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fbdaf92953569db374bbd96dccafaa1e036b5869
axyz/include/Engine
T
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stiffly fbdaf92953 Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
..
Collision
Several changes/fixes based on the latest broken refactoring.
2016-02-02 11:37:22 +01:00
Core
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
2016-02-04 11:53:11 +01:00
Editor
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
Network
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
2016-02-02 13:26:15 +01:00
Rendering
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
2016-02-03 16:30:00 +01:00
Sound
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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