Compare commits
355 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 24486c314d | |||
| 7b62dc19bf | |||
| 0e90382fd1 | |||
| dc7ed2e0ba | |||
| f71bfca142 | |||
| dbb44fb4e4 | |||
| 1667358e0c | |||
| 6e6460a000 | |||
| 9f871bbe7c | |||
| 2bd60be741 | |||
| dab4ba2164 | |||
| 25a99a04c5 | |||
| 13ade6d7f2 | |||
| 592776e783 | |||
| ff44dccb33 | |||
| ef9ce7932a | |||
| beb0967c3b | |||
| 0e0a361a38 | |||
| 6ebc4fc784 | |||
| 7fb71f17b2 | |||
| e52c0c9633 | |||
| 578ca13f79 | |||
| 4048ce6bd4 | |||
| c4642cc530 | |||
| 32ebc061b4 | |||
| a1ed79dfbf | |||
| 638c236ceb | |||
| f67f22c82d | |||
| f3ff433bf7 | |||
| 85ff86a2fe | |||
| fa8775a72e | |||
| 49884d7e60 | |||
| e7bb8954bf | |||
| e510f2b88c | |||
| 34cbbb3eb1 | |||
| 0ae6c42df8 | |||
| 3678cceb1c | |||
| eb5fca898f | |||
| c9db46564f | |||
| de8461e257 | |||
| eb69e03e82 | |||
| d38f58165f | |||
| c133223bac | |||
| 2f6d4fcd0b | |||
| 069a6756b9 | |||
| a550b6077e | |||
| e0cc25dbac | |||
| 00bc55370d | |||
| 330f08b926 | |||
| a0255f1b31 | |||
| ef4cbfece8 | |||
| ab6af30a28 | |||
| a858dab8b6 | |||
| b1ae96f737 | |||
| 7dcd75fccc | |||
| 1e5e24a036 | |||
| 3636ad45af | |||
| 6d649e4d35 | |||
| 5c1a93021b | |||
| 6cf7c12d34 | |||
| ad43cc44c3 | |||
| 002e1d8c5a | |||
| 30db0b10fd | |||
| 97f8be1915 | |||
| 0eb51a0fea | |||
| 509a989d3b | |||
| bc4cc5db54 | |||
| 13f7fb2561 | |||
| 0b714e593f | |||
| 4a817613e3 | |||
| 8beddca89a | |||
| 5e0fe975f3 | |||
| db5b6ad519 | |||
| a26c8f2a24 | |||
| 076030a252 | |||
| 0f59b863ee | |||
| d0927373a3 | |||
| 46ae2d39af | |||
| e9128efd13 | |||
| 00f6056f7c | |||
| a655f0bae5 | |||
| cf6dde6c09 | |||
| c1b9404e52 | |||
| 8000654005 | |||
| 73708ec706 | |||
| 000adb198f | |||
| 51a2da9cc0 | |||
| 0f0a1ceca7 | |||
| 50822d09fc | |||
| 3e2ffdb85b | |||
| 5160a45b44 | |||
| 03d5f0dd67 | |||
| 4bb4e29515 | |||
| a6a08f48bb | |||
| ba831f8a3c | |||
| 1a9b765d47 | |||
| c8460e0a6c | |||
| 4c29e071af | |||
| b87f559291 | |||
| d4f5856304 | |||
| 6a3c14540d | |||
| 2cb5441b1c | |||
| 97a0d97b0b | |||
| a914a7f924 | |||
| dbbbb7b4e7 | |||
| a23d69af9a | |||
| 425f3ca3dd | |||
| 6d1cbd928e | |||
| 6da5fd1263 | |||
| 6eebce05af | |||
| 58a9d38e26 | |||
| 50ccf96268 | |||
| 5602b32507 | |||
| cf0ff9bfe5 | |||
| d10df6ae09 | |||
| 99b76d7ae1 | |||
| 661532e355 | |||
| bd6adcc157 | |||
| 67017fcaf4 | |||
| a2d55feed1 | |||
| e74b2b6874 | |||
| 322aedaf72 | |||
| 3f602c9d63 | |||
| 082b3fd3df | |||
| 04a01104b5 | |||
| 9b348a7d97 | |||
| 889e0bb3d3 | |||
| 1669649186 | |||
| 498afb3a5e | |||
| 1431bd1a11 | |||
| ed82a0939a | |||
| e2417be8c7 | |||
| 472a8db81a | |||
| 1e370bac13 | |||
| 4e535c1102 | |||
| e940c1d604 | |||
| 478c692315 | |||
| 170610bcb1 | |||
| 454ed0032b | |||
| 1910ab705b | |||
| 0a8a9e5099 | |||
| 1689370356 | |||
| f9508657f5 | |||
| b698a0d36f | |||
| 1229a99af4 | |||
| 8e431c8edd | |||
| 51dd627ae3 | |||
| c296c4eb3b | |||
| 422e6f5264 | |||
| 9cee8b5478 | |||
| 522679b14c | |||
| 25683e8a8a | |||
| 948f6d5de7 | |||
| ae7d4b9097 | |||
| 7c714d1f98 | |||
| e6fa9df3a5 | |||
| 59095c2ce5 | |||
| 3f77da4a07 | |||
| 7f8e78c8cd | |||
| bac0a1de26 | |||
| bf82bbb5d5 | |||
| e52052b431 | |||
| 8d9ff2b6dc | |||
| 63db236dfa | |||
| cddd9026fb | |||
| ea239b19bd | |||
| f8d927cd91 | |||
| 798c73132e | |||
| fb2cd0c6ae | |||
| bc6a211276 | |||
| 7719274a37 | |||
| 797036c204 | |||
| 3a9577c9fb | |||
| 545869e342 | |||
| 07c4744436 | |||
| b8620eac26 | |||
| 7bc492134d | |||
| 7c1182c28f | |||
| 2f3843e595 | |||
| 5f3c234819 | |||
| 9a119f38bb | |||
| 524af211e0 | |||
| 91ace0d2a0 | |||
| 2018ba27ae | |||
| b66cf47ff0 | |||
| e5084e13ec | |||
| 8a6030bf57 | |||
| 2e321e15a5 | |||
| c81a054601 | |||
| af14d60493 | |||
| 0465fdb16d | |||
| 0c6ac1e060 | |||
| 7db1feac17 | |||
| 653b4689b5 | |||
| 6723e71fee | |||
| d16cbe84f0 | |||
| 95ce024bb6 | |||
| a7ed455766 | |||
| d182e6c453 | |||
| 60b3ce89b2 | |||
| 5fce7490a9 | |||
| e76a6b74a3 | |||
| e82911cb8b | |||
| 8abef7024d | |||
| bf08ffe392 | |||
| 5f5cab1171 | |||
| 8d87841691 | |||
| 11e37ca898 | |||
| 30474b70df | |||
| 03e226ffea | |||
| 2e7e8d3546 | |||
| 013f911ae2 | |||
| 35624008e7 | |||
| 5d46a10a4e | |||
| 784a04b8ad | |||
| bffc97f310 | |||
| 7464facab9 | |||
| f14c62f3d3 | |||
| d406059c79 | |||
| 59b261534a | |||
| 45b87ed6b1 | |||
| 55aad493ff | |||
| 9a7d77f29d | |||
| 36ae451ea6 | |||
| b3bb0e543f | |||
| 53d5736420 | |||
| 81034420a9 | |||
| 15442c8c75 | |||
| 3da69c8a1b | |||
| 16d636a87c | |||
| 4da33ff4ec | |||
| c2435fda2d | |||
| 433331e752 | |||
| 094c7fbb44 | |||
| 0b60979c7b | |||
| 2366cd3520 | |||
| 725a8896ce | |||
| 350038057d | |||
| 80f028edf2 | |||
| 23c3f0709b | |||
| 01d7388f91 | |||
| 8c563a2d76 | |||
| 91edab34bc | |||
| 1ceea91f4a | |||
| 4195baa5dc | |||
| 37f9ab2322 | |||
| d8b1f4e514 | |||
| 6a3335315a | |||
| 6326a60a79 | |||
| c651face4c | |||
| 641a43b2ec | |||
| 58952725e9 | |||
| de044dabd3 | |||
| ce7b26ccac | |||
| bb900c5110 | |||
| cefc4e5257 | |||
| 0d8f7acb7e | |||
| 37cf42527b | |||
| 99543a300d | |||
| f377d9ba70 | |||
| d22e59f28f | |||
| 7804d42fea | |||
| 9a8f5293af | |||
| e535f629bc | |||
| aa805f9a41 | |||
| a22d086e60 | |||
| c60e968836 | |||
| 9d3313e3ed | |||
| dc4f5ad26e | |||
| eaca1c4dd1 | |||
| 0367826f16 | |||
| 352074da04 | |||
| 53ef749736 | |||
| bc8a922b77 | |||
| 663aca2641 | |||
| 4de613814b | |||
| de6e74c0b1 | |||
| e580540143 | |||
| 90a79c702f | |||
| 393a774140 | |||
| 0807a7d0ae | |||
| ba150a264c | |||
| 578018607a | |||
| 58d827f7d0 | |||
| 3085ccdfbf | |||
| b650eb95df | |||
| 8949db5456 | |||
| 14bcb7ea0d | |||
| 519178dfba | |||
| 0e6353dd79 | |||
| ed5cd392ab | |||
| bad42fae1c | |||
| 247ff09743 | |||
| c9b140bd6b | |||
| 74c1beed20 | |||
| c8cb0ee939 | |||
| 2a35c3055e | |||
| c9d1ba6cae | |||
| eb9c217eb4 | |||
| ce41421dbb | |||
| 1d0810db10 | |||
| c85bb2eef7 | |||
| 75402b0f93 | |||
| d597c7e60e | |||
| 0dbe0fe48e | |||
| f83e217638 | |||
| 58db7b755a | |||
| 1e1ce4e127 | |||
| 9fbea18330 | |||
| f337305dee | |||
| d7de4fc694 | |||
| a8c0a1f294 | |||
| 9f54a08536 | |||
| 03bbe25a1e | |||
| 24dada149f | |||
| a7fb77d998 | |||
| 32d2aa6a93 | |||
| d1880754f5 | |||
| 27b44d2511 | |||
| 94adaf8ae3 | |||
| 6dc5112c26 | |||
| e92119c99e | |||
| c48c9e1f86 | |||
| 7ac2aaef15 | |||
| 06f56d13d1 | |||
| 8f55e90d2d | |||
| b5a010a517 | |||
| b87e543420 | |||
| fa3816e55d | |||
| ee41721a75 | |||
| 648ba502bb | |||
| 2c993e82d6 | |||
| cbbb7deaea | |||
| de5bdef58c | |||
| 000ad6358f | |||
| 04a8eeebe8 | |||
| d8d63f804a | |||
| 955c9ce534 | |||
| e8d23f3b3f | |||
| 89aa8c44b0 | |||
| f0e407bec2 | |||
| 8e21b1fe35 | |||
| 17133b316a | |||
| 28a290600b | |||
| af5b3a9302 | |||
| abb61d2cd6 | |||
| 2f13f5da7a | |||
| 464650c370 | |||
| af294f78b7 | |||
| c840183467 | |||
| 1f99d46a8d | |||
| fd99562c7a | |||
| c698149bdd | |||
| fa0ace8c68 | |||
| 1d19c6901e |
@@ -4,3 +4,11 @@ bin/
|
||||
lib/
|
||||
# Because apparently nobody has any self control
|
||||
*.orig
|
||||
|
||||
*.suo
|
||||
*.sdf
|
||||
tools/MayaExporter/MayaExporter/x64/Debug/
|
||||
tools/MayaExporter/x64/Debug/
|
||||
|
||||
tools/MayaExporter/MayaExporter/Debug/
|
||||
tools/MayaExporter/MayaExporter/GeneratedFiles/
|
||||
|
||||
@@ -10,10 +10,11 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo
|
||||
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
|
||||
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
||||
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
||||
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
||||
|
||||
#### External libraries
|
||||
Libraries that are too big to be bundled with the project.
