Commit Graph

620 Commits

Author SHA1 Message Date
Jace dd63f4a1b4 Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct! 2016-03-10 13:51:18 +01:00
FakeShemp e25c9ee690 Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.vert.glsl
#	resources/Shaders/ForwardPlusSkinned.vert.glsl
#	src/Engine/Rendering/Renderer.cpp
2016-03-09 19:38:55 +01:00
Jace fce6e90f3c First person assault weapon idle animation now correct 2016-03-09 19:07:02 +01:00
antc13 07d85bacf6 Added file extension to CP_Rocky2 & moved spawn points on the Y axis. 2016-03-09 18:57:45 +01:00
antc13 15c1b238ef Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-09 18:46:43 +01:00
antc13 b8839551a4 Created the map CP_Rocky2 but beware, it's still WIP. 2016-03-09 18:46:26 +01:00
viktorljung 1bfd0cce5e Idel 2016-03-09 18:36:53 +01:00
viktorljung 60ff53112e Merge remote-tracking branch 'origin/master' into Movement 2016-03-09 18:27:36 +01:00
viktorljung d42d886dcc 3rd person animations synced with 1st person animations 2016-03-09 18:27:09 +01:00
Tleety 7e7d98eaae Merge remote-tracking branch 'origin/master' into Menu 2016-03-09 17:24:41 +01:00
Tleety 1104166039 TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes 2016-03-09 17:24:21 +01:00
viktorljung 7141756992 Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
2016-03-09 15:59:36 +01:00
viktorljung de125663fd Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
Jace 34e551663f Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
Jace 9d368348d5 Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations 2016-03-09 15:48:57 +01:00
Tleety 49040e9c4b StartMenu system now sets the main menu camera to active as long as it exists. 2016-03-09 15:29:42 +01:00
Tleety a76a04260f StartSystem skeleton and some changes to the StartMenu 2016-03-09 15:10:54 +01:00
Tleety 500ebfa08c Menu should now show the correct server IP instead of default.
Start of a StartMenu entity that will show when the game is started.
2016-03-09 14:34:02 +01:00
viktorljung 70ec075887 3rd person aim improvements 2016-03-09 13:19:56 +01:00
Tleety 704242597a Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/NewMapWSpectatorCam.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl 697da620d3 Merge pull request #179 from teamfisk/TeamPickCamera
Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg b782e73556 Falsified DepthSort for SpectatorCamera buttons and CP-HUD elements. 2016-03-09 10:56:05 +01:00
Tleety 95f68cc888 ConnectRequest event and some other shit 2016-03-08 22:24:32 +01:00
Tleety 3394d65055 Servers now show up in the server list. 2016-03-08 18:13:21 +01:00
verysecrethero 7ee4ea637b Merge remote-tracking branch 'origin/master' into TeamPickCamera 2016-03-08 17:30:22 +01:00
Tleety ba9208085b WIP 2016-03-08 16:52:56 +01:00
Tleety f8ab52c72c WIP 2016-03-08 16:15:54 +01:00
viktorljung f934f972e8 Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-08 14:34:21 +01:00
viktorljung 8d1877321a Fixed BoneAttachment offset rotation 2016-03-08 14:32:50 +01:00
Tleety a0ca4df3be Some server list components and entities. 2016-03-08 13:29:21 +01:00
viktorljung f77a610519 Dash now looking good 2016-03-08 13:26:01 +01:00
William Moberg d7f09b1a8f Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard. 2016-03-08 11:59:15 +01:00
viktorljung 2ba245368b Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
2016-03-08 11:21:40 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00
FakeShemp e494f6a495 Merge branch 'master' into Shadows 2016-03-07 19:46:04 +01:00
FakeShemp 2049d630e9 Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
2016-03-07 19:45:46 +01:00
Jace 3fda25b604 Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon 2016-03-07 19:38:49 +01:00
Jace 67ce6c5ae6 Added Speed and Delay fields to explosion effect. 2016-03-07 19:38:02 +01:00
Jace b000bb2597 Cleaned up old entities 2016-03-07 17:53:11 +01:00
William Moberg fcf87104c3 Replaced test textures for class picking with more proper icons. 2016-03-07 17:50:03 +01:00
stiffly 9e8df340b3 Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
#	src/Engine/Network/Server.cpp
2016-03-07 17:21:24 +01:00
stiffly b629ed5e2b Updated some known xml entities that should be send in snapshots. 2016-03-07 17:15:56 +01:00
Tleety 7de95d4cb5 Mainmenu entity 2016-03-07 16:34:56 +01:00
stiffly f585f9ada9 Created the NetworkComponent xml file 2016-03-07 16:11:19 +01:00
Tobias Dahl 3edc2f4819 Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
2016-03-07 15:25:22 +01:00
William Moberg 962521fa59 Merge branch 'master' into TeamPickCamera
# Conflicts:
#	src/Game/Systems/PlayerDeathSystem.cpp
2016-03-07 15:20:46 +01:00
Tleety 47ece6a5bf Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
2016-03-07 14:42:50 +01:00
verysecrethero 64df3fd7ad CapturePoints now have red/blue/spectator model-children 2016-03-07 14:30:27 +01:00
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too 2016-03-07 14:00:08 +01:00