Simon Holmberg
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e85f98bb2c
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Destructible doors
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2012-10-31 23:04:20 +00:00 |
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Jace
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23814c45ad
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-31 19:56:31 +01:00 |
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Jace
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bfeb94f9cb
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-31 19:56:08 +01:00 |
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Jace
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1a9d27d9e3
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Dead soldiers aren't visible on the UI
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2012-10-31 19:56:00 +01:00 |
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Niklas Ulf Anders Cullberg
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5757d818fd
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Rocket and Boss Fixed
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2012-10-31 19:55:53 +01:00 |
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Niklas Ulf Anders Cullberg
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778869ce44
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BUB now appears. And Rocket Texture.
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2012-10-31 19:44:50 +01:00 |
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Jace
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b7f5b103fb
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-31 19:22:42 +01:00 |
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Jace
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be5b073f31
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AP on UI, and bub is moving!
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2012-10-31 19:22:28 +01:00 |
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Niklas Ulf Anders Cullberg
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105a31d38b
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The hell did I do?
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2012-10-31 19:20:15 +01:00 |
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Niklas Ulf Anders Cullberg
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5179088158
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BUB and PROTOTYPE
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2012-10-31 19:18:32 +01:00 |
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Jace
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7ecf6dabce
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AP fixed
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2012-10-31 18:21:54 +01:00 |
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Niklas Ulf Anders Cullberg
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3106c0ea63
|
Monster som inte dyker upp förren runda X
This almost looks like a game now!
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2012-10-31 12:00:55 +01:00 |
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Niklas Ulf Anders Cullberg
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1c7c8b600d
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Added a few enemies...
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2012-10-31 00:45:39 +01:00 |
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Niklas Ulf Anders Cullberg
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e8353e2002
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... BUB Without transparency
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2012-10-31 00:24:27 +01:00 |
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Niklas Ulf Anders Cullberg
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450ffdb68c
|
BossPreperation
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2012-10-31 00:19:07 +01:00 |
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Simon Holmberg
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2dbad13a64
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
DepthsBelow/DepthsBelow/KeyboardInput.cs
DepthsBelow/DepthsBelow/SmallEnemy.cs
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2012-10-30 23:40:24 +00:00 |
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Simon Holmberg
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adb18a6e77
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A solid door!
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2012-10-30 23:38:31 +00:00 |
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Simon Holmberg
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860637fb20
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Entities with collision components can now be solid to the pathfinder.
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2012-10-30 22:02:22 +00:00 |
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Simon Holmberg
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d80a2104bf
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EntityManager now static.
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2012-10-30 21:50:48 +00:00 |
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Niklas Ulf Anders Cullberg
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a785067218
|
What? I just added a few extra surprises...
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2012-10-30 22:50:40 +01:00 |
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Niklas Ulf Anders Cullberg
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8f0b981bd3
|
Monster Autokill disabled, HP in bars Updated
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2012-10-30 22:22:45 +01:00 |
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Niklas Ulf Anders Cullberg
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f14623c882
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HitChance displayed, Stats Rearranged
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2012-10-30 22:04:16 +01:00 |
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Niklas Ulf Anders Cullberg
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f2b1b731e5
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Start the game with full Action Points...
Dang, I freaked out when the soldiers couldn't move...
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2012-10-30 21:34:54 +01:00 |
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Niklas Ulf Anders Cullberg
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d1b3661eed
|
Action Points Movement Perfected
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2012-10-29 16:44:59 +01:00 |
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Niklas Ulf Anders Cullberg
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82ad94eb4f
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Converted shooting to Action Points
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2012-10-29 15:31:00 +01:00 |
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Jace
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e708c62a50
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-29 15:29:22 +01:00 |
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Jace
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81e102fe44
|
UI is no longer being stupid with bubbling
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2012-10-29 15:15:33 +01:00 |
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Niklas Ulf Anders Cullberg
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9ba26cae70
|
People die when they are killed
This means that enemies can now kill the players without mercy.
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2012-10-29 15:05:10 +01:00 |
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Jace
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ed0953ff50
|
Silly static texture...
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2012-10-29 14:36:51 +01:00 |
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Jace
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ef13987044
|
Yay pathfinding! (AGAIN (YES IT ACTUALLY WORKS NOW))
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2012-10-29 14:36:42 +01:00 |
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Simon Holmberg
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3c40dd354e
|
Map is not leaking anymore -.-
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2012-10-29 02:52:41 +00:00 |
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Simon Holmberg
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600661b911
|
SPIRAL BY CHRISTIAN
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2012-10-29 02:49:26 +00:00 |
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Niklas Ulf Anders Cullberg
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236d6c2859
|
Enemies die when shot, also, rockets with R
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2012-10-29 00:56:25 +01:00 |
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Niklas Ulf Anders Cullberg
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9a0ff658b4
|
The hell. Vi kan skjuta med S.
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2012-10-29 00:51:14 +01:00 |
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Niklas Ulf Anders Cullberg
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4a60e4e2d5
|
All Monsters now move
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2012-10-28 22:48:06 +01:00 |
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Niklas Ulf Anders Cullberg
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5c59a2277b
|
Monsters turn in direction walking
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2012-10-27 15:53:02 +02:00 |
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Simon Holmberg
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7d42fb1bf0
|
Scratch that. NOW they're working properly.
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2012-10-24 01:27:20 +02:00 |
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Simon Holmberg
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b9f49712db
|
Mouse controls are working properly again.
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2012-10-24 00:10:12 +02:00 |
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Simon Holmberg
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c62a00ab80
|
Tileset modifications
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2012-10-23 22:57:01 +02:00 |
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Jace
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723215294b
|
Panic works. Variable brightness. Brighter lights. Updated tileset.
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2012-10-23 16:40:19 +02:00 |
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Simon Holmberg
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5007e0b50e
|
New tilesets, entities won't be drawn unless illuminated.
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2012-10-23 01:28:46 +02:00 |
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Jace
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cd913a8401
|
Mouse buttons properly recognized in interface.
Also file mode changes. I don't care.
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2012-10-22 17:05:26 +02:00 |
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Simon Holmberg
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5f44eb257b
|
Monster test spawn added to map
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2012-10-22 02:30:07 +02:00 |
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Simon Holmberg
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35bcd8d9cc
|
fixup! Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-22 02:29:51 +02:00 |
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Simon Holmberg
|
10d2160a8b
|
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-22 02:10:38 +02:00 |
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Simon Holmberg
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89376478b0
|
Fake lights! Yay!
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2012-10-22 02:10:19 +02:00 |
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Niklas Ulf Anders Cullberg
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d36592318f
|
MonsterSpawn added, reacts to a distance...
Have not tested, I think I failed, I don't think I should transfer
around lists like that... But I didn't make the things static at
least..!
|
2012-10-22 00:36:54 +02:00 |
|
Simon Holmberg
|
dca73efe29
|
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
DepthsBelow/DepthsBelow/KeyboardInput.cs
DepthsBelow/DepthsBelow/MouseInput.cs
DepthsBelow/DepthsBelow/Soldier.cs
DepthsBelow/DepthsBelow/Utility.cs
|
2012-10-21 22:55:10 +02:00 |
|
Simon Holmberg
|
cf3bc09a4a
|
Working unit frames and dynamic soldier grouping
|
2012-10-21 22:50:18 +02:00 |
|
Niklas Ulf Anders Cullberg
|
6f6ee2d340
|
Steps taken and distance taken into account
|
2012-10-20 17:31:26 +02:00 |
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