Base Entity keeps track of core
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@@ -17,7 +17,7 @@ namespace DepthsBelow
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public Soldier(Core core) : base(core)
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public Soldier(Core core) : base(core)
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{
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{
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if (Texture == null)
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if (Texture == null)
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LoadContent(game);
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LoadContent(core);
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pixelTransform.Origin = new Vector2(16, 16);
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pixelTransform.Origin = new Vector2(16, 16);
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@@ -38,9 +38,9 @@ namespace DepthsBelow
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}
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}
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}
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}
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public static void LoadContent(Core game)
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public static void LoadContent(Core core)
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{
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{
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Texture = game.Content.Load<Texture2D>("images/soldier2");
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Texture = core.Content.Load<Texture2D>("images/soldier2");
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}
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}
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public override void Update(GameTime gameTime)
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public override void Update(GameTime gameTime)
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