tfgyhg
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@@ -18,7 +18,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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if (input == nullptr)
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return;
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float speed = 200.0f;
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float speed = 50.0f;
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "Camera") {
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