NEW PROJECT
This commit is contained in:
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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EndProject
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<ItemGroup>
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<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
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<Name>DepthsBelowContent</Name>
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<XnaReferenceType>Content</XnaReferenceType>
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</ProjectReference>
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<Install>true</Install>
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<Install>false</Install>
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<Install>false</Install>
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</BootstrapperPackage>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
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<Visible>False</Visible>
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<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!--
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||||
To modify your build process, add your task inside one of the targets below and uncomment it.
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||||
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PublishUrlHistory />
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<InstallUrlHistory />
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<SupportUrlHistory />
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<UpdateUrlHistory />
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<BootstrapperUrlHistory />
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<ErrorReportUrlHistory />
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<FallbackCulture>en-US</FallbackCulture>
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</Project>
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Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
@@ -0,0 +1,91 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.GamerServices;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Media;
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namespace DepthsBelow
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{
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/// <summary>
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||||
/// This is the main type for your game
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/// </summary>
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public class Game1 : Microsoft.Xna.Framework.Game
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||||
{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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||||
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||||
public Game1()
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||||
{
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||||
graphics = new GraphicsDeviceManager(this);
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||||
Content.RootDirectory = "Content";
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||||
}
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||||
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||||
/// <summary>
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||||
/// Allows the game to perform any initialization it needs to before starting to run.
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||||
/// This is where it can query for any required services and load any non-graphic
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||||
/// related content. Calling base.Initialize will enumerate through any components
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||||
/// and initialize them as well.
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||||
/// </summary>
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||||
protected override void Initialize()
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||||
{
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||||
// TODO: Add your initialization logic here
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||||
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||||
base.Initialize();
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||||
}
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||||
/// <summary>
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||||
/// LoadContent will be called once per game and is the place to load
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/// all of your content.
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/// </summary>
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protected override void LoadContent()
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||||
{
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||||
// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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}
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/// <summary>
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||||
/// UnloadContent will be called once per game and is the place to unload
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/// all content.
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/// </summary>
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||||
protected override void UnloadContent()
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||||
{
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||||
// TODO: Unload any non ContentManager content here
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}
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||||
/// <summary>
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||||
/// Allows the game to run logic such as updating the world,
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/// checking for collisions, gathering input, and playing audio.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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{
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// Allows the game to exit
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
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this.Exit();
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// TODO: Add your update logic here
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base.Update(gameTime);
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}
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/// <summary>
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/// This is called when the game should draw itself.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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base.Draw(gameTime);
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}
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}
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}
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After Width: | Height: | Size: 5.6 KiB |
@@ -0,0 +1,21 @@
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using System;
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namespace DepthsBelow
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{
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#if WINDOWS || XBOX
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static class Program
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{
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/// <summary>
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||||
/// The main entry point for the application.
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/// </summary>
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static void Main(string[] args)
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{
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using (Game1 game = new Game1())
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{
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game.Run();
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}
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||||
}
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||||
}
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||||
#endif
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||||
}
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@@ -0,0 +1,34 @@
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||||
using System.Reflection;
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||||
using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DepthsBelow")]
|
||||
[assembly: AssemblyProduct("DepthsBelow")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2012")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type. Only Windows
|
||||
// assemblies support COM.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// On Windows, the following GUID is for the ID of the typelib if this
|
||||
// project is exposed to COM. On other platforms, it unique identifies the
|
||||
// title storage container when deploying this assembly to the device.
|
||||
[assembly: Guid("09f6b7d9-e747-41b1-a6a4-b3f978d6bed6")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,52 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
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<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
|
||||
<ContentRootDirectory>Content</ContentRootDirectory>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<PropertyGroup>
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<RootNamespace>DepthsBelowContent</RootNamespace>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
|
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<Private>False</Private>
|
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
|
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<Private>False</Private>
|
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
|
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<Private>False</Private>
|
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
|
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
|
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<Private>False</Private>
|
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</Reference>
|
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</ItemGroup>
|
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
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</Target>
|
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-->
|
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</Project>
|
||||
Reference in New Issue
Block a user