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axyz/resources/Shaders/BasicForward.frag.glsl

26 lines
322 B
GLSL

#version 430
uniform vec4 Color;
uniform sampler2D texture0;
in VertexData{
vec3 Position;
vec3 Normal;
vec2 TextureCoordinate;
vec4 DiffuseColor;
}Input;
out vec4 fragmentColor;
void main()
{
vec4 texel = texture2D(texture0, Input.TextureCoordinate);
fragmentColor = texel * Input.DiffuseColor * Color;
}