|
||||
|
||||
| Project | Version | License | Root folder environment variable (Windows) |
|
||||
| ---------------------------------------------------------- | ----------- | --------------------------------------------------------------------------- | ------------------------------------------ |
|
||||
| **[Boost](http://www.boost.org)** | 1.59.0+ | [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt) | BOOST_ROOT |
|
||||
| **[Boost](http://www.boost.org)** | 1.60.0+ | [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt) | BOOST_ROOT |
|
||||
|
||||
+1
-1
Submodule assets updated: 4bd902b697...c8e631f449
@@ -1,13 +1,13 @@
|
||||
# XERCES_FOUND
|
||||
# XERCES_INCLUDE_DIRS
|
||||
# XERCES_LIBRARIES
|
||||
# Xerces_FOUND
|
||||
# Xerces_INCLUDE_DIRS
|
||||
# Xerces_LIBRARIES
|
||||
|
||||
find_path(XERCES_INCLUDE_DIR xercesc/dom/dom.hpp
|
||||
find_path(Xerces_INCLUDE_DIR xercesc/dom/dom.hpp
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
)
|
||||
|
||||
find_library(XERCES_LIBRARY
|
||||
find_library(Xerces_LIBRARY
|
||||
NAMES
|
||||
xerces-c_3
|
||||
xerces-c_3D
|
||||
@@ -16,8 +16,8 @@ find_library(XERCES_LIBRARY
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
set(XERCES_INCLUDE_DIRS ${XERCES_INCLUDE_DIR})
|
||||
set(XERCES_LIBRARIES ${XERCES_LIBRARY})
|
||||
set(Xerces_INCLUDE_DIRS ${Xerces_INCLUDE_DIR})
|
||||
set(Xerces_LIBRARIES ${Xerces_LIBRARY})
|
||||
|
||||
find_package_handle_standard_args(Xerces DEFAULT_MSG XERCES_LIBRARY XERCES_INCLUDE_DIR)
|
||||
mark_as_advanced(Xerces_FOUND XERCES_INCLUDE_DIR XERCES_LIBRARY)
|
||||
find_package_handle_standard_args(Xerces DEFAULT_MSG Xerces_LIBRARY Xerces_INCLUDE_DIR)
|
||||
mark_as_advanced(Xerces_FOUND Xerces_INCLUDE_DIR Xerces_LIBRARY)
|
||||
|
||||
+1
-1
Submodule deps updated: 1b478d3159...1ae6ba5b12
@@ -0,0 +1,59 @@
|
||||
#ifndef Collision_h__
|
||||
#define Collision_h__
|
||||
|
||||
//NOTE: Collision.h needs to be #included before <GLFW/glfw3.h>,
|
||||
//because Collision #includes "RawModel.h", which has "Texture.h", which has "OpenGL.h" which must be #included first
|
||||
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "Core/Ray.h"
|
||||
#include "Core/AABB.h"
|
||||
#include "Engine/Rendering/RawModel.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
class World;
|
||||
struct ComponentWrapper;
|
||||
|
||||
namespace Collision
|
||||
{
|
||||
//Return true if the ray hits the box.
|
||||
bool RayAABBIntr(const Ray& ray, const AABB& box);
|
||||
bool RayVsAABB(const Ray& ray, const AABB& box);
|
||||
//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
|
||||
bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
|
||||
|
||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const std::vector<RawModel::Vertex>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices);
|
||||
//Return true if the ray hits any of the triangles in the model.
|
||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const std::vector<RawModel::Vertex>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
glm::vec3& outHitPosition);
|
||||
//Return true if the ray hits any of the triangles in the model.
|
||||
//Also returns the distance from the ray origin to the closest
|
||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const std::vector<RawModel::Vertex>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
float& outDistance,
|
||||
float& outUCoord,
|
||||
float& outVCoord);
|
||||
|
||||
//Return true if the boxes are intersecting.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
//Return true if the boxes are intersecting.
|
||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
|
||||
|
||||
//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
|
||||
bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
|
||||
bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
#ifndef CollisionSystem_h__
|
||||
#define CollisionSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
|
||||
class CollisionSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
CollisionSystem(EventBroker* eventBroker)
|
||||
: PureSystem(eventBroker, "AABB")
|
||||
, zPress(false)
|
||||
{
|
||||
//TODO: Debug stuff, remove later.
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
|
||||
}
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
|
||||
|
||||
private:
|
||||
bool zPress;
|
||||
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef Events_TriggerEnter_h__
|
||||
#define Events_TriggerEnter_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown once, when an entity is only touching a trigger. */
|
||||
struct TriggerTouch : Event
|
||||
{
|
||||
/** The id of the entity that touches the trigger. */
|
||||
EntityID Entity;
|
||||
/** The id of the trigger entity. */
|
||||
EntityID Trigger;
|
||||
};
|
||||
|
||||
/** Thrown once, when an entity has completely left a trigger. */
|
||||
struct TriggerLeave : Event
|
||||
{
|
||||
/** The id of the entity that left the trigger. */
|
||||
EntityID Entity;
|
||||
/** The id of the trigger entity. */
|
||||
EntityID Trigger;
|
||||
};
|
||||
|
||||
/** Thrown once, when an entity is completely contained inside a trigger. */
|
||||
struct TriggerEnter : Event
|
||||
{
|
||||
/** The id of the entity that entered the trigger. */
|
||||
EntityID Entity;
|
||||
/** The id of the trigger entity. */
|
||||
EntityID Trigger;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef TriggerSystem_h__
|
||||
#define TriggerSystem_h__
|
||||
|
||||
#include <glm/common.hpp>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "ETrigger.h"
|
||||
|
||||
class AABB;
|
||||
|
||||
class TriggerSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
TriggerSystem(EventBroker* eventBroker)
|
||||
: PureSystem(eventBroker, "Trigger")
|
||||
{}
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
|
||||
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
|
||||
|
||||
//True if leave event was thrown.
|
||||
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
|
||||
template<typename Event>
|
||||
void publish(EntityID pId, EntityID tId)
|
||||
{
|
||||
Event e;
|
||||
e.Trigger = tId;
|
||||
e.Entity = pId;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,4 +4,5 @@
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Core/Util/Logging.h"
|
||||
#include "Core/Util/Logging.h"
|
||||
#include "Core/Util/IfDebug.h"
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef AABB_h__
|
||||
#define AABB_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
|
||||
class AABB
|
||||
{
|
||||
public:
|
||||
AABB() = default;
|
||||
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
||||
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
||||
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
|
||||
//No checks are made. Size must consist of non-negative numbers.
