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axyz/include/Engine
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Jocke ae3cab6cd1 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
2016-03-03 13:31:43 +01:00
..
Collision
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
2016-02-25 16:16:24 +01:00
Core
Now here's the real fix for the lag when loading entity files: CONSOLE SPAM
2016-03-02 20:16:03 +01:00
Editor
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
2016-03-02 20:12:59 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
Removed unnecessary comments, variables and functions.
2016-03-02 17:39:27 +01:00
Network
Packet write now only warns when a a packet is huge
2016-03-03 13:29:45 +01:00
Rendering
Revert "Shadows"
2016-03-03 14:24:43 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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