Files
axyz/include/Game/Events/ECaptured.h
T

19 lines
284 B
C++

#ifndef ECaptured_h__
#define ECaptured_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
//triggers when a capturePoint has been taken over
struct Captured : Event
{
int TeamNumberThatCapturedCapturePoint;
EntityID CapturePointID;
};
}
#endif