WIP lights
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@@ -93,9 +93,6 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(10.f, 0.f, 0.f);
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transform->Position = glm::vec3(10.f, 0.f, 0.f);
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model = AddComponent<Components::Model>(ent, "Model");
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model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "ship.obj";
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model->ModelFile = "ship.obj";
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soundEmitter->MaxDistance = FLT_MAX;
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soundEmitter->ReferenceDistance = 10;
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soundEmitter->ReferenceDistance = 0.1;
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ent = CreateEntity();
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ent = CreateEntity();
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transform = AddComponent<Components::Transform>(ent, "Transform");
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transform = AddComponent<Components::Transform>(ent, "Transform");
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@@ -104,7 +101,8 @@ void GameWorld::Initialize()
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model->ModelFile = "ship.obj";
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model->ModelFile = "ship.obj";
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// auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
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// auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
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// soundEmitter->Gain = 1;
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// soundEmitter->Gain = 1;
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// soundEmitter->MaxDistance = 10;
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// soundEmitter->MaxDistance = FLT_MAX;
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// soundEmitter->ReferenceDistance = 10;
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// soundEmitter->Loop = true;
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// soundEmitter->Loop = true;
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// soundEmitter->ReferenceDistance = 0.1;
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// soundEmitter->ReferenceDistance = 0.1;
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// soundEmitter->Pitch = 1;
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// soundEmitter->Pitch = 1;
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