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de9657700b1f0aed3ed42eab5724a5cc17a9b792
axyz/include/Engine
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Teejoon de9657700b Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy

Player cameras should have nearclip fater away and far clip nearer.

Defaultconfig push
2016-03-02 11:59:48 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Core
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Editor
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
Network
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Rendering
Fixed draw final pass with shided objects having to many if-statments.
2016-03-02 11:59:48 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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