Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
fbdaf92953569db374bbd96dccafaa1e036b5869
axyz/include/Engine/Sound
T
History
stiffly fbdaf92953 Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
..
.gitkeep
Initial directory structure
2015-11-20 15:01:37 +01:00
EContinueSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPauseSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlayBackgroundMusic.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlaySoundOnEntity.h
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
2016-01-15 11:23:29 +01:00
EPlaySoundOnPosition.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetBGMGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetSFXGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EStopSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
Sound.h
Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
2016-01-12 14:03:00 +01:00
SoundManager.h
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
Powered by Gitea Version: 1.26.2 Page: 28ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API