||
|
//for (int i = 0; i < GLFW_JOYSTICK_LAST; i++) {
|
||||||
|
// if (glfwJoystickPresent(i) == GL_FALSE) {
|
||||||
|
// continue;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// int count;
|
||||||
|
// const float* axes = glfwGetJoystickAxes(i, &count);
|
||||||
|
// LOG_DEBUG("Controller %i NumAxes: %i", i, count);
|
||||||
|
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = axes[0];
|
||||||
|
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = axes[1];
|
||||||
|
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = axes[2];
|
||||||
|
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightY)] = axes[3];
|
||||||
|
//}
|
||||||
|
|
||||||
// // Lock mouse while holding LMB
|
// // Lock mouse while holding LMB
|
||||||
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
||||||
// {
|
// {
|
||||||
@@ -91,109 +108,46 @@ void InputManager::Update(double dt)
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
// TODO: Xbox360 controller
|
// TODO: Xbox360 controller
|
||||||
/*DWORD dwResult;
|
/**/
|
||||||
for (int i = 0; i < MAX_GAMEPADS; i++)
|
|
||||||
{
|
|
||||||
XINPUT_STATE state = { 0 };
|
|
||||||
// Simply get the state of the controller from XInput.
|
|
||||||
dwResult = XInputGetState(i, &state);
|
|
||||||
if (dwResult == 0)
|
|
||||||
{
|
|
||||||
if(std::abs(state.Gamepad.sThumbLX) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
|
||||||
state.Gamepad.sThumbLX = 0;
|
|
||||||
if(std::abs(state.Gamepad.sThumbLY) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
|
||||||
state.Gamepad.sThumbLY = 0;
|
|
||||||
if(std::abs(state.Gamepad.sThumbRX) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
|
||||||
state.Gamepad.sThumbRX = 0;
|
|
||||||
if(std::abs(state.Gamepad.sThumbRY) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
|
||||||
state.Gamepad.sThumbRY = 0;
|
|
||||||
if(std::abs(state.Gamepad.bLeftTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
|
||||||
state.Gamepad.bLeftTrigger = 0;
|
|
||||||
if(std::abs(state.Gamepad.bRightTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
|
||||||
state.Gamepad.bRightTrigger = 0;
|
|
||||||
|
|
||||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = state.Gamepad.sThumbLX / 32767.f;
|
|
||||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = state.Gamepad.sThumbLY / 32767.f;
|
|
||||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = state.Gamepad.sThumbRX / 32767.f;
|
|
||||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightY)] = state.Gamepad.sThumbRY / 32767.f;
|
|
||||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftTrigger)] = state.Gamepad.bLeftTrigger / 255.f;
|
|
||||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightTrigger)] = state.Gamepad.bRightTrigger / 255.f;
|
|
||||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftX);
|
|
||||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftY);
|
|
||||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightX);
|
|
||||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightY);
|
|
||||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftTrigger);
|
|
||||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightTrigger);
|
|
||||||
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Up)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Down)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Left)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Right)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Start)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Back)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::A)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::B)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::X)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
|
|
||||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Y)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Up);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Down);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Left);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Right);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Start);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Back);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftThumb);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::RightThumb);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftShoulder);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::RightShoulder);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::A);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::B);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::X);
|
|
||||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Y);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
m_LastKeyState = m_CurrentKeyState;
|
m_LastKeyState = m_CurrentKeyState;
|
||||||
m_LastMouseState = m_CurrentMouseState;
|
m_LastMouseState = m_CurrentMouseState;
|
||||||
m_LastMouseX = m_CurrentMouseX;
|
m_LastMouseX = m_CurrentMouseX;
|
||||||
m_LastMouseY = m_CurrentMouseY;
|
m_LastMouseY = m_CurrentMouseY;
|
||||||
m_LastGamepadAxisState = m_CurrentGamepadAxisState;
|
//m_LastGamepadAxisState = m_CurrentGamepadAxisState;
|
||||||
m_LastGamepadButtonState = m_CurrentGamepadButtonState;
|
//m_LastGamepadButtonState = m_CurrentGamepadButtonState;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis)
|
void InputManager::PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis)
|
||||||
{
|
{
|
||||||
float currentValue = m_CurrentGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
//float currentValue = m_CurrentGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
||||||
float lastValue = m_LastGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
