Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

This commit is contained in:
Tobias Dahl
2014-03-10 04:09:00 +01:00
24 changed files with 288 additions and 21 deletions
+5 -2
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@@ -10,8 +10,11 @@ namespace Components
struct SoundEmitter : Component
{
float Volume;
float MaxRange;
float Gain;
float MaxDistance;
float ReferenceDistance;
float Pitch;
bool Loop;
};
}
+4 -4
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@@ -40,7 +40,7 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32;$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
<LibraryPath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32\Debug;$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
<TargetName>$(ProjectName)-$(Configuration)</TargetName>
@@ -50,7 +50,7 @@
<IncludePath>$(BOOST_ROOT);$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\include;$(SolutionDir)\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
<LibraryPath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32\Release;$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
<TargetName>$(ProjectName)-$(Configuration)</TargetName>
@@ -70,7 +70,7 @@
<PostBuildEvent />
<PostBuildEvent />
<Lib>
<AdditionalDependencies>opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
<ForceSymbolReferences>
</ForceSymbolReferences>
</Lib>
@@ -93,7 +93,7 @@
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Lib>
<AdditionalDependencies>opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
+10 -2
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@@ -57,7 +57,7 @@ void GameWorld::Initialize()
//AddSystem("CollisionSystem");
//AddSystem("ParticleSystem");
AddSystem("PlayerSystem");
//AddSystem("SoundSystem");
AddSystem("SoundSystem");
AddSystem("RenderSystem");
std::shared_ptr<Components::Transform> transform;
@@ -70,6 +70,14 @@ void GameWorld::Initialize()
transform->Position = glm::vec3(0.f, 0.f, 0.f);
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "ship.obj";
auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
soundEmitter->Gain = 1;
soundEmitter->MaxDistance = 10;
soundEmitter->Loop = true;
soundEmitter->ReferenceDistance = 0.1;
soundEmitter->Pitch = 1;
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
ent = CreateEntity();
SetProperty(ent, "Name", std::string("Camera"));
@@ -90,7 +98,7 @@ void GameWorld::RegisterSystems()
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
//m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
}
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+21 -4
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@@ -1,11 +1,15 @@
#ifndef SoundEmitter_h__
#define SoundEmitter_h__
#include "AL/al.h"
#include "AL/alc.h"
#include "System.h"
#include "Components/Transform.h"
#include "Components/SoundEmitter.h"
#include <AL/al.h>
#include <AL/alc.h>
#include <windows.h>
#include <vector>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
namespace Systems
{
@@ -19,10 +23,23 @@ public:
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
void LoadFile(std::string fileName);
ALuint LoadFile(std::string fileName);
ALuint CreateSource();
private:
ALCcontext* context;
//File-info
char type[4];
DWORD size, chunkSize;
short formatType, channels;
DWORD sampleRate, avgBytesPerSec;
short bytesPerSample, bitsPerSample;
DWORD dataSize;
std::map<Component*, ALuint> m_Source;
std::map<std::string, ALuint> m_BufferCache; // string = fileName
};
}
+247 -9
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@@ -1,19 +1,26 @@
#include "SoundSystem.h"
#include "World.h"
#include <AL/al.h>
#include <AL/alc.h>
//#include <fstream>
Systems::SoundSystem::SoundSystem(World* world)
: System(world)
{
ALCdevice* Device = alcOpenDevice(nullptr);
//initialize OpenAL
ALCdevice* Device = alcOpenDevice(NULL);
if(Device)
{
context = alcCreateContext(Device, nullptr);
context = alcCreateContext(Device, NULL);
alcMakeContextCurrent(context);
}
else
{
LOG_ERROR("OMG OPEN AL FAIL");
}
alGetError();
}
@@ -24,18 +31,249 @@ void Systems::SoundSystem::Update(double dt)
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
if(soundEmitter == nullptr)
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (transformComponent == nullptr)
return;
auto entityName = m_World->GetProperty<std::string>(entity, "Name");
if (entityName == "Camera")
{
glm::vec3 playerPos = transformComponent->Position;
ALfloat listenerPos[3] = { playerPos.x, playerPos.y, playerPos.z };
glm::vec3 playerVel = transformComponent->Velocity;
ALfloat listenerVel[3] = { playerVel.x, playerVel.y, playerVel.z };
glm::fquat playerQuatOri = transformComponent->Orientation;
glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
//Listener
alListenerfv(AL_POSITION, listenerPos);
ALenum error;
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alListenerfv(AL_VELOCITY, listenerVel);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alListenerfv(AL_ORIENTATION, listenerOri);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
}
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
if(soundEmitter != nullptr)
{
ALuint source = m_Source[soundEmitter.get()];
ALenum error;
alSourcef(source, AL_GAIN, soundEmitter->Gain); //Volume
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSourcei(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSourcei(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSourcei(source, AL_LOOPING, soundEmitter->Loop);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
glm::vec3 emitterPos = transformComponent->Position;
ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, emitterPos.z };
glm::vec3 emitterVel= transformComponent->Position;
ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, emitterVel.z };
alSourcefv(source, AL_POSITION, sourcePos);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSourcefv(source, AL_VELOCITY, sourceVel);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
}
}
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
{
LoadFile(fileName);
ALuint buffer = LoadFile(fileName);
ALuint source = m_Source[emitter.get()];
alSourcei(source, AL_BUFFER, buffer);
ALenum error;
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
exit(EXIT_FAILURE);
}
alSourcePlay(m_Source[emitter.get()]);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
exit(EXIT_FAILURE);
}
}
void Systems::SoundSystem::LoadFile(std::string fileName)
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
{
//loadWavFile()
if(type == "SoundEmitter") {
ALuint source = CreateSource();
m_Source[component.get()] = source;
}
}
ALuint Systems::SoundSystem::LoadFile(std::string fileName)
{
if (m_BufferCache.find(fileName) != m_BufferCache.end())
return m_BufferCache[fileName];
FILE *fp = NULL;
fp = fopen(fileName.c_str(), "rb");
//CHECK FOR VALID WAVE-FILE
fread(type, sizeof(char), 4, fp);
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
LOG_ERROR("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&size, sizeof(DWORD), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
LOG_ERROR("ERROR: Not WAVE-file");
return 0;
}
fread(type, sizeof(char), 4, fp);
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
LOG_ERROR("ERROR: No fmt in WAVE-file");
return 0;
}
//READ THE DATA FROM WAVE-FILE
fread(&chunkSize, sizeof(DWORD), 1, fp);
fread(&formatType, sizeof(short), 1, fp);
fread(&channels, sizeof(short), 1, fp);
fread(&sampleRate, sizeof(DWORD), 1, fp);
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
fread(&bytesPerSample, sizeof(short), 1, fp);
fread(&bitsPerSample, sizeof(short), 1, fp);
fread(type, sizeof(char), 4, fp);
if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
{
LOG_ERROR("ERROR: WAVE-file Missing data");
return 0;
}
fread(&dataSize, sizeof(DWORD), 1, fp);
unsigned char* buf = new unsigned char[dataSize];
fread(buf, sizeof(BYTE), dataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if(bitsPerSample == 8)
{
if(channels == 1)
format = AL_FORMAT_MONO8;
else if(channels == 2)
format = AL_FORMAT_STEREO8;
}
if(bitsPerSample == 16)
{
if (channels == 1)
format = AL_FORMAT_MONO16;
else if (channels == 2)
format = AL_FORMAT_STEREO16;
}
ALuint buffer;
alGenBuffers(1, &buffer);
ALenum error;
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
exit(EXIT_FAILURE);
}
alBufferData(buffer, format, buf, dataSize, sampleRate);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
exit(EXIT_FAILURE);
}
//delete[] buf;
m_BufferCache[fileName] = buffer;
return buffer;
}
ALuint Systems::SoundSystem::CreateSource()
{
ALuint source;
alGenBuffers((ALuint)1, &source);
ALenum error;
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
exit(EXIT_FAILURE);
}
alSourcef(source, AL_GAIN, 1); //Volume
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSourcef(source, AL_PITCH, 1);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSourcei(source, AL_LOOPING, AL_FALSE);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSource3f(source, AL_POSITION, 0, 0, 0);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
alSource3f(source, AL_VELOCITY, 0, 0, 0);
if ((error = alGetError()) != AL_NO_ERROR)
{
LOG_ERROR("AL Error: %d", error);
}
return source;
}
+1
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@@ -59,6 +59,7 @@
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">