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axyz/include/Engine/Sound
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stiffly 938caa6ba2 Now uses OnComponentAttached event. Can now queue sound on a source.
2016-02-03 15:48:25 +01:00
..
.gitkeep
Initial directory structure
2015-11-20 15:01:37 +01:00
EContinueSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPauseSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlayBackgroundMusic.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlaySoundOnEntity.h
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
2016-01-15 11:23:29 +01:00
EPlaySoundOnPosition.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetBGMGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetSFXGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EStopSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
Sound.h
Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
2016-01-12 14:03:00 +01:00
SoundSystem.h
Now uses OnComponentAttached event. Can now queue sound on a source.
2016-02-03 15:48:25 +01:00
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