//float lastValue = m_LastGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
||||||
if (currentValue != lastValue) {
|
//if (currentValue != lastValue) {
|
||||||
Events::GamepadAxis e;
|
// Events::GamepadAxis e;
|
||||||
e.GamepadID = gamepadID;
|
// e.GamepadID = gamepadID;
|
||||||
e.Axis = axis;
|
// e.Axis = axis;
|
||||||
e.Value = currentValue;
|
// e.Value = currentValue;
|
||||||
m_EventBroker->Publish(e);
|
// m_EventBroker->Publish(e);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button)
|
void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button)
|
||||||
{
|
{
|
||||||
bool currentState = m_CurrentGamepadButtonState[gamepadID][static_cast<int>(button)];
|
//bool currentState = m_CurrentGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||||
float lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
|
//float lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||||
if (currentState != lastState) {
|
//if (currentState != lastState) {
|
||||||
if (currentState == true) {
|
// if (currentState == true) {
|
||||||
Events::GamepadButtonDown e;
|
// Events::GamepadButtonDown e;
|
||||||
e.GamepadID = gamepadID;
|
// e.GamepadID = gamepadID;
|
||||||
e.Button = button;
|
// e.Button = button;
|
||||||
m_EventBroker->Publish(e);
|
// m_EventBroker->Publish(e);
|
||||||
} else {
|
// } else {
|
||||||
Events::GamepadButtonUp e;
|
// Events::GamepadButtonUp e;
|
||||||
e.GamepadID = gamepadID;
|
// e.GamepadID = gamepadID;
|
||||||
e.Button = button;
|
// e.Button = button;
|
||||||
m_EventBroker->Publish(e);
|
// m_EventBroker->Publish(e);
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputManager::OnLockMouse(const Events::LockMouse &event)
|
bool InputManager::OnLockMouse(const Events::LockMouse &event)
|
||||||
|
|||||||
@@ -0,0 +1,112 @@
|
|||||||
|
#include "Input/InputProxy.h"
|
||||||
|
#include "Input/InputHandler.h"
|
||||||
|
|
||||||
|
InputProxy::InputProxy(EventBroker* eventBroker)
|
||||||
|
: m_EventBroker(eventBroker)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EBindOrigin, &InputProxy::OnBindOrigin);
|
||||||
|
}
|
||||||
|
|
||||||
|
InputProxy::~InputProxy()
|
||||||
|
{
|
||||||
|
for (auto& handler : m_Handlers) {
|
||||||
|
delete handler;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputProxy::LoadBindings(std::string file)
|
||||||
|
{
|
||||||
|
auto config = ResourceManager::Load<ConfigFile>(file);
|
||||||
|
for (auto& origin : config->GetAll<std::string>("Bindings")) {
|
||||||
|
Events::BindOrigin e;
|
||||||
|
e.Origin = origin.first;
|
||||||
|
e.Command = origin.second;
|
||||||
|
e.Value = 1.f;
|
||||||
|
if (!e.Command.empty()) {
|
||||||
|
char prefix = e.Command.at(0);
|
||||||
|
if (prefix == '+' || prefix == '-') {
|
||||||
|
e.Command = e.Command.substr(1);
|
||||||
|
if (prefix == '-') {
|
||||||
|
e.Value *= -1.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnBindOrigin(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputProxy::Update(double dt)
|
||||||
|
{
|
||||||
|
m_EventBroker->Process<InputProxy>();
|
||||||
|
m_EventBroker->Process<InputHandler>();
|
||||||
|
for (auto& handler : m_Handlers) {
|
||||||
|
handler->Update(dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputProxy::Process()
|
||||||
|
{
|
||||||
|
for (auto& pair : m_CommandHandlers) {
|
||||||
|
const std::string& command = pair.first;
|
||||||
|
auto handlers = pair.second;
|
||||||
|
m_CurrentCommandValues[command] = 0.f;
|
||||||
|
for (auto& handler : handlers) {
|
||||||
|
m_CurrentCommandValues[command] += handler->GetCommandValue(command);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto last = m_LastCommandValues.find(command);
|
||||||
|
float currentValue = m_CurrentCommandValues[command];
|
||||||
|
if (last == m_LastCommandValues.end() || last->second != currentValue) {
|
||||||
|
Events::InputCommand e;
|
||||||
|
e.PlayerID = -1;
|
||||||
|
e.Command = command;
|
||||||
|
e.Value = currentValue;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
|
||||||
|
m_LastCommandValues[command] = currentValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Accumulate the input values of all unique commands published by input handlers
|
||||||
|
for (auto& pair : m_CommandQueue) {
|
||||||
|
Events::InputCommand e;
|
||||||
|
e.PlayerID = pair.first.first;
|
||||||
|
e.Command = pair.first.second;
|
||||||
|
e.Value = 0;
|
||||||
|
for (auto& value : pair.second) {
|
||||||
|
e.Value += value;
|
||||||
|
}
|
||||||
|
//e.Value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
|
||||||
|
}
|
||||||
|
m_CommandQueue.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputProxy::Publish(const Events::InputCommand& e)
|
||||||
|
{
|
||||||
|
auto key = std::make_pair(e.PlayerID, e.Command);
|
||||||
|
m_CommandQueue[key].push_back(e.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool InputProxy::OnBindOrigin(const Events::BindOrigin& e)
|
||||||
|
{
|
||||||
|
bool originBound = false;
|
||||||
|
for (auto& handler : m_Handlers) {
|
||||||
|
bool result = handler->BindOrigin(e.Origin, e.Command, e.Value);
|
||||||
|
if (result) {
|
||||||
|
m_CommandHandlers[e.Command].insert(handler);
|
||||||
|
m_LastCommandValues[e.Command] = 0.f;
|
||||||
|
if (originBound) {
|
||||||
|
LOG_WARNING("Multiple handlers responded to binding input origin \"%s\"!", e.Origin.c_str());
|
||||||
|
}
|
||||||
|
originBound = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!originBound) {
|
||||||
|
LOG_ERROR("No input handler responded to binding input origin \"%s\"!", e.Origin.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
return originBound;
|
||||||
|
}
|
||||||
@@ -1,221 +0,0 @@
|
