tfgyhg
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@@ -53,13 +53,9 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
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transform->Position = glm::vec3( positionRandom, startyz); // fix position
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float scale = (float)(rand() % 1000) / 200;
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transform->Scale = glm::vec3(scale);
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bounds->VolumeVector = glm::vec3(1, 1, 1);
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bounds->Origin = glm::vec3(0,1,0);
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model->ModelFile = "Models/obstacle_cube_1.obj";
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}
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break;
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default:
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@@ -18,7 +18,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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if (input == nullptr)
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return;
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float speed = 200.0f;
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float speed = 50.0f;
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "Camera") {
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