Level gen
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#include "LevelGenerationSystem.h"
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void Systems::LevelGenerationSystem::SpawnObstacle()
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{
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}
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@@ -0,0 +1,22 @@
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#ifndef LevelGenerationSystem_h__
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#define LevelGenerationSystem_h__
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#include "System.h"
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namespace Systems
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{
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class LevelGenerationSystem : public System
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{
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public:
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LevelGenerationSystem(World* world)
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: System(world) { }
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void SpawnObstacle();
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private:
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};
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}
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#endif // LevelGenerationSystem_h__
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