|||||||
#include "PrecompiledHeader.h"
|
|
||||||
#include "Input/InputSystem.h"
|
|
||||||
#include "Core/World.h"
|
|
||||||
|
|
||||||
void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Systems::InputSystem::Initialize()
|
|
||||||
{
|
|
||||||
// Subscribe to events
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EGamepadAxis, &Systems::InputSystem::OnGamepadAxis);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonDown, &Systems::InputSystem::OnGamepadButtonDown);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonUp, &Systems::InputSystem::OnGamepadButtonUp);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadAxis, &Systems::InputSystem::OnBindGamepadAxis);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadButton, &Systems::InputSystem::OnBindGamepadButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Systems::InputSystem::Update(double dt)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
|
|
||||||
{
|
|
||||||
auto range = m_KeyBindings.equal_range(event.KeyCode);
|
|
||||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
|
||||||
std::string command;
|
|
||||||
float value;
|
|
||||||
std::tie(command, value) = bindingIt->second;
|
|
||||||
m_CommandKeyboardValues[command][event.KeyCode] = value;
|
|
||||||
PublishCommand(1, command, GetCommandTotalValue(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
|
|
||||||
{
|
|
||||||
auto range = m_KeyBindings.equal_range(event.KeyCode);
|
|
||||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
|
||||||
std::string command;
|
|
||||||
float value;
|
|
||||||
std::tie(command, value) = bindingIt->second;
|
|
||||||
m_CommandKeyboardValues[command][event.KeyCode] = 0;
|
|
||||||
PublishCommand(1, command, GetCommandTotalValue(command));;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
|
|
||||||
{
|
|
||||||
auto range = m_MouseButtonBindings.equal_range(event.Button);
|
|
||||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
|
||||||
std::string command;
|
|
||||||
float value;
|
|
||||||
std::tie(command, value) = bindingIt->second;
|
|
||||||
m_CommandMouseButtonValues[command][event.Button] = value;
|
|
||||||
PublishCommand(1, command, GetCommandTotalValue(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
|
|
||||||
{
|
|
||||||
auto range = m_MouseButtonBindings.equal_range(event.Button);
|
|
||||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
|
||||||
std::string command;
|
|
||||||
float value;
|
|
||||||
std::tie(command, value) = bindingIt->second;
|
|
||||||
m_CommandMouseButtonValues[command][event.Button] = 0;
|
|
||||||
PublishCommand(1, command, GetCommandTotalValue(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
|
|
||||||
{
|
|
||||||
auto range = m_GamepadAxisBindings.equal_range(event.Axis);
|
|
||||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
|
||||||
std::string command;
|
|
||||||
float value;
|
|
||||||
std::tie(command, value) = bindingIt->second;
|
|
||||||
m_CommandGamepadAxisValues[command][event.Axis] = event.Value * value;
|
|
||||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &event)
|
|
||||||
{
|
|
||||||
auto range = m_GamepadButtonBindings.equal_range(event.Button);
|
|
||||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
|
||||||
std::string command;
|
|
||||||
float value;
|
|
||||||
std::tie(command, value) = bindingIt->second;
|
|
||||||
m_CommandGamepadButtonValues[command][event.Button] = value;
|
|
||||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &event)
|
|
||||||
{
|
|
||||||
auto range = m_GamepadButtonBindings.equal_range(event.Button);
|
|
||||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
|
||||||
std::string command;
|
|
||||||
float value;
|
|
||||||
std::tie(command, value) = bindingIt->second;
|
|
||||||
m_CommandGamepadButtonValues[command][event.Button] = 0;
|
|
||||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
|
|
||||||
{
|
|
||||||
if (event.Command.empty()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_KeyBindings.insert(std::make_pair(event.KeyCode, std::make_tuple(event.Command, event.Value)));
|
|
||||||
LOG_DEBUG("Input: Bound key %i to %s", event.KeyCode, event.Command.c_str());
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &event)
|
|
||||||
{
|
|
||||||
if (event.Command.empty()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_MouseButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value)));
|
|
||||||
LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &event)
|
|
||||||
{
|
|
||||||
if (event.Command.empty()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_GamepadAxisBindings.insert(std::make_pair(event.Axis, std::make_tuple(event.Command, event.Value)));
|
|
||||||
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Axis, event.Command.c_str());
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &event)
|
|
||||||
{
|
|
||||||
if (event.Command.empty()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_GamepadButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value)));
|
|
||||||
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Button, event.Command.c_str());
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Systems::InputSystem::GetCommandTotalValue(std::string command)
|
|
||||||
{
|
|
||||||
float value = 0.f;
|
|
||||||
|
|
||||||
auto keyboardIt = m_CommandKeyboardValues.find(command);
|
|
||||||
if (keyboardIt != m_CommandKeyboardValues.end()) {
|
|
||||||
for (auto &key : keyboardIt->second) {
|
|
||||||
value += key.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto mouseButtonIt = m_CommandMouseButtonValues.find(command);
|
|
||||||
if (mouseButtonIt != m_CommandMouseButtonValues.end()) {
|
|
||||||