|
||||
virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
|
||||
virtual ~AABB();
|
||||
|
||||
const glm::vec3& MinCorner() const { return m_MinCorner; }
|
||||
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
|
||||
const glm::vec3& Center() const { return m_Center; }
|
||||
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
|
||||
const glm::vec3& HalfSize() const { return m_HalfSize; }
|
||||
private:
|
||||
glm::vec3 m_MinCorner;
|
||||
glm::vec3 m_MaxCorner;
|
||||
glm::vec3 m_Center;
|
||||
glm::vec3 m_HalfSize;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
~ComponentPoolForwardIterator() = default;
|
||||
ComponentPoolForwardIterator& operator=(const ComponentPoolForwardIterator& other) = default;
|
||||
ComponentPoolForwardIterator& operator++();
|
||||
ComponentPoolForwardIterator& operator++(int);
|
||||
ComponentPoolForwardIterator operator++(int);
|
||||
bool operator!=(const ComponentPoolForwardIterator& other) const;
|
||||
bool operator==(const ComponentPoolForwardIterator& other) const;
|
||||
ComponentWrapper operator*() const;
|
||||
@@ -54,6 +54,8 @@ public:
|
||||
ComponentWrapper Allocate(EntityID entity);
|
||||
// Get the component belonging to a specific entity
|
||||
ComponentWrapper GetByEntity(EntityID ent);
|
||||
// Returns true if the pool contains a component for the specified entity
|
||||
bool KnowsEntity(EntityID ent);
|
||||
// Delete a component and free its memory
|
||||
void Delete(ComponentWrapper& wrapper);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define ComponentWrapper_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
@@ -11,7 +11,7 @@ struct ComponentWrapper
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + sizeof(EntityID))
|
||||
, Data(data + sizeof(::EntityID))
|
||||
{ }
|
||||
|
||||
const ComponentInfo& Info;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/property_tree/ptree.hpp>
|
||||
#include <boost/property_tree/ini_parser.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "ResourceManager.h"
|
||||
@@ -19,12 +20,14 @@ private:
|
||||
public:
|
||||
template <typename T>
|
||||
T Get(std::string key, T defaultValue);
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> GetAll(std::string key);
|
||||
template <typename T>
|
||||
void Set(std::string key, T value);
|
||||
|
||||
void SaveToDisk();
|
||||
|
||||
private:
|
||||
private:
|
||||
boost::filesystem::path m_Path;
|
||||
boost::property_tree::ptree m_PTreeDefaults;
|
||||
boost::property_tree::ptree m_PTreeOverrides;
|
||||
@@ -37,6 +40,21 @@ T ConfigFile::Get(std::string key, T defaultValue)
|
||||
return m_PTreeMerged.get<T>(key, defaultValue);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> ConfigFile::GetAll(std::string key)
|
||||
{
|
||||
std::vector<std::pair<std::string, T>> out;
|
||||
auto parent = m_PTreeMerged.find(key);
|
||||
if (parent == m_PTreeMerged.not_found()) {
|
||||
return out;
|
||||
}
|
||||
for (auto& child : parent->second) {
|
||||
T value = boost::lexical_cast<T>(child.second.data());
|
||||
out.push_back(std::make_pair(child.first, value));
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ConfigFile::Set(std::string key, T value)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef EFileDropped_h__
|
||||
#define EFileDropped_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct FileDropped : Event
|
||||
{
|
||||
std::string Path;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_KeyboardChar_h__
|
||||
#define Events_KeyboardChar_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct KeyboardChar : Event
|
||||
{
|
||||
double Timestamp = 0.f;
|
||||
unsigned int Char = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_MouseScroll_h__
|
||||
#define Events_MouseScroll_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct MouseScroll : Event
|
||||
{
|
||||
double DeltaX;
|
||||
double DeltaY;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EPlayerDamage_h__
|
||||
#define EPlayerDamage_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerDamage : Event
|
||||
{
|
||||
double DamageAmount;
|
||||
EntityID PlayerDamagedID;
|
||||
//optional TypeOfDamage
|
||||
std::string TypeOfDamage;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EPlayerDeath_h__
|
||||
#define EPlayerDeath_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerDeath : Event
|
||||
{
|
||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||
EntityID KilledBy;
|
||||
EntityID PlayerID;
|
||||
std::string KilledByWhat;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef EPlayerHealthPickup_h__
|
||||
#define EPlayerHealthPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerHealthPickup : Event
|
||||
{
|
||||
double HealthAmount;
|
||||
EntityID PlayerHealedID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef Entity_h__
|
||||
#define Entity_h__
|
||||
|
||||
typedef unsigned int EntityID;
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "ResourceManager.h"
|
||||
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
EntityFile(std::string path);
|
||||
|
||||
public:
|
||||
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef Entity_h__
|
||||
#define Entity_h__
|
||||
|
||||
typedef unsigned int EntityID;
|
||||
|
||||
struct EntityWrapper
|
||||
{
|
||||
EntityWrapper(EntityID entityID)
|
||||
: ID(entityID)
|
||||
{ }
|
||||
|
||||
EntityID ID;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,141 @@
|
||||
#ifndef EntityXMLFile_h__
|
||||
#define EntityXMLFile_h__
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
#include <xercesc/framework/Wrapper4InputSource.hpp>
|
||||
#include <xercesc/framework/LocalFileInputSource.hpp>
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||
#include <xercesc/framework/MemBufInputSource.hpp>
|
||||
#include <xercesc/sax/HandlerBase.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/util/XMLFloat.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/parsers/XercesDOMParser.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLValidator.hpp>
|
||||
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
class World;
|
||||
|
||||
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
|
||||
{
|
||||
public:
|
||||
bool handleError(const xercesc::DOMError &e) override
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
std::cerr << "Preprocessor DOMError: " << message << std::endl;
|
||||
xercesc::XMLString::release(&message);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class XSTR
|
||||
{
|
||||
public:
|
||||
XSTR(const XMLCh* const xmlString)
|
||||
{
|
||||
m_AsChar = xercesc::XMLString::transcode(xmlString);
|
||||
}
|
||||
|
||||
XSTR(const char* normalString)
|
||||
{
|
||||
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
|
||||
}
|
||||
|
||||
~XSTR()
|
||||
{
|
||||
if (m_AsChar != nullptr) {
|
||||
xercesc::XMLString::release(&m_AsChar);
|
||||
}
|
||||
if (m_AsXMLCh != nullptr) {
|
||||
xercesc::XMLString::release(&m_AsXMLCh);
|
||||
}
|
||||
}
|
||||
|
||||
operator const char*() const { return m_AsChar; }
|
||||
operator const XMLCh*() const { return m_AsXMLCh; }
|
||||
|
||||
private:
|
||||
char* m_AsChar = nullptr;
|
||||
XMLCh* m_AsXMLCh = nullptr;
|
||||
};
|
||||
|
||||
class EntityXMLFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
EntityXMLFile(std::string path);
|
||||
|
||||
public:
|
||||
~EntityXMLFile();
|
||||
|
||||
void PopulateWorld(World* world);
|
||||
|
||||
private:
|
||||
static unsigned int InstanceCount;
|
||||
|
||||
std::string m_EntityFile;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
|
||||
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
|
||||
xercesc::XercesDOMParser* m_DOMParser = nullptr;
|
||||
xercesc::DOMDocument* m_DOMDocument = nullptr;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
// Preprocesses the entity file to insert include-by-copy child entities
|
||||
// TODO: Make this work in memory instead of saving to file
|
||||
void preprocess(std::string inPath, std::string outPath);
|
||||
|
||||
void parseComponentInfo();
|
||||
void parseDefaults();
|
||||
void predictComponentAllocation();
|
||||
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
|
||||
std::size_t getTypeStride(std::string typeName);
|
||||
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
|
||||
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -13,123 +13,127 @@
|
||||
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
|
||||
m_EventBroker->Subscribe(relay);
|
||||
|
||||
typedef unsigned int EventID;
|
||||
|
||||
class EventBroker;
|
||||
|
||||
class BaseEventRelay
|
||||
{
|
||||
friend class EventBroker;
|
||||
friend class EventBroker;
|
||||
|
||||
protected:
|
||||
BaseEventRelay(std::string contextTypeName, std::string eventTypeName)
|
||||
: m_ContextTypeName(contextTypeName)
|
||||
, m_EventTypeName(eventTypeName)
|
||||
, m_Broker(nullptr)
|
||||
{ }
|
||||
~BaseEventRelay();
|
||||
BaseEventRelay(std::string contextTypeName, std::string eventTypeName)
|
||||
: m_ContextTypeName(contextTypeName)
|
||||
, m_EventTypeName(eventTypeName)
|
||||
, m_Broker(nullptr)
|
||||
{ }
|
||||
~BaseEventRelay();
|
||||
|
||||
public:
|
||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||
|
||||
protected:
|
||||
std::string m_ContextTypeName;
|
||||
std::string m_EventTypeName;
|
||||
EventBroker* m_Broker;
|
||||
EventID m_EventID;
|
||||
std::string m_ContextTypeName;
|
||||
std::string m_EventTypeName;
|
||||
EventBroker* m_Broker;
|
||||
};
|
||||
|
||||
template <typename ContextType, typename EventType>
|
||||
class EventRelay : public BaseEventRelay
|
||||
{
|
||||
public:
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay(CallbackType callback)
|
||||
: m_Callback(callback)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay(CallbackType callback)
|
||||
: m_Callback(callback)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
|
||||
protected:
|
||||
bool Receive(const std::shared_ptr<Event> event) override;
|
||||
bool Receive(const std::shared_ptr<Event> event) override;
|
||||
|
||||
private:
|
||||
CallbackType m_Callback;
|
||||
CallbackType m_Callback;
|
||||
};
|
||||
|
||||
template <typename ContextType, typename EventType>
|
||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||
{
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class EventBroker
|
||||
{
|
||||
template <typename ContextType, typename EventType> friend class EventRelay;
|
||||
template <typename ContextType, typename EventType> friend class EventRelay;
|
||||
|
||||
public:
|
||||
EventBroker()
|
||||
{
|
||||
m_EventQueueRead = std::make_shared<EventQueue_t>();
|
||||
m_EventQueueWrite = std::make_shared<EventQueue_t>();
|
||||
}
|
||||
EventBroker()
|
||||
{
|
||||
m_EventQueueRead = std::make_shared<EventQueue_t>();
|
||||
m_EventQueueWrite = std::make_shared<EventQueue_t>();
|
||||
}
|
||||
|
||||
void Subscribe(BaseEventRelay &relay);
|
||||
template <typename EventType>
|
||||
void Publish(const EventType &event);
|
||||
/*
|
||||
Process all events in a given context.
|
||||
Returns: Number of events processed
|
||||
*/
|
||||
template <typename ContextType>
|
||||
int Process();
|
||||
int Process(std::string contextTypeName);
|
||||
void Swap();
|
||||
void Clear();
|
||||
void Unsubscribe(BaseEventRelay &relay);
|
||||
void Subscribe(BaseEventRelay &relay);
|
||||
template <typename EventType>
|
||||
void Publish(const EventType &event);
|
||||
/*
|
||||
Process all events in a given context.
