Fixade spinskiten

This commit is contained in:
Tobias Dahl
2014-03-14 01:11:03 +01:00
parent f6ffeff79a
commit 00e9d64543
+1 -1
View File
@@ -108,7 +108,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0));
float TurnSpeed = 1.0f;
glm::vec3 Euler = glm::eulerAngles(transform->Orientation);
glm::vec3 Euler = glm::degrees(glm::eulerAngles(transform->Orientation));
if(input->KeyState[GLFW_KEY_LEFT]) {
transform->Position -= Ship_Right * (float)dt * (m_PlayerSpeed + Euler.z);