for (auto &button : mouseButtonIt->second) {
|
|
||||||
value += button.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto gamepadAxisIt = m_CommandGamepadAxisValues.find(command);
|
|
||||||
if (gamepadAxisIt != m_CommandGamepadAxisValues.end()) {
|
|
||||||
for (auto &axis : gamepadAxisIt->second) {
|
|
||||||
value += axis.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto gamepadButtonIt = m_CommandGamepadButtonValues.find(command);
|
|
||||||
if (gamepadButtonIt != m_CommandGamepadButtonValues.end()) {
|
|
||||||
for (auto &button : gamepadButtonIt->second) {
|
|
||||||
value += button.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return std::max(-1.f, std::min(value, 1.f));
|
|
||||||
}
|
|
||||||
|
|
||||||
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value)
|
|
||||||
{
|
|
||||||
Events::InputCommand e;
|
|
||||||
e.PlayerID = playerID;
|
|
||||||
e.Command = command;
|
|
||||||
e.Value = value;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
|
|
||||||
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID);
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,181 @@
|
|||||||
|
#include "Input/KeyboardInputHandler.h"
|
||||||
|
|
||||||
|
KeyboardInputHandler::KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy) : InputHandler(eventBroker, inputProxy)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &KeyboardInputHandler::OnKeyDown);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &KeyboardInputHandler::OnKeyUp);
|
||||||
|
|
||||||
|
m_OriginKeyCodes["Space"] = GLFW_KEY_SPACE;
|
||||||
|
m_OriginKeyCodes["Apostrophe"] = GLFW_KEY_APOSTROPHE;
|
||||||
|
m_OriginKeyCodes["Comma"] = GLFW_KEY_COMMA;
|
||||||
|
m_OriginKeyCodes["Minus"] = GLFW_KEY_MINUS;
|
||||||
|
m_OriginKeyCodes["Period"] = GLFW_KEY_PERIOD;
|
||||||
|
m_OriginKeyCodes["Slash"] = GLFW_KEY_SLASH;
|
||||||
|
m_OriginKeyCodes["0"] = GLFW_KEY_0;
|
||||||
|
m_OriginKeyCodes["1"] = GLFW_KEY_1;
|
||||||
|
m_OriginKeyCodes["2"] = GLFW_KEY_2;
|
||||||
|
m_OriginKeyCodes["3"] = GLFW_KEY_3;
|
||||||
|
m_OriginKeyCodes["4"] = GLFW_KEY_4;
|
||||||
|
m_OriginKeyCodes["5"] = GLFW_KEY_5;
|
||||||
|
m_OriginKeyCodes["6"] = GLFW_KEY_6;
|
||||||
|
m_OriginKeyCodes["7"] = GLFW_KEY_7;
|
||||||
|
m_OriginKeyCodes["8"] = GLFW_KEY_8;
|
||||||
|
m_OriginKeyCodes["9"] = GLFW_KEY_9;
|
||||||
|
m_OriginKeyCodes["Semicolon"] = GLFW_KEY_SEMICOLON;
|
||||||
|
m_OriginKeyCodes["Equal"] = GLFW_KEY_EQUAL;
|
||||||
|
m_OriginKeyCodes["A"] = GLFW_KEY_A;
|
||||||
|
m_OriginKeyCodes["B"] = GLFW_KEY_B;
|
||||||
|
m_OriginKeyCodes["C"] = GLFW_KEY_C;
|
||||||
|
m_OriginKeyCodes["D"] = GLFW_KEY_D;
|
||||||
|
m_OriginKeyCodes["E"] = GLFW_KEY_E;
|
||||||
|
m_OriginKeyCodes["F"] = GLFW_KEY_F;
|
||||||
|
m_OriginKeyCodes["G"] = GLFW_KEY_G;
|
||||||
|
m_OriginKeyCodes["H"] = GLFW_KEY_H;
|
||||||
|
m_OriginKeyCodes["I"] = GLFW_KEY_I;
|
||||||
|
m_OriginKeyCodes["J"] = GLFW_KEY_J;
|
||||||
|
m_OriginKeyCodes["K"] = GLFW_KEY_K;
|
||||||
|
m_OriginKeyCodes["L"] = GLFW_KEY_L;
|
||||||
|
m_OriginKeyCodes["M"] = GLFW_KEY_M;
|
||||||
|
m_OriginKeyCodes["N"] = GLFW_KEY_N;
|
||||||
|
m_OriginKeyCodes["O"] = GLFW_KEY_O;
|
||||||
|
m_OriginKeyCodes["P"] = GLFW_KEY_P;
|
||||||
|
m_OriginKeyCodes["Q"] = GLFW_KEY_Q;
|
||||||
|
m_OriginKeyCodes["R"] = GLFW_KEY_R;
|
||||||
|
m_OriginKeyCodes["S"] = GLFW_KEY_S;
|
||||||
|
m_OriginKeyCodes["T"] = GLFW_KEY_T;
|
||||||
|
m_OriginKeyCodes["U"] = GLFW_KEY_U;
|
||||||
|
m_OriginKeyCodes["V"] = GLFW_KEY_V;
|
||||||
|
m_OriginKeyCodes["W"] = GLFW_KEY_W;
|
||||||
|
m_OriginKeyCodes["X"] = GLFW_KEY_X;
|
||||||
|
m_OriginKeyCodes["Y"] = GLFW_KEY_Y;
|
||||||
|
m_OriginKeyCodes["Z"] = GLFW_KEY_Z;
|
||||||
|
m_OriginKeyCodes["LeftBracket"] = GLFW_KEY_LEFT_BRACKET;
|
||||||
|
m_OriginKeyCodes["Backslash"] = GLFW_KEY_BACKSLASH;
|
||||||
|
m_OriginKeyCodes["RightBracket"] = GLFW_KEY_RIGHT_BRACKET;
|
||||||
|
m_OriginKeyCodes["Accent"] = GLFW_KEY_GRAVE_ACCENT;
|
||||||
|
m_OriginKeyCodes["W1"] = GLFW_KEY_WORLD_1;
|
||||||
|
m_OriginKeyCodes["W2"] = GLFW_KEY_WORLD_2;
|
||||||
|
m_OriginKeyCodes["Escape"] = GLFW_KEY_ESCAPE;
|
||||||
|
m_OriginKeyCodes["Enter"] = GLFW_KEY_ENTER;
|
||||||
|
m_OriginKeyCodes["Tab"] = GLFW_KEY_TAB;
|
||||||
|
m_OriginKeyCodes["Backspace"] = GLFW_KEY_BACKSPACE;
|
||||||
|
m_OriginKeyCodes["Insert"] = GLFW_KEY_INSERT;
|
||||||
|
m_OriginKeyCodes["Delete"] = GLFW_KEY_DELETE;
|
||||||
|
m_OriginKeyCodes["Right"] = GLFW_KEY_RIGHT;
|
||||||
|
m_OriginKeyCodes["Left"] = GLFW_KEY_LEFT;
|
||||||
|
m_OriginKeyCodes["Down"] = GLFW_KEY_DOWN;
|
||||||
|
m_OriginKeyCodes["Up"] = GLFW_KEY_UP;
|
||||||
|
m_OriginKeyCodes["PgUp"] = GLFW_KEY_PAGE_UP;
|
||||||
|
m_OriginKeyCodes["PgDn"] = GLFW_KEY_PAGE_DOWN;
|
||||||
|
m_OriginKeyCodes["Home"] = GLFW_KEY_HOME;
|
||||||
|
m_OriginKeyCodes["End"] = GLFW_KEY_END;
|
||||||
|
m_OriginKeyCodes["CapsLock"] = GLFW_KEY_CAPS_LOCK;
|
||||||
|
m_OriginKeyCodes["ScrollLock"] = GLFW_KEY_SCROLL_LOCK;
|
||||||
|
m_OriginKeyCodes["NumLock"] = GLFW_KEY_NUM_LOCK;
|
||||||
|
m_OriginKeyCodes["PrintScreen"] = GLFW_KEY_PRINT_SCREEN;
|
||||||
|
m_OriginKeyCodes["Pause"] = GLFW_KEY_PAUSE;
|
||||||
|
m_OriginKeyCodes["F1"] = GLFW_KEY_F1;
|
||||||
|
m_OriginKeyCodes["F2"] = GLFW_KEY_F2;
|
||||||
|
m_OriginKeyCodes["F3"] = GLFW_KEY_F3;
|
||||||
|
m_OriginKeyCodes["F4"] = GLFW_KEY_F4;
|
||||||
|
m_OriginKeyCodes["F5"] = GLFW_KEY_F5;
|
||||||
|
m_OriginKeyCodes["F6"] = GLFW_KEY_F6;
|
||||||
|
m_OriginKeyCodes["F7"] = GLFW_KEY_F7;
|
||||||
|
m_OriginKeyCodes["F8"] = GLFW_KEY_F8;
|
||||||
|
m_OriginKeyCodes["F9"] = GLFW_KEY_F9;
|
||||||
|
m_OriginKeyCodes["F10"] = GLFW_KEY_F10;
|
||||||
|
m_OriginKeyCodes["F11"] = GLFW_KEY_F11;
|
||||||
|
m_OriginKeyCodes["F12"] = GLFW_KEY_F12;