|
||||
Returns: Number of events processed
|
||||
*/
|
||||
template <typename ContextType>
|
||||
int Process();
|
||||
int Process(std::string contextTypeName);
|
||||
void Swap();
|
||||
void Clear();
|
||||
void Unsubscribe(BaseEventRelay &relay);
|
||||
|
||||
private:
|
||||
bool m_IsProcessing = false;
|
||||
bool m_IsProcessing = false;
|
||||
EventID m_NextEventID = 0;
|
||||
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||
|
||||
typedef std::unordered_multimap<EventTypeName_t, BaseEventRelay*> EventRelays_t;
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
||||
typedef std::unordered_multimap<EventTypeName_t, BaseEventRelay*> EventRelays_t;
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||
|
||||
void subscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(BaseEventRelay& relay);
|
||||
void subscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
|
||||
};
|
||||
|
||||
template <typename EventType>
|
||||
void EventBroker::Publish(const EventType &event)
|
||||
{
|
||||
/*auto itpair = m_Subscribers.equal_range(typeid(EventType).name());
|
||||
for (auto it = itpair.first; it != itpair.second; ++it)
|
||||
{
|
||||
it->second->Receive(event);
|
||||
}*/
|
||||
/*auto itpair = m_Subscribers.equal_range(typeid(EventType).name());
|
||||
for (auto it = itpair.first; it != itpair.second; ++it)
|
||||
{
|
||||
it->second->Receive(event);
|
||||
}*/
|
||||
|
||||
m_EventQueueWrite->push_back(std::make_pair(typeid(EventType).name(), std::shared_ptr<EventType>(new EventType(event))));
|
||||
m_EventQueueWrite->push_back(std::make_pair(typeid(EventType).name(), std::shared_ptr<EventType>(new EventType(event))));
|
||||
}
|
||||
|
||||
template <typename ContextType>
|
||||
int EventBroker::Process()
|
||||
{
|
||||
const std::string contextTypeName = typeid(ContextType).name();
|
||||
return Process(contextTypeName);
|
||||
const std::string contextTypeName = typeid(ContextType).name();
|
||||
return Process(contextTypeName);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,25 +11,22 @@ template <typename EventContext>
|
||||
class InputController
|
||||
{
|
||||
public:
|
||||
InputController(std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: EventBroker(eventBroker)
|
||||
InputController(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ Initialize(); }
|
||||
|
||||
virtual void Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
|
||||
}
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
|
||||
virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
|
||||
virtual bool OnCommand(const Events::InputCommand& e) { return false; }
|
||||
|
||||
protected:
|
||||
std::shared_ptr<dd::EventBroker> EventBroker;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
private:
|
||||
EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
|
||||
EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -8,12 +8,15 @@
|
||||
#include "EventBroker.h"
|
||||
#include "EKeyDown.h"
|
||||
#include "EKeyUp.h"
|
||||
#include "EKeyboardChar.h"
|
||||
#include "EMousePress.h"
|
||||
#include "EMouseRelease.h"
|
||||
#include "EMouseMove.h"
|
||||
#include "EMouseScroll.h"
|
||||
#include "ELockMouse.h"
|
||||
#include "EGamepadAxis.h"
|
||||
#include "EGamepadButton.h"
|
||||
#include "EFileDropped.h"
|
||||
|
||||
class InputManager
|
||||
{
|
||||
@@ -64,6 +67,13 @@ private:
|
||||
|
||||
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
|
||||
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
|
||||
|
||||
static std::vector<unsigned int> GLFWCharCallbackQueue;
|
||||
static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
|
||||
static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
|
||||
static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
static std::vector<std::string> GLFWDropCallbackQueue;
|
||||
static void GLFWDropCallback(GLFWwindow* window, int count, const char* paths[]);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -253,7 +253,7 @@ public:
|
||||
}
|
||||
|
||||
//Postfix increment i.e. iter++. Prefer pre-increment (++iter) for efficiency.
|
||||
MemoryPoolForwardIterator& operator++(int)
|
||||
MemoryPoolForwardIterator operator++(int)
|
||||
{
|
||||
MemoryPoolForwardIterator<T> copyIter(*this);
|
||||
operator++();
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
#ifndef OctTree_h__
|
||||
#define OctTree_h__
|
||||
|
||||
#include "Core/AABB.h"
|
||||
|
||||
class Ray;
|
||||
|
||||
class OctTree
|
||||
{
|
||||
public:
|
||||
struct Output
|
||||
{
|
||||
float CollideDistance;
|
||||
};
|
||||
|
||||
OctTree();
|
||||
~OctTree();
|
||||
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
|
||||
OctTree(const AABB& octTreeBounds, int subDivisions);
|
||||
|
||||
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
|
||||
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
|
||||
OctTree(const OctTree& other) = delete;
|
||||
OctTree(const OctTree&& other) = delete;
|
||||
OctTree& operator= (const OctTree& other) = delete;
|
||||
//Add a dynamic object (one that moves around) into the tree.
|
||||
void AddDynamicObject(const AABB& box);
|
||||
//Add a static object (that does not move) into the tree.
|
||||
void AddStaticObject(const AABB& box);
|
||||
//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
|
||||
//Empty the tree of all objects, static and dynamic.
|
||||
void ClearObjects();
|
||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||
void ClearDynamicObjects();
|
||||
|
||||
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
||||
bool RayCollides(const Ray& ray, Output& data);
|
||||
//Returns true if the box collides with something in the tree.
|
||||
//On collision with a box, that box is written to [outBoxIntersected].
|
||||
//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
||||
|
||||
private:
|
||||
struct OctChild; //Fwd declaration;
|
||||
struct ContainedObject
|
||||
{
|
||||
ContainedObject()
|
||||
: Box(AABB())
|
||||
, Checked(false)
|
||||
{}
|
||||
ContainedObject(AABB box)
|
||||
: Box(box)
|
||||
, Checked(false)
|
||||
{}
|
||||
AABB Box;
|
||||
bool Checked;
|
||||
};
|
||||
OctChild* m_Root;
|
||||
std::vector<ContainedObject> m_StaticObjects;
|
||||
std::vector<ContainedObject> m_DynamicObjects;
|
||||
|
||||
bool m_UpdatedOnce;
|
||||
unsigned int m_BoxID;
|
||||
glm::vec3 m_PrevPos;
|
||||
glm::quat m_PrevOri;
|
||||
|
||||
void falsifyObjectChecks();
|
||||
|
||||
struct OctChild
|
||||
{
|
||||
~OctChild();
|
||||
OctChild(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<OctTree::ContainedObject>& staticObjects,
|
||||
std::vector<OctTree::ContainedObject>& dynamicObjects);
|
||||
OctChild(const OctChild& other) = delete;
|
||||
OctChild(const OctChild&& other) = delete;
|
||||
OctChild& operator= (const OctChild& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
OctChild* m_Children[8];
|
||||
//Indices into the lists in OctTree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in OctTree.
|
||||
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
#ifndef Ray_h__
|
||||
#define Ray_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Common.h"
|
||||
|
||||
class Ray
|
||||
{
|
||||
public:
|
||||
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
||||
: m_Origin(origin)
|
||||
, m_Direction(glm::normalize(dir))
|
||||
{
|
||||
DEBUG_IF(true) {
|
||||
if (glm::any(glm::isnan(m_Direction))) {
|
||||
LOG_WARNING("Ray Direction was set to the zero-vector, expect unknown side effects and/or crashes.");
|
||||
}
|
||||
}
|
||||
}
|
||||
const glm::vec3& Origin() const { return m_Origin; }
|
||||
const glm::vec3& Direction() const { return m_Direction; }
|
||||
//Sets the ray origin at parameter.
|
||||
void SetOrigin(const glm::vec3& origin) { m_Origin = origin; }
|
||||
//Normalizes the parameter and sets direction to it.
|
||||
void SetDirection(const glm::vec3& direction) { m_Direction = glm::normalize(direction); }
|
||||
private:
|
||||
glm::vec3 m_Origin;
|
||||
glm::vec3 m_Direction;
|
||||
};
|
||||
|
||||
#endif // Ray_h__
|
||||
@@ -81,6 +81,8 @@ public:
|
||||
@param resourceName Fully qualified name of the resource to reload.
|
||||
*/
|
||||
static void Reload(std::string resourceName);
|
||||
|
||||
static void Release(std::string resourceType, std::string resourceName);
|
||||
|
||||
static void Update();
|
||||
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef System_h__
|
||||
#define System_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
class System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
virtual ~System() = default;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
class PureSystem : public System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
PureSystem(EventBroker* eventBroker, std::string componentType)
|
||||
: System(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
{ }
|
||||
virtual ~PureSystem() = default;
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
ImpureSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
{ }
|
||||
virtual ~ImpureSystem() = default;
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,89 @@
|
||||
#ifndef SystemPipeline_h__
|
||||
#define SystemPipeline_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "EventBroker.h"
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~SystemPipeline()
|
||||
{
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
for (auto& pair : group.Systems) {
|
||||
delete pair.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, typename... Arguments>
|
||||
//All systems with orderlevel 0 will be updated first, then 1, 2, etc.
|
||||
void AddSystem(int updateOrderLevel, Arguments... args)
|
||||
{
|
||||
if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
if (std::is_base_of<PureSystem, T>::value) {
|
||||
PureSystem* pureSystem = static_cast<PureSystem*>(system);
|
||||
if (!pureSystem->m_ComponentType.empty()) {
|
||||
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||
} else {
|
||||
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
|
||||
}
|
||||
}
|
||||
|
||||
if (std::is_base_of<ImpureSystem, T>::value) {
|
||||
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
|
||||
group.ImpureSystems.push_back(impureSystem);
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
{
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
m_EventBroker->Process(pair.first);
|
||||
}
|
||||
|
||||
// Update
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker;
|
||||
struct UnorderedSystems
|
||||
{
|
||||
std::map<std::string, System*> Systems;
|
||||
std::map<std::string, std::vector<PureSystem*>> PureSystems;
|
||||
std::vector<ImpureSystem*> ImpureSystems;
|
||||
};
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,12 @@
|
||||
// Example:
|
||||
// DEBUG_IF(condition) {
|
||||
// // This code is executed only in debug mode and if condition is true.
