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f5ea4d513cf176ce2ae8f82f081a7fc740d1c3bb
axyz/include/Engine
T
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William Moberg f5ea4d513c ResourceManager::Load never returns null, throws exceptions instead.
2016-01-15 15:25:01 +01:00
..
Collision
Changed to relative #include paths.
2016-01-13 15:53:55 +01:00
Core
ResourceManager::Load never returns null, throws exceptions instead.
2016-01-15 15:25:01 +01:00
Editor
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
MouseInputHandler
2015-12-12 13:42:46 +01:00
Network
Removed Close method from Client, Server and Network.
2016-01-12 17:47:03 +01:00
Rendering
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
Sound
Initial directory structure
2015-11-20 15:01:37 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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