Commit Graph

145 Commits

Author SHA1 Message Date
Jace bfeb94f9cb Merge branch 'master' of github.com:sippeangelo/DepthsBelow 2012-10-31 19:56:08 +01:00
Jace 1a9d27d9e3 Dead soldiers aren't visible on the UI 2012-10-31 19:56:00 +01:00
Niklas Ulf Anders Cullberg 778869ce44 BUB now appears. And Rocket Texture. 2012-10-31 19:44:50 +01:00
Jace b7f5b103fb Merge branch 'master' of github.com:sippeangelo/DepthsBelow 2012-10-31 19:22:42 +01:00
Jace be5b073f31 AP on UI, and bub is moving! 2012-10-31 19:22:28 +01:00
Niklas Ulf Anders Cullberg 105a31d38b The hell did I do? 2012-10-31 19:20:15 +01:00
Niklas Ulf Anders Cullberg 5179088158 BUB and PROTOTYPE 2012-10-31 19:18:32 +01:00
Jace 7ecf6dabce AP fixed 2012-10-31 18:21:54 +01:00
Niklas Ulf Anders Cullberg 3106c0ea63 Monster som inte dyker upp förren runda X
This almost looks like a game now!
2012-10-31 12:00:55 +01:00
Niklas Ulf Anders Cullberg 1c7c8b600d Added a few enemies... 2012-10-31 00:45:39 +01:00
Niklas Ulf Anders Cullberg e8353e2002 ... BUB Without transparency 2012-10-31 00:24:27 +01:00
Niklas Ulf Anders Cullberg 450ffdb68c BossPreperation 2012-10-31 00:19:07 +01:00
Simon Holmberg 2dbad13a64 Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
	DepthsBelow/DepthsBelow/KeyboardInput.cs
	DepthsBelow/DepthsBelow/SmallEnemy.cs
2012-10-30 23:40:24 +00:00
Simon Holmberg adb18a6e77 A solid door! 2012-10-30 23:38:31 +00:00
Simon Holmberg 860637fb20 Entities with collision components can now be solid to the pathfinder. 2012-10-30 22:02:22 +00:00
Simon Holmberg d80a2104bf EntityManager now static. 2012-10-30 21:50:48 +00:00
Niklas Ulf Anders Cullberg a785067218 What? I just added a few extra surprises... 2012-10-30 22:50:40 +01:00
Niklas Ulf Anders Cullberg 8f0b981bd3 Monster Autokill disabled, HP in bars Updated 2012-10-30 22:22:45 +01:00
Niklas Ulf Anders Cullberg f14623c882 HitChance displayed, Stats Rearranged 2012-10-30 22:04:16 +01:00
Niklas Ulf Anders Cullberg f2b1b731e5 Start the game with full Action Points...
Dang, I freaked out when the soldiers couldn't move...
2012-10-30 21:34:54 +01:00
Niklas Ulf Anders Cullberg d1b3661eed Action Points Movement Perfected 2012-10-29 16:44:59 +01:00
Niklas Ulf Anders Cullberg 82ad94eb4f Converted shooting to Action Points 2012-10-29 15:31:00 +01:00
Jace e708c62a50 Merge branch 'master' of github.com:sippeangelo/DepthsBelow 2012-10-29 15:29:22 +01:00
Jace 81e102fe44 UI is no longer being stupid with bubbling 2012-10-29 15:15:33 +01:00
Niklas Ulf Anders Cullberg 9ba26cae70 People die when they are killed
This means that enemies can now kill the players without mercy.
2012-10-29 15:05:10 +01:00
Jace ed0953ff50 Silly static texture... 2012-10-29 14:36:51 +01:00
Jace ef13987044 Yay pathfinding! (AGAIN (YES IT ACTUALLY WORKS NOW)) 2012-10-29 14:36:42 +01:00
Simon Holmberg 3c40dd354e Map is not leaking anymore -.- 2012-10-29 02:52:41 +00:00
Simon Holmberg 600661b911 SPIRAL BY CHRISTIAN 2012-10-29 02:49:26 +00:00
Niklas Ulf Anders Cullberg 236d6c2859 Enemies die when shot, also, rockets with R 2012-10-29 00:56:25 +01:00
Niklas Ulf Anders Cullberg 9a0ff658b4 The hell. Vi kan skjuta med S. 2012-10-29 00:51:14 +01:00
Niklas Ulf Anders Cullberg 4a60e4e2d5 All Monsters now move 2012-10-28 22:48:06 +01:00
Niklas Ulf Anders Cullberg 5c59a2277b Monsters turn in direction walking 2012-10-27 15:53:02 +02:00
Simon Holmberg 7d42fb1bf0 Scratch that. NOW they're working properly. 2012-10-24 01:27:20 +02:00
Simon Holmberg b9f49712db Mouse controls are working properly again. 2012-10-24 00:10:12 +02:00
Simon Holmberg c62a00ab80 Tileset modifications 2012-10-23 22:57:01 +02:00
Jace 723215294b Panic works. Variable brightness. Brighter lights. Updated tileset. 2012-10-23 16:40:19 +02:00
Simon Holmberg 5007e0b50e New tilesets, entities won't be drawn unless illuminated. 2012-10-23 01:28:46 +02:00
Jace cd913a8401 Mouse buttons properly recognized in interface.
Also file mode changes. I don't care.
2012-10-22 17:05:26 +02:00
Simon Holmberg 5f44eb257b Monster test spawn added to map 2012-10-22 02:30:07 +02:00
Simon Holmberg 35bcd8d9cc fixup! Merge branch 'master' of github.com:sippeangelo/DepthsBelow 2012-10-22 02:29:51 +02:00
Simon Holmberg 10d2160a8b Merge branch 'master' of github.com:sippeangelo/DepthsBelow 2012-10-22 02:10:38 +02:00
Simon Holmberg 89376478b0 Fake lights! Yay! 2012-10-22 02:10:19 +02:00
Niklas Ulf Anders Cullberg d36592318f MonsterSpawn added, reacts to a distance...
Have not tested, I think I failed, I don't think I should transfer
around lists like that... But I didn't make the things static at
least..!
2012-10-22 00:36:54 +02:00
Simon Holmberg dca73efe29 Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
	DepthsBelow/DepthsBelow/KeyboardInput.cs
	DepthsBelow/DepthsBelow/MouseInput.cs
	DepthsBelow/DepthsBelow/Soldier.cs
	DepthsBelow/DepthsBelow/Utility.cs
2012-10-21 22:55:10 +02:00
Simon Holmberg cf3bc09a4a Working unit frames and dynamic soldier grouping 2012-10-21 22:50:18 +02:00
Niklas Ulf Anders Cullberg 6f6ee2d340 Steps taken and distance taken into account 2012-10-20 17:31:26 +02:00
Niklas Ulf Anders Cullberg 2fe63f51c0 Shooting calculation displayed, needs work 2012-10-20 13:01:57 +02:00
Niklas Ulf Anders Cullberg 6034dbf3b2 Inserted calculation if hover over enemy
Though text is not displayed, only the calculation is done.
2012-10-20 11:56:06 +02:00
Simon Holmberg f8c1422eeb Events bubble down the frame stack until it finds a frame with a handler.
For example, this allows you to have an OnClick handler on a parent frame, and child frames who cover the parent frame, but the parent frame still receives the click events (unless the child subscribes to the event).
2012-10-19 23:40:03 +02:00