WIP lights

This commit is contained in:
Tobias Dahl
2014-03-11 09:27:03 +01:00
parent 6fec459a55
commit ed42706a0a
+2 -4
View File
@@ -93,9 +93,6 @@ void GameWorld::Initialize()
transform->Position = glm::vec3(10.f, 0.f, 0.f);
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "ship.obj";
soundEmitter->MaxDistance = FLT_MAX;
soundEmitter->ReferenceDistance = 10;
soundEmitter->ReferenceDistance = 0.1;
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
@@ -104,7 +101,8 @@ void GameWorld::Initialize()
model->ModelFile = "ship.obj";
// auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
// soundEmitter->Gain = 1;
// soundEmitter->MaxDistance = 10;
// soundEmitter->MaxDistance = FLT_MAX;
// soundEmitter->ReferenceDistance = 10;
// soundEmitter->Loop = true;
// soundEmitter->ReferenceDistance = 0.1;
// soundEmitter->Pitch = 1;