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7b2a21f0b0ffce57cf38a5b906bdb4928dceefed
axyz
/
include
/
Engine
T
History
stiffly
5c45dbdd10
Merge remote-tracking branch 'origin/master' into Sound
...
# Conflicts: # resources/Schema/Types/Entity.xsd
2016-01-15 16:25:32 +01:00
..
Collision
Changed to relative #include paths.
2016-01-13 15:53:55 +01:00
Core
Added a bool option to disable threads in in the configfile regarding resource loading.
2016-01-15 16:18:39 +01:00
Editor
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
MouseInputHandler
2015-12-12 13:42:46 +01:00
Network
Removed Close method from Client, Server and Network.
2016-01-12 17:47:03 +01:00
Rendering
Merge pull request
#33
from teamfisk/Forward+
2016-01-15 16:20:53 +01:00
Sound
Now calculating the velocity for the listener correctly.
2016-01-15 15:43:20 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00