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038a706e28255b9f8a2406a3e96c445a9996b6f1
axyz/include/Engine
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William Moberg 038a706e28 Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
2016-03-10 16:05:30 +01:00
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Collision
Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
2016-03-10 16:05:30 +01:00
Core
3rd person animations synced with 1st person animations
2016-03-09 18:27:09 +01:00
Editor
Run, Strafe and jump animations now playing
2016-03-04 08:35:02 +01:00
GUI
Fuck aff
2016-03-08 16:53:35 +01:00
Input
3rd person animations synced with 1st person animations
2016-03-09 18:27:09 +01:00
Network
When you disconnect you will delete the world and return to the menu.
2016-03-09 15:49:42 +01:00
Rendering
Shadows for animated models and removed spam in console
2016-03-09 22:43:04 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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