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5f959ded895ee3f38ec66968fb2448a1878be45c
axyz/include/Engine
T
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Jocke 5f959ded89 Did changes upon pull request's request.
2016-03-11 12:54:59 +01:00
..
Collision
Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
2016-03-10 16:05:30 +01:00
Core
3rd person animations synced with 1st person animations
2016-03-09 18:27:09 +01:00
Editor
Run, Strafe and jump animations now playing
2016-03-04 08:35:02 +01:00
GUI
Fuck aff
2016-03-08 16:53:35 +01:00
Input
Merge remote-tracking branch 'origin/master' into BoxModelCollision
2016-03-10 09:57:33 +01:00
Network
Did changes upon pull request's request.
2016-03-11 12:54:59 +01:00
Rendering
Merge branch 'master' of github.com:teamfisk/TacticalZ
2016-03-10 15:48:05 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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