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+1
-1
Submodule assets updated: 4bd902b697...b37468222e
@@ -1,13 +1,13 @@
|
||||
# XERCES_FOUND
|
||||
# XERCES_INCLUDE_DIRS
|
||||
# XERCES_LIBRARIES
|
||||
# Xerces_FOUND
|
||||
# Xerces_INCLUDE_DIRS
|
||||
# Xerces_LIBRARIES
|
||||
|
||||
find_path(XERCES_INCLUDE_DIR xercesc/dom/dom.hpp
|
||||
find_path(Xerces_INCLUDE_DIR xercesc/dom/dom.hpp
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
)
|
||||
|
||||
find_library(XERCES_LIBRARY
|
||||
find_library(Xerces_LIBRARY
|
||||
NAMES
|
||||
xerces-c_3
|
||||
xerces-c_3D
|
||||
@@ -16,8 +16,8 @@ find_library(XERCES_LIBRARY
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
set(XERCES_INCLUDE_DIRS ${XERCES_INCLUDE_DIR})
|
||||
set(XERCES_LIBRARIES ${XERCES_LIBRARY})
|
||||
set(Xerces_INCLUDE_DIRS ${Xerces_INCLUDE_DIR})
|
||||
set(Xerces_LIBRARIES ${Xerces_LIBRARY})
|
||||
|
||||
find_package_handle_standard_args(Xerces DEFAULT_MSG XERCES_LIBRARY XERCES_INCLUDE_DIR)
|
||||
mark_as_advanced(Xerces_FOUND XERCES_INCLUDE_DIR XERCES_LIBRARY)
|
||||
find_package_handle_standard_args(Xerces DEFAULT_MSG Xerces_LIBRARY Xerces_INCLUDE_DIR)
|
||||
mark_as_advanced(Xerces_FOUND Xerces_INCLUDE_DIR Xerces_LIBRARY)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define ComponentWrapper_h__
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||||
|
||||
#include "../Common.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
@@ -11,7 +11,7 @@ struct ComponentWrapper
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + sizeof(EntityID))
|
||||
, Data(data + sizeof(::EntityID))
|
||||
{ }
|
||||
|
||||
const ComponentInfo& Info;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/property_tree/ptree.hpp>
|
||||
#include <boost/property_tree/ini_parser.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "ResourceManager.h"
|
||||
@@ -19,12 +20,14 @@ private:
|
||||
public:
|
||||
template <typename T>
|
||||
T Get(std::string key, T defaultValue);
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> GetAll(std::string key);
|
||||
template <typename T>
|
||||
void Set(std::string key, T value);
|
||||
|
||||
void SaveToDisk();
|
||||
|
||||
private:
|
||||
private:
|
||||
boost::filesystem::path m_Path;
|
||||
boost::property_tree::ptree m_PTreeDefaults;
|
||||
boost::property_tree::ptree m_PTreeOverrides;
|
||||
@@ -37,6 +40,21 @@ T ConfigFile::Get(std::string key, T defaultValue)
|
||||
return m_PTreeMerged.get<T>(key, defaultValue);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> ConfigFile::GetAll(std::string key)
|
||||
{
|
||||
std::vector<std::pair<std::string, T>> out;
|
||||
auto parent = m_PTreeMerged.find(key);
|
||||
if (parent == m_PTreeMerged.not_found()) {
|
||||
return out;
|
||||
}
|
||||
for (auto& child : parent->second) {
|
||||
T value = boost::lexical_cast<T>(child.second.data());
|
||||
out.push_back(std::make_pair(child.first, value));
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ConfigFile::Set(std::string key, T value)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef Entity_h__
|
||||
#define Entity_h__
|
||||
|
||||
typedef unsigned int EntityID;
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "ResourceManager.h"
|
||||
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
EntityFile(std::string path);
|
||||
|
||||
public:
|
||||
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef Entity_h__
|
||||
#define Entity_h__
|
||||
|
||||
typedef unsigned int EntityID;
|
||||
|
||||
struct EntityWrapper
|
||||
{
|
||||
EntityWrapper(EntityID entityID)
|
||||
: ID(entityID)
|
||||
{ }
|
||||
|
||||
EntityID ID;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,141 @@
|
||||
#ifndef EntityXMLFile_h__
|
||||
#define EntityXMLFile_h__
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
#include <xercesc/framework/Wrapper4InputSource.hpp>
|
||||
#include <xercesc/framework/LocalFileInputSource.hpp>
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||
#include <xercesc/framework/MemBufInputSource.hpp>
|
||||
#include <xercesc/sax/HandlerBase.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/util/XMLFloat.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/parsers/XercesDOMParser.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLValidator.hpp>
|
||||
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
class World;
|
||||
|
||||
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
|
||||
{
|
||||
public:
|
||||
bool handleError(const xercesc::DOMError &e) override
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
std::cerr << "Preprocessor DOMError: " << message << std::endl;
|
||||
xercesc::XMLString::release(&message);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class XSTR
|
||||
{
|
||||
public:
|
||||
XSTR(const XMLCh* const xmlString)
|
||||
{
|
||||
m_AsChar = xercesc::XMLString::transcode(xmlString);
|
||||
}
|
||||
|
||||
XSTR(const char* normalString)
|
||||
{
|
||||
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
|
||||
}
|
||||
|
||||
~XSTR()
|
||||
{
|
||||
if (m_AsChar != nullptr) {
|
||||
xercesc::XMLString::release(&m_AsChar);
|
||||
}
|
||||
if (m_AsXMLCh != nullptr) {
|
||||
xercesc::XMLString::release(&m_AsXMLCh);
|
||||
}
|
||||
}
|
||||
|
||||
operator const char*() const { return m_AsChar; }
|
||||
operator const XMLCh*() const { return m_AsXMLCh; }
|
||||
|
||||
private:
|
||||
char* m_AsChar = nullptr;
|
||||
XMLCh* m_AsXMLCh = nullptr;
|
||||
};
|
||||
|
||||
class EntityXMLFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
EntityXMLFile(std::string path);
|
||||
|
||||
public:
|
||||
~EntityXMLFile();
|
||||
|
||||
void PopulateWorld(World* world);
|
||||
|
||||
private:
|
||||
static unsigned int InstanceCount;
|
||||
|
||||
std::string m_EntityFile;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
|
||||
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
|
||||
xercesc::XercesDOMParser* m_DOMParser = nullptr;
|
||||
xercesc::DOMDocument* m_DOMDocument = nullptr;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
// Preprocesses the entity file to insert include-by-copy child entities
|
||||
// TODO: Make this work in memory instead of saving to file
|
||||
void preprocess(std::string inPath, std::string outPath);
|
||||
|
||||
void parseComponentInfo();
|
||||
void parseDefaults();
|
||||
void predictComponentAllocation();
|
||||
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
|
||||
std::size_t getTypeStride(std::string typeName);
|
||||
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
|
||||
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,119 +17,119 @@ class EventBroker;
|
||||
|
||||
class BaseEventRelay
|
||||
{
|
||||
friend class EventBroker;
|
||||
friend class EventBroker;
|
||||
|
||||
protected:
|
||||
BaseEventRelay(std::string contextTypeName, std::string eventTypeName)
|
||||
: m_ContextTypeName(contextTypeName)
|
||||
, m_EventTypeName(eventTypeName)
|
||||
, m_Broker(nullptr)
|
||||
{ }
|
||||
~BaseEventRelay();
|
||||
BaseEventRelay(std::string contextTypeName, std::string eventTypeName)
|
||||
: m_ContextTypeName(contextTypeName)
|
||||
, m_EventTypeName(eventTypeName)
|
||||
, m_Broker(nullptr)
|
||||
{ }
|
||||
~BaseEventRelay();
|
||||
|
||||
public:
|
||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||
|
||||
protected:
|
||||
std::string m_ContextTypeName;
|
||||
std::string m_EventTypeName;
|
||||
EventBroker* m_Broker;
|
||||
std::string m_ContextTypeName;
|
||||
std::string m_EventTypeName;
|
||||
EventBroker* m_Broker;
|
||||
};
|
||||
|
||||
template <typename ContextType, typename EventType>
|
||||
class EventRelay : public BaseEventRelay
|
||||
{
|
||||
public:
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay(CallbackType callback)
|
||||
: m_Callback(callback)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay(CallbackType callback)
|
||||
: m_Callback(callback)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
|
||||
protected:
|
||||
bool Receive(const std::shared_ptr<Event> event) override;
|
||||
bool Receive(const std::shared_ptr<Event> event) override;
|
||||
|
||||
private:
|
||||
CallbackType m_Callback;
|
||||
CallbackType m_Callback;
|
||||
};
|
||||
|
||||
template <typename ContextType, typename EventType>
|
||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||
{
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class EventBroker
|
||||
{
|
||||
template <typename ContextType, typename EventType> friend class EventRelay;
|
||||
template <typename ContextType, typename EventType> friend class EventRelay;
|
||||
|
||||
public:
|
||||
EventBroker()
|
||||
{
|
||||
m_EventQueueRead = std::make_shared<EventQueue_t>();
|
||||
m_EventQueueWrite = std::make_shared<EventQueue_t>();
|
||||
}
|
||||
EventBroker()
|
||||
{
|
||||
m_EventQueueRead = std::make_shared<EventQueue_t>();
|
||||
m_EventQueueWrite = std::make_shared<EventQueue_t>();
|
||||
}
|
||||
|
||||
void Subscribe(BaseEventRelay &relay);
|
||||
template <typename EventType>
|
||||
void Publish(const EventType &event);
|
||||
/*
|
||||
Process all events in a given context.
|
||||
Returns: Number of events processed
|
||||
*/
|
||||
template <typename ContextType>
|
||||
int Process();
|
||||
int Process(std::string contextTypeName);
|
||||
void Swap();
|
||||
void Clear();
|
||||
void Unsubscribe(BaseEventRelay &relay);
|
||||
void Subscribe(BaseEventRelay &relay);
|
||||
template <typename EventType>
|
||||
void Publish(const EventType &event);
|
||||
/*
|
||||
Process all events in a given context.
|
||||
Returns: Number of events processed
|
||||
*/
|
||||
template <typename ContextType>
|
||||
int Process();
|
||||
int Process(std::string contextTypeName);
|
||||
void Swap();
|
||||
void Clear();
|
||||
void Unsubscribe(BaseEventRelay &relay);
|
||||
|
||||
private:
|
||||
bool m_IsProcessing = false;
|
||||
bool m_IsProcessing = false;
|
||||
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||
|
||||
typedef std::unordered_multimap<EventTypeName_t, BaseEventRelay*> EventRelays_t;
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
||||
typedef std::unordered_multimap<EventTypeName_t, BaseEventRelay*> EventRelays_t;
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
||||
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||
|
||||
void subscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(BaseEventRelay& relay);
|
||||
void subscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(BaseEventRelay& relay);
|
||||
};
|
||||
|
||||
template <typename EventType>
|
||||
void EventBroker::Publish(const EventType &event)
|
||||
{
|
||||
/*auto itpair = m_Subscribers.equal_range(typeid(EventType).name());
|
||||
for (auto it = itpair.first; it != itpair.second; ++it)
|
||||
{
|
||||
it->second->Receive(event);
|
||||
}*/
|
||||
/*auto itpair = m_Subscribers.equal_range(typeid(EventType).name());
|
||||
for (auto it = itpair.first; it != itpair.second; ++it)
|
||||
{
|
||||
it->second->Receive(event);
|
||||
}*/
|
||||
|
||||
m_EventQueueWrite->push_back(std::make_pair(typeid(EventType).name(), std::shared_ptr<EventType>(new EventType(event))));
|
||||
m_EventQueueWrite->push_back(std::make_pair(typeid(EventType).name(), std::shared_ptr<EventType>(new EventType(event))));
|
||||
}
|
||||
|
||||
template <typename ContextType>
|
||||
int EventBroker::Process()
|
||||
{
|
||||
const std::string contextTypeName = typeid(ContextType).name();
|
||||
return Process(contextTypeName);
|
||||
const std::string contextTypeName = typeid(ContextType).name();
|
||||
return Process(contextTypeName);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,25 +11,22 @@ template <typename EventContext>
|
||||
class InputController
|
||||
{
|
||||
public:
|
||||
InputController(std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: EventBroker(eventBroker)
|
||||
InputController(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ Initialize(); }
|
||||
|
||||
virtual void Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
|
||||
}
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
|
||||
virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
|
||||
virtual bool OnCommand(const Events::InputCommand& e) { return false; }
|
||||
|
||||
protected:
|
||||
std::shared_ptr<dd::EventBroker> EventBroker;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
private:
|
||||
EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
|
||||
EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -33,7 +33,6 @@ public:
|
||||
|
||||
void Initialize();
|
||||
|
||||
static const short MAX_GAMEPADS = 4;
|
||||
|
||||
void Update(double dt);
|
||||
|
||||
@@ -50,12 +49,6 @@ private:
|
||||
std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
|
||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
|
||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
|
||||
typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
|
||||
std::array<GamepadAxisState, MAX_GAMEPADS> m_CurrentGamepadAxisState;
|
||||
std::array<GamepadAxisState, MAX_GAMEPADS> m_LastGamepadAxisState;
|
||||
typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
|
||||
std::array<GamepadButtonState, MAX_GAMEPADS> m_CurrentGamepadButtonState;
|
||||
std::array<GamepadButtonState, MAX_GAMEPADS> m_LastGamepadButtonState;
|
||||
|
||||
double m_CurrentMouseX, m_CurrentMouseY;
|
||||
double m_LastMouseX, m_LastMouseY;
|
||||
@@ -64,6 +57,11 @@ private:
|
||||
|
||||
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
|
||||
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
|
||||
|
||||
static void GLFWMouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
LOG_DEBUG("Click! %i %i %i", button, action, mods);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -81,6 +81,8 @@ public:
|
||||
@param resourceName Fully qualified name of the resource to reload.