|
||||
// }
|
||||
// NOTE: condition statement is not executed at all in release mode.
|
||||
#ifndef DEBUG_IF
|
||||
#ifndef DEBUG
|
||||
#define DEBUG_IF(c) if(c)
|
||||
#else
|
||||
#define DEBUG_IF(c) if(false)
|
||||
#endif
|
||||
#endif
|
||||
@@ -2,7 +2,7 @@
|
||||
#define World_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "Entity.h"
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
|
||||
@@ -12,21 +12,37 @@ public:
|
||||
World() = default;
|
||||
~World();
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
||||
// Check if an entity has a component
|
||||
bool HasComponent(EntityID entity, std::string componentType);
|
||||
// Get a component of an entity
|
||||
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, std::string componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool& GetComponents(std::string componentType);
|
||||
const ComponentPool* GetComponents(std::string componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
|
||||
|
||||
private:
|
||||
EntityID m_CurrentEntityID = 0;
|
||||
EntityID m_CurrentEntityID = 1;
|
||||
|
||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||
// TODO: This should be a more effective structure
|
||||
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
||||
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
|
||||
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <glm/gtx/common.hpp>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/EPicking.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/RenderQueueFactory.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
std::vector<glm::vec2> m_PickingQueue;
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
None,
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
} m_WidgetMode = WidgetMode::None;
|
||||
|
||||
enum class WidgetSpace
|
||||
{
|
||||
Local,
|
||||
Global
|
||||
} m_WidgetSpace = WidgetSpace::Global;
|
||||
|
||||
EntityID m_Widget = 0;
|
||||
EntityID m_WidgetX = 0;
|
||||
EntityID m_WidgetPlaneX = 0;
|
||||
EntityID m_WidgetY = 0;
|
||||
EntityID m_WidgetPlaneY = 0;
|
||||
EntityID m_WidgetZ = 0;
|
||||
EntityID m_WidgetPlaneZ = 0;
|
||||
EntityID m_WidgetOrigin = 0;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
|
||||
EntityID m_Selection = 0;
|
||||
EntityID m_LastSelection = 0;
|
||||
glm::vec3 m_Position;
|
||||
std::string m_LastDroppedFile;
|
||||
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorSystem, Events::Picking> m_EPicking;
|
||||
bool OnPicking(const Events::Picking& e);
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
void setWidgetSpace(WidgetSpace space);
|
||||
void drawUI(World* world, double dt);
|
||||
bool createDeleteButton(std::string componentType);
|
||||
void changeParent(EntityID entity, EntityID newParent);
|
||||
};
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef Events_BindGamepadAxis_h__
|
||||
#define Events_BindGamepadAxis_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EGamepadAxis.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a gamepad axis to an input command. */
|
||||
struct BindGamepadAxis : Event
|
||||
{
|
||||
/** The axis to bind. */
|
||||
Gamepad::Axis Axis;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the axis.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#ifndef Events_BindGamepadButton_h__
|
||||
#define Events_BindGamepadButton_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EGamepadButton.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a gamepad button to an input command. */
|
||||
struct BindGamepadButton : Event
|
||||
{
|
||||
/** The gamepad button to bind. */
|
||||
Gamepad::Button Button;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the button.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Events_BindKey_h__
|
||||
#define Events_BindKey_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a keyboard key to an input command. */
|
||||
struct BindKey : Event
|
||||
{
|
||||
/** The GLFW key code to bind. */
|
||||
int KeyCode;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the key.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Events_BindMouseButton_h__
|
||||
#define Events_BindMouseButton_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a mouse button to an input command. */
|
||||
struct BindMouseButton : Event
|
||||
{
|
||||
/** The GLFW mouse button code to bind. */
|
||||
int Button;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the button.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef Events_BindOrigin_h__
|
||||
#define Events_BindOrigin_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind an input origin to an input command. */
|
||||
struct BindOrigin : Event
|
||||
{
|
||||
/** The input origin to bind. */
|
||||
std::string Origin;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation. */
|
||||
float Value = 1.f;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -13,7 +13,7 @@ struct InputCommand : Event
|
||||
/** The command that was sent. */
|
||||
std::string Command;
|
||||
/** The value of the command. */
|
||||
float Value;
|
||||
float Value = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
#ifndef FirstPersonInputController_h__
|
||||
#define FirstPersonInputController_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "../Core/InputController.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
}
|
||||
|
||||
const glm::quat Orientation() const { return m_Orientation; }
|
||||
|
||||
void LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
|
||||
void UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseLocked) {
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
const unsigned int m_PlayerID;
|
||||
glm::quat m_Orientation;
|
||||
bool m_MouseLocked = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef InputHandler_h__
|
||||
#define InputHandler_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "InputProxy.h"
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
public:
|
||||
InputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_InputProxy(inputProxy)
|
||||
{ }
|
||||
|
||||
virtual bool BindOrigin(std::string origin, std::string command, float value) = 0;
|
||||
virtual void Update(double dt) { }
|
||||
virtual float GetCommandValue(std::string command) = 0;
|
||||
|
||||
protected:
|
||||
EventBroker* m_EventBroker;
|
||||
InputProxy* m_InputProxy;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef InputProxy_h__
|
||||
#define InputProxy_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "EInputCommand.h"
|
||||
#include "EBindOrigin.h"
|
||||
|
||||
class InputHandler;
|
||||
|
||||
class InputProxy
|
||||
{
|
||||
public:
|
||||
InputProxy(EventBroker* eventBroker);
|
||||
~InputProxy();
|
||||
|
||||
void LoadBindings(std::string file);
|
||||
void Update(double dt);
|
||||
void Process();
|
||||
template <typename T>
|
||||
void AddHandler();
|
||||
void Publish(const Events::InputCommand& e);
|
||||
|
||||
protected:
|
||||
EventBroker* m_EventBroker;
|
||||
std::vector<InputHandler*> m_Handlers;
|
||||
std::map<std::string, std::set<InputHandler*>> m_CommandHandlers;
|
||||
|
||||
// Represents every unique command (has of PlayerID & Command) and all values reported for that command this frame
|
||||
std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
|
||||
|
||||
std::map<std::string, float> m_CurrentCommandValues;
|
||||
std::map<std::string, float> m_LastCommandValues;
|
||||
|
||||
EventRelay<InputProxy, Events::BindOrigin> m_EBindOrigin;
|
||||
bool OnBindOrigin(const Events::BindOrigin& e);
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void InputProxy::AddHandler()
|
||||
{
|
||||
m_Handlers.push_back(new T(m_EventBroker, this));
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,78 +0,0 @@
|
||||
#ifndef InputSystem_h__
|
||||
#define InputSystem_h__
|
||||
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
#include "Core/EGamepadAxis.h"
|
||||
#include "Core/EGamepadButton.h"
|
||||
#include "Core/Util/EnumClassHash.h"
|
||||
#include "EBindKey.h"
|
||||
#include "EBindMouseButton.h"
|
||||
#include "EBindGamepadAxis.h"
|
||||
#include "EBindGamepadButton.h"
|
||||
#include "EInputCommand.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class InputSystem : public System
|
||||
{
|
||||
public:
|
||||
InputSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandKeyboardValues; // command string -> keyboard key value for command
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandMouseButtonValues; // command string -> mouse button value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float, EnumClassHash>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float, EnumClassHash>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
|
||||
// Input binding tables
|
||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
|
||||
std::unordered_multimap<Gamepad::Axis, std::tuple<std::string, float>, EnumClassHash> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
|
||||
std::unordered_multimap<Gamepad::Button, std::tuple<std::string, float>, EnumClassHash> m_GamepadButtonBindings; // Gamepad::Button -> command string
|
||||
|
||||
// Input events
|
||||
EventRelay<InputSystem, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown &event);
|
||||
EventRelay<InputSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
EventRelay<InputSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress &event);
|
||||
EventRelay<InputSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease &event);
|
||||
EventRelay<InputSystem, Events::GamepadAxis> m_EGamepadAxis;
|
||||
bool OnGamepadAxis(const Events::GamepadAxis &event);
|
||||
EventRelay<InputSystem, Events::GamepadButtonDown> m_EGamepadButtonDown;
|
||||
bool OnGamepadButtonDown(const Events::GamepadButtonDown &event);
|
||||
EventRelay<InputSystem, Events::GamepadButtonUp> m_EGamepadButtonUp;
|
||||
bool OnGamepadButtonUp(const Events::GamepadButtonUp &event);
|
||||
// Input binding events
|
||||
EventRelay<InputSystem, Events::BindKey> m_EBindKey;
|
||||
bool OnBindKey(const Events::BindKey &event);
|
||||
EventRelay<InputSystem, Events::BindMouseButton> m_EBindMouseButton;
|
||||
bool OnBindMouseButton(const Events::BindMouseButton &event);
|
||||
EventRelay<InputSystem, Events::BindGamepadAxis> m_EBindGamepadAxis;
|
||||
bool OnBindGamepadAxis(const Events::BindGamepadAxis &event);
|
||||
EventRelay<InputSystem, Events::BindGamepadButton> m_EBindGamepadButton;
|
||||
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
|
||||
|
||||
float GetCommandTotalValue(std::string command);
|
||||
void PublishCommand(int playerID, std::string command, float value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef KeyboardInputHandler_h__
|
||||
#define KeyboardInputHandler_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "InputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
|
||||
class KeyboardInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||
|
||||
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||
virtual float GetCommandValue(std::string command) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, int> m_OriginKeyCodes;
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_map<std::string, float> m_CommandValues;
|
||||
|
||||
EventRelay<InputHandler, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
EventRelay<InputHandler, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef MouseInputHandler_h__
|
||||
#define MouseInputHandler_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "InputHandler.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
|
||||
class MouseInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||
|
||||
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||
virtual float GetCommandValue(std::string command) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, int> m_OriginCodes;
|
||||
std::unordered_map<std::string, char> m_OriginAxes;
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_Bindings; // GLFW_MOUSE_BUTTON... -> command string & value
|
||||
std::unordered_map<char, std::tuple<std::string, float>> m_Axes; // Axis -> command string & value
|
||||
std::unordered_map<std::string, float> m_CommandValues;
|
||||
std::unordered_map<std::string, float> m_ContinuousCommandValues;
|
||||
|
||||
EventRelay<InputHandler, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<InputHandler, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<InputHandler, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
|
||||
bool hasOrigin(std::string origin);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,14 +1,84 @@
|
||||
#ifndef Client_h__
|
||||
#define Client_h__
|
||||
|
||||
#include <boost\asio.hpp>
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
|
||||
class Client
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
Client();
|
||||
~Client();
|
||||
public:
|
||||
Client(ConfigFile* config);
|
||||
~Client();
|
||||
void Start(World* world, EventBroker* eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
// Sending message to server logic
|
||||
int bytesRead = -1;
|
||||
char readBuf[1024] = { 0 };
|
||||
int snapshotInterval = 33;
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
unsigned int m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
int m_PlayerID = -1;
|
||||
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
bool m_ThreadIsRunning = true;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
// Use to check if we should send disconnect message
|
||||
// if game is turned of by closing window.