|
||||||
|
m_OriginKeyCodes["F13"] = GLFW_KEY_F13;
|
||||||
|
m_OriginKeyCodes["F14"] = GLFW_KEY_F14;
|
||||||
|
m_OriginKeyCodes["F15"] = GLFW_KEY_F15;
|
||||||
|
m_OriginKeyCodes["F16"] = GLFW_KEY_F16;
|
||||||
|
m_OriginKeyCodes["F17"] = GLFW_KEY_F17;
|
||||||
|
m_OriginKeyCodes["F18"] = GLFW_KEY_F18;
|
||||||
|
m_OriginKeyCodes["F19"] = GLFW_KEY_F19;
|
||||||
|
m_OriginKeyCodes["F20"] = GLFW_KEY_F20;
|
||||||
|
m_OriginKeyCodes["F21"] = GLFW_KEY_F21;
|
||||||
|
m_OriginKeyCodes["F22"] = GLFW_KEY_F22;
|
||||||
|
m_OriginKeyCodes["F23"] = GLFW_KEY_F23;
|
||||||
|
m_OriginKeyCodes["F24"] = GLFW_KEY_F24;
|
||||||
|
m_OriginKeyCodes["F25"] = GLFW_KEY_F25;
|
||||||
|
m_OriginKeyCodes["KP0"] = GLFW_KEY_KP_0;
|
||||||
|
m_OriginKeyCodes["KP1"] = GLFW_KEY_KP_1;
|
||||||
|
m_OriginKeyCodes["KP2"] = GLFW_KEY_KP_2;
|
||||||
|
m_OriginKeyCodes["KP3"] = GLFW_KEY_KP_3;
|
||||||
|
m_OriginKeyCodes["KP4"] = GLFW_KEY_KP_4;
|
||||||
|
m_OriginKeyCodes["KP5"] = GLFW_KEY_KP_5;
|
||||||
|
m_OriginKeyCodes["KP6"] = GLFW_KEY_KP_6;
|
||||||
|
m_OriginKeyCodes["KP7"] = GLFW_KEY_KP_7;
|
||||||
|
m_OriginKeyCodes["KP8"] = GLFW_KEY_KP_8;
|
||||||
|
m_OriginKeyCodes["KP9"] = GLFW_KEY_KP_9;
|
||||||
|
m_OriginKeyCodes["KPDecimal"] = GLFW_KEY_KP_DECIMAL;
|
||||||
|
m_OriginKeyCodes["KPDivide"] = GLFW_KEY_KP_DIVIDE;
|
||||||
|
m_OriginKeyCodes["KPMultiply"] = GLFW_KEY_KP_MULTIPLY;
|
||||||
|
m_OriginKeyCodes["KPSubtract"] = GLFW_KEY_KP_SUBTRACT;
|
||||||
|
m_OriginKeyCodes["KPAdd"] = GLFW_KEY_KP_ADD;
|
||||||
|
m_OriginKeyCodes["KPEnter"] = GLFW_KEY_KP_ENTER;
|
||||||
|
m_OriginKeyCodes["KPEqual"] = GLFW_KEY_KP_EQUAL;
|
||||||
|
m_OriginKeyCodes["LeftShift"] = GLFW_KEY_LEFT_SHIFT;
|
||||||
|
m_OriginKeyCodes["LeftControl"] = GLFW_KEY_LEFT_CONTROL;
|
||||||
|
m_OriginKeyCodes["LeftAlt"] = GLFW_KEY_LEFT_ALT;
|
||||||
|
m_OriginKeyCodes["LeftSuper"] = GLFW_KEY_LEFT_SUPER;
|
||||||
|
m_OriginKeyCodes["RightShift"] = GLFW_KEY_RIGHT_SHIFT;
|
||||||
|
m_OriginKeyCodes["RightControl"] = GLFW_KEY_RIGHT_CONTROL;
|
||||||
|
m_OriginKeyCodes["RightAlt"] = GLFW_KEY_RIGHT_ALT;
|
||||||
|
m_OriginKeyCodes["RightSuper"] = GLFW_KEY_RIGHT_SUPER;
|
||||||
|
m_OriginKeyCodes["Menu"] = GLFW_KEY_MENU;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KeyboardInputHandler::BindOrigin(std::string origin, std::string command, float value)
|
||||||
|
{
|
||||||
|
auto originIt = m_OriginKeyCodes.find(origin);
|
||||||
|
if (originIt == m_OriginKeyCodes.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int keyCode = originIt->second;
|
||||||
|
m_KeyBindings[keyCode] = std::make_tuple(command, value);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KeyboardInputHandler::OnKeyDown(const Events::KeyDown& e)
|
||||||
|
{
|
||||||
|
auto it = m_KeyBindings.find(e.KeyCode);
|
||||||
|
if (it == m_KeyBindings.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string command;
|
||||||
|
float value;
|
||||||
|
std::tie(command, value) = it->second;
|
||||||
|
m_CommandValues[command] += value;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KeyboardInputHandler::OnKeyUp(const Events::KeyUp& e)
|
||||||
|
{
|
||||||
|
auto it = m_KeyBindings.find(e.KeyCode);
|
||||||
|
if (it == m_KeyBindings.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string command;
|
||||||
|
float value;
|
||||||
|
std::tie(command, value) = it->second;
|
||||||
|
m_CommandValues[command] -= value;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
float KeyboardInputHandler::GetCommandValue(std::string command)
|
||||||
|
{
|
||||||
|
auto it = m_CommandValues.find(command);
|
||||||
|
if (it != m_CommandValues.end()) {
|
||||||
|
return m_CommandValues[command];
|
||||||
|
} else {
|
||||||
|
return 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,131 @@
|
|||||||
|
#include "Input/MouseInputHandler.h"
|
||||||
|
|
||||||
|
MouseInputHandler::MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||||
|
: InputHandler(eventBroker, inputProxy)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &MouseInputHandler::OnMousePress);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &MouseInputHandler::OnMouseRelease);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &MouseInputHandler::OnMouseMove);
|
||||||
|
|
||||||
|
m_OriginCodes["Mouse1"] = GLFW_MOUSE_BUTTON_1;
|
||||||
|
m_OriginCodes["MouseLeft"] = GLFW_MOUSE_BUTTON_LEFT;
|
||||||
|
m_OriginCodes["Mouse2"] = GLFW_MOUSE_BUTTON_2;
|
||||||
|
m_OriginCodes["MouseRight"] = GLFW_MOUSE_BUTTON_RIGHT;
|
||||||
|
m_OriginCodes["Mouse3"] = GLFW_MOUSE_BUTTON_3;
|
||||||
|
m_OriginCodes["MouseMiddle"] = GLFW_MOUSE_BUTTON_MIDDLE;
|
||||||
|
m_OriginCodes["Mouse4"] = GLFW_MOUSE_BUTTON_4;
|
||||||
|
m_OriginCodes["Mouse5"] = GLFW_MOUSE_BUTTON_5;
|
||||||
|
m_OriginCodes["Mouse6"] = GLFW_MOUSE_BUTTON_6;
|
||||||
|
m_OriginCodes["Mouse7"] = GLFW_MOUSE_BUTTON_7;
|
||||||
|
m_OriginCodes["Mouse8"] = GLFW_MOUSE_BUTTON_8;
|
||||||
|
|
||||||
|
m_OriginAxes["MouseX"] = 'X';
|
||||||
|
m_OriginAxes["MouseY"] = 'Y';
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MouseInputHandler::BindOrigin(std::string origin, std::string command, float value)
|
||||||
|
{
|
||||||
|
bool result = false;
|
||||||
|
|
||||||
|
auto originCode = m_OriginCodes.find(origin);
|
||||||
|
if (originCode != m_OriginCodes.end()) {
|
||||||
|
int code = originCode->second;
|
||||||
|
m_Bindings[code] = std::make_tuple(command, value);
|
||||||
|
result = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto originAxis = m_OriginAxes.find(origin);
|
||||||
|
if (originAxis != m_OriginAxes.end()) {
|
||||||
|
char axis = originAxis->second;
|
||||||
|
float multiplier = 1.f;
|
||||||
|
// Sensitivity
|
||||||
|
