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axyz
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Jace
dd63f4a1b4
Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
2016-03-10 13:51:18 +01:00
..
Components
Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
2016-03-10 13:51:18 +01:00
Entities
Merge remote-tracking branch 'origin/master' into Shadows
2016-03-09 19:38:55 +01:00
Types
Merge remote-tracking branch 'origin/master' into Menu
2016-03-09 11:49:42 +01:00
Components.xsd
Merge remote-tracking branch 'origin/master' into Menu
2016-03-09 11:49:42 +01:00
Types.xsd
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
xml.xsd
Updated schema
2015-11-25 18:04:11 +01:00