|
||||
bool m_WasStarted = false;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
void sendSnapshotToServer();
|
||||
int receive(char* data, size_t length);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEventMessage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
bool isConnected();
|
||||
EntityID createPlayer();
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand &e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef MessageType_h__
|
||||
#define MessageType_h__
|
||||
|
||||
// Message types used by both server and client.
|
||||
// Used to determine what type of message was sent.
|
||||
enum class MessageType
|
||||
{
|
||||
Connect,
|
||||
Disconnect,
|
||||
ClientPing,
|
||||
ServerPing,
|
||||
Message,
|
||||
Snapshot,
|
||||
Event,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef Network_h__
|
||||
#define Network_h__
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Packet.h"
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 128
|
||||
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
virtual void Update() = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,61 @@
|
||||
#ifndef Packet_h__
|
||||
#define Packet_h__
|
||||
|
||||
#include <string>
|
||||
#include "Network/MessageType.h"
|
||||
#include "Core/Util/Logging.h"
|
||||
|
||||
// Defines the
|
||||
class Packet
|
||||
{
|
||||
public:
|
||||
// arg1: Type of message (Connect, Disconnect...)
|
||||
// arg2: PacketID for identifying packet loss.
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
|
||||
~Packet();
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
void WritePrimitive(T val)
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!");
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
m_Offset += sizeof(T);
|
||||
}
|
||||
// Pops the first element as if it was a primitive.
|
||||
template<typename T>
|
||||
T ReadPrimitive()
|
||||
{
|
||||
if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
|
||||
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
|
||||
return -1;
|
||||
}
|
||||
T returnValue;
|
||||
memcpy(&returnValue, m_Data + m_ReturnDataOffset, sizeof(T));
|
||||
m_ReturnDataOffset += sizeof(T);
|
||||
return returnValue;
|
||||
}
|
||||
// Add a string to the message
|
||||
void WriteString(std::string str);
|
||||
// Add data to the message
|
||||
void WriteData(char* data, int sizeOfData);
|
||||
// Pops the first element as if it was a string.
|
||||
std::string ReadString();
|
||||
char* ReadData(int SizeOfData);
|
||||
|
||||
int Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 128;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef PlayerDefinition_h__
|
||||
#define PlayerDefinition_h__
|
||||
#include <string>
|
||||
|
||||
struct PlayerDefinition {
|
||||
int EntityID = -1;
|
||||
std::string Name = "";
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,12 +1,85 @@
|
||||
#ifndef Server_h__
|
||||
#define Server_h__
|
||||
|
||||
#include <boost\asio.hpp>
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
|
||||
class Server
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Network.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
Server();
|
||||
~Server();
|
||||
public:
|
||||
Server();
|
||||
~Server();
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
|
||||
// Sending messages to client logic
|
||||
char readBuffer[1024] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
// How often we send messages (milliseconds)
|
||||
int intervalMs = 1000;
|
||||
int snapshotInterval = 50;
|
||||
int checkTimeOutInterval = 100;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_StopTimes[8];
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
// vec.size() = ammount of players to create, stores playerID's
|
||||
std::vector<unsigned int> m_PlayersToCreate;
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID;
|
||||
unsigned int m_PreviousPacketID;
|
||||
unsigned int m_SendPacketID;
|
||||
|
||||
// Close logic
|
||||
bool m_ThreadIsRunning = true;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
void readFromClients();
|
||||
void send(Packet& packet, int playerID);
|
||||
void send(Packet& packet);
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void broadcast(std::string message);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(int i);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEvent(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
EntityID createPlayer();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef SnapshotDefinitions_h__
|
||||
#define SnapshotDefinitions_h__
|
||||
|
||||
struct SnapshotDefinitions
|
||||
{
|
||||
// "+Forward" is 8 characters * sizeof(char) = 8
|
||||
std::string InputForward;
|
||||
// "+Right" is 6 characters * sizeof(char) = 6
|
||||
std::string InputRight;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,63 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
|
||||
const glm::vec3 Position() const { return m_Position; }
|
||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
} else {
|
||||
UnlockMouse();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.x = value;
|
||||
}
|
||||
if (e.Command == "Forward") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.z = -value;
|
||||
}
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0.f) {
|
||||
m_Speed = m_BaseSpeed * 2.f * (e.Value);
|
||||
} else {
|
||||
m_Speed = m_BaseSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
void Update(double dt)
|
||||
{
|
||||
if (glm::length2(m_Velocity) > 0) {
|
||||
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef DrawFinalPass_h__
|
||||
#define DrawFinalPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderQueueCollection& rq);
|
||||
|
||||
//Getters
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawFinalPassState_h__
|
||||
#define DrawFinalPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawFinalPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawFinalPassState();
|
||||
~DrawFinalPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,36 @@
|
||||
#ifndef DrawScenePass_h__
|
||||
#define DrawScenePass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScenePassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawScenePass
|
||||
{
|
||||
public:
|
||||
DrawScenePass(IRenderer* renderer);
|
||||
~DrawScenePass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderQueueCollection& rq);
|
||||
|
||||
//Getters
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawScenePassState_h__
|
||||
#define DrawScenePassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawScenePassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawScenePassState();
|
||||
~DrawScenePassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,74 @@
|
||||
#ifndef Events_Picking_h__
|
||||
#define Events_Picking_h__
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown Every frame, use functions to pick*/
|
||||
struct Picking : Event
|
||||
{
|
||||
public:
|
||||
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
|
||||
: PickingBuffer(pickingBuffer)
|
||||
, DepthBuffer(depthBuffer)
|
||||
, ProjectionMatrix(projectionMatrix)
|
||||
, ViewMatrix(viewMatrix)
|
||||
, Resolution(resolution)
|
||||
, PickingColorsToEntity(pickingColorsToEntity)
|
||||
{ }
|
||||
|
||||
|
||||
|
||||
struct PickData
|
||||
{
|
||||
//Picked Entity
|
||||
EntityID Entity;
|
||||
//World position of the "pick"
|
||||
glm::vec3 Position;
|
||||
// Depth
|
||||
float Depth;
|
||||
};
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord) const
|
||||
{
|
||||
PickData pickData;
|
||||
|
||||
// Invert screen y coordinate
|
||||
screenCoord.y = Resolution.Height - screenCoord.y;
|
||||
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
||||
pickData.Depth = data.Depth;
|
||||
|
||||
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
||||
if (it != PickingColorsToEntity->end()) {
|
||||
pickData.Entity = it->second;
|
||||
} else {
|
||||
pickData.Entity = 0;
|
||||
}
|
||||
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
||||
|
||||
return pickData;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
FrameBuffer* PickingBuffer;
|
||||
GLuint* DepthBuffer;
|
||||
const glm::mat4 ProjectionMatrix;
|
||||
const glm::mat4 ViewMatrix;
|
||||
const Rectangle Resolution;
|
||||
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
virtual void Draw(RenderQueueCollection& rq) = 0;
|
||||
|
||||
protected:
|
||||
Rectangle m_Resolution = Rectangle(1280, 720);
|
||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||
bool m_Fullscreen = false;
|
||||
bool m_VSYNC = false;
|
||||
int m_GLVersion[2];
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include "../OpenGL.h"
|
||||
#include "IRenderer.h"
|
||||
#include "RenderState.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/EMouseScroll.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/EKeyboardChar.h"
|
||||
|
||||
class ImGuiRenderState : public RenderState
|
||||
{
|
||||
public:
|
||||
ImGuiRenderState()
|
||||
: RenderState()
|
||||
{
|
||||
BindFramebuffer(0);
|
||||
Enable(GL_BLEND);
|
||||
BlendEquation(GL_FUNC_ADD);
|
||||
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Disable(GL_CULL_FACE);
|
||||
Disable(GL_DEPTH_TEST);
|
||||
Enable(GL_SCISSOR_TEST);
|
||||
}
|
||||
};
|
||||
|
||||
class ImGuiRenderPass
|
||||
{
|
||||
public:
|
||||
ImGuiRenderPass(IRenderer* renderer, EventBroker* eventBroker);
|
||||
|
||||
void Update(double dt);
|
||||
void Draw();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
GLFWwindow* g_Window;
|
||||
double g_DeltaTime = 0.0;
|
||||
float g_MouseWheel = 0.f;
|
||||
GLuint g_FontTexture;
|
||||
int g_ShaderHandle;
|
||||
int g_VertHandle;
|
||||
int g_FragHandle;
|
||||
int g_AttribLocationTex;
|
||||
