Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
76f90ab0317d35871a19fc4c7a0aed014c00373b
axyz/include/Engine
T
History
William Moberg 76f90ab031 The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
..
Collision
Changed to relative #include paths.
2016-01-13 15:53:55 +01:00
Core
Merge branch 'master' into AsyncResourceLoad
2016-01-15 10:10:57 +01:00
Editor
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
MouseInputHandler
2015-12-12 13:42:46 +01:00
Network
Removed Close method from Client, Server and Network.
2016-01-12 17:47:03 +01:00
Rendering
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
Sound
Initial directory structure
2015-11-20 15:01:37 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 40ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API