Jace
bfeb94f9cb
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-31 19:56:08 +01:00
Jace
1a9d27d9e3
Dead soldiers aren't visible on the UI
2012-10-31 19:56:00 +01:00
Niklas Ulf Anders Cullberg
778869ce44
BUB now appears. And Rocket Texture.
2012-10-31 19:44:50 +01:00
Jace
b7f5b103fb
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-31 19:22:42 +01:00
Jace
be5b073f31
AP on UI, and bub is moving!
2012-10-31 19:22:28 +01:00
Niklas Ulf Anders Cullberg
105a31d38b
The hell did I do?
2012-10-31 19:20:15 +01:00
Niklas Ulf Anders Cullberg
5179088158
BUB and PROTOTYPE
2012-10-31 19:18:32 +01:00
Jace
7ecf6dabce
AP fixed
2012-10-31 18:21:54 +01:00
Niklas Ulf Anders Cullberg
3106c0ea63
Monster som inte dyker upp förren runda X
...
This almost looks like a game now!
2012-10-31 12:00:55 +01:00
Niklas Ulf Anders Cullberg
1c7c8b600d
Added a few enemies...
2012-10-31 00:45:39 +01:00
Niklas Ulf Anders Cullberg
e8353e2002
... BUB Without transparency
2012-10-31 00:24:27 +01:00
Niklas Ulf Anders Cullberg
450ffdb68c
BossPreperation
2012-10-31 00:19:07 +01:00
Simon Holmberg
2dbad13a64
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
...
Conflicts:
DepthsBelow/DepthsBelow/KeyboardInput.cs
DepthsBelow/DepthsBelow/SmallEnemy.cs
2012-10-30 23:40:24 +00:00
Simon Holmberg
adb18a6e77
A solid door!
2012-10-30 23:38:31 +00:00
Simon Holmberg
860637fb20
Entities with collision components can now be solid to the pathfinder.
2012-10-30 22:02:22 +00:00
Simon Holmberg
d80a2104bf
EntityManager now static.
2012-10-30 21:50:48 +00:00
Niklas Ulf Anders Cullberg
a785067218
What? I just added a few extra surprises...
2012-10-30 22:50:40 +01:00
Niklas Ulf Anders Cullberg
8f0b981bd3
Monster Autokill disabled, HP in bars Updated
2012-10-30 22:22:45 +01:00
Niklas Ulf Anders Cullberg
f14623c882
HitChance displayed, Stats Rearranged
2012-10-30 22:04:16 +01:00
Niklas Ulf Anders Cullberg
f2b1b731e5
Start the game with full Action Points...
...
Dang, I freaked out when the soldiers couldn't move...
2012-10-30 21:34:54 +01:00
Niklas Ulf Anders Cullberg
d1b3661eed
Action Points Movement Perfected
2012-10-29 16:44:59 +01:00
Niklas Ulf Anders Cullberg
82ad94eb4f
Converted shooting to Action Points
2012-10-29 15:31:00 +01:00
Jace
e708c62a50
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-29 15:29:22 +01:00
Jace
81e102fe44
UI is no longer being stupid with bubbling
2012-10-29 15:15:33 +01:00
Niklas Ulf Anders Cullberg
9ba26cae70
People die when they are killed
...
This means that enemies can now kill the players without mercy.
2012-10-29 15:05:10 +01:00
Jace
ed0953ff50
Silly static texture...
2012-10-29 14:36:51 +01:00
Jace
ef13987044
Yay pathfinding! (AGAIN (YES IT ACTUALLY WORKS NOW))
2012-10-29 14:36:42 +01:00
Simon Holmberg
3c40dd354e
Map is not leaking anymore -.-
2012-10-29 02:52:41 +00:00
Simon Holmberg
600661b911
SPIRAL BY CHRISTIAN
2012-10-29 02:49:26 +00:00
Niklas Ulf Anders Cullberg
236d6c2859
Enemies die when shot, also, rockets with R
2012-10-29 00:56:25 +01:00
Niklas Ulf Anders Cullberg
9a0ff658b4
The hell. Vi kan skjuta med S.
2012-10-29 00:51:14 +01:00
Niklas Ulf Anders Cullberg
4a60e4e2d5
All Monsters now move
2012-10-28 22:48:06 +01:00
Niklas Ulf Anders Cullberg
5c59a2277b
Monsters turn in direction walking
2012-10-27 15:53:02 +02:00
Simon Holmberg
7d42fb1bf0
Scratch that. NOW they're working properly.
2012-10-24 01:27:20 +02:00
Simon Holmberg
b9f49712db
Mouse controls are working properly again.
2012-10-24 00:10:12 +02:00
Simon Holmberg
c62a00ab80
Tileset modifications
2012-10-23 22:57:01 +02:00
Jace
723215294b
Panic works. Variable brightness. Brighter lights. Updated tileset.
2012-10-23 16:40:19 +02:00
Simon Holmberg
5007e0b50e
New tilesets, entities won't be drawn unless illuminated.
2012-10-23 01:28:46 +02:00
Jace
cd913a8401
Mouse buttons properly recognized in interface.
...
Also file mode changes. I don't care.
2012-10-22 17:05:26 +02:00
Simon Holmberg
5f44eb257b
Monster test spawn added to map
2012-10-22 02:30:07 +02:00
Simon Holmberg
35bcd8d9cc
fixup! Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-22 02:29:51 +02:00
Simon Holmberg
10d2160a8b
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-22 02:10:38 +02:00
Simon Holmberg
89376478b0
Fake lights! Yay!
2012-10-22 02:10:19 +02:00
Niklas Ulf Anders Cullberg
d36592318f
MonsterSpawn added, reacts to a distance...
...
Have not tested, I think I failed, I don't think I should transfer
around lists like that... But I didn't make the things static at
least..!
2012-10-22 00:36:54 +02:00
Simon Holmberg
dca73efe29
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
...
Conflicts:
DepthsBelow/DepthsBelow/KeyboardInput.cs
DepthsBelow/DepthsBelow/MouseInput.cs
DepthsBelow/DepthsBelow/Soldier.cs
DepthsBelow/DepthsBelow/Utility.cs
2012-10-21 22:55:10 +02:00
Simon Holmberg
cf3bc09a4a
Working unit frames and dynamic soldier grouping
2012-10-21 22:50:18 +02:00
Niklas Ulf Anders Cullberg
6f6ee2d340
Steps taken and distance taken into account
2012-10-20 17:31:26 +02:00
Niklas Ulf Anders Cullberg
2fe63f51c0
Shooting calculation displayed, needs work
2012-10-20 13:01:57 +02:00
Niklas Ulf Anders Cullberg
6034dbf3b2
Inserted calculation if hover over enemy
...
Though text is not displayed, only the calculation is done.
2012-10-20 11:56:06 +02:00
Simon Holmberg
f8c1422eeb
Events bubble down the frame stack until it finds a frame with a handler.
...
For example, this allows you to have an OnClick handler on a parent frame, and child frames who cover the parent frame, but the parent frame still receives the click events (unless the child subscribes to the event).
2012-10-19 23:40:03 +02:00