|
||||
*/
|
||||
static void Reload(std::string resourceName);
|
||||
|
||||
static void Release(std::string resourceType, std::string resourceName);
|
||||
|
||||
static void Update();
|
||||
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef System_h__
|
||||
#define System_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
class System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
public:
|
||||
System(EventBroker* eventBroker, std::string componentType)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
{ }
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
|
||||
|
||||
protected:
|
||||
std::string m_ComponentType;
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,58 @@
|
||||
#ifndef SystemPipeline_h__
|
||||
#define SystemPipeline_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "EventBroker.h"
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~SystemPipeline()
|
||||
{
|
||||
for (auto& pair : m_Systems) {
|
||||
for (auto& system : pair.second) {
|
||||
delete system;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, typename... Arguments>
|
||||
void AddSystem(Arguments... args)
|
||||
{
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
if (!system->m_ComponentType.empty()) {
|
||||
m_Systems[system->m_ComponentType].push_back(system);
|
||||
} else {
|
||||
LOG_ERROR("Failed to add system \"%s\": Missing component type!", typeid(T).name());
|
||||
delete system;
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
{
|
||||
for (auto& pair : m_Systems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->Update(world, component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker;
|
||||
std::unordered_map<std::string, std::vector<System*>> m_Systems;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,7 @@
|
||||
#define World_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "Entity.h"
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
|
||||
@@ -12,6 +12,7 @@ public:
|
||||
World() = default;
|
||||
~World();
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
|
||||
// Register a component type and allocate space for it
|
||||
@@ -21,10 +22,12 @@ public:
|
||||
// Get a component of an entity
|
||||
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool& GetComponents(std::string componentType);
|
||||
const ComponentPool* GetComponents(std::string componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
|
||||
private:
|
||||
EntityID m_CurrentEntityID = 0;
|
||||
EntityID m_CurrentEntityID = 1;
|
||||
|
||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef Events_BindGamepadAxis_h__
|
||||
#define Events_BindGamepadAxis_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EGamepadAxis.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a gamepad axis to an input command. */
|
||||
struct BindGamepadAxis : Event
|
||||
{
|
||||
/** The axis to bind. */
|
||||
Gamepad::Axis Axis;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the axis.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#ifndef Events_BindGamepadButton_h__
|
||||
#define Events_BindGamepadButton_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EGamepadButton.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a gamepad button to an input command. */
|
||||
struct BindGamepadButton : Event
|
||||
{
|
||||
/** The gamepad button to bind. */
|
||||
Gamepad::Button Button;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the button.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Events_BindKey_h__
|
||||
#define Events_BindKey_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a keyboard key to an input command. */
|
||||
struct BindKey : Event
|
||||
{
|
||||
/** The GLFW key code to bind. */
|
||||
int KeyCode;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the key.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Events_BindMouseButton_h__
|
||||
#define Events_BindMouseButton_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a mouse button to an input command. */
|
||||
struct BindMouseButton : Event
|
||||
{
|
||||
/** The GLFW mouse button code to bind. */
|
||||
int Button;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the button.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef Events_BindOrigin_h__
|
||||
#define Events_BindOrigin_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind an input origin to an input command. */
|
||||
struct BindOrigin : Event
|
||||
{
|
||||
/** The input origin to bind. */
|
||||
std::string Origin;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation. */
|
||||
float Value = 1.f;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -13,7 +13,7 @@ struct InputCommand : Event
|
||||
/** The command that was sent. */
|
||||
std::string Command;
|
||||
/** The value of the command. */
|
||||
float Value;
|
||||
float Value = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
#ifndef FirstPersonInputController_h__
|
||||
#define FirstPersonInputController_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "../Core/InputController.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
}
|
||||
|
||||
const glm::quat Orientation() const { return m_Orientation; }
|
||||
|
||||
void LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
|
||||
void UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseLocked) {
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
const unsigned int m_PlayerID;
|
||||
glm::quat m_Orientation;
|
||||
bool m_MouseLocked = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef InputHandler_h__
|
||||
#define InputHandler_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "InputProxy.h"
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
public:
|
||||
InputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_InputProxy(inputProxy)
|
||||
{ }
|
||||
|
||||
virtual bool BindOrigin(std::string origin, std::string command, float value) = 0;
|
||||
virtual void Update(double dt) { }
|
||||
virtual float GetCommandValue(std::string command) = 0;
|
||||
|
||||
protected:
|
||||
EventBroker* m_EventBroker;
|
||||
InputProxy* m_InputProxy;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef InputProxy_h__
|
||||
#define InputProxy_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "EInputCommand.h"
|
||||
#include "EBindOrigin.h"
|
||||
|
||||
class InputHandler;
|
||||
|
||||
class InputProxy
|
||||
{
|
||||
public:
|
||||
InputProxy(EventBroker* eventBroker);
|
||||
~InputProxy();
|
||||
|
||||
void LoadBindings(std::string file);
|
||||
void Update(double dt);
|
||||
void Process();
|
||||
template <typename T>
|
||||
void AddHandler();
|
||||
void Publish(const Events::InputCommand& e);
|
||||
|
||||
protected:
|
||||
EventBroker* m_EventBroker;
|
||||
std::vector<InputHandler*> m_Handlers;
|
||||
std::map<std::string, std::set<InputHandler*>> m_CommandHandlers;
|
||||
|
||||
// Represents every unique command (has of PlayerID & Command) and all values reported for that command this frame
|
||||
std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
|
||||
|
||||
std::map<std::string, float> m_CurrentCommandValues;
|
||||
std::map<std::string, float> m_LastCommandValues;
|
||||
|
||||
EventRelay<InputProxy, Events::BindOrigin> m_EBindOrigin;
|
||||
bool OnBindOrigin(const Events::BindOrigin& e);
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void InputProxy::AddHandler()
|
||||
{
|
||||
m_Handlers.push_back(new T(m_EventBroker, this));
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,78 +0,0 @@
|
||||
#ifndef InputSystem_h__
|
||||
#define InputSystem_h__
|
||||
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
#include "Core/EGamepadAxis.h"
|
||||
#include "Core/EGamepadButton.h"
|
||||
#include "Core/Util/EnumClassHash.h"
|
||||
#include "EBindKey.h"
|
||||
#include "EBindMouseButton.h"
|
||||
#include "EBindGamepadAxis.h"
|
||||
#include "EBindGamepadButton.h"
|
||||
#include "EInputCommand.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class InputSystem : public System
|
||||
{
|
||||
public:
|
||||
InputSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandKeyboardValues; // command string -> keyboard key value for command
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandMouseButtonValues; // command string -> mouse button value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float, EnumClassHash>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float, EnumClassHash>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
|
||||
// Input binding tables
|
||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
|
||||
std::unordered_multimap<Gamepad::Axis, std::tuple<std::string, float>, EnumClassHash> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
|
||||
std::unordered_multimap<Gamepad::Button, std::tuple<std::string, float>, EnumClassHash> m_GamepadButtonBindings; // Gamepad::Button -> command string
|
||||
|
||||
// Input events
|
||||
EventRelay<InputSystem, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown &event);
|
||||
EventRelay<InputSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
EventRelay<InputSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress &event);
|
||||
EventRelay<InputSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease &event);
|
||||
EventRelay<InputSystem, Events::GamepadAxis> m_EGamepadAxis;
|
||||
bool OnGamepadAxis(const Events::GamepadAxis &event);
|
||||
EventRelay<InputSystem, Events::GamepadButtonDown> m_EGamepadButtonDown;
|
||||
bool OnGamepadButtonDown(const Events::GamepadButtonDown &event);
|
||||
EventRelay<InputSystem, Events::GamepadButtonUp> m_EGamepadButtonUp;
|
||||
bool OnGamepadButtonUp(const Events::GamepadButtonUp &event);
|
||||
// Input binding events
|
||||
EventRelay<InputSystem, Events::BindKey> m_EBindKey;
|
||||
bool OnBindKey(const Events::BindKey &event);
|
||||
EventRelay<InputSystem, Events::BindMouseButton> m_EBindMouseButton;
|
||||
bool OnBindMouseButton(const Events::BindMouseButton &event);
|
||||
EventRelay<InputSystem, Events::BindGamepadAxis> m_EBindGamepadAxis;
|
||||
bool OnBindGamepadAxis(const Events::BindGamepadAxis &event);
|
||||
EventRelay<InputSystem, Events::BindGamepadButton> m_EBindGamepadButton;
|
||||
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
|
||||
|
||||
float GetCommandTotalValue(std::string command);
|
||||
void PublishCommand(int playerID, std::string command, float value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef KeyboardInputHandler_h__
|
||||
#define KeyboardInputHandler_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "InputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
|
||||
class KeyboardInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||
|
||||
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||
virtual float GetCommandValue(std::string command) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, int> m_OriginKeyCodes;
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_map<std::string, float> m_CommandValues;
|
||||
|
||||
EventRelay<InputHandler, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
EventRelay<InputHandler, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef MouseInputHandler_h__
|
||||
#define MouseInputHandler_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "InputHandler.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
|
||||
class MouseInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||
|
||||
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||
virtual float GetCommandValue(std::string command) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, int> m_OriginCodes;
|
||||
std::unordered_map<std::string, char> m_OriginAxes;
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_Bindings; // GLFW_MOUSE_BUTTON... -> command string & value
|
||||
std::unordered_map<char, std::tuple<std::string, float>> m_Axes; // Axis -> command string & value
|
||||
std::unordered_map<std::string, float> m_CommandValues;
|
||||
std::unordered_map<std::string, float> m_ContinuousCommandValues;
|
||||
|
||||
EventRelay<InputHandler, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<InputHandler, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<InputHandler, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
|
||||
bool hasOrigin(std::string origin);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,40 @@
|
||||
#ifndef XboxControllerInputHandler_h__
|
||||
#define XboxControllerInputHandler_h__
|
||||
|
||||
#include "InputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
|
||||
struct _XINPUT_STATE;
|
||||
typedef _XINPUT_STATE XINPUT_STATE;
|
||||
|
||||
class XboxControllerInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
XboxControllerInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||
|
||||
|
||||
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||
|
||||
void Update(double dt) override;
|
||||
|
||||
virtual float GetCommandValue(std::string command) override;
|
||||
private:
|
||||
std::unordered_map<std::string, int> m_OriginButtons;
|
||||
std::unordered_map<std::string, int> m_OriginAxes;
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_ButtonBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_AxisBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_map<std::string, float> m_CommandValues;
|
||||
|
||||
static const short MAX_GAMEPADS = 4;
|
||||
|
||||
float getAxisValue(XINPUT_STATE& state, int axis);
|
||||
//typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
|
||||
//std::array<GamepadAxisState, MAX_GAMEPADS> m_CurrentGamepadAxisState;
|
||||
//std::array<GamepadAxisState, MAX_GAMEPADS> m_LastGamepadAxisState;
|
||||
//typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
|
||||
//std::array<GamepadButtonState, MAX_GAMEPADS> m_CurrentGamepadButtonState;
|
||||
//std::array<GamepadButtonState, MAX_GAMEPADS> m_LastGamepadButtonState;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
|
||||
const glm::vec3 Position() const { return m_Position; }
|
||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
LockMouse();
|
||||
} else {
|
||||
UnlockMouse();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.x = value;
|
||||
}
|
||||
if (e.Command == "Forward") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.z = -value;
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
void Update(double dt)
|
||||
{
|
||||
if (glm::length2(m_Velocity) > 0) {
|
||||
m_Position += (m_Orientation * (m_Velocity * m_BaseSpeed)) * (float)dt;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
};
|
||||
@@ -0,0 +1,69 @@
|
||||
#ifndef Events_Picking_h__
|
||||
#define Events_Picking_h__
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown Every frame, use functions to pick*/
|
||||
struct Picking : Event
|
||||
{
|
||||
public:
|
||||
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
|
||||
: PickingBuffer(pickingBuffer)
|
||||
, DepthBuffer(depthBuffer)
|
||||
, ProjectionMatrix(projectionMatrix)
|
||||
, ViewMatrix(viewMatrix)
|
||||
, Resolution(resolution)
|
||||
, PickingColorsToEntity(pickingColorsToEntity)
|
||||
{ }
|
||||
|
||||
|
||||
|
||||
struct PickData
|
||||
{
|
||||
//Picked Entity
|
||||
EntityID Entity;
|
||||
//World position of the "pick"
|
||||
glm::vec3 Position;
|
||||
};
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord) const
|
||||
{
|
||||
PickData pickData;
|
||||
|
||||
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
||||
|
||||
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
||||
if (it != PickingColorsToEntity->end()) {
|
||||
pickData.Entity = it->second;
|
||||
} else {
|
||||
pickData.Entity = -1;
|
||||
}
|
||||
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, Resolution.Width - screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
||||
|
||||
return pickData;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
FrameBuffer* PickingBuffer;
|
||||
GLuint* DepthBuffer;
|
||||
const glm::mat4 ProjectionMatrix;
|
||||
const glm::mat4 ViewMatrix;
|
||||
const Rectangle Resolution;
|
||||
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
class Model;
|
||||
class Skeleton;
|
||||
|
||||
@@ -22,7 +22,10 @@ private:
|
||||
void FillLights(World* world, RenderQueue* renderQueue);
|
||||
|
||||
glm::mat4 ModelMatrix(World* world, EntityID entity);
|
||||
glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent);
|
||||
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -11,15 +11,24 @@
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
float m_CameraMoveSpeed;
|
||||
@@ -31,8 +40,6 @@ private:
|
||||
Model* m_UnitQuad;
|
||||
Model* m_UnitSphere;
|
||||
|
||||
|
||||
|
||||
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
|
||||
@@ -11,6 +11,13 @@ class ScreenCoords
|
||||
{
|
||||
public:
|
||||
ScreenCoords() = delete;
|
||||
|
||||
struct PixelData
|
||||
{
|
||||
int Color[2];
|
||||
float Depth;
|
||||
};
|
||||
|
||||
//Return world position from given screenspace coordinates and depth value in viewspace.
|
||||
static glm::vec3 ToWorldPos(glm::vec2 screenCoord, float depth, Rectangle resolution, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
static glm::vec3 ToWorldPos(float x, float y, float depth, Rectangle resolution, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
@@ -18,8 +25,8 @@ public:
|
||||
static glm::vec3 ToWorldPos(float x, float y, float depth, float screenWidth, float screenHeight, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
//Return data from the given buffers at the coordinates given in screenspace. Buffer should probably have a texture that covers the screen.
|
||||
//Data is given as R = x, B = y, and
|
||||
static glm::vec3 ToPixelData(glm::vec2 screenCoord, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
static glm::vec3 ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
static PixelData ToPixelData(glm::vec2 screenCoord, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
static PixelData ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
//Return EntityID of the clicked coordinate in given screenspace coordinates.
