Files
axyz/include/Engine/Collision/TriggerSystem.h
T

56 lines
1.9 KiB
C++

#ifndef TriggerSystem_h__
#define TriggerSystem_h__
#include <glm/common.hpp>
#include <unordered_set>
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/Octree.h"
#include "ETrigger.h"
#include "EntityAABB.h"
class AABB;
class TriggerSystem : public PureSystem
{
public:
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker)
, PureSystem("Trigger")
, m_Octree(octree)
{
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
}
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<EntityAABB>* m_Octree;
std::vector<EntityAABB> m_OctreeOut;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
//TODO: Only exists for debug purposes, remove later.
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
bool OnEnter(const Events::TriggerEnter &event);
EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
bool OnTouch(const Events::TriggerTouch &event);
EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
bool OnLeave(const Events::TriggerLeave &event);
//True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
template<typename Event>
void publish(EntityWrapper collider, EntityWrapper trigger)
{
Event e;
e.Trigger = trigger;
e.Entity = collider;
m_EventBroker->Publish(e);
}
};
#endif