multiplier *= ResourceManager::Load<ConfigFile>("Input.ini")->Get<float>("Mouse.Sensitivity", 1.f);
|
||||||
|
if (axis == 'Y') {
|
||||||
|
if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Mouse.InvertPitch", false)) {
|
||||||
|
multiplier *= -1.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_Axes[axis] = std::make_tuple(command, value * multiplier);
|
||||||
|
result = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
float MouseInputHandler::GetCommandValue(std::string command)
|
||||||
|
{
|
||||||
|
auto it = m_CommandValues.find(command);
|
||||||
|
if (it != m_CommandValues.end()) {
|
||||||
|
return m_CommandValues[command];
|
||||||
|
} else {
|
||||||
|
return 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MouseInputHandler::OnMousePress(const Events::MousePress& e)
|
||||||
|
{
|
||||||
|
auto it = m_Bindings.find(e.Button);
|
||||||
|
if (it == m_Bindings.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string command;
|
||||||
|
float value;
|
||||||
|
std::tie(command, value) = it->second;
|
||||||
|
m_CommandValues[command] += value;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MouseInputHandler::OnMouseRelease(const Events::MouseRelease& e)
|
||||||
|
{
|
||||||
|
auto it = m_Bindings.find(e.Button);
|
||||||
|
if (it == m_Bindings.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string command;
|
||||||
|
float value;
|
||||||
|
std::tie(command, value) = it->second;
|
||||||
|
m_CommandValues[command] -= value;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MouseInputHandler::OnMouseMove(const Events::MouseMove& e)
|
||||||
|
{
|
||||||
|
if (std::abs(e.DeltaX) > 0) {
|
||||||
|
auto it = m_Axes.find('X');
|
||||||
|
if (it != m_Axes.end()) {
|
||||||
|
Events::InputCommand ic;
|
||||||
|
ic.PlayerID = -1;
|
||||||
|
std::tie(ic.Command, ic.Value) = it->second;
|
||||||
|
ic.Value *= e.DeltaX;
|
||||||
|
m_InputProxy->Publish(ic);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (std::abs(e.DeltaY) > 0) {
|
||||||
|
auto it = m_Axes.find('Y');
|
||||||
|
if (it != m_Axes.end()) {
|
||||||
|
Events::InputCommand ic;
|
||||||
|
ic.PlayerID = -1;
|
||||||
|
std::tie(ic.Command, ic.Value) = it->second;
|
||||||
|
ic.Value *= e.DeltaY;
|
||||||
|
m_InputProxy->Publish(ic);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MouseInputHandler::hasOrigin(std::string origin)
|
||||||
|
{
|
||||||
|
if (m_OriginCodes.find(origin) == m_OriginCodes.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (m_OriginAxes.find(origin) == m_OriginAxes.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -0,0 +1,187 @@
|
|||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <windows.h>
|
||||||
|
#include <Xinput.h>
|
||||||
|
#pragma comment(lib, "Xinput.lib")
|
||||||
|
#pragma comment(lib, "Xinput9_1_0.lib")
|
||||||
|
#include "Input/XboxControllerInputHandler.h"
|
||||||
|
|
||||||
|
XboxControllerInputHandler::XboxControllerInputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||||
|
: InputHandler(eventBroker, inputProxy)
|
||||||
|
{
|
||||||
|
m_OriginButtons["GamepadUp"] = XINPUT_GAMEPAD_DPAD_UP;
|
||||||
|
m_OriginButtons["GamepadDown"] = XINPUT_GAMEPAD_DPAD_DOWN;
|
||||||
|
m_OriginButtons["GamepadLeft"] = XINPUT_GAMEPAD_DPAD_LEFT;
|
||||||
|
m_OriginButtons["GamepadRight"] = XINPUT_GAMEPAD_DPAD_RIGHT;
|
||||||
|
m_OriginButtons["GamepadStart"] = XINPUT_GAMEPAD_START;
|
||||||
|
m_OriginButtons["GamepadBack"] = XINPUT_GAMEPAD_BACK;
|
||||||
|
m_OriginButtons["GamepadLeftStick"] = XINPUT_GAMEPAD_LEFT_THUMB;
|
||||||
|
m_OriginButtons["GamepadRightStick"] = XINPUT_GAMEPAD_RIGHT_THUMB;
|
||||||
|
m_OriginButtons["GamepadLeftBumper"] = XINPUT_GAMEPAD_LEFT_SHOULDER;
|
||||||
|
m_OriginButtons["GamepadRightBumper"] = XINPUT_GAMEPAD_RIGHT_SHOULDER;
|
||||||
|
m_OriginButtons["GamepadA"] = XINPUT_GAMEPAD_A;
|
||||||
|
m_OriginButtons["GamepadB"] = XINPUT_GAMEPAD_B;
|
||||||
|
m_OriginButtons["GamepadX"] = XINPUT_GAMEPAD_X;
|
||||||
|
m_OriginButtons["GamepadY"] = XINPUT_GAMEPAD_Y;
|
||||||
|
m_OriginAxes["GamepadLeftX"] = 0;
|
||||||
|
m_OriginAxes["GamepadLeftY"] = 1;
|
||||||
|
m_OriginAxes["GamepadRightX"] = 2;
|
||||||
|
m_OriginAxes["GamepadRightY"] = 3;
|
||||||
|
m_OriginAxes["GamepadLeftTrigger"] = 4;
|
||||||
|
m_OriginAxes["GamepadRightTrigger"] = 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool XboxControllerInputHandler::BindOrigin(std::string origin, std::string command, float value)
|
||||||
|
{
|
||||||
|
bool result = false;
|
||||||
|
|
||||||
|
auto originIt = m_OriginButtons.find(origin);
|
||||||
|
if (originIt != m_OriginButtons.end()) {
|
||||||
|
int button = originIt->second;
|
||||||
|
m_ButtonBindings[button] = std::make_tuple(command, value);
|
||||||
|
result = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto originAxis = m_OriginAxes.find(origin);
|
||||||
|
if (originAxis != m_OriginAxes.end()) {
|
||||||
|
char axis = originAxis->second;
|
||||||
|
float multiplier = 0.5f;
|
||||||
|
//// Sensitivity
|
||||||
|
//multiplier *= ResourceManager::Load<ConfigFile>("Input.ini")->Get<float>("Mouse.Sensitivity", 1.f);
|
||||||
|
//if (axis == 'Y') {
|
||||||
|
// if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Mouse.InvertPitch", false)) {
|
||||||
|
// multiplier *= -1.f;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
m_AxisBindings[axis] = std::make_tuple(command, value * multiplier);
|
||||||
|
result = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XboxControllerInputHandler::Update(double dt)
|
||||||
|
{
|
||||||
|
DWORD dwResult;
|
||||||
|
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||||
|
XINPUT_STATE state = { 0 };
|
||||||
|
// Simply get the state of the controller from XInput.