|
||||
//EntityID ScreenCoordsToEntityID(glm::vec2 screenCoord, float depth);
|
||||
|
||||
|
||||
@@ -9,6 +9,15 @@
|
||||
#include "GUI/Frame.h"
|
||||
#include "Core/World.h"
|
||||
#include "Rendering/RenderQueueFactory.h"
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
#include "Input/MouseInputHandler.h"
|
||||
#include "Input/XboxControllerInputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityXMLFile.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "RaptorCopterSystem.h"
|
||||
#include "PlayerSystem.h"
|
||||
|
||||
class Game
|
||||
{
|
||||
@@ -25,9 +34,17 @@ private:
|
||||
EventBroker* m_EventBroker;
|
||||
IRenderer* m_Renderer;
|
||||
InputManager* m_InputManager;
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
RenderQueueFactory* m_RenderQueueFactory;
|
||||
|
||||
EventRelay<Game, Events::InputCommand> m_EInputCommand;
|
||||
bool debugOnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void debugInitialize();
|
||||
void debugTick(double dt);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
#include <list>
|
||||
#include <tuple>
|
||||
#include <boost/any.hpp>
|
||||
#include "GLM.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/Util/Any.h"
|
||||
|
||||
class HardcodedTestWorld : public World
|
||||
{
|
||||
public:
|
||||
HardcodedTestWorld()
|
||||
: World()
|
||||
{
|
||||
registerTestComponents();
|
||||
createTestEntities();
|
||||
}
|
||||
|
||||
private:
|
||||
void registerTestComponents()
|
||||
{
|
||||
ComponentWrapperFactory f;
|
||||
|
||||
|
||||
f = ComponentWrapperFactory("Test");
|
||||
f.AddProperty("TestInteger", 1337);
|
||||
f.AddProperty("TestFloat", 13.37f);
|
||||
f.AddProperty("TestString", std::string("Carlito"));
|
||||
RegisterComponent(f);
|
||||
|
||||
f = ComponentWrapperFactory("Debug");
|
||||
f.AddProperty("Name", std::string("Unnamed"));
|
||||
RegisterComponent(f);
|
||||
|
||||
f = ComponentWrapperFactory("Transform");
|
||||
f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f));
|
||||
f.AddProperty("Orientation", glm::quat());
|
||||
f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f));
|
||||
RegisterComponent(f);
|
||||
|
||||
f = ComponentWrapperFactory("Model");
|
||||
f.AddProperty("Resource", std::string());
|
||||
f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f));
|
||||
f.AddProperty("Visible", true);
|
||||
RegisterComponent(f);
|
||||
}
|
||||
|
||||
void createTestEntities()
|
||||
{
|
||||
World& world = *this;
|
||||
|
||||
// Create an entity
|
||||
EntityID e = world.CreateEntity();
|
||||
|
||||
// Attach a Debug component
|
||||
ComponentWrapper debug = world.AttachComponent(e, "Debug");
|
||||
// Set the Name field of the Debug component using subscript operator
|
||||
debug["Name"] = "Carlito";
|
||||
|
||||
// Attach a Transform component
|
||||
world.AttachComponent(e, "Transform");
|
||||
// Fetch the component based on EntityID and component type
|
||||
ComponentWrapper transform = world.GetComponent(e, "Transform");
|
||||
// Set the fields of the Transform component
|
||||
transform["Position"] = glm::vec3(0.f, 0.f, 0.f);
|
||||
transform["Scale"] = glm::vec3(1.f, 1.f, 1.f);
|
||||
|
||||
// Move on the X axis by fetching field as reference
|
||||
((glm::vec3&)transform["Position"]).x += 10.f;
|
||||
// Shrink by a factor of 100
|
||||
((glm::vec3&)transform["Scale"]) /= 100.f;
|
||||
|
||||
// Loop through all Transform components and print them
|
||||
for (auto& transform : world.GetComponents("Transform")) {
|
||||
glm::vec3 pos = transform["Position"];
|
||||
std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl;
|
||||
glm::vec3 scale = transform["Scale"];
|
||||
std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl;
|
||||
|
||||
// Fetch the Debug component also present in this entity
|
||||
ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug");
|
||||
std::cout << "Name: " << (std::string)debug["Name"] << std::endl;
|
||||
}
|
||||
|
||||
//Create some test widgets
|
||||
{
|
||||
EntityID entityScaleWidget = world.CreateEntity();
|
||||
ComponentWrapper transform = world.AttachComponent(entityScaleWidget, "Transform");
|
||||
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = world.AttachComponent(entityScaleWidget, "Model");
|
||||
model["Resource"] = "Models/ScaleWidget.obj";
|
||||
}
|
||||
{
|
||||
EntityID entityRotationWidget = world.CreateEntity();
|
||||
ComponentWrapper transform = world.AttachComponent(entityRotationWidget, "Transform");
|
||||
transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = world.AttachComponent(entityRotationWidget, "Model");
|
||||
model["Resource"] = "Models/RotationWidget.obj";
|
||||
}
|
||||
{
|
||||
EntityID entityDummyScene = world.CreateEntity();
|
||||
ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
|
||||
transform["Position"] = glm::vec3(0, 0.f, 0.f);
|
||||
ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
|
||||
model["Resource"] = "Models/DummyScene.obj";
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,44 @@
|
||||
#ifndef PlayerSystem_h__
|
||||
#define PlayerSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
|
||||
struct KeyInput
|
||||
{
|
||||
bool Forward = false;
|
||||
bool Left = false;
|
||||
bool Back = false;
|
||||
bool Right = false;
|
||||
};
|
||||
|
||||
class PlayerSystem : public System
|
||||
{
|
||||
public:
|
||||
PlayerSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker, "Player")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
|
||||
}
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& player, double dt) override;
|
||||
|
||||
private:
|
||||
float m_Speed = 5;
|
||||
glm::vec3 m_Direction;
|
||||
KeyInput input;
|
||||
|
||||
EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown &event);
|
||||
EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
class RaptorCopterSystem : public System
|
||||
{
|
||||
public:
|
||||
RaptorCopterSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker, "RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void Initialize() { }
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& raptorCopter, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -1,5 +1,6 @@
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
|
||||
[Video]
|
||||
Fullscreen=false
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
[Mouse]
|
||||
Sensitivity=0.5
|
||||
InvertPitch=false
|
||||
|
||||
[Bindings]
|
||||
MouseLeft=PrimaryFire
|
||||
MouseX=Yaw
|
||||
MouseY=Pitch
|
||||
W=+Forward
|
||||
S=-Forward
|
||||
D=+Right
|
||||
A=-Right
|
||||
R=Reload
|
||||
Space=Jump
|
||||
LeftControl=Crouch
|
||||
LeftShift=Sprint
|
||||
|
||||
GamepadRightTrigger=PrimaryFire
|
||||
GamepadRightX=Yaw
|
||||
GamepadRightY=-Pitch
|
||||
GamepadA=TestGamepadA
|
||||
GamepadX=TestGamepadX
|
||||
GamepadLeftX=Right
|
||||
GamepadLeftY=Forward
|
||||
@@ -2,5 +2,8 @@
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="components" elementFormDefault="qualified">
|
||||
<xs:include schemaLocation="Components/Transform.xsd"/>
|
||||
<xs:include schemaLocation="Components/Model.xsd"/>
|
||||
<xs:include schemaLocation="Components/Test.xsd"/>
|
||||
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Player.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<c:Model>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
</c:Model>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Model">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A visible model loaded from disk</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Resource" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Model file</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<c:Player>
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
</c:Player>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Player">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<c:RaptorCopter>
|
||||
<Speed>0</Speed>
|
||||
<Axis X="0" Y="0" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="RaptorCopter">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Speed" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,5 +2,5 @@
|
||||
<Integer>1</Integer>
|
||||
<Float>1.333</Float>
|
||||
<Vector X="1.33333" Y="2.33333" Z="3.33333"/>
|
||||
<Quaternion I="1.33333" J="2.33333" K="3.33333"/>
|
||||
<Quaternion X="1.33333" Y="2.33333" Z="3.33333" W="4.44444"/>
|
||||
</c:Test>
|
||||
@@ -1,5 +1,5 @@
|
||||
<TransformComponent>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation I="0" J="0" K="0"/>
|
||||
<Orientation X="0" Y="0" Z="0" W="0"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</TransformComponent>
|
||||
</c:Transform>
|
||||
@@ -12,7 +12,7 @@
|
||||
<xs:element name="Position" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The position vector</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Orientation" type="t:Quaternion" minOccurs="0"/>
|
||||
<xs:element name="Orientation" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
|
||||
@@ -3,18 +3,115 @@
|
||||
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="1.02" Y="3.123123" Z="41.123"/>
|
||||
<Orientation I="1.234" J="1.234" K="1.234"/>
|
||||
<Scale X="1.02" Y="3.123123" Z="41.123"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Test>
|
||||
<Integer>12</Integer>
|
||||
<Double>11.11</Double>
|
||||
<String>Hello World</String>
|
||||
</c:Test>
|
||||
<c:Model>
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
<xi:include href="OtherEntity.xml"/>
|
||||
<xi:include href="OtherEntity.xml"/>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-1.5"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidget.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="1.5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidget.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Player>
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
</c:Player>
|
||||
<c:Transform>
|
||||
<Position X="2.5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<!--<c:Move>
|
||||
<Speed>1</Speed>
|
||||
<Direction X="-1"/>
|
||||
<Rotation Y="3.14"/>
|
||||
</c:Move>-->
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0"/>
|
||||
<Orientation X="0.0" Y="0" Z="1.0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitRaptor.obj</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.01" Y="0.55"/>
|
||||
<Orientation X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
<c:RaptorCopter>
|
||||
<Speed>20</Speed>
|
||||
<Axis Y="1"/>
|
||||
</c:RaptorCopter>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0"/>
|
||||
<Scale X="1.7" Y="0.03" Z="0.1"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0"/>
|
||||
<Scale X="1.7" Y="0.03" Z="0.1"/>
|
||||
<Orientation X="0" Y="1.57" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
@@ -3,6 +3,10 @@
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="types" elementFormDefault="qualified">
|
||||
<xs:include schemaLocation="Types/Quaternion.xsd"/>
|
||||
<xs:include schemaLocation="Types/Vector.xsd"/>
|
||||
<xs:include schemaLocation="Types/Color.xsd"/>
|
||||
<xs:simpleType name="bool">
|
||||
<xs:restriction base="xs:boolean"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:simpleType name="int">
|
||||
<xs:restriction base="xs:integer"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="types" elementFormDefault="qualified">
|
||||
<xs:complexType name="Color">
|
||||
<xs:attribute name="R" type="xs:decimal" default="0.0"/>
|
||||
<xs:attribute name="G" type="xs:decimal" default="0.0"/>
|
||||
<xs:attribute name="B" type="xs:decimal" default="0.0"/>
|
||||
<xs:attribute name="A" type="xs:decimal" default="1.0"/>
|
||||
</xs:complexType>
|
||||
</xs:schema>
|
||||
@@ -7,11 +7,14 @@
|
||||
<xs:element name="Entity">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Components">
|
||||
<xs:element name="Components" minOccurs="0">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element ref="c:Transform" minOccurs="0"/>
|
||||
<xs:element ref="c:Model" minOccurs="0"/>
|
||||
<xs:element ref="c:Test" minOccurs="0"/>
|
||||
<xs:element ref="c:RaptorCopter" minOccurs="0"/>
|
||||
<xs:element ref="c:Player" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -13,7 +13,7 @@ out vec4 TextureFragment;
|
||||
|
||||
void main()
|
||||
{
|
||||
TextureFragment = vec4(PickingColor, 0, 1);
|
||||
TextureFragment = vec4(PickingColor/255, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ source_group(GUI FILES ${SOURCE_FILES_GUI})
|
||||
set(SOURCE_FILES
|
||||
${SOURCE_FILES_Core}
|
||||
${SOURCE_FILES_Core_Util}
|
||||
#${SOURCE_FILES_Input}
|
||||
${SOURCE_FILES_Input}
|
||||
${SOURCE_FILES_Network}
|
||||
${SOURCE_FILES_GUI}
|
||||
${SOURCE_FILES_Rendering}
|
||||
|
||||
@@ -24,8 +24,11 @@ ConfigFile::ConfigFile(std::string path)
|
||||
if (boost::filesystem::exists(m_Path)) {
|
||||
try {
|
||||
boost::property_tree::ini_parser::read_ini(m_Path.string(), m_PTreeOverrides);
|
||||
for (auto& node : m_PTreeOverrides) {
|
||||
m_PTreeMerged.put_child(node.first, node.second);
|
||||
for (auto& topLevelNode : m_PTreeOverrides) {
|
||||
auto& mergedTopLevelNode = m_PTreeMerged.find(topLevelNode.first);
|
||||
for (auto& childOverrideNode : topLevelNode.second) {
|
||||
mergedTopLevelNode->second.put_child(childOverrideNode.first, childOverrideNode.second);
|
||||
}
|
||||
}
|
||||
} catch (boost::property_tree::ptree_error& e) {
|
||||
LOG_ERROR("Failed to parse \"%s\":\n%s", m_Path.filename().string().c_str(), e.what());
|
||||
|
||||
@@ -0,0 +1,481 @@
|
||||
#include "Core/EntityXMLFile.h"
|
||||
#include "Core/World.h"
|
||||
|
||||
unsigned int EntityXMLFile::InstanceCount = 0;
|
||||
|
||||
EntityXMLFile::EntityXMLFile(std::string path)
|
||||
: m_EntityFile(path)
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
if (InstanceCount == 0) {
|
||||
XMLPlatformUtils::Initialize();
|
||||
}
|
||||
InstanceCount++;
|
||||
|
||||
m_GrammarPool = new XMLGrammarPoolImpl();
|
||||
m_ErrorHandler = new EntityParserXMLErrorHandler();
|
||||
m_DOMParser = new XercesDOMParser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
|
||||
m_DOMParser->setErrorHandler(m_ErrorHandler);
|
||||
m_DOMParser->setDoNamespaces(true);
|
||||
m_DOMParser->setDoXInclude(true);
|
||||
m_DOMParser->setDoSchema(true);
|
||||
m_DOMParser->setValidationSchemaFullChecking(true);
|
||||
m_DOMParser->setValidationScheme(xercesc::XercesDOMParser::Val_Auto);
|
||||
m_DOMParser->setValidationSchemaFullChecking(true);
|
||||
m_DOMParser->setValidationConstraintFatal(false);
|
||||
m_DOMParser->setIncludeIgnorableWhitespace(false);
|
||||
// Make sure schema grammar is kept after validation
|
||||
m_DOMParser->cacheGrammarFromParse(true);
|
||||
|
||||
// HACK: Use Sax2 parser instead so the entire DOM doesn't have to reside in memory
|
||||
m_DOMParser->parse(m_EntityFile.c_str());
|
||||
m_DOMDocument = m_DOMParser->getDocument();
|
||||
|
||||
// 1. Fill in ComponentInfo name, fields, default values and metadata from PSVI
|
||||
parseComponentInfo();
|
||||
// 2. Parse default value files for those components
|
||||
parseDefaults();
|
||||
// 3. Allocate component structures
|
||||
predictComponentAllocation();
|
||||
}
|
||||
|
||||
EntityXMLFile::~EntityXMLFile()
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
if (m_DOMParser != nullptr) {
|
||||
delete m_DOMParser;
|
||||
}
|
||||
if (m_ErrorHandler != nullptr) {
|
||||
delete m_ErrorHandler;
|
||||
}
|
||||
if (m_GrammarPool != nullptr) {
|
||||
delete m_GrammarPool;
|
||||
}
|
||||
|
||||
InstanceCount--;
|
||||
if (InstanceCount == 0) {
|
||||
XMLPlatformUtils::Terminate();
|
||||
}
|
||||
}
|
||||
|
||||
void EntityXMLFile::PopulateWorld(World* world)
|
||||
{
|
||||
for (auto& pair : m_ComponentInfo) {
|
||||
world->RegisterComponent(pair.second);
|
||||
}
|
||||
|
||||
// 4. Parse entity hierarchy
|
||||
auto root = m_DOMDocument->getDocumentElement();
|
||||
parseEntityGraph(world, root, 0);
|
||||
}
|
||||
|
||||
|
||||
void EntityXMLFile::preprocess(std::string inPath, std::string outPath)
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
static const XMLCh gLS[] = { 'L', 'S', '\0' };
|
||||
DOMImplementationLS* di = static_cast<DOMImplementationLS*>(DOMImplementationRegistry::getDOMImplementation(gLS));
|
||||
|
||||
// Parse the file
|
||||
DOMLSParser* parser = di->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, nullptr);
|
||||
DOMConfiguration* config = parser->getDomConfig();
|
||||
config->setParameter(XMLUni::fgDOMNamespaces, true);
|
||||
config->setParameter(XMLUni::fgXercesSchema, true);
|
||||
config->setParameter(XMLUni::fgXercesHandleMultipleImports, true);
|
||||
config->setParameter(XMLUni::fgXercesSchemaFullChecking, true);
|
||||
config->setParameter(XMLUni::fgXercesDoXInclude, true);
|
||||
auto errHandler = new EntityPreprocessorXMLErrorHandler();
|
||||
config->setParameter(XMLUni::fgDOMErrorHandler, errHandler);
|
||||
|
||||
auto source = new LocalFileInputSource(XSTR(inPath.c_str()));
|
||||
Wrapper4InputSource* domSourceWrapper = new Wrapper4InputSource(source);
|
||||
DOMDocument* doc = parser->parse(dynamic_cast<DOMLSInput*>(domSourceWrapper));
|
||||
|
||||
// Serialize and output the new XML
|
||||
DOMLSSerializer* writer = di->createLSSerializer();
|
||||
DOMLSOutput* output = di->createLSOutput();
|
||||
XMLFormatTarget* formatTarget = new LocalFileFormatTarget(outPath.c_str());
|
||||
// TODO: MemBufFormatTarget* formatTarget = new MemBufFormatTarget()
|
||||
output->setByteStream(formatTarget);
|
||||
writer->write(doc, output);
|
||||
|
||||
delete formatTarget;
|
||||
output->release();
|
||||
writer->release();
|
||||
parser->release();
|
||||
}
|
||||
|
||||
void EntityXMLFile::parseComponentInfo()
|
||||
{
|
||||
using namespace xercesc;
|
||||
bool wasChanged;
|
||||
XSModel* xsModel = m_GrammarPool->getXSModel(wasChanged);
|
||||
|
||||
// Find component xsd element declarations
|
||||
std::cout << "Enumerating components..." << std::endl;
|
||||
// <xs:element name="ComponentName">
|
||||
auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
|
||||
for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
|
||||
auto element = static_cast<XSElementDeclaration*>(topLevelElements->item(i));
|
||||
|
||||
std::string nameSpace(XSTR(element->getNamespace()));
|
||||
if (nameSpace != "components") {
|
||||
continue;
|
||||
}
|
||||
|
||||
ComponentInfo compInfo;
|
||||
|
||||
// Name
|
||||
compInfo.Name = XSTR(element->getName());
|
||||
// Annotation
|
||||
auto componentAnnotation = element->getAnnotation();
|
||||
if (componentAnnotation != nullptr) {
|
||||
// Parse annotation XML
|
||||
char* annotationString = XMLString::transcode(componentAnnotation->getAnnotationString());
|
||||
MemBufInputSource annotationInput(reinterpret_cast<const XMLByte*>(annotationString), strlen(annotationString), "MemBuf: Annotation String");
|
||||
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
|
||||
parser.setErrorHandler(m_ErrorHandler);
|
||||
parser.parse(annotationInput);
|
||||
XMLString::release(&annotationString);
|
||||
auto doc = parser.getDocument();
|
||||
|
||||
// Add allocation estimation(s)
|
||||
auto allocationTags = doc->getElementsByTagName(XSTR("meta:allocation"));
|
||||
for (int i = 0; i < allocationTags->getLength(); ++i) {
|
||||
auto allocation = dynamic_cast<DOMElement*>(allocationTags->item(i));
|
||||
auto child = allocation->getFirstChild();
|
||||
if (child == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
XSValue::Status status;
|
||||
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
||||
compInfo.Meta.Allocation += val->fData.fValue.f_int;
|
||||
}
|
||||
|
||||
// Save documentation string
|
||||
auto documentationTags = doc->getElementsByTagName(XSTR("xs:documentation"));
|
||||
if (documentationTags->getLength() != 0) {
|
||||
auto child = documentationTags->item(0)->getFirstChild();
|
||||
if (child != nullptr) {
|
||||
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
|
||||
}
|
||||
}
|
||||
// TODO: Parse annotation string XML
|
||||
// compInfo.Meta.Allocation = ...