int g_AttribLocationProjMtx;
|
||||
int g_AttribLocationPosition;
|
||||
int g_AttribLocationUV;
|
||||
int g_AttribLocationColor;
|
||||
GLuint g_VboHandle;
|
||||
GLuint g_VaoHandle;
|
||||
GLuint g_ElementsHandle;
|
||||
|
||||
EventRelay<ImGuiRenderPass, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<ImGuiRenderPass, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<ImGuiRenderPass, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<ImGuiRenderPass, Events::MouseScroll> m_EMouseScroll;
|
||||
bool OnMouseScroll(const Events::MouseScroll& e);
|
||||
EventRelay<ImGuiRenderPass, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
EventRelay<ImGuiRenderPass, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp& e);
|
||||
EventRelay<ImGuiRenderPass, Events::KeyboardChar> m_EKeyboardChar;
|
||||
bool OnKeyboardChar(const Events::KeyboardChar& e);
|
||||
|
||||
bool createDeviceObjects();
|
||||
bool createFontsTexture();
|
||||
|
||||
void newFrame();
|
||||
};
|
||||
@@ -0,0 +1,78 @@
|
||||
#ifndef LightCullingPass_h__
|
||||
#define LightCullingPass_h__
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define NUM_LIGHTS 1000
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "LightCullingPassState.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
|
||||
class LightCullingPass
|
||||
{
|
||||
public:
|
||||
LightCullingPass(IRenderer* renderer);
|
||||
~LightCullingPass();
|
||||
|
||||
void GenerateNewFrustum();
|
||||
void CullLights();
|
||||
void FillLightList(RenderQueueCollection& rq);
|
||||
|
||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||
GLuint LightGridSSBO() const { return m_LightGridSSBO; }
|
||||
GLuint LightOffsetSSBO() const { return m_LightOffsetSSBO; }
|
||||
GLuint LightIndexSSBO() const { return m_LightIndexSSBO; }
|
||||
private:
|
||||
|
||||
void InitializeSSBOs();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
GLuint m_FrustumSSBO = 0;
|
||||
GLuint m_LightSSBO = 0;
|
||||
GLuint m_LightGridSSBO = 0;
|
||||
GLuint m_LightOffsetSSBO = 0;
|
||||
GLuint m_LightIndexSSBO = 0;
|
||||
|
||||
ShaderProgram* m_CalculateFrustumProgram;
|
||||
ShaderProgram* m_LightCullProgram;
|
||||
|
||||
struct Plane {
|
||||
glm::vec3 Normal;
|
||||
float d;
|
||||
};
|
||||
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution
|
||||
|
||||
//This should be a component
|
||||
struct PointLight {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
float Falloff = 0.3f;
|
||||
float Padding = 1337;
|
||||
};
|
||||
std::vector<PointLight> m_PointLights;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
float Amount;
|
||||
glm::vec2 Padding;
|
||||
};
|
||||
|
||||
LightGrid m_LightGrid[80*45]; //TODO: Renderer: Make this change with resolution
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
float m_LightIndex[80*45*200]; //TODO: Renderer: Make this change with resolution
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,51 @@
|
||||
#ifndef PickingPass_h__
|
||||
#define PickingPass_h__
|
||||
|
||||
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "PickingPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
|
||||
|
||||
|
||||
class PickingPass
|
||||
{
|
||||
public:
|
||||
PickingPass(IRenderer* renderer, EventBroker* eb);
|
||||
~PickingPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderQueueCollection& rq);
|
||||
|
||||
//Getters
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
|
||||
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
|
||||
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
|
||||
FrameBuffer m_PickingBuffer;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef PickingPassState_h__
|
||||
#define PickingPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class PickingPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
PickingPassState(GLuint frameBuffer);
|
||||
~PickingPassState();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
class Model;
|
||||
class Skeleton;
|
||||
@@ -82,11 +82,12 @@ struct SpriteJob : RenderJob
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 SpecularColor = glm::vec3(1, 1, 1);
|
||||
glm::vec3 DiffuseColor = glm::vec3(1, 1, 1);
|
||||
float Radius = 1.f;
|
||||
float Intensity = 0.8f;
|
||||
glm::vec4 Position;
|
||||
glm::vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float padding = 123;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
|
||||
@@ -13,8 +13,12 @@ public:
|
||||
RenderQueueFactory();
|
||||
void Update(World* world);
|
||||
|
||||
|
||||
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
|
||||
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
|
||||
private:
|
||||
RenderQueueCollection m_RenderQueues;
|
||||
|
||||
@@ -22,7 +26,6 @@ private:
|
||||
void FillLights(World* world, RenderQueue* renderQueue);
|
||||
|
||||
glm::mat4 ModelMatrix(World* world, EntityID entity);
|
||||
glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef RenderState_h__
|
||||
#define RenderState_h__
|
||||
|
||||
#include <functional>
|
||||
#include "../Common.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
|
||||
class RenderState
|
||||
{
|
||||
public:
|
||||
RenderState() = default;
|
||||
~RenderState();
|
||||
|
||||
bool Enable(GLenum cap);
|
||||
bool Disable(GLenum cap);
|
||||
bool CullFace(GLenum mode);
|
||||
bool ClearColor(glm::vec4 color);
|
||||
bool Clear(GLbitfield mask);
|
||||
bool BindFramebuffer(GLint framebuffer);
|
||||
bool BlendEquation(GLenum mode);
|
||||
bool BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
};
|
||||
#endif
|
||||
@@ -10,48 +10,61 @@
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/World.h"
|
||||
#include "PickingPass.h"
|
||||
#include "DrawScenePass.h"
|
||||
#include "DebugCameraInputController.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "DrawFinalPass.h"
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
public:
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
float m_CameraMoveSpeed;
|
||||
FrameBuffer m_PickingBuffer;
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
//----------------------Variables----------------------//
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
|
||||
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
float m_CameraMoveSpeed;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
Model* m_UnitQuad;
|
||||
Model* m_UnitSphere;
|
||||
|
||||
DrawScenePass* m_DrawScenePass;
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
ImGuiRenderPass* m_ImGuiRenderPass;
|
||||
DrawFinalPass* m_DrawFinalPass;
|
||||
|
||||
|
||||
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
void InitializeShaders();
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
void InitializeShaders();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeRenderPasses();
|
||||
//TODO: Renderer: Get InputUpdate out of renderer
|
||||
void InputUpdate(double dt);
|
||||
void PickingPass(RenderQueueCollection& rq);
|
||||
void InputUpdate(double dt);
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
void DrawScreenQuad(GLuint textureToDraw);
|
||||
void DrawScene(RenderQueueCollection& rq);
|
||||
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram m_BasicForwardProgram;
|
||||
ShaderProgram m_PickingProgram;
|
||||
ShaderProgram m_DrawScreenQuadProgram;
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_DrawScreenQuadProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,9 @@
|
||||
#ifndef ShaderProgram_h__
|
||||
#define ShaderProgram_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include <fstream>
|
||||
|
||||
class Shader
|
||||
@@ -60,11 +63,13 @@ public:
|
||||
: ShaderType(fileName) { }
|
||||
};
|
||||
|
||||
class ShaderProgram
|
||||
class ShaderProgram : public Resource
|
||||
{
|
||||
public:
|
||||
ShaderProgram()
|
||||
friend class ResourceManager;
|
||||
private:
|
||||
ShaderProgram(std::string)
|
||||
: m_ShaderProgramHandle(0) { }
|
||||
public:
|
||||
~ShaderProgram();
|
||||
|
||||
void AddShader(std::shared_ptr<Shader> shader);
|
||||
@@ -79,3 +84,5 @@ private:
|
||||
GLuint m_ShaderProgramHandle;
|
||||
std::vector<std::shared_ptr<Shader>> m_Shaders;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,7 +9,7 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error));
|
||||
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s, %i, %s", info, error, gluErrorString(error));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,13 @@ class ScreenCoords
|
||||
{
|
||||
public:
|
||||
ScreenCoords() = delete;
|
||||
|
||||
struct PixelData
|
||||
{
|
||||
int Color[2];
|
||||
float Depth;
|
||||
};
|
||||
|
||||
//Return world position from given screenspace coordinates and depth value in viewspace.
|
||||
static glm::vec3 ToWorldPos(glm::vec2 screenCoord, float depth, Rectangle resolution, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
static glm::vec3 ToWorldPos(float x, float y, float depth, Rectangle resolution, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
@@ -18,8 +25,8 @@ public:
|
||||
static glm::vec3 ToWorldPos(float x, float y, float depth, float screenWidth, float screenHeight, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
//Return data from the given buffers at the coordinates given in screenspace. Buffer should probably have a texture that covers the screen.
|
||||
//Data is given as R = x, B = y, and
|
||||
static glm::vec3 ToPixelData(glm::vec2 screenCoord, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
static glm::vec3 ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
static PixelData ToPixelData(glm::vec2 screenCoord, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
static PixelData ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer);
|
||||
//Return EntityID of the clicked coordinate in given screenspace coordinates.
