Smoothare acceleration
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@@ -108,6 +108,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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}
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else
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{
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transform->Position -= Ship_Right * (float)dt * Euler.z;
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if(Euler.z < 1.5f && Euler.z > -1.5f)
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transform->Orientation = glm::angleAxis<float>(0,glm::vec3(0,0,1));
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else if(Euler.z < 0.f)
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