|
||||
} else {
|
||||
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
||||
}
|
||||
|
||||
// <xs:complexType>
|
||||
auto typeDefinition = element->getTypeDefinition();
|
||||
if (typeDefinition->getTypeCategory() != XSTypeDefinition::COMPLEX_TYPE) {
|
||||
std::cerr << "Error: Type definition wasn't COMPLEX_TYPE! Skipping." << std::endl;
|
||||
continue;
|
||||
}
|
||||
auto complexTypeDefinition = dynamic_cast<XSComplexTypeDefinition*>(typeDefinition);
|
||||
|
||||
// <xs:all>
|
||||
auto modelGroupParticle = complexTypeDefinition->getParticle();
|
||||
if (modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
|
||||
std::cerr << "Error: Model group particle wasn't TERM_MODELGROUP! Skipping." << std::endl;
|
||||
continue;
|
||||
}
|
||||
auto modelGroup = modelGroupParticle->getModelGroupTerm();
|
||||
|
||||
// <xs:element...
|
||||
// <xs:attribute...
|
||||
unsigned int fieldOffset = 0;
|
||||
auto particles = modelGroup->getParticles();
|
||||
for (unsigned int i = 0; i < particles->size(); ++i) {
|
||||
auto particle = particles->elementAt(i);
|
||||
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
|
||||
std::cerr << "Error: Particle wasn't TERM_ELEMENT! Skipping." << std::endl;
|
||||
continue;
|
||||
}
|
||||
auto elementDeclaration = particle->getElementTerm();
|
||||
|
||||
std::string name = XSTR(elementDeclaration->getName());
|
||||
std::string type = XSTR(elementDeclaration->getTypeDefinition()->getName());
|
||||
|
||||
size_t stride = getTypeStride(type);
|
||||
if (stride == 0) {
|
||||
std::cout << "Warning: Field \"" << name << "\" in component \"" << compInfo.Name << "\" uses unexpected field type \"" << type << "\". Skipping." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
compInfo.FieldTypes[name] = type;
|
||||
compInfo.FieldOffsets[name] = fieldOffset;
|
||||
fieldOffset += getTypeStride(type);
|
||||
}
|
||||
|
||||
compInfo.Meta.Stride = fieldOffset;
|
||||
m_ComponentInfo[compInfo.Name] = compInfo;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityXMLFile::parseDefaults()
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
for (auto& ci : m_ComponentInfo) {
|
||||
// Allocate memory for default values
|
||||
ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Meta.Stride]);
|
||||
memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride);
|
||||
|
||||
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager);
|
||||
parser.setErrorHandler(m_ErrorHandler);
|
||||
|
||||
std::string componentName = ci.first;
|
||||
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
|
||||
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
|
||||
|
||||
parser.parse(defaultsFile.string().c_str());
|
||||
auto doc = parser.getDocument();
|
||||
if (doc == nullptr) {
|
||||
LOG_ERROR("%s not found! Skipping.", defaultsFile.string().c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
// Find the node in the components namespace matching the component name
|
||||
std::string tagName = "c:" + componentName;
|
||||
auto rootNodes = doc->getElementsByTagName(XSTR(tagName.c_str()));
|
||||
if (rootNodes->getLength() == 0) {
|
||||
LOG_ERROR("Couldn't find defaults for component \"%s\"! Skipping.", componentName.c_str());
|
||||
continue;
|
||||
}
|
||||
auto componentElement = dynamic_cast<DOMElement*>(rootNodes->item(0));
|
||||
|
||||
// Fill the default value buffer with values
|
||||
for (auto& field : ci.second.FieldOffsets) {
|
||||
std::string fieldName = field.first;
|
||||
auto fieldNodes = componentElement->getElementsByTagName(XSTR(fieldName.c_str()));
|
||||
auto fieldNode = fieldNodes->item(0);
|
||||
if (fieldNode == nullptr) {
|
||||
LOG_ERROR("Defaults for component \"%s\" is missing field \"%s\"!", componentName.c_str(), fieldName.c_str());
|
||||
continue;
|
||||
}
|
||||
auto fieldElement = dynamic_cast<DOMElement*>(fieldNode);
|
||||
|
||||
std::string fieldType = ci.second.FieldTypes.at(fieldName);
|
||||
unsigned int fieldOffset = ci.second.FieldOffsets.at(fieldName);
|
||||
writeData(fieldElement, fieldType, ci.second.Defaults.get() + fieldOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityXMLFile::predictComponentAllocation()
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
auto root = m_DOMDocument->getDocumentElement();
|
||||
|
||||
// Count static instances of components present in entity hierarchy
|
||||
auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
|
||||
for (int i = 0; i < components->getLength(); ++i) {
|
||||
auto component = dynamic_cast<DOMElement*>(components->item(i));
|
||||
|
||||
std::string componentName = XSTR(component->getLocalName());
|
||||
auto& compInfo = m_ComponentInfo.at(componentName);
|
||||
compInfo.Meta.Allocation += 1;
|
||||
}
|
||||
|
||||
std::cout << "COMPONENT INFO" << std::endl;
|
||||
for (auto& pair : m_ComponentInfo) {
|
||||
ComponentInfo& ci = pair.second;
|
||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
|
||||
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
|
||||
std::cout << " Fields:" << std::endl;
|
||||
|
||||
// Calculate component size
|
||||
std::size_t stride = 0;
|
||||
// Add size of fields
|
||||
for (auto& field : ci.FieldTypes) {
|
||||
std::cout << " " << field.second << " " << field.first << " (" << getTypeStride(field.second) << " byte)" << std::endl;
|
||||
stride += getTypeStride(field.second);
|
||||
}
|
||||
std::cout << " Stride: " << ci.Meta.Stride << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityXMLFile::parseEntityGraph(World* world, xercesc::DOMElement* element, EntityID parentEntity)
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
// Create entity
|
||||
EntityID entity = world->CreateEntity(parentEntity);
|
||||
LOG_DEBUG("Created entity %i, parent %i", entity, parentEntity);
|
||||
|
||||
// Add components
|
||||
auto components = m_DOMDocument->evaluate(XSTR("Components/*"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
|
||||
for (int i = 0; i < components->getSnapshotLength(); i++) {
|
||||
components->snapshotItem(i);
|
||||
auto componentElement = dynamic_cast<DOMElement*>(components->getNodeValue());
|
||||
std::string componentName = XSTR(componentElement->getLocalName());
|
||||
auto& ci = m_ComponentInfo.at(componentName);
|
||||
|
||||
// Attach the component
|
||||
auto c = world->AttachComponent(entity, componentName);
|
||||
LOG_DEBUG("Attached %s component", componentName.c_str());
|
||||
|
||||
// Write field data
|
||||
auto fields = componentElement->getChildNodes();
|
||||
for (int j = 0; j < fields->getLength(); ++j) {
|
||||
auto fieldNode = fields->item(j);
|
||||
auto nodeType = fieldNode->getNodeType();
|
||||
if (nodeType != DOMNode::ELEMENT_NODE) {
|
||||
continue;
|
||||
}
|
||||
auto field = dynamic_cast<DOMElement*>(fields->item(j));
|
||||
//const XMLCh* value = fields->item(j)->getTextContent();
|
||||
std::string fieldName(XSTR(field->getLocalName()));
|
||||
if (ci.FieldTypes.find(fieldName) == ci.FieldTypes.end()) {
|
||||
std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string fieldType = ci.FieldTypes.at(fieldName);
|
||||
unsigned int fieldOffset = ci.FieldOffsets.at(fieldName);
|
||||
std::string fieldValue(XSTR(field->getTextContent()));
|
||||
LOG_DEBUG(" %s %s = %s", fieldType.c_str(), fieldName.c_str(), fieldValue.c_str());
|
||||
writeData(field, fieldType, c.Data + fieldOffset);
|
||||
}
|
||||
}
|
||||
|
||||
// Recurse children
|
||||
auto children = m_DOMDocument->evaluate(XSTR("Children/Entity"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
|
||||
for (int i = 0; i < children->getSnapshotLength(); i++) {
|
||||
children->snapshotItem(i);
|
||||
parseEntityGraph(world, dynamic_cast<DOMElement*>(children->getNodeValue()), entity);
|
||||
}
|
||||
|
||||
//auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
|
||||
//for (int i = 0; i < components->getLength(); ++i) {
|
||||
// auto component = dynamic_cast<DOMElement*>(components->item(i));
|
||||
|
||||
// std::string componentName = XSTR(component->getLocalName());
|
||||
// auto& compStore = m_ComponentStore.at(componentName);
|
||||
// auto& compInfo = compStore.Info;
|
||||
|
||||
// char* data = &compStore.Data[compStore.Size*compStore.Stride];
|
||||
// compStore.Size += 1;
|
||||
|
||||
// auto fields = component->getChildNodes();
|
||||
// for (int j = 0; j < fields->getLength(); ++j) {
|
||||
// auto field = fields->item(j);
|
||||
// auto nodeType = field->getNodeType();
|
||||
// if (nodeType != DOMNode::ELEMENT_NODE) {
|
||||
// continue;
|
||||
// }
|
||||
// //auto field = dynamic_cast<DOMElement*>(fields->item(j));
|
||||
// //const XMLCh* value = fields->item(j)->getTextContent();
|
||||
// std::string fieldName = XSTR(field->getLocalName());
|
||||
// if (compInfo.FieldTypes.find(fieldName) == compInfo.FieldTypes.end()) {
|
||||
// std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// std::string fieldType = compInfo.FieldTypes.at(fieldName);
|
||||
// unsigned int fieldOffset = compInfo.FieldOffsets.at(fieldName);
|
||||
|
||||
// XSValue::DataType dataType = XSValue::getDataType(XSTR(fieldType.c_str()));
|
||||
// if (dataType == XSValue::DataType::dt_MAXCOUNT) {
|
||||
// // TODO:
|
||||
// continue;
|
||||
// }
|
||||
// if (dataType == XSValue::DataType::dt_string) {
|
||||
// char* str = XMLString::transcode(field->getTextContent());
|
||||
// std::string standardString(str);
|
||||
// XMLString::release(&str);
|
||||
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&standardString), getTypeStride(fieldType));
|
||||
// } else {
|
||||
// XSValue::Status status;
|
||||
// XSValue* val = XSValue::getActualValue(field->getTextContent(), dataType, status);
|
||||
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(fieldType));
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//auto entities = m_DOMDocument->getElementsByTagName(XSTR("Entity"));
|
||||
//for (int i = 0; i < entities->getLength(); ++i) {
|
||||
// auto entity = dynamic_cast<DOMElement*>(entities->item(i));
|
||||
|
||||
|
||||
// //entity->setIdAttribute()
|
||||
|
||||
// std::cout << "ENTITY " << i + 1 << std::endl;
|
||||
//}
|
||||
}
|
||||
|
||||
std::size_t EntityXMLFile::getTypeStride(std::string typeName)
|
||||
{
|
||||
std::map<std::string, size_t> typeStrides{
|
||||
{ "bool", sizeof(bool) },
|
||||
{ "int", sizeof(int) },
|
||||
{ "double", sizeof(double) },
|
||||
{ "string", sizeof(std::string) },
|
||||
{ "Vector", sizeof(glm::vec3) },
|
||||
{ "Quaternion", sizeof(glm::quat) },
|
||||
{ "Color", sizeof(glm::vec4) }
|
||||
};
|
||||
|
||||
auto it = typeStrides.find(typeName);
|
||||
return (it != typeStrides.end()) ? it->second : 0;
|
||||
}
|
||||
|
||||
float EntityXMLFile::getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const
|
||||
{
|
||||
using namespace xercesc;
|
||||
XSValue::Status status;
|
||||
XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_float, status);
|
||||
if (val == nullptr) {
|
||||
LOG_ERROR("Element \"%s\" doesn't have an \"%s\" attribute!", XSTR(element->getTagName()), attribute);
|
||||
return 0.f;
|
||||
} else {
|
||||
return val->fData.fValue.f_float;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityXMLFile::writeData(const xercesc::DOMElement* element, std::string typeName, char* outData)
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
XSValue::DataType dataType = XSValue::getDataType(XSTR(typeName.c_str()));
|
||||
if (dataType == XSValue::DataType::dt_MAXCOUNT) {
|
||||
if (typeName == "Vector") {
|
||||
glm::vec3 vec;
|
||||
vec.x = getFloatAttribute(element, "X");
|
||||
vec.y = getFloatAttribute(element, "Y");
|
||||
vec.z = getFloatAttribute(element, "Z");
|
||||
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
|
||||
} else if (typeName == "Color") {
|
||||
glm::vec4 vec;
|
||||
vec.r = getFloatAttribute(element, "R");
|
||||
vec.g = getFloatAttribute(element, "G");
|
||||
vec.b = getFloatAttribute(element, "B");
|
||||
vec.a = getFloatAttribute(element, "A");
|
||||
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
|
||||
} else if (typeName == "Quaternion") {
|
||||
glm::quat q;
|
||||
q.x = getFloatAttribute(element, "X");
|
||||
q.y = getFloatAttribute(element, "Y");
|
||||
q.z = getFloatAttribute(element, "Z");
|
||||
q.w = getFloatAttribute(element, "W");
|
||||
memcpy(outData, reinterpret_cast<char*>(&q), getTypeStride(typeName));
|
||||
}
|
||||
} else if (dataType == XSValue::DataType::dt_string) {
|
||||
char* str = XMLString::transcode(element->getTextContent());
|
||||
std::string standardString(str);
|
||||
new (outData) std::string(str);
|
||||
XMLString::release(&str);
|
||||
//memcpy(outData, reinterpret_cast<char*>(&standardString), getTypeStride(typeName));
|
||||
} else {
|
||||
XSValue::Status status;
|
||||
XSValue* val = XSValue::getActualValue(element->getTextContent(), dataType, status);
|
||||
memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(typeName));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ void InputManager::Initialize()
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
|
||||
|
||||
//glfwSetMouseButtonCallback(m_GLFWWindow, &InputManager::GLFWMouseButtonCallback);
|
||||
}
|
||||
|
||||
void InputManager::Update(double dt)
|
||||
@@ -73,6 +75,21 @@ void InputManager::Update(double dt)
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
// Joysticks
|
||||
//for (int i = 0; i < GLFW_JOYSTICK_LAST; i++) {
|
||||
// if (glfwJoystickPresent(i) == GL_FALSE) {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// int count;
|
||||
// const float* axes = glfwGetJoystickAxes(i, &count);
|
||||
// LOG_DEBUG("Controller %i NumAxes: %i", i, count);
|
||||
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = axes[0];
|
||||
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = axes[1];
|
||||
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = axes[2];
|
||||
// m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightY)] = axes[3];
|
||||
//}
|
||||
|
||||
// // Lock mouse while holding LMB
|
||||
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
||||
// {
|
||||
@@ -91,109 +108,46 @@ void InputManager::Update(double dt)
|
||||
// }
|
||||
|
||||
// TODO: Xbox360 controller
|
||||
/*DWORD dwResult;
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++)
|
||||
{
|
||||
XINPUT_STATE state = { 0 };
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState(i, &state);
|
||||
if (dwResult == 0)
|
||||
{
|
||||
if(std::abs(state.Gamepad.sThumbLX) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbLX = 0;
|
||||
if(std::abs(state.Gamepad.sThumbLY) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbLY = 0;
|
||||
if(std::abs(state.Gamepad.sThumbRX) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbRX = 0;
|
||||
if(std::abs(state.Gamepad.sThumbRY) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbRY = 0;
|
||||
if(std::abs(state.Gamepad.bLeftTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
||||
state.Gamepad.bLeftTrigger = 0;
|
||||
if(std::abs(state.Gamepad.bRightTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
||||
state.Gamepad.bRightTrigger = 0;
|
||||
|
||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = state.Gamepad.sThumbLX / 32767.f;
|
||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = state.Gamepad.sThumbLY / 32767.f;
|
||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = state.Gamepad.sThumbRX / 32767.f;
|
||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightY)] = state.Gamepad.sThumbRY / 32767.f;
|
||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftTrigger)] = state.Gamepad.bLeftTrigger / 255.f;
|
||||