|
||||
//EntityID ScreenCoordsToEntityID(glm::vec2 screenCoord, float depth);
|
||||
|
||||
|
||||
@@ -9,6 +9,22 @@
|
||||
#include "GUI/Frame.h"
|
||||
#include "Core/World.h"
|
||||
#include "Rendering/RenderQueueFactory.h"
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
#include "Input/MouseInputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityXMLFile.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "RaptorCopterSystem.h"
|
||||
#include "PlayerSystem.h"
|
||||
#include "Editor/EditorSystem.h"
|
||||
|
||||
// Network
|
||||
#include <boost/thread.hpp>
|
||||
#include "Network/Network.h"
|
||||
#include "Network/Server.h"
|
||||
#include "Network/Client.h"
|
||||
|
||||
|
||||
class Game
|
||||
{
|
||||
@@ -25,9 +41,26 @@ private:
|
||||
EventBroker* m_EventBroker;
|
||||
IRenderer* m_Renderer;
|
||||
InputManager* m_InputManager;
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
RenderQueueFactory* m_RenderQueueFactory;
|
||||
// Network variables
|
||||
boost::thread m_NetworkThread;
|
||||
|
||||
// Network methods
|
||||
void networkFunction();
|
||||
Network* m_ClientOrServer;
|
||||
bool m_IsClientOrServer = false;
|
||||
|
||||
EventRelay<Game, Events::InputCommand> m_EInputCommand;
|
||||
bool debugOnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void debugInitialize();
|
||||
void debugTick(double dt);
|
||||
EventRelay<Client, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
#include <list>
|
||||
#include <tuple>
|
||||
#include <boost/any.hpp>
|
||||
#include "GLM.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/Util/Any.h"
|
||||
|
||||
class HardcodedTestWorld : public World
|
||||
{
|
||||
public:
|
||||
HardcodedTestWorld()
|
||||
: World()
|
||||
{
|
||||
registerTestComponents();
|
||||
createTestEntities();
|
||||
}
|
||||
|
||||
private:
|
||||
void registerTestComponents()
|
||||
{
|
||||
ComponentWrapperFactory f;
|
||||
|
||||
|
||||
f = ComponentWrapperFactory("Test");
|
||||
f.AddProperty("TestInteger", 1337);
|
||||
f.AddProperty("TestFloat", 13.37f);
|
||||
f.AddProperty("TestString", std::string("Carlito"));
|
||||
RegisterComponent(f);
|
||||
|
||||
f = ComponentWrapperFactory("Debug");
|
||||
f.AddProperty("Name", std::string("Unnamed"));
|
||||
RegisterComponent(f);
|
||||
|
||||
f = ComponentWrapperFactory("Transform");
|
||||
f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f));
|
||||
f.AddProperty("Orientation", glm::quat());
|
||||
f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f));
|
||||
RegisterComponent(f);
|
||||
|
||||
f = ComponentWrapperFactory("Model");
|
||||
f.AddProperty("Resource", std::string());
|
||||
f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f));
|
||||
f.AddProperty("Visible", true);
|
||||
RegisterComponent(f);
|
||||
}
|
||||
|
||||
void createTestEntities()
|
||||
{
|
||||
World& world = *this;
|
||||
|
||||
// Create an entity
|
||||
EntityID e = world.CreateEntity();
|
||||
|
||||
// Attach a Debug component
|
||||
ComponentWrapper debug = world.AttachComponent(e, "Debug");
|
||||
// Set the Name field of the Debug component using subscript operator
|
||||
debug["Name"] = "Carlito";
|
||||
|
||||
// Attach a Transform component
|
||||
world.AttachComponent(e, "Transform");
|
||||
// Fetch the component based on EntityID and component type
|
||||
ComponentWrapper transform = world.GetComponent(e, "Transform");
|
||||
// Set the fields of the Transform component
|
||||
transform["Position"] = glm::vec3(0.f, 0.f, 0.f);
|
||||
transform["Scale"] = glm::vec3(1.f, 1.f, 1.f);
|
||||
|
||||
// Move on the X axis by fetching field as reference
|
||||
((glm::vec3&)transform["Position"]).x += 10.f;
|
||||
// Shrink by a factor of 100
|
||||
((glm::vec3&)transform["Scale"]) /= 100.f;
|
||||
|
||||
// Loop through all Transform components and print them
|
||||
for (auto& transform : world.GetComponents("Transform")) {
|
||||
glm::vec3 pos = transform["Position"];
|
||||
std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl;
|
||||
glm::vec3 scale = transform["Scale"];
|
||||
std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl;
|
||||
|
||||
// Fetch the Debug component also present in this entity
|
||||
ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug");
|
||||
std::cout << "Name: " << (std::string)debug["Name"] << std::endl;
|
||||
}
|
||||
|
||||
//Create some test widgets
|
||||
{
|
||||
EntityID entityScaleWidget = world.CreateEntity();
|
||||
ComponentWrapper transform = world.AttachComponent(entityScaleWidget, "Transform");
|
||||
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = world.AttachComponent(entityScaleWidget, "Model");
|
||||
model["Resource"] = "Models/ScaleWidget.obj";
|
||||
}
|
||||
{
|
||||
EntityID entityRotationWidget = world.CreateEntity();
|
||||
ComponentWrapper transform = world.AttachComponent(entityRotationWidget, "Transform");
|
||||
transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = world.AttachComponent(entityRotationWidget, "Model");
|
||||
model["Resource"] = "Models/RotationWidget.obj";
|
||||
}
|
||||
{
|
||||
EntityID entityDummyScene = world.CreateEntity();
|
||||
ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
|
||||
transform["Position"] = glm::vec3(0, 0.f, 0.f);
|
||||
ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
|
||||
model["Resource"] = "Models/DummyScene.obj";
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,36 @@
|
||||
#ifndef HealthSystem_h__
|
||||
#define HealthSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core\EPlayerDamage.h";
|
||||
#include "Core\EPlayerHealthPickup.h";
|
||||
#include "Core\EPlayerDeath.h";
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
class HealthSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
HealthSystem(EventBroker* eventBroker);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e);
|
||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
|
||||
|
||||
//vector which will keep track of health changes
|
||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef PlayerSystem_h__
|
||||
#define PlayerSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Collision/ETrigger.h"
|
||||
|
||||
class PlayerSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerSystem(EventBroker* eventBroker)
|
||||
: PureSystem(eventBroker, "Player")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
|
||||
}
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
|
||||
private:
|
||||
float m_Speed = 5;
|
||||
EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
|
||||
bool OnEnter(const Events::TriggerEnter &event);
|
||||
EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
|
||||
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event);
|
||||
EventRelay<PlayerSystem, Events::TriggerLeave> m_ELeave;
|
||||
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
RaptorCopterSystem(EventBroker* eventBroker)
|
||||
: PureSystem(eventBroker, "RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -1,8 +1,19 @@
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
EditorEnabled=false
|
||||
|
||||
|
||||
[Video]
|
||||
Fullscreen=false
|
||||
VSYNC=false
|
||||
Width=1280
|
||||
Height=720
|
||||
Height=720
|
||||
FOV=45
|
||||
|
||||
[Networking]
|
||||
StartNetwork=false
|
||||
IsServer=false
|
||||
Name=Bob
|
||||
Address=127.0.0.1
|
||||
Port=13
|
||||
@@ -0,0 +1,24 @@
|
||||
[Mouse]
|
||||
Sensitivity=0.5
|
||||
InvertPitch=false
|
||||
|
||||
[Bindings]
|
||||
MouseLeft=PrimaryFire
|
||||
MouseX=Yaw
|
||||
MouseY=Pitch
|
||||
W=+Forward
|
||||
S=-Forward
|
||||
D=+Right
|
||||
A=-Right
|
||||
R=Reload
|
||||
Space=Jump
|
||||
LeftControl=Crouch
|
||||
LeftShift=Sprint
|
||||
F1=ToggleEditor
|
||||
1=EditorToolMove
|
||||
2=EditorToolRotate
|
||||
3=EditorToolScale
|
||||
X=EditorToggleTransformSpace
|
||||
C=ConnectToServer
|
||||
N=SwitchToServer
|
||||
M=SwitchToClient
|
||||
@@ -2,5 +2,12 @@
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="components" elementFormDefault="qualified">
|
||||
<xs:include schemaLocation="Components/Transform.xsd"/>
|
||||
<xs:include schemaLocation="Components/Model.xsd"/>
|
||||
<xs:include schemaLocation="Components/Test.xsd"/>
|
||||
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Player.xsd"/>
|
||||
<xs:include schemaLocation="Components/AABB.xsd"/>
|
||||
<xs:include schemaLocation="Components/PointLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/Trigger.xsd"/>
|
||||
<xs:include schemaLocation="Components/Health.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<c:AABB>
|
||||
<BoxCenter X="0" Y="0" Z="0"/>
|
||||
<BoxSize X="1" Y="1" Z="1"/>
|
||||
</c:AABB>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="AABB">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="BoxCenter" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="BoxSize" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<c:Health>
|
||||
<Health>100</Health>
|
||||
<MaxHealth>100</MaxHealth>
|
||||
</c:Health>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Health">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Health" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="MaxHealth" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<c:Model>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
</c:Model>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Model">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A visible model loaded from disk</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Resource" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Model file</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,7 @@
|
||||
<c:Player>
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Forward>false</Forward>
|
||||
<Left>false</Left>
|
||||
<Back>false</Back>
|
||||
<Right>false</Right>
|
||||
</c:Player>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Player">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Forward" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Left" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Back" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Right" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,7 @@
|
||||
<c:PointLight>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Radius>1.0</Radius>
|
||||
<Intensity>0.8</Intensity>
|
||||
<Falloff>0.3</Falloff>
|
||||
<Visible>true</Visible>
|
||||
</c:PointLight>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="PointLight">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A pointlight that lights up geometry in a radius.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Radius" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Falloff" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<c:RaptorCopter>
|
||||
<Speed>0</Speed>
|
||||
<Axis X="0" Y="0" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="RaptorCopter">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Speed" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,6 +0,0 @@
|
||||
<c:Test>
|
||||
<Integer>1</Integer>
|
||||
<Float>1.333</Float>
|
||||
<Vector X="1.33333" Y="2.33333" Z="3.33333"/>
|
||||
<Quaternion I="1.33333" J="2.33333" K="3.33333"/>
|
||||
</c:Test>
|
||||
@@ -1,20 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Test">
|
||||
<xs:annotation>
|
||||
<xs:documentation>ECS Test Component</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Integer" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="Double" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="String" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="Vector" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Quaternion" type="t:Quaternion" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,5 +1,5 @@
|
||||
<TransformComponent>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation I="0" J="0" K="0"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</TransformComponent>
|
||||
</c:Transform>
|
||||
@@ -12,7 +12,7 @@
|
||||
<xs:element name="Position" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The position vector</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Orientation" type="t:Quaternion" minOccurs="0"/>
|
||||
<xs:element name="Orientation" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
<c:Trigger>
|
||||
</c:Trigger>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Trigger">
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user