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aadfdfdd90f5c59673d41f13786d60239e345d4a
axyz/include/Engine
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Jocke aadfdfdd90 AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Core
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Editor
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
Network
AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
2016-03-01 17:55:00 +01:00
Rendering
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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