m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightTrigger)] = state.Gamepad.bRightTrigger / 255.f;
|
||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftX);
|
||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftY);
|
||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightX);
|
||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightY);
|
||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftTrigger);
|
||||
PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightTrigger);
|
||||
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Up)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Down)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Left)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Right)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Start)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Back)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::A)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::B)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::X)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
|
||||
m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Y)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Up);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Down);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Left);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Right);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Start);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Back);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftThumb);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::RightThumb);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftShoulder);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::RightShoulder);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::A);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::B);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::X);
|
||||
PublishGamepadButtonIfChanged(i, Gamepad::Button::Y);
|
||||
}
|
||||
}*/
|
||||
/**/
|
||||
|
||||
m_LastKeyState = m_CurrentKeyState;
|
||||
m_LastMouseState = m_CurrentMouseState;
|
||||
m_LastMouseX = m_CurrentMouseX;
|
||||
m_LastMouseY = m_CurrentMouseY;
|
||||
m_LastGamepadAxisState = m_CurrentGamepadAxisState;
|
||||
m_LastGamepadButtonState = m_CurrentGamepadButtonState;
|
||||
//m_LastGamepadAxisState = m_CurrentGamepadAxisState;
|
||||
//m_LastGamepadButtonState = m_CurrentGamepadButtonState;
|
||||
}
|
||||
|
||||
void InputManager::PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis)
|
||||
{
|
||||
float currentValue = m_CurrentGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
||||
float lastValue = m_LastGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
||||
if (currentValue != lastValue) {
|
||||
Events::GamepadAxis e;
|
||||
e.GamepadID = gamepadID;
|
||||
e.Axis = axis;
|
||||
e.Value = currentValue;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
//float currentValue = m_CurrentGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
||||
//float lastValue = m_LastGamepadAxisState[gamepadID][static_cast<int>(axis)];
|
||||
//if (currentValue != lastValue) {
|
||||
// Events::GamepadAxis e;
|
||||
// e.GamepadID = gamepadID;
|
||||
// e.Axis = axis;
|
||||
// e.Value = currentValue;
|
||||
// m_EventBroker->Publish(e);
|
||||
//}
|
||||
}
|
||||
|
||||
void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button)
|
||||
{
|
||||
bool currentState = m_CurrentGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||
float lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||
if (currentState != lastState) {
|
||||
if (currentState == true) {
|
||||
Events::GamepadButtonDown e;
|
||||
e.GamepadID = gamepadID;
|
||||
e.Button = button;
|
||||
m_EventBroker->Publish(e);
|
||||
} else {
|
||||
Events::GamepadButtonUp e;
|
||||
e.GamepadID = gamepadID;
|
||||
e.Button = button;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
//bool currentState = m_CurrentGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||
//float lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||
//if (currentState != lastState) {
|
||||
// if (currentState == true) {
|
||||
// Events::GamepadButtonDown e;
|
||||
// e.GamepadID = gamepadID;
|
||||
// e.Button = button;
|
||||
// m_EventBroker->Publish(e);
|
||||
// } else {
|
||||
// Events::GamepadButtonUp e;
|
||||
// e.GamepadID = gamepadID;
|
||||
// e.Button = button;
|
||||
// m_EventBroker->Publish(e);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
bool InputManager::OnLockMouse(const Events::LockMouse &event)
|
||||
|
||||
@@ -35,6 +35,20 @@ void ResourceManager::Reload(std::string resourceName)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ResourceManager::Release(std::string resourceType, std::string resourceName)
|
||||
{
|
||||
auto key = std::make_pair(resourceType, resourceName);
|
||||
if (m_ResourceCache.find(key) == m_ResourceCache.end()) {
|
||||
return;
|
||||
}
|
||||
auto resource = m_ResourceCache.at(key);
|
||||
m_ResourceCache.erase(key);
|
||||
m_ResourceFromName.erase(resourceName);
|
||||
m_ResourceParents.erase(resource);
|
||||
delete resource;
|
||||
}
|
||||
|
||||
unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
|
||||
{
|
||||
return m_ResourceCount[typeID]++;
|
||||
|
||||
@@ -41,9 +41,16 @@ ComponentWrapper World::GetComponent(EntityID entity, std::string componentType)
|
||||
return pool->GetByEntity(entity);
|
||||
}
|
||||
|
||||
const ComponentPool& World::GetComponents(std::string componentType)
|
||||
const ComponentPool* World::GetComponents(std::string componentType)
|
||||
{
|
||||
return *m_ComponentPools.at(componentType);
|
||||
auto it = m_ComponentPools.find(componentType);
|
||||
return (it != m_ComponentPools.end()) ? it->second : nullptr;
|
||||
}
|
||||
|
||||
|
||||
EntityID World::GetParent(EntityID entity)
|
||||
{
|
||||
return m_EntityParents.at(entity);
|
||||
}
|
||||
|
||||
EntityID World::generateEntityID()
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/InputHandler.h"
|
||||
|
||||
InputProxy::InputProxy(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBindOrigin, &InputProxy::OnBindOrigin);
|
||||
}
|
||||
|
||||
InputProxy::~InputProxy()
|
||||
{
|
||||
for (auto& handler : m_Handlers) {
|
||||
delete handler;
|
||||
}
|
||||
}
|
||||
|
||||
void InputProxy::LoadBindings(std::string file)
|
||||
{
|
||||
auto config = ResourceManager::Load<ConfigFile>(file);
|
||||
for (auto& origin : config->GetAll<std::string>("Bindings")) {
|
||||
Events::BindOrigin e;
|
||||
e.Origin = origin.first;
|
||||
e.Command = origin.second;
|
||||
e.Value = 1.f;
|
||||
if (!e.Command.empty()) {
|
||||
char prefix = e.Command.at(0);
|
||||
if (prefix == '+' || prefix == '-') {
|
||||
e.Command = e.Command.substr(1);
|
||||
if (prefix == '-') {
|
||||
e.Value *= -1.f;
|
||||
}
|
||||
}
|
||||
OnBindOrigin(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputProxy::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<InputProxy>();
|
||||
m_EventBroker->Process<InputHandler>();
|
||||
for (auto& handler : m_Handlers) {
|
||||
handler->Update(dt);
|
||||
}
|
||||
}
|
||||
|
||||
void InputProxy::Process()
|
||||
{
|
||||
for (auto& pair : m_CommandHandlers) {
|
||||
const std::string& command = pair.first;
|
||||
auto handlers = pair.second;
|
||||
m_CurrentCommandValues[command] = 0.f;
|
||||
for (auto& handler : handlers) {
|
||||
m_CurrentCommandValues[command] += handler->GetCommandValue(command);
|
||||
}
|
||||
|
||||
auto last = m_LastCommandValues.find(command);
|
||||
float currentValue = m_CurrentCommandValues[command];
|
||||
if (last == m_LastCommandValues.end() || last->second != currentValue) {
|
||||
Events::InputCommand e;
|
||||
e.PlayerID = -1;
|
||||
e.Command = command;
|
||||
e.Value = currentValue;
|
||||
m_EventBroker->Publish(e);
|
||||
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
m_LastCommandValues[command] = currentValue;
|
||||
}
|
||||
}
|
||||
|
||||
// Accumulate the input values of all unique commands published by input handlers
|
||||
for (auto& pair : m_CommandQueue) {
|
||||
Events::InputCommand e;
|
||||
e.PlayerID = pair.first.first;
|
||||
e.Command = pair.first.second;
|
||||
e.Value = 0;
|
||||
for (auto& value : pair.second) {
|
||||
e.Value += value;
|
||||
}
|
||||
//e.Value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_EventBroker->Publish(e);
|
||||
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
}
|
||||
m_CommandQueue.clear();
|
||||
}
|
||||
|
||||
void InputProxy::Publish(const Events::InputCommand& e)
|
||||
{
|
||||
auto key = std::make_pair(e.PlayerID, e.Command);
|
||||
m_CommandQueue[key].push_back(e.Value);
|
||||
}
|
||||
|
||||
bool InputProxy::OnBindOrigin(const Events::BindOrigin& e)
|
||||
{
|
||||
bool originBound = false;
|
||||
for (auto& handler : m_Handlers) {
|
||||
bool result = handler->BindOrigin(e.Origin, e.Command, e.Value);
|
||||
if (result) {
|
||||
m_CommandHandlers[e.Command].insert(handler);
|
||||
m_LastCommandValues[e.Command] = 0.f;
|
||||
if (originBound) {
|
||||
LOG_WARNING("Multiple handlers responded to binding input origin \"%s\"!", e.Origin.c_str());
|
||||
}
|
||||
originBound = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!originBound) {
|
||||
LOG_ERROR("No input handler responded to binding input origin \"%s\"!", e.Origin.c_str());
|
||||
}
|
||||
|
||||
return originBound;
|
||||
}
|
||||
@@ -1,221 +0,0 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Input/InputSystem.h"
|
||||
#include "Core/World.h"
|
||||
|
||||
void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Systems::InputSystem::Initialize()
|
||||
{
|
||||
// Subscribe to events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EGamepadAxis, &Systems::InputSystem::OnGamepadAxis);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonDown, &Systems::InputSystem::OnGamepadButtonDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonUp, &Systems::InputSystem::OnGamepadButtonUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadAxis, &Systems::InputSystem::OnBindGamepadAxis);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadButton, &Systems::InputSystem::OnBindGamepadButton);
|
||||
}
|
||||
|
||||
void Systems::InputSystem::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
|
||||
{
|
||||
auto range = m_KeyBindings.equal_range(event.KeyCode);
|
||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandKeyboardValues[command][event.KeyCode] = value;
|
||||
PublishCommand(1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
|
||||
{
|
||||
auto range = m_KeyBindings.equal_range(event.KeyCode);
|
||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandKeyboardValues[command][event.KeyCode] = 0;
|
||||
PublishCommand(1, command, GetCommandTotalValue(command));;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
|
||||
{
|
||||
auto range = m_MouseButtonBindings.equal_range(event.Button);
|
||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandMouseButtonValues[command][event.Button] = value;
|
||||
PublishCommand(1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
|
||||
{
|
||||
auto range = m_MouseButtonBindings.equal_range(event.Button);
|
||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandMouseButtonValues[command][event.Button] = 0;
|
||||
PublishCommand(1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
|
||||
{
|
||||
auto range = m_GamepadAxisBindings.equal_range(event.Axis);
|
||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandGamepadAxisValues[command][event.Axis] = event.Value * value;
|
||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &event)
|
||||
{
|
||||
auto range = m_GamepadButtonBindings.equal_range(event.Button);
|
||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandGamepadButtonValues[command][event.Button] = value;
|
||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &event)
|
||||
{
|
||||
auto range = m_GamepadButtonBindings.equal_range(event.Button);
|
||||
for (auto bindingIt = range.first; bindingIt != range.second; bindingIt++) {
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = bindingIt->second;
|
||||
m_CommandGamepadButtonValues[command][event.Button] = 0;
|
||||
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
|
||||
{
|
||||
if (event.Command.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_KeyBindings.insert(std::make_pair(event.KeyCode, std::make_tuple(event.Command, event.Value)));
|
||||
LOG_DEBUG("Input: Bound key %i to %s", event.KeyCode, event.Command.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &event)
|
||||
{
|
||||
if (event.Command.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_MouseButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value)));
|
||||
LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &event)
|
||||
{
|
||||
if (event.Command.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_GamepadAxisBindings.insert(std::make_pair(event.Axis, std::make_tuple(event.Command, event.Value)));
|
||||
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Axis, event.Command.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &event)
|
||||
{
|
||||
if (event.Command.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_GamepadButtonBindings.insert(std::make_pair(event.Button, std::make_tuple(event.Command, event.Value)));
|
||||
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Button, event.Command.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float Systems::InputSystem::GetCommandTotalValue(std::string command)
|
||||
{
|
||||
float value = 0.f;
|
||||
|
||||
auto keyboardIt = m_CommandKeyboardValues.find(command);
|
||||
if (keyboardIt != m_CommandKeyboardValues.end()) {
|
||||
for (auto &key : keyboardIt->second) {
|
||||
value += key.second;
|
||||
}
|
||||
}
|
||||
|
||||
auto mouseButtonIt = m_CommandMouseButtonValues.find(command);
|
||||
if (mouseButtonIt != m_CommandMouseButtonValues.end()) {
|
||||
for (auto &button : mouseButtonIt->second) {
|
||||
value += button.second;
|
||||
}
|
||||
}
|
||||
|
||||
auto gamepadAxisIt = m_CommandGamepadAxisValues.find(command);
|
||||
if (gamepadAxisIt != m_CommandGamepadAxisValues.end()) {
|
||||
for (auto &axis : gamepadAxisIt->second) {
|
||||
value += axis.second;
|
||||
}
|
||||
}
|
||||
|
||||
auto gamepadButtonIt = m_CommandGamepadButtonValues.find(command);
|
||||
if (gamepadButtonIt != m_CommandGamepadButtonValues.end()) {
|
||||
for (auto &button : gamepadButtonIt->second) {
|
||||
value += button.second;
|
||||
}
|
||||
}
|
||||
|
||||
return std::max(-1.f, std::min(value, 1.f));
|
||||
}
|
||||
|
||||
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value)
|
||||
{
|
||||
Events::InputCommand e;
|
||||
e.PlayerID = playerID;
|
||||
e.Command = command;
|
||||
e.Value = value;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID);
|
||||
}
|
||||
@@ -0,0 +1,181 @@
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
|
||||
KeyboardInputHandler::KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy) : InputHandler(eventBroker, inputProxy)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &KeyboardInputHandler::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &KeyboardInputHandler::OnKeyUp);
|
||||
|
||||
m_OriginKeyCodes["Space"] = GLFW_KEY_SPACE;
|
||||
m_OriginKeyCodes["Apostrophe"] = GLFW_KEY_APOSTROPHE;
|
||||
m_OriginKeyCodes["Comma"] = GLFW_KEY_COMMA;
|
||||
m_OriginKeyCodes["Minus"] = GLFW_KEY_MINUS;
|
||||
m_OriginKeyCodes["Period"] = GLFW_KEY_PERIOD;
|
||||
m_OriginKeyCodes["Slash"] = GLFW_KEY_SLASH;
|
||||
m_OriginKeyCodes["0"] = GLFW_KEY_0;
|
||||
m_OriginKeyCodes["1"] = GLFW_KEY_1;