|
||||||
|
dwResult = XInputGetState(i, &state);
|
||||||
|
if (dwResult == 0) {
|
||||||
|
if (std::abs(state.Gamepad.sThumbLX) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
||||||
|
state.Gamepad.sThumbLX = 0;
|
||||||
|
if (std::abs(state.Gamepad.sThumbLY) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
||||||
|
state.Gamepad.sThumbLY = 0;
|
||||||
|
if (std::abs(state.Gamepad.sThumbRX) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
||||||
|
state.Gamepad.sThumbRX = 0;
|
||||||
|
if (std::abs(state.Gamepad.sThumbRY) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
||||||
|
state.Gamepad.sThumbRY = 0;
|
||||||
|
if (std::abs(state.Gamepad.bLeftTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
||||||
|
state.Gamepad.bLeftTrigger = 0;
|
||||||
|
if (std::abs(state.Gamepad.bRightTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
||||||
|
state.Gamepad.bRightTrigger = 0;
|
||||||
|
|
||||||
|
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = state.Gamepad.sThumbLX / 32767.f;
|
||||||
|
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = state.Gamepad.sThumbLY / 32767.f;
|
||||||
|
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = state.Gamepad.sThumbRX / 32767.f;
|
||||||
|
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightY)] = state.Gamepad.sThumbRY / 32767.f;
|
||||||
|
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftTrigger)] = state.Gamepad.bLeftTrigger / 255.f;
|
||||||
|
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightTrigger)] = state.Gamepad.bRightTrigger / 255.f;
|
||||||
|
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftX);
|
||||||
|
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftY);
|
||||||
|
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightX);
|
||||||
|
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightY);
|
||||||
|
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftTrigger);
|
||||||
|
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightTrigger);
|
||||||
|
|
||||||
|
for (auto& pair : m_OriginAxes) {
|
||||||
|
const std::string& origin = pair.first;
|
||||||
|
int axis = pair.second;
|
||||||
|
auto& binding = m_AxisBindings.find(axis);
|
||||||
|
if (binding == m_AxisBindings.end()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string command;
|
||||||
|
float value;
|
||||||
|
std::tie(command, value) = binding->second;
|
||||||
|
|
||||||
|
Events::InputCommand e;
|
||||||
|
e.PlayerID = -1;
|
||||||
|
e.Command = command;
|
||||||
|
e.Value = value * getAxisValue(state, axis);
|
||||||
|
m_InputProxy->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& pair : m_OriginButtons) {
|
||||||
|
auto& binding = m_ButtonBindings.find(pair.second);
|
||||||
|
if (binding == m_ButtonBindings.end()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string command;
|
||||||
|
float value;
|
||||||
|
std::tie(command, value) = binding->second;
|
||||||
|
bool pressed = static_cast<bool>(state.Gamepad.wButtons & binding->first);
|
||||||
|
m_CommandValues[command] = (pressed) ? value : 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Up)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Down)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Left)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Right)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Start)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Back)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::A)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::B)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::X)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
|
||||||
|
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Y)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Up);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Down);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Left);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Right);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Start);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Back);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftThumb);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::RightThumb);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftShoulder);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::RightShoulder);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::A);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::B);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::X);
|
||||||
|
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float XboxControllerInputHandler::GetCommandValue(std::string command)
|
||||||
|
{
|
||||||
|
auto it = m_CommandValues.find(command);
|
||||||
|
if (it != m_CommandValues.end()) {
|
||||||
|
return m_CommandValues[command];
|
||||||
|
} else {
|
||||||
|
return 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float XboxControllerInputHandler::getAxisValue(XINPUT_STATE& state, int axis)
|
||||||
|
{
|
||||||
|
switch (axis) {
|
||||||
|
case 0:
|
||||||
|
return state.Gamepad.sThumbLX / 32767.f;
|
||||||
|
case 1:
|
||||||
|
return state.Gamepad.sThumbLY / 32767.f;
|
||||||
|
case 2:
|
||||||
|
return state.Gamepad.sThumbRX / 32767.f;
|
||||||
|
case 3:
|
||||||
|
return state.Gamepad.sThumbRY / 32767.f;
|
||||||
|
case 4:
|
||||||
|
return state.Gamepad.bLeftTrigger / 255.f;
|
||||||
|
case 5:
|
||||||
|
return state.Gamepad.bRightTrigger / 255.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "Rendering/Renderer.h"
|
#include "Rendering/Renderer.h"
|
||||||
|
#include "Rendering/DebugCameraInputController.h"
|
||||||
|
|
||||||
void Renderer::Initialize()
|
void Renderer::Initialize()
|
||||||
{
|
{
|
||||||
@@ -83,6 +84,8 @@ void Renderer::InitializeShaders()
|
|||||||
|
|
||||||
void Renderer::InputUpdate(double dt)
|
