22 lines
551 B
C++
22 lines
551 B
C++
#ifndef RespawnSystem_h__
|
|
#define RespawnSystem_h__
|
|
|
|
#include "System.h"
|
|
#include "SpawnerSystem.h"
|
|
#include "EEntityDeleted.h"
|
|
|
|
class RespawnSystem : public PureSystem
|
|
{
|
|
public:
|
|
RespawnSystem(SystemParams params);
|
|
|
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRespawn, double dt) override;
|
|
|
|
private:
|
|
std::unordered_map<EntityWrapper, EntityWrapper> m_LastRespawnedEntity;
|
|
|
|
EventRelay<RespawnSystem, Events::EntityDeleted> m_EEntityDeleted;
|
|
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
|
};
|
|
|
|
#endif |