|
||||
m_OriginKeyCodes["2"] = GLFW_KEY_2;
|
||||
m_OriginKeyCodes["3"] = GLFW_KEY_3;
|
||||
m_OriginKeyCodes["4"] = GLFW_KEY_4;
|
||||
m_OriginKeyCodes["5"] = GLFW_KEY_5;
|
||||
m_OriginKeyCodes["6"] = GLFW_KEY_6;
|
||||
m_OriginKeyCodes["7"] = GLFW_KEY_7;
|
||||
m_OriginKeyCodes["8"] = GLFW_KEY_8;
|
||||
m_OriginKeyCodes["9"] = GLFW_KEY_9;
|
||||
m_OriginKeyCodes["Semicolon"] = GLFW_KEY_SEMICOLON;
|
||||
m_OriginKeyCodes["Equal"] = GLFW_KEY_EQUAL;
|
||||
m_OriginKeyCodes["A"] = GLFW_KEY_A;
|
||||
m_OriginKeyCodes["B"] = GLFW_KEY_B;
|
||||
m_OriginKeyCodes["C"] = GLFW_KEY_C;
|
||||
m_OriginKeyCodes["D"] = GLFW_KEY_D;
|
||||
m_OriginKeyCodes["E"] = GLFW_KEY_E;
|
||||
m_OriginKeyCodes["F"] = GLFW_KEY_F;
|
||||
m_OriginKeyCodes["G"] = GLFW_KEY_G;
|
||||
m_OriginKeyCodes["H"] = GLFW_KEY_H;
|
||||
m_OriginKeyCodes["I"] = GLFW_KEY_I;
|
||||
m_OriginKeyCodes["J"] = GLFW_KEY_J;
|
||||
m_OriginKeyCodes["K"] = GLFW_KEY_K;
|
||||
m_OriginKeyCodes["L"] = GLFW_KEY_L;
|
||||
m_OriginKeyCodes["M"] = GLFW_KEY_M;
|
||||
m_OriginKeyCodes["N"] = GLFW_KEY_N;
|
||||
m_OriginKeyCodes["O"] = GLFW_KEY_O;
|
||||
m_OriginKeyCodes["P"] = GLFW_KEY_P;
|
||||
m_OriginKeyCodes["Q"] = GLFW_KEY_Q;
|
||||
m_OriginKeyCodes["R"] = GLFW_KEY_R;
|
||||
m_OriginKeyCodes["S"] = GLFW_KEY_S;
|
||||
m_OriginKeyCodes["T"] = GLFW_KEY_T;
|
||||
m_OriginKeyCodes["U"] = GLFW_KEY_U;
|
||||
m_OriginKeyCodes["V"] = GLFW_KEY_V;
|
||||
m_OriginKeyCodes["W"] = GLFW_KEY_W;
|
||||
m_OriginKeyCodes["X"] = GLFW_KEY_X;
|
||||
m_OriginKeyCodes["Y"] = GLFW_KEY_Y;
|
||||
m_OriginKeyCodes["Z"] = GLFW_KEY_Z;
|
||||
m_OriginKeyCodes["LeftBracket"] = GLFW_KEY_LEFT_BRACKET;
|
||||
m_OriginKeyCodes["Backslash"] = GLFW_KEY_BACKSLASH;
|
||||
m_OriginKeyCodes["RightBracket"] = GLFW_KEY_RIGHT_BRACKET;
|
||||
m_OriginKeyCodes["Accent"] = GLFW_KEY_GRAVE_ACCENT;
|
||||
m_OriginKeyCodes["W1"] = GLFW_KEY_WORLD_1;
|
||||
m_OriginKeyCodes["W2"] = GLFW_KEY_WORLD_2;
|
||||
m_OriginKeyCodes["Escape"] = GLFW_KEY_ESCAPE;
|
||||
m_OriginKeyCodes["Enter"] = GLFW_KEY_ENTER;
|
||||
m_OriginKeyCodes["Tab"] = GLFW_KEY_TAB;
|
||||
m_OriginKeyCodes["Backspace"] = GLFW_KEY_BACKSPACE;
|
||||
m_OriginKeyCodes["Insert"] = GLFW_KEY_INSERT;
|
||||
m_OriginKeyCodes["Delete"] = GLFW_KEY_DELETE;
|
||||
m_OriginKeyCodes["Right"] = GLFW_KEY_RIGHT;
|
||||
m_OriginKeyCodes["Left"] = GLFW_KEY_LEFT;
|
||||
m_OriginKeyCodes["Down"] = GLFW_KEY_DOWN;
|
||||
m_OriginKeyCodes["Up"] = GLFW_KEY_UP;
|
||||
m_OriginKeyCodes["PgUp"] = GLFW_KEY_PAGE_UP;
|
||||
m_OriginKeyCodes["PgDn"] = GLFW_KEY_PAGE_DOWN;
|
||||
m_OriginKeyCodes["Home"] = GLFW_KEY_HOME;
|
||||
m_OriginKeyCodes["End"] = GLFW_KEY_END;
|
||||
m_OriginKeyCodes["CapsLock"] = GLFW_KEY_CAPS_LOCK;
|
||||
m_OriginKeyCodes["ScrollLock"] = GLFW_KEY_SCROLL_LOCK;
|
||||
m_OriginKeyCodes["NumLock"] = GLFW_KEY_NUM_LOCK;
|
||||
m_OriginKeyCodes["PrintScreen"] = GLFW_KEY_PRINT_SCREEN;
|
||||
m_OriginKeyCodes["Pause"] = GLFW_KEY_PAUSE;
|
||||
m_OriginKeyCodes["F1"] = GLFW_KEY_F1;
|
||||
m_OriginKeyCodes["F2"] = GLFW_KEY_F2;
|
||||
m_OriginKeyCodes["F3"] = GLFW_KEY_F3;
|
||||
m_OriginKeyCodes["F4"] = GLFW_KEY_F4;
|
||||
m_OriginKeyCodes["F5"] = GLFW_KEY_F5;
|
||||
m_OriginKeyCodes["F6"] = GLFW_KEY_F6;
|
||||
m_OriginKeyCodes["F7"] = GLFW_KEY_F7;
|
||||
m_OriginKeyCodes["F8"] = GLFW_KEY_F8;
|
||||
m_OriginKeyCodes["F9"] = GLFW_KEY_F9;
|
||||
m_OriginKeyCodes["F10"] = GLFW_KEY_F10;
|
||||
m_OriginKeyCodes["F11"] = GLFW_KEY_F11;
|
||||
m_OriginKeyCodes["F12"] = GLFW_KEY_F12;
|
||||
m_OriginKeyCodes["F13"] = GLFW_KEY_F13;
|
||||
m_OriginKeyCodes["F14"] = GLFW_KEY_F14;
|
||||
m_OriginKeyCodes["F15"] = GLFW_KEY_F15;
|
||||
m_OriginKeyCodes["F16"] = GLFW_KEY_F16;
|
||||
m_OriginKeyCodes["F17"] = GLFW_KEY_F17;
|
||||
m_OriginKeyCodes["F18"] = GLFW_KEY_F18;
|
||||
m_OriginKeyCodes["F19"] = GLFW_KEY_F19;
|
||||
m_OriginKeyCodes["F20"] = GLFW_KEY_F20;
|
||||
m_OriginKeyCodes["F21"] = GLFW_KEY_F21;
|
||||
m_OriginKeyCodes["F22"] = GLFW_KEY_F22;
|
||||
m_OriginKeyCodes["F23"] = GLFW_KEY_F23;
|
||||
m_OriginKeyCodes["F24"] = GLFW_KEY_F24;
|
||||
m_OriginKeyCodes["F25"] = GLFW_KEY_F25;
|
||||
m_OriginKeyCodes["KP0"] = GLFW_KEY_KP_0;
|
||||
m_OriginKeyCodes["KP1"] = GLFW_KEY_KP_1;
|
||||
m_OriginKeyCodes["KP2"] = GLFW_KEY_KP_2;
|
||||
m_OriginKeyCodes["KP3"] = GLFW_KEY_KP_3;
|
||||
m_OriginKeyCodes["KP4"] = GLFW_KEY_KP_4;
|
||||
m_OriginKeyCodes["KP5"] = GLFW_KEY_KP_5;
|
||||
m_OriginKeyCodes["KP6"] = GLFW_KEY_KP_6;
|
||||
m_OriginKeyCodes["KP7"] = GLFW_KEY_KP_7;
|
||||
m_OriginKeyCodes["KP8"] = GLFW_KEY_KP_8;
|
||||
m_OriginKeyCodes["KP9"] = GLFW_KEY_KP_9;
|
||||
m_OriginKeyCodes["KPDecimal"] = GLFW_KEY_KP_DECIMAL;
|
||||
m_OriginKeyCodes["KPDivide"] = GLFW_KEY_KP_DIVIDE;
|
||||
m_OriginKeyCodes["KPMultiply"] = GLFW_KEY_KP_MULTIPLY;
|
||||
m_OriginKeyCodes["KPSubtract"] = GLFW_KEY_KP_SUBTRACT;
|
||||
m_OriginKeyCodes["KPAdd"] = GLFW_KEY_KP_ADD;
|
||||
m_OriginKeyCodes["KPEnter"] = GLFW_KEY_KP_ENTER;
|
||||
m_OriginKeyCodes["KPEqual"] = GLFW_KEY_KP_EQUAL;
|
||||
m_OriginKeyCodes["LeftShift"] = GLFW_KEY_LEFT_SHIFT;
|
||||
m_OriginKeyCodes["LeftControl"] = GLFW_KEY_LEFT_CONTROL;
|
||||
m_OriginKeyCodes["LeftAlt"] = GLFW_KEY_LEFT_ALT;
|
||||
m_OriginKeyCodes["LeftSuper"] = GLFW_KEY_LEFT_SUPER;
|
||||
m_OriginKeyCodes["RightShift"] = GLFW_KEY_RIGHT_SHIFT;
|
||||
m_OriginKeyCodes["RightControl"] = GLFW_KEY_RIGHT_CONTROL;
|
||||
m_OriginKeyCodes["RightAlt"] = GLFW_KEY_RIGHT_ALT;
|
||||
m_OriginKeyCodes["RightSuper"] = GLFW_KEY_RIGHT_SUPER;
|
||||
m_OriginKeyCodes["Menu"] = GLFW_KEY_MENU;
|
||||
}
|
||||
|
||||
bool KeyboardInputHandler::BindOrigin(std::string origin, std::string command, float value)
|
||||
{
|
||||
auto originIt = m_OriginKeyCodes.find(origin);
|
||||
if (originIt == m_OriginKeyCodes.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int keyCode = originIt->second;
|
||||
m_KeyBindings[keyCode] = std::make_tuple(command, value);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KeyboardInputHandler::OnKeyDown(const Events::KeyDown& e)
|
||||
{
|
||||
auto it = m_KeyBindings.find(e.KeyCode);
|
||||
if (it == m_KeyBindings.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = it->second;
|
||||
m_CommandValues[command] += value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KeyboardInputHandler::OnKeyUp(const Events::KeyUp& e)
|
||||
{
|
||||
auto it = m_KeyBindings.find(e.KeyCode);
|
||||
if (it == m_KeyBindings.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = it->second;
|
||||
m_CommandValues[command] -= value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float KeyboardInputHandler::GetCommandValue(std::string command)
|
||||
{
|
||||
auto it = m_CommandValues.find(command);
|
||||
if (it != m_CommandValues.end()) {
|
||||
return m_CommandValues[command];
|
||||
} else {
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,131 @@
|
||||
#include "Input/MouseInputHandler.h"
|
||||
|
||||
MouseInputHandler::MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||
: InputHandler(eventBroker, inputProxy)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &MouseInputHandler::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &MouseInputHandler::OnMouseRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &MouseInputHandler::OnMouseMove);
|
||||
|
||||
m_OriginCodes["Mouse1"] = GLFW_MOUSE_BUTTON_1;
|
||||
m_OriginCodes["MouseLeft"] = GLFW_MOUSE_BUTTON_LEFT;
|
||||
m_OriginCodes["Mouse2"] = GLFW_MOUSE_BUTTON_2;
|
||||
m_OriginCodes["MouseRight"] = GLFW_MOUSE_BUTTON_RIGHT;
|
||||
m_OriginCodes["Mouse3"] = GLFW_MOUSE_BUTTON_3;
|
||||
m_OriginCodes["MouseMiddle"] = GLFW_MOUSE_BUTTON_MIDDLE;
|
||||
m_OriginCodes["Mouse4"] = GLFW_MOUSE_BUTTON_4;
|
||||
m_OriginCodes["Mouse5"] = GLFW_MOUSE_BUTTON_5;
|
||||
m_OriginCodes["Mouse6"] = GLFW_MOUSE_BUTTON_6;
|
||||
m_OriginCodes["Mouse7"] = GLFW_MOUSE_BUTTON_7;
|
||||
m_OriginCodes["Mouse8"] = GLFW_MOUSE_BUTTON_8;
|
||||
|
||||
m_OriginAxes["MouseX"] = 'X';
|
||||
m_OriginAxes["MouseY"] = 'Y';
|
||||
}
|
||||
|
||||
bool MouseInputHandler::BindOrigin(std::string origin, std::string command, float value)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
auto originCode = m_OriginCodes.find(origin);
|
||||
if (originCode != m_OriginCodes.end()) {
|
||||
int code = originCode->second;
|
||||
m_Bindings[code] = std::make_tuple(command, value);
|
||||
result = true;
|
||||
}
|
||||
|
||||
auto originAxis = m_OriginAxes.find(origin);
|
||||
if (originAxis != m_OriginAxes.end()) {
|
||||
char axis = originAxis->second;
|
||||
float multiplier = 1.f;
|
||||
// Sensitivity
|
||||
multiplier *= ResourceManager::Load<ConfigFile>("Input.ini")->Get<float>("Mouse.Sensitivity", 1.f);
|
||||
if (axis == 'Y') {
|
||||
if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Mouse.InvertPitch", false)) {
|
||||
multiplier *= -1.f;
|
||||
}
|
||||
}
|
||||
m_Axes[axis] = std::make_tuple(command, value * multiplier);
|
||||
result = true;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
float MouseInputHandler::GetCommandValue(std::string command)
|
||||
{
|
||||
auto it = m_CommandValues.find(command);
|
||||
if (it != m_CommandValues.end()) {
|
||||
return m_CommandValues[command];
|
||||
} else {
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
bool MouseInputHandler::OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
auto it = m_Bindings.find(e.Button);
|
||||
if (it == m_Bindings.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = it->second;
|
||||
m_CommandValues[command] += value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MouseInputHandler::OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
auto it = m_Bindings.find(e.Button);
|
||||
if (it == m_Bindings.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = it->second;
|
||||
m_CommandValues[command] -= value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MouseInputHandler::OnMouseMove(const Events::MouseMove& e)
|
||||
{
|
||||
if (std::abs(e.DeltaX) > 0) {
|
||||
auto it = m_Axes.find('X');
|
||||
if (it != m_Axes.end()) {
|
||||
Events::InputCommand ic;
|
||||
ic.PlayerID = -1;
|
||||
std::tie(ic.Command, ic.Value) = it->second;
|
||||
ic.Value *= e.DeltaX;
|
||||
m_InputProxy->Publish(ic);
|
||||
}
|
||||
}
|
||||
|
||||
if (std::abs(e.DeltaY) > 0) {
|
||||
auto it = m_Axes.find('Y');
|
||||
if (it != m_Axes.end()) {
|
||||
Events::InputCommand ic;
|
||||
ic.PlayerID = -1;
|
||||
std::tie(ic.Command, ic.Value) = it->second;
|
||||
ic.Value *= e.DeltaY;
|
||||
m_InputProxy->Publish(ic);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MouseInputHandler::hasOrigin(std::string origin)
|
||||
{
|
||||
if (m_OriginCodes.find(origin) == m_OriginCodes.end()) {
|
||||
return false;
|
||||
}
|
||||
if (m_OriginAxes.find(origin) == m_OriginAxes.end()) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#include <Xinput.h>
|
||||
#pragma comment(lib, "Xinput.lib")
|
||||
#pragma comment(lib, "Xinput9_1_0.lib")
|
||||
#include "Input/XboxControllerInputHandler.h"
|
||||
|
||||
XboxControllerInputHandler::XboxControllerInputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||
: InputHandler(eventBroker, inputProxy)
|
||||
{
|
||||
m_OriginButtons["GamepadUp"] = XINPUT_GAMEPAD_DPAD_UP;
|
||||
m_OriginButtons["GamepadDown"] = XINPUT_GAMEPAD_DPAD_DOWN;
|
||||
m_OriginButtons["GamepadLeft"] = XINPUT_GAMEPAD_DPAD_LEFT;
|
||||
m_OriginButtons["GamepadRight"] = XINPUT_GAMEPAD_DPAD_RIGHT;
|
||||
m_OriginButtons["GamepadStart"] = XINPUT_GAMEPAD_START;
|
||||
m_OriginButtons["GamepadBack"] = XINPUT_GAMEPAD_BACK;
|
||||
m_OriginButtons["GamepadLeftStick"] = XINPUT_GAMEPAD_LEFT_THUMB;
|
||||
m_OriginButtons["GamepadRightStick"] = XINPUT_GAMEPAD_RIGHT_THUMB;
|
||||
m_OriginButtons["GamepadLeftBumper"] = XINPUT_GAMEPAD_LEFT_SHOULDER;
|
||||
m_OriginButtons["GamepadRightBumper"] = XINPUT_GAMEPAD_RIGHT_SHOULDER;
|
||||
m_OriginButtons["GamepadA"] = XINPUT_GAMEPAD_A;
|
||||
m_OriginButtons["GamepadB"] = XINPUT_GAMEPAD_B;
|
||||
m_OriginButtons["GamepadX"] = XINPUT_GAMEPAD_X;
|
||||
m_OriginButtons["GamepadY"] = XINPUT_GAMEPAD_Y;
|
||||
m_OriginAxes["GamepadLeftX"] = 0;
|
||||
m_OriginAxes["GamepadLeftY"] = 1;
|
||||
m_OriginAxes["GamepadRightX"] = 2;
|
||||
m_OriginAxes["GamepadRightY"] = 3;
|
||||
m_OriginAxes["GamepadLeftTrigger"] = 4;
|
||||
m_OriginAxes["GamepadRightTrigger"] = 5;
|
||||
}
|
||||
|
||||
bool XboxControllerInputHandler::BindOrigin(std::string origin, std::string command, float value)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
auto originIt = m_OriginButtons.find(origin);
|
||||
if (originIt != m_OriginButtons.end()) {
|
||||
int button = originIt->second;
|
||||
m_ButtonBindings[button] = std::make_tuple(command, value);
|
||||
result = true;
|
||||
}
|
||||
|
||||
auto originAxis = m_OriginAxes.find(origin);
|
||||
if (originAxis != m_OriginAxes.end()) {
|
||||
char axis = originAxis->second;
|
||||
float multiplier = 0.5f;
|
||||
//// Sensitivity
|
||||
//multiplier *= ResourceManager::Load<ConfigFile>("Input.ini")->Get<float>("Mouse.Sensitivity", 1.f);
|
||||
//if (axis == 'Y') {
|
||||
// if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Mouse.InvertPitch", false)) {
|
||||
// multiplier *= -1.f;
|
||||
// }
|
||||
//}
|
||||
m_AxisBindings[axis] = std::make_tuple(command, value * multiplier);
|
||||
result = true;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void XboxControllerInputHandler::Update(double dt)
|
||||
{
|
||||
DWORD dwResult;
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||
XINPUT_STATE state = { 0 };
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState(i, &state);
|
||||
if (dwResult == 0) {
|
||||
if (std::abs(state.Gamepad.sThumbLX) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbLX = 0;
|
||||
if (std::abs(state.Gamepad.sThumbLY) <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbLY = 0;
|
||||
if (std::abs(state.Gamepad.sThumbRX) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbRX = 0;
|
||||
if (std::abs(state.Gamepad.sThumbRY) <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
|
||||
state.Gamepad.sThumbRY = 0;
|
||||
if (std::abs(state.Gamepad.bLeftTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
||||
state.Gamepad.bLeftTrigger = 0;
|
||||
if (std::abs(state.Gamepad.bRightTrigger) <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
|
||||
state.Gamepad.bRightTrigger = 0;
|
||||
|
||||
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftX)] = state.Gamepad.sThumbLX / 32767.f;
|
||||
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftY)] = state.Gamepad.sThumbLY / 32767.f;
|
||||
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightX)] = state.Gamepad.sThumbRX / 32767.f;
|
||||
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightY)] = state.Gamepad.sThumbRY / 32767.f;
|
||||
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::LeftTrigger)] = state.Gamepad.bLeftTrigger / 255.f;
|
||||
//m_CurrentGamepadAxisState[i][static_cast<int>(Gamepad::Axis::RightTrigger)] = state.Gamepad.bRightTrigger / 255.f;
|
||||
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftX);
|
||||
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftY);
|
||||
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightX);
|
||||
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightY);
|
||||
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::LeftTrigger);
|
||||
//PublishGamepadAxisIfChanged(i, Gamepad::Axis::RightTrigger);
|
||||
|
||||
for (auto& pair : m_OriginAxes) {
|
||||
const std::string& origin = pair.first;
|
||||
int axis = pair.second;
|
||||
auto& binding = m_AxisBindings.find(axis);
|
||||
if (binding == m_AxisBindings.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = binding->second;
