Jace
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cbb8eac917
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Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation
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2014-03-13 23:44:32 +01:00 |
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Jace
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ebd54f0833
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Delayed removal of entities.
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2014-03-13 21:40:12 +01:00 |
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Jace
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b34d2d3dd0
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Optimizations
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2014-03-13 14:01:15 +01:00 |
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Adam
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192589f9e5
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Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
Conflicts:
Escape-the-Dawn/GameWorld.cpp
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2014-03-13 03:01:53 +01:00 |
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Adam
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76da942fdb
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Collision with everything omfg
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2014-03-13 02:56:29 +01:00 |
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Jace
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ded88eaadd
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Changed type of components container to make deleting more efficient
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2014-03-13 02:39:08 +01:00 |
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Tobias Dahl
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bb6cc1a23e
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Ghettomerge
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2014-03-11 22:32:49 +01:00 |
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Jace
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6c6ce62e9a
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Debug draw normals.
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2014-03-11 14:46:43 +01:00 |
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Tobias Dahl
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cb16ecb5d6
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WIP Camera Control
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2014-03-10 01:51:00 +01:00 |
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Jace
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34889b3b0e
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Entity properties using boost::any. You'll need Boost now.
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2014-03-09 19:05:57 +01:00 |
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Jace
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c952953787
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SystemFactory for dynamic creation and fetching of systems in a world.
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2014-03-09 03:37:39 +01:00 |
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Jace
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60c0f1d098
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Added OnComponentCreated event for systems
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2014-03-07 20:17:12 +01:00 |
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Jace
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95a36794e3
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Input system complete (untested)
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2014-03-07 02:53:52 +01:00 |
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Jace
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b1f0bc7cce
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Renderer refactoring. WIP InputSystem.
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2014-03-07 02:28:19 +01:00 |
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Jace
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e65db077d5
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Refactored factory and component system.
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2014-03-07 01:08:54 +01:00 |
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Jace
|
444be4f502
|
WIP World changes
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2014-03-03 20:08:08 +01:00 |
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Jace
|
63337cf660
|
Stupid circular dependency fixed.
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2014-02-25 20:09:15 +01:00 |
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Jace
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369ff782f1
|
"Basic" entity component system. Almost.
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2014-02-25 19:26:34 +01:00 |
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