void Renderer::InputUpdate(double dt)
|
||||||
{
|
{
|
||||||
|
static DebugCameraInputController<Renderer> firstPersonInputController(m_EventBroker, -1);
|
||||||
|
|
||||||
glm::vec3 m_Position = m_Camera->Position();
|
glm::vec3 m_Position = m_Camera->Position();
|
||||||
if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS)
|
if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
@@ -112,37 +115,15 @@ void Renderer::InputUpdate(double dt)
|
|||||||
m_CameraMoveSpeed = 0.5f;
|
m_CameraMoveSpeed = 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
firstPersonInputController.Update(dt);
|
||||||
static double mousePosX, mousePosY;
|
m_Camera->SetOrientation(firstPersonInputController.Orientation());
|
||||||
glfwGetCursorPos(m_Window, &mousePosX, &mousePosY);
|
m_Camera->SetPosition(firstPersonInputController.Position());
|
||||||
|
|
||||||
if (glfwGetKey(m_Window, GLFW_KEY_SPACE) == GLFW_PRESS) {
|
|
||||||
|
|
||||||
|
|
||||||
double deltaX, deltaY;
|
|
||||||
deltaX = mousePosX - (float)Resolution().Width / 2;
|
|
||||||
deltaY = mousePosY - (float)Resolution().Height / 2;
|
|
||||||
|
|
||||||
float rotationY = -deltaY / 300.f;
|
|
||||||
float rotationX = -deltaX / 300.f;
|
|
||||||
glm::quat orientation = m_Camera->Orientation();
|
|
||||||
|
|
||||||
|
|
||||||
orientation = orientation * glm::angleAxis<float>(rotationY, glm::vec3(1, 0, 0));
|
|
||||||
orientation = glm::angleAxis<float>(rotationX, glm::vec3(0, 1, 0)) * orientation;
|
|
||||||
|
|
||||||
m_Camera->SetOrientation(orientation);
|
|
||||||
|
|
||||||
glfwSetCursorPos(m_Window, Resolution().Width / 2, Resolution().Height / 2);
|
|
||||||
}
|
|
||||||
m_Camera->SetPosition(m_Position);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Update(double dt)
|
void Renderer::Update(double dt)
|
||||||
{
|
{
|
||||||
m_EventBroker->Process<Renderer>();
|
m_EventBroker->Process<Renderer>();
|
||||||
InputUpdate(dt);
|
InputUpdate(dt);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Draw(RenderQueueCollection& rq)
|
void Renderer::Draw(RenderQueueCollection& rq)
|
||||||
|
|||||||
+19
-7
@@ -29,6 +29,11 @@ Game::Game(int argc, char* argv[])
|
|||||||
|
|
||||||
// Create input manager
|
// Create input manager
|
||||||
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
|
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
|
||||||
|
m_InputProxy = new InputProxy(m_EventBroker);
|
||||||
|
m_InputProxy->AddHandler<KeyboardInputHandler>();
|
||||||
|
m_InputProxy->AddHandler<MouseInputHandler>();
|
||||||
|
m_InputProxy->AddHandler<XboxControllerInputHandler>();
|
||||||
|
m_InputProxy->LoadBindings("Input.ini");
|
||||||
|
|
||||||
// Create the root level GUI frame
|
// Create the root level GUI frame
|
||||||
m_FrameStack = new GUI::Frame(m_EventBroker);
|
m_FrameStack = new GUI::Frame(m_EventBroker);
|
||||||
@@ -51,7 +56,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
|
|
||||||
m_LastTime = glfwGetTime();
|
m_LastTime = glfwGetTime();
|
||||||
|
|
||||||
testIntialize();
|
debugInitialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
Game::~Game()
|
Game::~Game()
|
||||||
@@ -66,13 +71,20 @@ void Game::Tick()
|
|||||||
double dt = currentTime - m_LastTime;
|
double dt = currentTime - m_LastTime;
|
||||||
m_LastTime = currentTime;
|
m_LastTime = currentTime;
|
||||||
|
|
||||||
|
// Handle input in a weird looking but responsive way
|
||||||
|
m_EventBroker->Process<InputManager>();
|
||||||
m_EventBroker->Swap();
|
m_EventBroker->Swap();
|
||||||
m_InputManager->Update(dt);
|
m_InputManager->Update(dt);
|
||||||
m_EventBroker->Swap();
|
m_EventBroker->Swap();
|
||||||
|
m_InputProxy->Update(dt);
|
||||||
|
m_EventBroker->Swap();
|
||||||
|
m_EventBroker->Clear();
|
||||||
|
m_InputProxy->Process();
|
||||||
|
m_EventBroker->Swap();
|
||||||
|
|
||||||
// Iterate through systems and update world!
|
// Iterate through systems and update world!
|
||||||
m_SystemPipeline->Update(m_World, dt);
|
m_SystemPipeline->Update(m_World, dt);
|
||||||
testTick(dt);
|
debugTick(dt);
|
||||||
m_Renderer->Update(dt);
|
m_Renderer->Update(dt);
|
||||||
|
|
||||||
m_RenderQueueFactory->Update(m_World);
|
m_RenderQueueFactory->Update(m_World);
|
||||||
@@ -85,9 +97,9 @@ void Game::Tick()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Game::testOnKeyUp(const Events::KeyUp& e)
|
bool Game::debugOnInputCommand(const Events::InputCommand& e)
|
||||||
{
|
{
|
||||||
if (e.KeyCode == GLFW_KEY_R) {
|
if (e.Command == "DebugReload" && e.Value == 1) {
|
||||||
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
||||||
if (!mapToLoad.empty()) {
|
if (!mapToLoad.empty()) {
|
||||||
delete m_World;
|
delete m_World;
|
||||||
@@ -100,12 +112,12 @@ bool Game::testOnKeyUp(const Events::KeyUp& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::testIntialize()
|
void Game::debugInitialize()
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Game::testOnKeyUp);
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::testTick(double dt)
|
void Game::debugTick(double dt)
|
||||||
{
|
{
|
||||||
m_EventBroker->Process<Game>();
|
m_EventBroker->Process<Game>();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ RMDIR /S /Q "%DeployLocation%\Shaders"
|
|||||||
MKLINK "%DeployLocation%\Shaders\" "resources\Shaders" /J
|
MKLINK "%DeployLocation%\Shaders\" "resources\Shaders" /J
|
||||||
:: Configuration files
|
:: Configuration files
|
||||||
MKLINK "%DeployLocation%\DefaultConfig.ini" "resources\DefaultConfig.ini" /H
|
MKLINK "%DeployLocation%\DefaultConfig.ini" "resources\DefaultConfig.ini" /H
|
||||||
|
MKLINK "%DeployLocation%\DefaultInput.ini" "resources\DefaultInput.ini" /H
|
||||||
|
|
||||||
:: Platform specific binaries
|
:: Platform specific binaries
|
||||||
IF "%~1"=="" GOTO :EOF
|
IF "%~1"=="" GOTO :EOF
|
||||||
|
|||||||
Reference in New Issue
Block a user