|
||||
|
||||
Events::InputCommand e;
|
||||
e.PlayerID = -1;
|
||||
e.Command = command;
|
||||
e.Value = value * getAxisValue(state, axis);
|
||||
m_InputProxy->Publish(e);
|
||||
}
|
||||
|
||||
for (auto& pair : m_OriginButtons) {
|
||||
auto& binding = m_ButtonBindings.find(pair.second);
|
||||
if (binding == m_ButtonBindings.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string command;
|
||||
float value;
|
||||
std::tie(command, value) = binding->second;
|
||||
bool pressed = static_cast<bool>(state.Gamepad.wButtons & binding->first);
|
||||
m_CommandValues[command] = (pressed) ? value : 0.f;
|
||||
}
|
||||
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Up)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Down)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Left)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Right)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Start)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Back)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightThumb)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::LeftShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::RightShoulder)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::A)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::B)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::X)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
|
||||
//m_CurrentGamepadButtonState[i][static_cast<int>(Gamepad::Button::Y)] = static_cast<bool>(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Up);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Down);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Left);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Right);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Start);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Back);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftThumb);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::RightThumb);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::LeftShoulder);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::RightShoulder);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::A);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::B);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::X);
|
||||
//PublishGamepadButtonIfChanged(i, Gamepad::Button::Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float XboxControllerInputHandler::GetCommandValue(std::string command)
|
||||
{
|
||||
auto it = m_CommandValues.find(command);
|
||||
if (it != m_CommandValues.end()) {
|
||||
return m_CommandValues[command];
|
||||
} else {
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
float XboxControllerInputHandler::getAxisValue(XINPUT_STATE& state, int axis)
|
||||
{
|
||||
switch (axis) {
|
||||
case 0:
|
||||
return state.Gamepad.sThumbLX / 32767.f;
|
||||
case 1:
|
||||
return state.Gamepad.sThumbLY / 32767.f;
|
||||
case 2:
|
||||
return state.Gamepad.sThumbRX / 32767.f;
|
||||
case 3:
|
||||
return state.Gamepad.sThumbRY / 32767.f;
|
||||
case 4:
|
||||
return state.Gamepad.bLeftTrigger / 255.f;
|
||||
case 5:
|
||||
return state.Gamepad.bRightTrigger / 255.f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,10 +34,10 @@ RawModel::RawModel(std::string fileName)
|
||||
numIndices += face.mNumIndices;
|
||||
}
|
||||
}
|
||||
LOG_DEBUG("Vertex count %i", numVertices);
|
||||
LOG_DEBUG("Index count %i", numIndices);
|
||||
//LOG_DEBUG("Vertex count %i", numVertices);
|
||||
//LOG_DEBUG("Index count %i", numIndices);
|
||||
|
||||
LOG_DEBUG("Model has %i embedded textures", scene->mNumTextures);
|
||||
//LOG_DEBUG("Model has %i embedded textures", scene->mNumTextures);
|
||||
|
||||
std::vector<std::tuple<std::string, glm::mat4>> boneInfo;
|
||||
std::map<std::string, int> boneNameMapping;
|
||||
@@ -132,35 +132,35 @@ RawModel::RawModel(std::string fileName)
|
||||
matGroup.EndIndex = m_Indices.size() - 1;
|
||||
// Material shininess
|
||||
material->Get(AI_MATKEY_SHININESS, matGroup.Shininess);
|
||||
LOG_DEBUG("Shininess: %f", matGroup.Shininess);
|
||||
//LOG_DEBUG("Shininess: %f", matGroup.Shininess);
|
||||
// Diffuse texture
|
||||
LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE));
|
||||
//LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE));
|
||||
if (material->GetTextureCount(aiTextureType_DIFFUSE)) {
|
||||
aiString path;
|
||||
aiTextureMapping mapping;
|
||||
material->GetTexture(aiTextureType_DIFFUSE, 0, &path, &mapping);
|
||||
std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
|
||||
LOG_DEBUG("Diffuse texture: %s", absolutePath.c_str());
|
||||
//LOG_DEBUG("Diffuse texture: %s", absolutePath.c_str());
|
||||
matGroup.Texture = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
|
||||
}
|
||||
// Normal map
|
||||
LOG_DEBUG("%i normal maps found", material->GetTextureCount(aiTextureType_HEIGHT));
|
||||
//LOG_DEBUG("%i normal maps found", material->GetTextureCount(aiTextureType_HEIGHT));
|
||||
if (material->GetTextureCount(aiTextureType_HEIGHT)) {
|
||||
aiString path;
|
||||
aiTextureMapping mapping;
|
||||
material->GetTexture(aiTextureType_HEIGHT, 0, &path, &mapping);
|
||||
std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
|
||||
LOG_DEBUG("Normal map: %s", absolutePath.c_str());
|
||||
//LOG_DEBUG("Normal map: %s", absolutePath.c_str());
|
||||
matGroup.NormalMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
|
||||
}
|
||||
// Specular map
|
||||
LOG_DEBUG("%i specular maps found", material->GetTextureCount(aiTextureType_SPECULAR));
|
||||
//LOG_DEBUG("%i specular maps found", material->GetTextureCount(aiTextureType_SPECULAR));
|
||||
if (material->GetTextureCount(aiTextureType_SPECULAR)) {
|
||||
aiString path;
|
||||
aiTextureMapping mapping;
|
||||
material->GetTexture(aiTextureType_SPECULAR, 0, &path, &mapping);
|
||||
std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
|
||||
LOG_DEBUG("Specular map: %s", absolutePath.c_str());
|
||||
//LOG_DEBUG("Specular map: %s", absolutePath.c_str());
|
||||
matGroup.SpecularMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
|
||||
}
|
||||
TextureGroups.push_back(matGroup);
|
||||
@@ -216,20 +216,20 @@ RawModel::RawModel(std::string fileName)
|
||||
m_Skeleton = new Skeleton();
|
||||
CreateSkeleton(boneInfo, boneNameMapping, scene->mRootNode, -1);
|
||||
int numBones = m_Skeleton->Bones.size();
|
||||
LOG_DEBUG("Bone count: %i", numBones);
|
||||
//LOG_DEBUG("Bone count: %i", numBones);
|
||||
if (numBones > 0) {
|
||||
m_Skeleton->PrintSkeleton();
|
||||
}
|
||||
}
|
||||
|
||||
// Animations
|
||||
LOG_DEBUG("Animation count: %i", scene->mNumAnimations);
|
||||
//LOG_DEBUG("Animation count: %i", scene->mNumAnimations);
|
||||
for (int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
auto animation = scene->mAnimations[i];
|
||||
std::string animationName = animation->mName.C_Str();
|
||||
LOG_DEBUG("Animation: %s", animationName.c_str());
|
||||
LOG_DEBUG("Duration: %f", animation->mDuration);
|
||||
LOG_DEBUG("Ticks per second: %f", animation->mTicksPerSecond);
|
||||
//LOG_DEBUG("Animation: %s", animationName.c_str());
|
||||
//LOG_DEBUG("Duration: %f", animation->mDuration);
|
||||
//LOG_DEBUG("Ticks per second: %f", animation->mTicksPerSecond);
|
||||
|
||||
Skeleton::Animation skelAnim;
|
||||
skelAnim.Name = animationName;
|
||||
@@ -303,7 +303,7 @@ void RawModel::CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &b
|
||||
|
||||
// Find the bone by name in the bone info list
|
||||
if (boneNameMapping.find(nodeName) == boneNameMapping.end()) {
|
||||
LOG_DEBUG("Node \"%s\" was not a bone", nodeName.c_str());
|
||||
//LOG_DEBUG("Node \"%s\" was not a bone", nodeName.c_str());
|
||||
} else {
|
||||
glm::mat4 offsetMatrix;
|
||||
int ID = boneNameMapping[nodeName];
|
||||
|
||||
@@ -15,49 +15,87 @@ void RenderQueueFactory::Update(World* world)
|
||||
|
||||
glm::mat4 RenderQueueFactory::ModelMatrix(World* world, EntityID entity)
|
||||
{
|
||||
//should really return absolute model matrix based on parents position, scale and orientation
|
||||
//GetAbsolutePosition(World* world, ComponentWrapper transformComponent)
|
||||
glm::vec3 position = AbsolutePosition(world, entity);
|
||||
glm::quat orientation = AbsoluteOrientation(world, entity);
|
||||
glm::vec3 scale = AbsoluteScale(world, entity);
|
||||
|
||||
ComponentWrapper transformComponent = world->GetComponent(entity, "Transform");
|
||||
glm::vec3 position = transformComponent["Position"];
|
||||
glm::vec3 scale = transformComponent["Scale"];
|
||||
glm::quat oritentation = transformComponent["Orientation"];
|
||||
|
||||
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(oritentation) * glm::scale(scale);
|
||||
glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
|
||||
return modelMatrix;
|
||||
}
|
||||
|
||||
glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent)
|
||||
|
||||
glm::vec3 RenderQueueFactory::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
// positionComponent.EntityID
|
||||
return glm::vec3();
|
||||
glm::vec3 position;
|
||||
|
||||
do {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
position += (glm::vec3)transform["Position"];
|
||||
entity = world->GetParent(entity);
|
||||
} while (entity != 0);
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
glm::quat RenderQueueFactory::AbsoluteOrientation(World* world, EntityID entity)
|
||||
{
|
||||
glm::quat orientation;
|
||||
|
||||
do {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
|
||||
entity = world->GetParent(entity);
|
||||
} while (entity != 0);
|
||||
|
||||
return orientation;
|
||||
}
|
||||
|
||||
glm::vec3 RenderQueueFactory::AbsoluteScale(World* world, EntityID entity)
|
||||
{
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
glm::vec3 scale = (glm::vec3)transform["Scale"];
|
||||
|
||||
EntityID parent = world->GetParent(entity);
|
||||
if (parent != 0) {
|
||||
return AbsoluteScale(world, parent) * scale;
|
||||
} else {
|
||||
return scale;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
|
||||
{
|
||||
for(auto& modelC : world->GetComponents("Model")) {
|
||||
ModelJob job;
|
||||
std::string resource = modelC["Resource"];
|
||||
glm::vec4 color = modelC["Color"];
|
||||
Model* model = ResourceManager::Load<Model>(resource);
|
||||
auto models = world->GetComponents("Model");
|
||||
if (models == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto texGroup : model->TextureGroups) {
|
||||
job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
|
||||
job.DiffuseTexture = texGroup.Texture.get();
|
||||
job.NormalTexture = texGroup.NormalMap.get();
|
||||
job.SpecularTexture = texGroup.SpecularMap.get();
|
||||
job.Model = model;
|
||||
job.StartIndex = texGroup.StartIndex;
|
||||
job.EndIndex = texGroup.EndIndex;
|
||||
job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID);
|
||||
job.Color = color;
|
||||
for (auto& modelC : *models) {
|
||||
std::string resource = modelC["Resource"];
|
||||
if (resource.empty()) {
|
||||
continue;
|
||||
}
|
||||
glm::vec4 color = modelC["Color"];
|
||||
Model* model = ResourceManager::Load<Model>(resource);
|
||||
|
||||
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
|
||||
job.Entity = modelC.EntityID;
|
||||
for (auto texGroup : model->TextureGroups) {
|
||||
ModelJob job;
|
||||
job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
|
||||
job.DiffuseTexture = texGroup.Texture.get();
|
||||
job.NormalTexture = texGroup.NormalMap.get();
|
||||
job.SpecularTexture = texGroup.SpecularMap.get();
|
||||
job.Model = model;
|
||||
job.StartIndex = texGroup.StartIndex;
|
||||
job.EndIndex = texGroup.EndIndex;
|
||||
job.ModelMatrix = model->m_Matrix * ModelMatrix(world, modelC.EntityID);
|
||||
job.Color = color;
|
||||
|
||||
renderQueue->Add(job);
|
||||
}
|
||||
}
|
||||
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
|
||||
job.Entity = modelC.EntityID;
|
||||
|
||||
renderQueue->Add(job);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "Rendering/Renderer.h"
|
||||
#include "Rendering/DebugCameraInputController.h"
|
||||
|
||||
void Renderer::Initialize()
|
||||
{
|
||||
InitializeWindow();
|
||||
|
||||
// Create default camera
|
||||
m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10));
|
||||
@@ -84,6 +84,8 @@ void Renderer::InitializeShaders()
|
||||
|
||||
void Renderer::InputUpdate(double dt)
|
||||
{
|
||||
static DebugCameraInputController<Renderer> firstPersonInputController(m_EventBroker, -1);
|
||||
|
||||
glm::vec3 m_Position = m_Camera->Position();
|
||||
if (glfwGetKey(m_Window, GLFW_KEY_O) == GLFW_PRESS)
|
||||
{
|
||||
@@ -113,53 +115,15 @@ void Renderer::InputUpdate(double dt)
|
||||
m_CameraMoveSpeed = 0.5f;
|
||||
}
|
||||
|
||||
|
||||
static double mousePosX, mousePosY;
|
||||
glfwGetCursorPos(m_Window, &mousePosX, &mousePosY);
|
||||
if (glfwGetMouseButton(m_Window, GLFW_MOUSE_BUTTON_1) == GLFW_PRESS) {
|
||||
glm::vec3 data = ScreenCoords::ToPixelData(mousePosX, m_Resolution.Height - mousePosY, &m_PickingBuffer, m_DepthBuffer);
|
||||
glm::vec2 color = glm::vec2(data);
|
||||
float depth = data.z;
|
||||
|
||||
glm::vec3 viewPos = ScreenCoords::ToWorldPos(mousePosX, m_Resolution.Height - mousePosY, depth, m_Resolution, m_Camera->ProjectionMatrix(), m_Camera->ViewMatrix());
|
||||
// glm::vec3 worldPos = glm::vec3(glm::inverse(m_Camera->ViewMatrix()) * glm::vec4(viewPos, 1.f));
|
||||
|
||||
//printf("R: %f, G: %f, Depth: %f\n", color.r, color.g, depth);
|
||||
//printf("view: x: %f, y: %f z: %f, Length: %f\n\n", viewPos.x, viewPos.y, viewPos.z, glm::length(viewPos));
|
||||
|
||||
if (color != glm::vec2(0, 0)) {
|
||||
EntityID pickedEntity = m_PickingColorsToEntity[color];
|
||||
printf("Picked Entity: %i", pickedEntity);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (glfwGetKey(m_Window, GLFW_KEY_SPACE) == GLFW_PRESS) {
|
||||
|
||||
|
||||
double deltaX, deltaY;
|
||||
deltaX = mousePosX - (float)Resolution().Width / 2;
|
||||
deltaY = mousePosY - (float)Resolution().Height / 2;
|
||||
|
||||
float rotationY = -deltaY / 300.f;
|
||||
float rotationX = -deltaX / 300.f;
|
||||
glm::quat orientation = m_Camera->Orientation();
|
||||
|
||||
|
||||
orientation = orientation * glm::angleAxis<float>(rotationY, glm::vec3(1, 0, 0));
|
||||
orientation = glm::angleAxis<float>(rotationX, glm::vec3(0, 1, 0)) * orientation;
|
||||
|
||||
m_Camera->SetOrientation(orientation);
|
||||
|
||||
glfwSetCursorPos(m_Window, Resolution().Width / 2, Resolution().Height / 2);
|
||||
}
|
||||
m_Camera->SetPosition(m_Position);
|
||||
firstPersonInputController.Update(dt);
|
||||
m_Camera->SetOrientation(firstPersonInputController.Orientation());
|
||||
m_Camera->SetPosition(firstPersonInputController.Position());
|
||||
}
|
||||
|
||||
void Renderer::Update(double dt)
|
||||
{
|
||||
InputUpdate(dt);
|
||||
|
||||
m_EventBroker->Process<Renderer>();
|
||||
InputUpdate(dt);
|
||||
}
|
||||
|
||||
void Renderer::Draw(RenderQueueCollection& rq)
|
||||
@@ -213,10 +177,12 @@ void Renderer::DrawScene(RenderQueueCollection& rq)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
GLERROR("DrawScene Error");
|
||||
}
|
||||
|
||||
void Renderer::PickingPass(RenderQueueCollection& rq)
|
||||
{
|
||||
m_PickingColorsToEntity.clear();
|
||||
m_PickingBuffer.Bind();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@@ -225,7 +191,7 @@ void Renderer::PickingPass(RenderQueueCollection& rq)
|
||||
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
int r = 30;
|
||||
int r = 1;
|
||||
int g = 0;
|
||||
//TODO: Render: Add code for more jobs than modeljobs.
