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0cf92e99ff8a42aad8e359ff5d9860aa9fb5cf64
axyz/include/Engine
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FakeShemp 0cf92e99ff wip
2016-03-02 10:17:49 +01:00
..
Collision
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
2016-02-25 16:16:24 +01:00
Core
WIP multi-weapon behaviours
2016-02-29 06:58:57 +01:00
Editor
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
2016-02-25 17:51:28 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
Network
Death explosion should always get triggered now. (I hope)
2016-02-26 11:08:05 +01:00
Rendering
wip
2016-03-02 10:17:49 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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