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b3038ef713920a1b5840aa970ffe82a35284fab8
axyz/include/Engine
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Tleety b3038ef713 Includes are now supported in shader with the key #GLSL
2016-02-26 16:33:55 +01:00
..
Collision
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
2016-02-25 16:16:24 +01:00
Core
Merge pull request #122 from teamfisk/WorldSnapshots
2016-02-19 15:12:31 +01:00
Editor
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
Network
Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
2016-02-25 16:07:06 +01:00
Rendering
Includes are now supported in shader with the key #GLSL
2016-02-26 16:33:55 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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