Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
842f26d8fcd27dc06f09cb1a1dfb47c9c3afa7e7
axyz/include/Engine
T
History
verysecrethero 1b2055e11a initial fixes
2016-03-01 14:05:17 +01:00
..
Collision
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
2016-02-25 16:16:24 +01:00
Core
initial fixes
2016-03-01 14:05:17 +01:00
Editor
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
2016-02-25 17:51:28 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
Network
initial fixes
2016-03-01 14:05:17 +01:00
Rendering
Merge remote-tracking branch 'origin/master' into CubeMap
2016-02-24 15:45:30 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 145ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API