COLLIBRI
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@@ -103,7 +103,7 @@ void GameWorld::Initialize()
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bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
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bounds->Origin = glm::vec3(transform->Position.x, transform->Position.y - 4, transform->Position.z + 3);
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bounds->VolumeVector = glm::vec3(4.f,0.7f,4);
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bounds->VolumeVector = glm::vec3(1.f,0.7f,1.f);
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//bounds->VolumeVector = glm::vec3(1.f,0.7f,1.f);
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player2 = CreateEntity();
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