Refactored existing systems to register their own components and resource types.

This commit is contained in:
2014-04-13 16:41:35 +02:00
parent e4e5068727
commit 062242ab8e
14 changed files with 183 additions and 131 deletions
+1
View File
@@ -15,6 +15,7 @@ class InputSystem : public System
public:
InputSystem(World* world, std::shared_ptr<Renderer> renderer)
: System(world), m_Renderer(renderer) { }
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;