Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
f72dea3852d461452482b1eefe9f25cf75e0cc2d
axyz/include/Engine/Sound
T
History
stiffly f72dea3852 Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants.
2016-02-24 11:51:06 +01:00
..
.gitkeep
Initial directory structure
2015-11-20 15:01:37 +01:00
EContinueSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPauseSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlayBackgroundMusic.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlayQueueOnEntity.h
Added an Queue event for sound emitters.
2016-02-08 13:59:35 +01:00
EPlaySoundOnEntity.h
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
2016-01-15 11:23:29 +01:00
EPlaySoundOnPosition.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetBGMGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetSFXGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EStopSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
Sound.h
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
2016-02-08 14:01:32 +01:00
SoundManager.h
Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants.
2016-02-24 11:51:06 +01:00
Powered by Gitea Version: 1.26.2 Page: 23ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API