|
||||
|
||||
@@ -237,8 +203,18 @@ void Renderer::PickingPass(RenderQueueCollection& rq)
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
|
||||
if (modelJob) {
|
||||
glm::vec2 pickColor = glm::vec2(r/255.f, g/255.f);
|
||||
m_PickingColorsToEntity[pickColor] = modelJob->Entity;
|
||||
//---------------
|
||||
//TODO: Renderer: IMPORTANT: Fixa detta så det inte loopar igenom listan varje frame.
|
||||
//---------------
|
||||
int pickColor[2] = { r, g };
|
||||
for (auto i : m_PickingColorsToEntity) {
|
||||
if(modelJob->Entity == i.second) {
|
||||
pickColor[0] = i.first.x;
|
||||
pickColor[1] = i.first.y;
|
||||
r -= 1;
|
||||
}
|
||||
}
|
||||
m_PickingColorsToEntity[glm::vec2(pickColor[0], pickColor[1])] = modelJob->Entity;
|
||||
|
||||
|
||||
//Render picking stuff
|
||||
@@ -246,19 +222,32 @@ void Renderer::PickingPass(RenderQueueCollection& rq)
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->ModelMatrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Camera->ProjectionMatrix()));
|
||||
glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(pickColor));
|
||||
glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
|
||||
|
||||
glBindVertexArray(modelJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex);
|
||||
r+=50;
|
||||
r += 1;
|
||||
if(r > 255) {
|
||||
r = 0;
|
||||
g+=50;
|
||||
g += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_PickingBuffer.Unbind();
|
||||
GLERROR("PickingPass Error");
|
||||
|
||||
//Publish pick event every frame with the pick data that can be picked by the event
|
||||
Events::Picking pickEvent = Events::Picking(
|
||||
&m_PickingBuffer,
|
||||
&m_DepthBuffer,
|
||||
m_Camera->ProjectionMatrix(),
|
||||
m_Camera->ViewMatrix(),
|
||||
m_Resolution,
|
||||
&m_PickingColorsToEntity);
|
||||
|
||||
m_EventBroker->Publish(pickEvent);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -300,7 +289,7 @@ void Renderer::InitializeTextures()
|
||||
*/
|
||||
|
||||
GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
|
||||
glm::vec2(m_Resolution.Width, m_Resolution.Height), GL_RG8, GL_RG, GL_FLOAT);
|
||||
glm::vec2(m_Resolution.Width, m_Resolution.Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
||||
}
|
||||
|
||||
void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type)
|
||||
|
||||
@@ -29,22 +29,31 @@ glm::vec3 ScreenCoords::ToWorldPos(glm::vec2 screenCoord, float depth, float scr
|
||||
return ToWorldPos(screenCoord.x, screenCoord.y, depth, screenWidth, screenHeight, cameraProjectionMat, cameraViewMat);
|
||||
}
|
||||
|
||||
glm::vec3 ScreenCoords::ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer)
|
||||
ScreenCoords::PixelData ScreenCoords::ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer)
|
||||
{
|
||||
PickDataBuffer->Bind();
|
||||
glm::vec2 pixelData;
|
||||
glReadPixels(x, y, 1, 1, GL_RG, GL_FLOAT, &pixelData);
|
||||
unsigned char pdata[2];
|
||||
glReadPixels(x, y, 1, 1, GL_RG, GL_UNSIGNED_BYTE, &pdata);
|
||||
PickDataBuffer->Unbind();
|
||||
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, DepthBuffer);
|
||||
float depthData;
|
||||
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depthData);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
return glm::vec3(pixelData, depthData);
|
||||
PixelData p;
|
||||
p.Color[0] = (int)pdata[0];
|
||||
p.Color[1] = (int)pdata[1];
|
||||
p.Depth = depthData;
|
||||
|
||||
GLERROR("ScreenCoords::ToPixelData Error");
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
glm::vec3 ScreenCoords::ToPixelData(glm::vec2 screenCoord, FrameBuffer* PickDataBuffer, GLuint DepthBuffer)
|
||||
ScreenCoords::PixelData ScreenCoords::ToPixelData(glm::vec2 screenCoord, FrameBuffer* PickDataBuffer, GLuint DepthBuffer)
|
||||
{
|
||||
return ToPixelData(screenCoord.x, screenCoord.y, PickDataBuffer, DepthBuffer);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ file(GLOB SOURCE_FILES
|
||||
set(SOURCE_FILES
|
||||
${SOURCE_FILES}
|
||||
"Game.cpp"
|
||||
"PlayerSystem.cpp"
|
||||
)
|
||||
|
||||
set(LIBRARIES
|
||||
|
||||
+96
-42
@@ -1,69 +1,123 @@
|
||||
#include "Game.h"
|
||||
#include "HardcodedTestWorld.h"
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
{
|
||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||
ResourceManager::RegisterType<Model>("Model");
|
||||
ResourceManager::RegisterType<Texture>("Texture");
|
||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||
ResourceManager::RegisterType<Model>("Model");
|
||||
ResourceManager::RegisterType<Texture>("Texture");
|
||||
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
|
||||
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||
|
||||
// Create the core event broker
|
||||
m_EventBroker = new EventBroker();
|
||||
// Create the core event broker
|
||||
m_EventBroker = new EventBroker();
|
||||
|
||||
m_RenderQueueFactory = new RenderQueueFactory();
|
||||
|
||||
// Create the renderer
|
||||
m_Renderer = new Renderer();
|
||||
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
|
||||
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
|
||||
m_Renderer->SetResolution(Rectangle(
|
||||
0,
|
||||
0,
|
||||
m_Config->Get<int>("Video.Width", 1280),
|
||||
m_Config->Get<int>("Video.Height", 720)
|
||||
));
|
||||
m_Renderer->Initialize();
|
||||
// Create the renderer
|
||||
m_Renderer = new Renderer(m_EventBroker);
|
||||
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
|
||||
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
|
||||
m_Renderer->SetResolution(Rectangle(
|
||||
0,
|
||||
0,
|
||||
m_Config->Get<int>("Video.Width", 1280),
|
||||
m_Config->Get<int>("Video.Height", 720)
|
||||
));
|
||||
m_Renderer->Initialize();
|
||||
|
||||
// Create input manager
|
||||
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
|
||||
// Create input manager
|
||||
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
|
||||
m_InputProxy = new InputProxy(m_EventBroker);
|
||||
m_InputProxy->AddHandler<KeyboardInputHandler>();
|
||||
m_InputProxy->AddHandler<MouseInputHandler>();
|
||||
m_InputProxy->AddHandler<XboxControllerInputHandler>();
|
||||
m_InputProxy->LoadBindings("Input.ini");
|
||||
|
||||
// Create the root level GUI frame
|
||||
m_FrameStack = new GUI::Frame(m_EventBroker);
|
||||
m_FrameStack->Width = m_Renderer->Resolution().Width;
|
||||
m_FrameStack->Height = m_Renderer->Resolution().Height;
|
||||
// Create the root level GUI frame
|
||||
m_FrameStack = new GUI::Frame(m_EventBroker);
|
||||
m_FrameStack->Width = m_Renderer->Resolution().Width;
|
||||
m_FrameStack->Height = m_Renderer->Resolution().Height;
|
||||
|
||||
// Create a TEST WORLD
|
||||
m_World = new HardcodedTestWorld();
|
||||
// Create a world
|
||||
m_World = new World();
|
||||
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
||||
if (!mapToLoad.empty()) {
|
||||
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
|
||||
}
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_EventBroker);
|
||||
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
|
||||
m_SystemPipeline->AddSystem<PlayerSystem>();
|
||||
|
||||
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
|
||||
debugInitialize();
|
||||
}
|
||||
|
||||
Game::~Game()
|
||||
{
|
||||
delete m_FrameStack;
|
||||
delete m_EventBroker;
|
||||
delete m_FrameStack;
|
||||
delete m_EventBroker;
|
||||
}
|
||||
|
||||
void Game::Tick()
|
||||
{
|
||||
double currentTime = glfwGetTime();
|
||||
double dt = currentTime - m_LastTime;
|
||||
m_LastTime = currentTime;
|
||||
double currentTime = glfwGetTime();
|
||||
double dt = currentTime - m_LastTime;
|
||||
m_LastTime = currentTime;
|
||||
|
||||
m_EventBroker->Swap();
|
||||
m_InputManager->Update(dt);
|
||||
m_Renderer->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
// Handle input in a weird looking but responsive way
|
||||
m_EventBroker->Process<InputManager>();
|
||||
m_EventBroker->Swap();
|
||||
m_InputManager->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
m_InputProxy->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
m_InputProxy->Process();
|
||||
m_EventBroker->Swap();
|
||||
|
||||
// Iterate through systems and update world!
|
||||
m_SystemPipeline->Update(m_World, dt);
|
||||
debugTick(dt);
|
||||
m_Renderer->Update(dt);
|
||||
|
||||
m_RenderQueueFactory->Update(m_World);
|
||||
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
|
||||
|
||||
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
glfwPollEvents();
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
|
||||
bool Game::debugOnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
if (e.Command == "DebugReload" && e.Value == 1) {
|
||||
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
||||
if (!mapToLoad.empty()) {
|
||||
delete m_World;
|
||||
m_World = new World();
|
||||
ResourceManager::Release("EntityXMLFile", mapToLoad);
|
||||
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Game::debugInitialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand);
|
||||
}
|
||||
|
||||
void Game::debugTick(double dt)
|
||||
{
|
||||
m_EventBroker->Process<Game>();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "PlayerSystem.h"
|
||||
|
||||
|
||||
void PlayerSystem::Update(World * world, ComponentWrapper & player, double dt)
|
||||
{
|
||||
if (input.Forward) {
|
||||
m_Direction.z = -1;
|
||||
} else if (input.Back) {
|
||||
m_Direction.z = 1;
|
||||
} else {
|
||||
m_Direction.z = 0;
|
||||
}
|
||||
if (input.Left) {
|
||||
m_Direction.x = -1;
|
||||
} else if (input.Right) {
|
||||
m_Direction.x = 1;
|
||||
} else {
|
||||
m_Direction.x = 0;
|
||||
}
|
||||
m_EventBroker->Process<PlayerSystem>();
|
||||
ComponentWrapper& transform = world->GetComponent(player.EntityID, "Transform");
|
||||
(glm::vec3&)player["Velocity"] = m_Speed * float(dt) * m_Direction;
|
||||
(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
|
||||
}
|
||||
|
||||
bool PlayerSystem::OnKeyDown(const Events::KeyDown & event)
|
||||
{
|
||||
if (event.KeyCode == GLFW_KEY_W) {
|
||||
input.Forward = true;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_A) {
|
||||
input.Left = true;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_S) {
|
||||
input.Back = true;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_D) {
|
||||
input.Right = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerSystem::OnKeyUp(const Events::KeyUp & event)
|
||||
{
|
||||
if (event.KeyCode == GLFW_KEY_W) {
|
||||
input.Forward = false;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_A) {
|
||||
input.Left = false;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_S) {
|
||||
input.Back = false;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_D) {
|
||||
input.Right = false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -21,6 +21,7 @@ RMDIR /S /Q "%DeployLocation%\Shaders"
|
||||
MKLINK "%DeployLocation%\Shaders\" "resources\Shaders" /J
|
||||
:: Configuration files
|
||||
MKLINK "%DeployLocation%\DefaultConfig.ini" "resources\DefaultConfig.ini" /H
|
||||
MKLINK "%DeployLocation%\DefaultInput.ini" "resources\DefaultInput.ini" /H
|
||||
|
||||
:: Platform specific binaries
|
||||
IF "%~1"=="" GOTO :EOF
|
||||
|
||||
Reference in New Issue
Block a user